Devil Jin, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Devil Jin

87 moves you can start on your own, 54 follow-ups inside strings, and 8 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
87
Launchers
49
Fastest
i10
Safe
64

You blocked it. What does Devil Jin get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+4,4 26 -4c
  • f,n,df#2 [hard] 23 67 combo

Anything Devil Jin can start from neutral inside the window.

  • f,hcf+1+2 Obliteration throw i12 45
  • df+2+3 White Mountain throw i12 40
  • qcb+1+3 Complicated Wire throw i12 40
  • 1+3 Double High Sweep throw i12 35
  • f,n,d,df#2 Electric Wind God Fist launch i11 23
  • f,n,d,df+2 Wind God Fist launch i11 20
  • 2 i10 9
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 27 +6/+14 MCR
  • ws1,4 33 +17a (+8)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1 Solo Piston i13 12
  • ws4 i11 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

87 of 141 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 h i10 0 9 9
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
d+2 Crouch Straight +7c on crouching hit sl i11 -4 7 8
f,n,d,df#2 Electric Wind God Fist 4 chip damage on block h i11~12 (i14+) 5 +39a (+29) 23
f,n,d,df+2 Wind God Fist Turns into EWGF (f,n,d,df#2) while in heat h i11~12 (i15+) -10 +39a (+29) 20
ws4 m i11~12 -3 8 10
1+3 Double High Sweep Homing t i12~14 0 +2d 35
2+4 Judgment Homing t i12~14 -3 +0d 35
b+1 Tracks SSR/SWR completely h i12 -6 5 10
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
df+2+3 White Mountain Floor Break t i12 -2 -6d 40
f,hcf+1+2 Obliteration Throw break 1+2 t i12 -6 +0d 45
qcb+1+3 Complicated Wire Throw break 1 t i12 -2 +0d 40
uf+1+2 Stonehead Balcony Break t i12 0 +25d (+7) 35
df+1 m i13 -6 5 9 11
df+4 m i13~14 -9 2 10
ws1 Solo Piston m i13~14 -6 5 9 12
b+2 h i14~16 -13 -2 11
ws2 Alaya Tornado m i14~15 -12~-11 +72a (+56) 20
ws3 Organ Wrecker Knee m i14 -11 9 [[Devil Jin combos#Staples|+14]] 16
b,f+2 Input bufferable m i15~17 -9 -1 12
b+1+3 Imperial Wrath Balcony Break m i15 -8 +16a (+6) 30
d+3+4 Double Lift Kicks m,m i15-16 i15-16 -15 +30a (+20) 5,20
df+2 Bloody Glaive Transition to MCR r25 with F on hit or CH (+14/+17) m i15 -9 6 9 17
f,F+2 Demon's Paw Heat Engager m i15~16 -8 +15a (+6) 24
f+4 m i15~16 -12 -1 10
FLY.3FLY Amara Balcony Break M i15~22 -15~-8 +8cg~+15cg 30
MCR.2MCR Homing m i15~16 -9 -1 12
1+4 -17 from 1st block SL,h i16~17,i14 -3 4 5,5
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
db+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
df+3 +2c on hit against crouching opponents m i16~17 -9 2 12
f,n,d,DF+4 L i16 -23c -5c 7
uf+3+4 Hisou Balcony Break m,m i16~17 i13~14 -16 +7cg 8,20
1+2 Tsujikaze Homing m,m i17 i25~26 -12 7 12,25
3 m i17~19 -12 -6 16
4 Last Rites Homing h i17~18 -5 +10g 24
b+4 Demon Steel Pedal Opponent recovers FDFA on grounded hit M i17~18 -8 6 [[Devil Jin combos#Staples|+30a (+24)]] 20
f+2 893P Floor Break m i17~18 -8 3 14
SS.2SS Devil Twister Transition to Hell's Gate on hit with U m i17~18 -22 [[Devil Jin combos#Staples|+72a]] 25
d+1 Corpse Thrust Balcony Break m i18~19 -14 +20a (+10) 25
d+3 Broken Plate Pseudo homing L i18~19 -12 -1 +7c 12
FLY.1FLY Near Death Strong Aerial Tailspin h i18~19 -3 +67a (+47) 20
H.2+3H Vindictive Helix Heat Smash m,h,t i18~28 +11 MCR +5d 20,22,10
u+1+2 Hellfire Cannon Hits airborne opponents only h i18-35 27
uf+4 Wraith Kick Heat Engager m i18 -8 11 21
b+1+2 Aratama Strike Spike m i20~21 +3c +7c [[Devil Jin combos#Minicombos|+24d]] 21
f,F+4 Demon's Shaft Balcony Break m i20~21 -6 +16cg [[Devil Jin combos#Staples|+55a]] 22
FLY.4FLY M i20~21 -29 -20s 10
H.MCR.1+2H.MCR Inner Purgatory Transition to attack throw on standing or airborne hit h!,t i20 +0d 12,27
MCR.1+2MCR Inner Turmoil Balcony Break (airborne) h! i20 0 12
MCR.4MCR M i20~21 -29 -20s 10
R.df+1+2R Devil Dimension: Tainted Chains Rage Art m,t i20 -18 +0d 10-15,3-5,42-60
u+4 Samsara Tornado m i20~21 -25 +15a (+5) 22
uf+2 Decapitating Sword Homing h i20~23 -4 [[Devil Jin combos#Minicombos|+25a]] 25
db+2 Malicious Mace 4 chip damage on block L i21~22 -13 +3c [[Devil Jin combos#Mini-combos|+26a]] 15
uf+1 Infernal Shackle Strong Aerial Tailspin h i21~23 +11~+13 MCR +16~+18 MCR 10
f,f,F+3 Leaping Side Kick Balcony Break m i22~25 +6~+9 +13a (+3) 30
f,n,d,df+1 Thunder God Fist Active frame 1 range: 2.36 m i22~24 -16~-14 +29a (+19) 30
MCR.1MCR Tiger Thrush Spike m i22 8 [[Devil Jin combos#Mini-combos|+20d]] 20
db+1+2 Demon's Spear Cancel to r27 MCR with F (js27~) at frame 5 onwards m i23~38 -9 4 15
MCR.3MCR Venomous Torment Tornado SM i23 -7 +70a (+54) 26
OTG.d+1+2OTG Hellfire Incinerator Weapon L i23~31 -16~-8 +5a~+13a 25
b,f+1+2 Weapon m i25 i6 i6 i6 i6 i6 -17 +31a (-2) 6,6,6,6,6,6
f,n,d,df+1+2 Spiral of Madness Homing m i26~27 -5 +32d (+24d) 25
f,n,d,df+3 Demon's Hoof Floor Break M i26~28 -8c +16a 25
uf+3 Reaper's Scythe Floor Break m i28~29 +3c 13 21
4~3 Wheel of Pain Floor Break M i29-32 -7c +14a 21
b+3 Wicked Jambu Spear Heat Engager M i29~32 -18~-15 +10a~+13a 24
db+1+4 Hellfire Blast Balcony Break h! i32~63 -30cg~+1cg 40
FLY.f+1+2FLY Cross Infernal Destruction Balcony Break M! i32~75 -65cg~-22cg 30
f,n,d,DF+3 Demon's Tail Opponent recovers FDFA on hit L i33~34 -23 -2a 24
(back to wall).b,b,UB Wall Jump Sidekick m i36~38 +0c +8a 21
FLY.2FLY Infernal Annihilation Floor Break h!,t i36 +0d 20,20
db+1+2* Demon's Spear (Slight Hold) Balcony Break m i39~60 +5g 7 +37d (+29) 25
FLY.1+2FLY Infernal Destruction Balcony Break M! i50~100 -72cg~-22cg 30
db+1+2** Demon's Lance (Max Hold) Balcony Break m i61~63 [[Devil Jin combos#Mini-combos|+10]] +37d 42
b+1+4 Lightning Screw Uppercut m! i63~64 +20a (+10) 60
1+2+3+4 Ki Charge Can't block for 5 seconds
3+4 Fly (FLY)
Back Throw Pivoting Hip Throw Unbreakable t +1d 50
f+3 Mourning Crow (MCR) Stance moves can be delayed by 10f
f,n,d,df Wind God Step Cannot be buffered
FUFT.u+3+4FUFT Yomigaeri FUFA shift to Fly leaves attacker in backturn
Left Throw Shoulder Flip Throw break 1 t -3 +1d 43
Right Throw Over the Limit Throw break 2 t -3 +0d 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.