Devil Jin, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Devil Jin

87 moves you can start on your own, 54 follow-ups inside strings, and 8 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
87
Launchers
49
Fastest
i10
Safe
64
Lows
10
Mids
85
Highs
28
Homing
38
Tornado
10
Heat engagers
6
Fastest move
1

You blocked it. What does Devil Jin get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+4,4 26 -4c
  • f,n,df#2 [hard] 23 67 combo

Anything Devil Jin can start from neutral inside the window.

  • f,hcf+1+2 Obliteration throw i12 45
  • df+2+3 White Mountain throw i12 40
  • qcb+1+3 Complicated Wire throw i12 40
  • 1+3 Double High Sweep throw i12 35
  • f,n,d,df#2 Electric Wind God Fist launch i11 23
  • f,n,d,df+2 Wind God Fist launch i11 20
  • 2 i10 9
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 27 +6/+14 MCR
  • ws1,4 33 +17a (+8)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1 Solo Piston i13 12
  • ws4 i11 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

87 of 141 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 0 9 — 9
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
d+2 Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
f,n,d,df#2 Electric Wind God Fist 4 chip damage on block h i11~12 (i14+) 5 +39a (+29) — 23
f,n,d,df+2 Wind God Fist Turns into EWGF (f,n,d,df#2) while in heat h i11~12 (i15+) -10 +39a (+29) — 20
ws4 — m i11~12 -3 8 — 10
1+3 Double High Sweep Homing t i12~14 0 +2d — 35
2+4 Judgment Homing t i12~14 -3 +0d — 35
b+1 — Tracks SSR/SWR completely h i12 -6 5 — 10
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
df+2+3 White Mountain Floor Break t i12 -2 -6d — 40
f,hcf+1+2 Obliteration Throw break 1+2 t i12 -6 +0d — 45
qcb+1+3 Complicated Wire Throw break 1 t i12 -2 +0d — 40
uf+1+2 Stonehead Balcony Break t i12 0 +25d (+7) — 35
df+1 — m i13 -6 5 9 11
df+4 — m i13~14 -9 2 — 10
ws1 Solo Piston m i13~14 -6 5 9 12
b+2 — h i14~16 -13 -2 — 11
ws2 Alaya Tornado m i14~15 -12~-11 +72a (+56) — 20
ws3 Organ Wrecker Knee m i14 -11 9 [[Devil Jin combos#Staples|+14]] 16
b,f+2 — Input bufferable m i15~17 -9 -1 — 12
b+1+3 Imperial Wrath Balcony Break m i15 -8 +16a (+6) — 30
d+3+4 Double Lift Kicks m,m i15-16 i15-16 -15 +30a (+20) — 5,20
df+2 Bloody Glaive Transition to MCR r25 with F on hit or CH (+14/+17) m i15 -9 6 9 17
f,F+2 Demon's Paw Heat Engager m i15~16 -8 +15a (+6) — 24
f+4 — m i15~16 -12 -1 — 10
FLY.3FLY Amara Balcony Break M i15~22 -15~-8 +8cg~+15cg — 30
MCR.2MCR — Homing m i15~16 -9 -1 — 12
1+4 — -17 from 1st block SL,h i16~17,i14 -3 4 — 5,5
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
db+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
df+3 — +2c on hit against crouching opponents m i16~17 -9 2 — 12
f,n,d,DF+4 — L i16 -23c -5c — 7
uf+3+4 Hisou Balcony Break m,m i16~17 i13~14 -16 +7cg — 8,20
1+2 Tsujikaze Homing m,m i17 i25~26 -12 7 — 12,25
3 — m i17~19 -12 -6 — 16
4 Last Rites Homing h i17~18 -5 +10g — 24
b+4 Demon Steel Pedal Opponent recovers FDFA on grounded hit M i17~18 -8 6 [[Devil Jin combos#Staples|+30a (+24)]] 20
f+2 893P Floor Break m i17~18 -8 3 — 14
SS.2SS Devil Twister Transition to Hell's Gate on hit with U m i17~18 -22 [[Devil Jin combos#Staples|+72a]] — 25
d+1 Corpse Thrust Balcony Break m i18~19 -14 +20a (+10) — 25
d+3 Broken Plate Pseudo homing L i18~19 -12 -1 +7c 12
FLY.1FLY Near Death Strong Aerial Tailspin h i18~19 -3 +67a (+47) — 20
H.2+3H Vindictive Helix Heat Smash m,h,t i18~28 +11 MCR +5d — 20,22,10
u+1+2 Hellfire Cannon Hits airborne opponents only h i18-35 — — — 27
uf+4 Wraith Kick Heat Engager m i18 -8 11 — 21
b+1+2 Aratama Strike Spike m i20~21 +3c +7c [[Devil Jin combos#Minicombos|+24d]] 21
f,F+4 Demon's Shaft Balcony Break m i20~21 -6 +16cg [[Devil Jin combos#Staples|+55a]] 22
FLY.4FLY — M i20~21 -29 -20s — 10
H.MCR.1+2H.MCR Inner Purgatory Transition to attack throw on standing or airborne hit h!,t i20 — +0d — 12,27
MCR.1+2MCR Inner Turmoil Balcony Break (airborne) h! i20 — 0 — 12
MCR.4MCR — M i20~21 -29 -20s — 10
R.df+1+2R Devil Dimension: Tainted Chains Rage Art m,t i20 -18 +0d — 10-15,3-5,42-60
u+4 Samsara Tornado m i20~21 -25 +15a (+5) — 22
uf+2 Decapitating Sword Homing h i20~23 -4 [[Devil Jin combos#Minicombos|+25a]] — 25
db+2 Malicious Mace 4 chip damage on block L i21~22 -13 +3c [[Devil Jin combos#Mini-combos|+26a]] 15
uf+1 Infernal Shackle Strong Aerial Tailspin h i21~23 +11~+13 MCR +16~+18 MCR — 10
f,f,F+3 Leaping Side Kick Balcony Break m i22~25 +6~+9 +13a (+3) — 30
f,n,d,df+1 Thunder God Fist Active frame 1 range: 2.36 m i22~24 -16~-14 +29a (+19) — 30
MCR.1MCR Tiger Thrush Spike m i22 8 [[Devil Jin combos#Mini-combos|+20d]] — 20
db+1+2 Demon's Spear Cancel to r27 MCR with F (js27~) at frame 5 onwards m i23~38 -9 4 — 15
MCR.3MCR Venomous Torment Tornado SM i23 -7 +70a (+54) — 26
OTG.d+1+2OTG Hellfire Incinerator Weapon L i23~31 -16~-8 +5a~+13a — 25
b,f+1+2 — Weapon m i25 i6 i6 i6 i6 i6 -17 +31a (-2) — 6,6,6,6,6,6
f,n,d,df+1+2 Spiral of Madness Homing m i26~27 -5 +32d (+24d) — 25
f,n,d,df+3 Demon's Hoof Floor Break M i26~28 -8c +16a — 25
uf+3 Reaper's Scythe Floor Break m i28~29 +3c 13 — 21
4~3 Wheel of Pain Floor Break M i29-32 -7c +14a — 21
b+3 Wicked Jambu Spear Heat Engager M i29~32 -18~-15 +10a~+13a — 24
db+1+4 Hellfire Blast Balcony Break h! i32~63 — -30cg~+1cg — 40
FLY.f+1+2FLY Cross Infernal Destruction Balcony Break M! i32~75 — -65cg~-22cg — 30
f,n,d,DF+3 Demon's Tail Opponent recovers FDFA on hit L i33~34 -23 -2a — 24
(back to wall).b,b,UB Wall Jump Sidekick m i36~38 +0c +8a — 21
FLY.2FLY Infernal Annihilation Floor Break h!,t i36 — +0d — 20,20
db+1+2* Demon's Spear (Slight Hold) Balcony Break m i39~60 +5g 7 +37d (+29) 25
FLY.1+2FLY Infernal Destruction Balcony Break M! i50~100 — -72cg~-22cg — 30
db+1+2** Demon's Lance (Max Hold) Balcony Break m i61~63 [[Devil Jin combos#Mini-combos|+10]] +37d — 42
b+1+4 Lightning Screw Uppercut m! i63~64 — +20a (+10) — 60
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
3+4 Fly (FLY) — — — — — —
Back Throw Pivoting Hip Throw Unbreakable t — — +1d — 50
f+3 Mourning Crow (MCR) Stance moves can be delayed by 10f — — — — — —
f,n,d,df Wind God Step Cannot be buffered — — — — — —
FUFT.u+3+4FUFT Yomigaeri FUFA shift to Fly leaves attacker in backturn — — — — — —
Left Throw Shoulder Flip Throw break 1 t — -3 +1d — 43
Right Throw Over the Limit Throw break 2 t — -3 +0d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.