Tekken 8 · frame data

42 characters, 6,543 moves

Every figure counted from the move table, never typed. Pick a measure and the board re-ranks in place; each tile keeps its own high/mid/low split whatever is ranked. Click one for its frames.

Characters
42
Moves
6,543
Standalone
4,248
Stances
195
Click any fighter for their frame table high mid low Standalone moves — how much there is to learn.
Keys 1–0 switch measure, arrows walk the board, Enter opens a character.

Character renders: Bandai Namco Entertainment. Used to identify the fighter — see the artwork notice.

Tekken 8 frame data by character

CharacterMovesLaunchersFastestStances
Alisa frame data 123 62 i10 14
Anna frame data 94 66 i10 10
Armor King frame data 129 54 i10 21
Asuka frame data 88 48 i10 8
Azucena frame data 103 51 i10 9
Bob frame data 92 58 i10 7
Bryan frame data 77 41 i10 9
Claudio frame data 60 34 i10 4
Clive frame data 73 50 i10 9
Devil Jin frame data 87 49 i10 8
Dragunov frame data 89 22 i10 12
Eddy frame data 99 41 i10 9
Fahkumram frame data 76 47 i10 7
Feng frame data 104 59 i10 10
Heihachi frame data 98 53 i10 11
Hwoarang frame data 133 54 i10 12
Jack-8 frame data 129 54 i10 8
Jin frame data 83 42 i10 7
Jun frame data 92 71 i10 9
Kazuya frame data 92 36 i10 10
King frame data 175 35 i9 36
Kuma frame data 98 62 i10 12
Kunimitsu frame data 110 57 i9 10
Lars frame data 87 22 i10 11
Law frame data 104 55 i10 6
Lee frame data 87 44 i10 5
Leo frame data 91 29 i10 12
Leroy frame data 83 31 i10 7
Lidia frame data 115 36 i10 15
Lili frame data 106 54 i10 9
Miary Zo frame data 78 45 i10 7
Nina frame data 112 74 i8 16
Panda frame data 97 61 i10 11
Paul frame data 92 15 i10 11
Raven frame data 105 74 i10 5
Reina frame data 105 28 i10 15
Shaheen frame data 69 21 i10 6
Steve frame data 103 41 i10 17
Victor frame data 87 36 i10 9
Xiaoyu frame data 125 59 i8 9
Yoshimitsu frame data 198 148 i6 20
Zafina frame data 100 58 i10 9

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site.