Bob, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Bob

92 moves you can start on your own, 69 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
58
Fastest
i10
Safe
86
Lows
17
Mids
98
Highs
34
Homing
0
Tornado
2
Heat engagers
5
Fastest move
1

You blocked it. What does Bob get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+4,4 [5] 36 +11a (+2)
  • b+2,1 [6] 35 +7

Anything Bob can start from neutral inside the window.

  • uf+1+2 Shatter the Cask throw i12 85
  • 1+3 Quarter Deck throw i12 35
  • 2+4 Cooler Shaker throw i12 35
  • f,n,d,df+1 Langue Washer launch i13 21
  • f+2 i12 10
  • 2 i10 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 [5] 34 +8a (-1)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 16
  • ws1 i13 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 161 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 0 6 — 8
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
ws4 Toe Smash m i11~12 -6 5 — 16
1+3 Quarter Deck Homing t i12~14 -3 +0d — 35
2+4 Cooler Shaker Floor Break t i12~14 -3 +0d — 35
f+2 — h i12 -7 3 — 10
FC.db+1+2FC Steak and Fries Throw break: 1+2 t i12,i30 -3 +5g — 35
FC.db+1+2:3FC Steak and Fries (Perfect) Balcony Break t i12,i30 -3 +26a (+0) — 45
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
uf+1+2 Shatter the Cask Throw break: 1+2 t i12 -3 +0d — 40 (45)
4 — h i13 -9 4 +9s 15
b+2 — m i13~14 -5 6 — 12
df+4 — h i13~14 -6 5 — 12
f,n,d,df+1 Langue Washer Balcony Break h i13~14 (i16+) -4 +78a (+62) — 21
ws1 — Elbow m i13~15 -11 0 — 11
d+1+2 — h,h i14, i11 -9 2 — 6,6
db+2 Bite Uppercut Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?) m i14 -8 6 — 17
df+1 — m i14 -2 5 — 13
f,F+2 Zip Cutter Heat Engager m i14 -8 +14a — 21
FC.df+2FC — +3c on crouching hit m i14 -8 3 — 14
ws2 — m i14 -7 4 — 10
3 — m i15~16 -6 5 — 14
b,B+1+4,2 Grater Langouste Feint Knuckle Balcony Break m i15~16 (i57~58) -11 +11a — 25
b+4 — Knee m i15 -11 4 9 13
BAL.1BAL — m i15~17 -5 5 — 16
BT.d+2BT Plague Pick Balcony Break m i15~16 -9 +14a (+5) +59a 17
d+2 — m i15 -9 2 — 12
d+3+4 Duck Flip Slight jab evasion especially at range (frames 6 to 9?) M,m i15~16 i5~7 -12 +21a (+14) — 12,14
df+2 Slash Darne Slight jab evasion (frames 8 to 10?) m i15~16 -8 +3s +33a (+23) 14
f,n,d,df+1+2 Granchi Canon Balcony Break m i15 -10 +24a (+14) — 20
SS.1+2SS Banh mi Strike Balcony Break m i15~16 -5c +13cg — 24
ws1+2 Rising Matzo m i15~17 -8 +17a (+10) +31a (+21) 20
d+4 — -1c on crouching hit l i16 -12 -1 — 11
f,n,d,df+2 Spiral Rocky Tornado M i16~17 -23 +76a — 24
f,n,d,df+3 — Knee m i16~17 -10 -5s — 16
f+1+2 Giga Jacker Balcony Break m i16~17 -14 +12a (+3) — 23
f+4 Spinning Linguine Homing h i16~17 -6 [[Bob_combos#Mini-combos|+19a]] +3d 20 (38)
H.2+3H Prix Fixe Justice Beat Heat Smash m,t i16~17, i29 6 +0d — 14,20 (50)
hFC.3hFC Crouch Spin Kick -2c on crouching hit L i16 -16 -6 — 12
u+1+2 — Head m i16~18 -11 -3 — 15
uf+1 — Has good right sidestep tracking m i16 -9 3 — 10
b+1+2 — Spike m i17~18 -9 +8c — 20
b+3 Whopping Kick Recovers 3F faster on hit (t50 r32) M i17~18 -15 +12a (+3) +27a (+21) 20
db+1+2 Abats Snipe Strong jab evasion (frames 5 to 13?) m i17~18 -13 +33a (+23) — 16
ws3 — Balcony Break h i17~18 -8~-7 +17a (+8) — 17
b+1 — Elbow m i18~19 -8 +5c — 15
b+3+4 Onigiri Bomber Balcony Break m i18~20 -7 +18a (+8) — 26
d+1 Coupe Chop Spike M i18~19 -8 +7c [[Bob_combos#Mini-combos|+12d]] 18
f,F+3 Jumbo Pancake Balcony Break h i18~19 -6 [[Bob_combos#Mini-combos|+32a]] — 18
f,n,d,DF+4 — Stagger low L i18~19 -28 -1 — 16
ub+3+4 — Slight jab evasion especially from crouching (frames 3 to 12?) m,m i18, i10 -9 +18a (+11) — 6,6
1+2 — Spike m i19~20 -13 +0c — 18
d+3 — -7c on crouching hit L i19~20 -18 -7 — 12
db+3+4 — Stagger low L i19 -31 6 — 10
df+3 Shrimp Turnover Balcony Break m i19~20 -9 +19a (+2) +73a (+57) 19
FC.df+4FC Gourmand Swing L i19 -12 3 [[Bob_combos#Mini-combos|+29d]] 14
db+3 Liaison Spike L i20 -12 2 +14g 17
f,f,F+3 Perfect Slash Balcony Break m i20~24 6 +10a (+0) — 30
R.df+1+2R Ultimate Full-Course Rage Art m,t i20 -18 +0d — 55+
uf+3 Flying Jambon Recovers 2F faster on hit (t51 r31) m i20 -13 +33a (+23) — 20
f+3 — Spike m i21~24 -2 +3c +9c 18
H.df+3+4H Breaking Villain à la Carte Transition to BAL r29 on hit L i21 -13 7 +75a (+59) 20
uf+3+4 — L,h i21, i10 -25,-15 -4 — 10,12
f,F+4 — Homing m i22~23 -9 2 — 12
u+3 Pepperoni Fall Spike M i22~23 3 7 +9c 20
BAL.2BAL Galette Slicer Balcony Break m i23~24 -8 +12g — 21
BAL.4BAL Stealing Home Transition to FC r32 on CH L i23~26 -24 [[Bob_combos#Mini-combos|+27d]] +25a 14
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) — 20
BAL.3BAL Roulette Cutter Balcony Break m i24~25 4 +17a (+0) — 25
db+4 — -1c on crouching hit L i24~25 -12 -1 — 15
u+3+4 Strainer Spike M i24~28 1 +6c — 20
3+4 — M,M i25, i8 -9 1 — 14, 14
f,f,F+3+4 Supersize Missile Balcony Break M i26~33 0 +2cg — 27
ub+1 Hot Cross Bun Balcony Break m i26 -15 +15a (+6) — 25
uf+4 Langouste Tail Spike m i26~28 -4 +22a — 20
f,n,d,df+1+2* Granchi Canon (charged) Balcony Break m i28 4 +39a — 33
BAL.3+4BAL Perfect Press Floor Break M i29~33 -13c [[Bob_combos#Mini-combos|+13d]] — 28
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d — 21
b+1+3 Perfect Body Balcony Break sp i41?, i30 — +5g / +26a (+0) — (10),20 (25)
b,B+2+3 Quick Langouste Strong Aerial Tailspin h! i48~50 — +13d — 25
b,B+1+4 Grater Langouste Spike m! i72~74 — +7d — 60
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
Back Throw Deglacer Throw Unbreakable t — — +0d — 50 (60)
f+3+4 Spinner Ball Transition to BAL sp — — — — —
f,n,d,df United Step Cannot be buffered — — — — — —
Left Throw Corkscrew Throw break: 1 t — -3 +0d — 40 (45)
Right Throw Eye Opener Throw break: 1 t — -3 +0d — 40
ub+4 — Transition to BAL r51 with F at frame 38 — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.