Lee, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Lee

87 moves you can start on your own, 70 follow-ups inside strings, and 5 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
87
Launchers
44
Fastest
i10
Safe
78

You blocked it. What does Lee get?

Pick how minus they were.

Blocked standing

Anything Lee can start from neutral inside the window.

  • Back Throw Face Crusher throw i12 50
  • Left Throw Lee Harassment throw i12 40
  • Right Throw Lee Stunner throw i12 40
  • 1+3 Forearm Drop throw i12 35
  • 4 Magic Four i11 14
  • f+4 i11 13
  • 2 Right Cross i10 10
  • db+2 i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws3 i10 16
  • ws4 Toe Smash i11 16
  • ws1 i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

87 of 157 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Cross h i10 1 7 10
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
FC.1FC Alternate input d+1, db+1 sl i10 -5 6 5
ws3 M i10 -21 -10 16
4 Magic Four h i11 -9 2 +2s 14
db+2 Alternate input FC.2 sl i11 -4 7 8
f+4 h i11 -7 4 13
FC.2FC Alternate input db+2 sl i11 -4 7 5
ws4 Toe Smash Transition to -9, +2 HMS with 3 m i11 -6 5 16
1+3 Forearm Drop Homing t i12~14 -3 -2d 35
2+4 Axle Throw Homing t i12~14 -6 -2d 35
Back Throw Face Crusher Unbreakable t i12~14 ! -5d 50
d+4 Shin l i12 -13 -14 -2 7
D+4 l i12 -13 -14 -2 7
db+4 Alternate input FC.4 l i12 -15 -4 6
FC.4FC Alternate input db+4 l i12 -15 -4 6
HMS.1HMS Freaker Jab Cancel and transition MS with F h i12 2 9 7
Left Throw Lee Harassment Throw break 1 t i12~14 -3 -3d 40
Right Throw Lee Stunner Floor Break t i12~14 -3 +0d 40
uf+1+2 Knee Drive Throw break 1+2 t i12~14 -3 +23d 20
df+1 m i13~14 -1 5 10
df+4 Transition to -9, +5 HMS with 3 m i13-14 -9 5 14
f+1+2 Aggressive One-Two Balcony Break h,h i13 -13 +18a (+9) 12,20
FC.3FC l i13 -17 -6 10
ws1 Transition to HMS m i13~14 -2 7 12
3 Transition to -8, +7 HMS with 4 m i14 -8 7 16
b+1 h i14 0 6 9
b+1:1 Transition to -1, +10g HMS with 3+4 h,m i14,i20 -5 6 12,6
b+1:1+2 Double Fang Cardinal Balcony Break h,h i14,i21 -6 +39d (-19) 12,25
b+2 Rear Cross Punch Transition to -1, +5 MS with F h i14 -5 1 9
df+3 m i14~15 -8 3 13
f,f,F+3 Knee m i14 -9 +16a (+9) 14
f,F+3 Pulse Blast Heat Engager m i14~15 -9 +21d (+11) 23
f+2 m i14 -9 2 12
ws2 m i14 -8 3 12
b+3 l i15 -14 -3 9
df+2 Silver Uppercut +4s on crouching normal hit m i15 -7 +34a (+24) 12
f,F+2 Jostle Wolf Tornado h i15 2 +18gc +69a (+53) 23
f:F+2 Jostle Wolf Cardinal Tornado h i15 2 +18gc +69a (+53) 26
f+3 m i15 -18 -7 6
HMS.1+2HMS Poison Touch Transition to HMS -3 +8 with 3+4 m,m i15 -5 6 10,15
MS.3MS m i15 -12 -1 10
uf+4 Silver Arrow Knee m i15 -13 +31a (+21) 14
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+3 Silver Low Transition to -15, -1, +17a HMS with 4 l i16 -15 -1 +17a 17
f,F+4 Deadly Edge h i16 -5 +29a 22
FC.df+4FC Silver Tail Transition to HMS with 3 (-14/+3c/+25d) l i16~17 -14 +3c +25d 17
H.df+3+4H Crimson Howl Balcony Break m i16~17 2 +9a (+0) 30
d+2 Gut Polisher Jab evasion m i18 -6 8 [[Lee_combos#Mini-combos|+13]] 17
FC.df,d,DF#3FC Friction Spear Cardinal Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. l i18~24 -15~-9 +5c +5d 26
FC.df,d,DF+3FC Friction Spear Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. l i18~24 -15~-9 +5c +5d 20
FC.UF+4FC Catapult Kick Transition to -17, +28a (+18) HMS with 3 m i18~28 -17 +28a (+18) 25
H.d+1+2H Phantom Rose Balcony Break m i18 4 +21a (+11) 25
HMS.3HMS Scatter Kick Strong Aerial Tailspin h,t i18 -3 +0d 21,20
ub+3 Wheel of Fate Tornado M i18 -13 +20a (+13) +74a (+58) 20
b,B+4 Lee Cutter Strong Aerial Tailspin h i19 2 +25a 23
HMS.2HMS Scatter Blow Tornado m i19 -13 +39a (+29) 23
b+3+4 Silver Revolution Balcony Break h i20 -9 +15a (+6) 23
b+4 Silver Heel Floor Break m i20 -3 +7c +64a 20
db+3 Bump Kick L i20 -12 -1 12
H.2+3H Paradigm Breaker Heat Smash l(t),M,m i20, i27~28, i25 -14 +0d 15, 7, 20 (40)
HMS.u+3HMS Silver Slash Balcony Break m i20~22 -9 +23d (+13) 32
R.df+1+2R The Marvelous Rose Rage Art m,t i20 -18 +0d 55+
1+2 Pirouette Punch Homing m i21 -1 3 +26a 20
db+3+4 Grass Snake L i21 -13 4 +38a 19
HMS.4HMS Shin Slicer Instant Tornado on CH l i22 -13 +4c +72a (+56) 20
qcf+4 Blazing Kick Tornado M i22 -17 +50a (+40) 24
uf+3+4 Silver Bullet Balcony Break h i22 5 +28d (+20) 30
uf,n,4 Delayed Rising Toe Kick m i23 -13 +32a (+22) 20
MS.3+4MS Friction Spear l i25~31 -15~-9 +5c +5d 20
uf+3 m i25 -9 2 12
HMS.u+4HMS Silver Circle M i26~29 +5c +8c 20
3~3 Mist Trap h i30? -9 2 18
f+3+4 Feather Landing Floor Break M,M i30 +4c +8c 10,20
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d 21
FC.UF+3+4FC Catapult Drop Balcony Break m,M i46~49 -4 +18a (+8) 30
ub+3+4 Silver Cyclone Balcony Break h! i60 +9a (+0) 60
1+2+3+4 Ki Charge
2+3+4 Taunt Has a hidden Perfect Input by inputting 2 on the 51~53 frames.
3+4 Hitman Transitions to HMS
b+1+3 Mist Illusion High and Mid parry +14BT
FC.df,d,DFFC Slide Step
f,n Mist Step Transitions to MS
MS.b,nMS Sway
u+3 Fake Transition to FC with D
ub,b Back Handspring > Hitman Automatically transitions to HMS

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.