Bob, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Bob

92 moves you can start on your own, 69 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
58
Fastest
i10
Safe
86

You blocked it. What does Bob get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+4,4 [5] 36 +11a (+2)
  • b+2,1 [6] 35 +7

Anything Bob can start from neutral inside the window.

  • uf+1+2 Shatter the Cask throw i12 85
  • 1+3 Quarter Deck throw i12 35
  • 2+4 Cooler Shaker throw i12 35
  • f,n,d,df+1 Langue Washer launch i13 21
  • f+2 i12 10
  • 2 i10 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 [5] 34 +8a (-1)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 16
  • ws1 i13 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 161 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 h i10 0 6 8
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 8
ws4 Toe Smash m i11~12 -6 5 16
1+3 Quarter Deck Homing t i12~14 -3 +0d 35
2+4 Cooler Shaker Floor Break t i12~14 -3 +0d 35
f+2 h i12 -7 3 10
FC.db+1+2FC Steak and Fries Throw break: 1+2 t i12,i30 -3 +5g 35
FC.db+1+2:3FC Steak and Fries (Perfect) Balcony Break t i12,i30 -3 +26a (+0) 45
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
uf+1+2 Shatter the Cask Throw break: 1+2 t i12 -3 +0d 40 (45)
4 h i13 -9 4 +9s 15
b+2 m i13~14 -5 6 12
df+4 h i13~14 -6 5 12
f,n,d,df+1 Langue Washer Balcony Break h i13~14 (i16+) -4 +78a (+62) 21
ws1 Elbow m i13~15 -11 0 11
d+1+2 h,h i14, i11 -9 2 6,6
db+2 Bite Uppercut Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?) m i14 -8 6 17
df+1 m i14 -2 5 13
f,F+2 Zip Cutter Heat Engager m i14 -8 +14a 21
FC.df+2FC +3c on crouching hit m i14 -8 3 14
ws2 m i14 -7 4 10
3 m i15~16 -6 5 14
b,B+1+4,2 Grater Langouste Feint Knuckle Balcony Break m i15~16 (i57~58) -11 +11a 25
b+4 Knee m i15 -11 4 9 13
BAL.1BAL m i15~17 -5 5 16
BT.d+2BT Plague Pick Balcony Break m i15~16 -9 +14a (+5) +59a 17
d+2 m i15 -9 2 12
d+3+4 Duck Flip Slight jab evasion especially at range (frames 6 to 9?) M,m i15~16 i5~7 -12 +21a (+14) 12,14
df+2 Slash Darne Slight jab evasion (frames 8 to 10?) m i15~16 -8 +3s +33a (+23) 14
f,n,d,df+1+2 Granchi Canon Balcony Break m i15 -10 +24a (+14) 20
SS.1+2SS Banh mi Strike Balcony Break m i15~16 -5c +13cg 24
ws1+2 Rising Matzo m i15~17 -8 +17a (+10) +31a (+21) 20
d+4 -1c on crouching hit l i16 -12 -1 11
f,n,d,df+2 Spiral Rocky Tornado M i16~17 -23 +76a 24
f,n,d,df+3 Knee m i16~17 -10 -5s 16
f+1+2 Giga Jacker Balcony Break m i16~17 -14 +12a (+3) 23
f+4 Spinning Linguine Homing h i16~17 -6 [[Bob_combos#Mini-combos|+19a]] +3d 20 (38)
H.2+3H Prix Fixe Justice Beat Heat Smash m,t i16~17, i29 6 +0d 14,20 (50)
hFC.3hFC Crouch Spin Kick -2c on crouching hit L i16 -16 -6 12
u+1+2 Head m i16~18 -11 -3 15
uf+1 Has good right sidestep tracking m i16 -9 3 10
b+1+2 Spike m i17~18 -9 +8c 20
b+3 Whopping Kick Recovers 3F faster on hit (t50 r32) M i17~18 -15 +12a (+3) +27a (+21) 20
db+1+2 Abats Snipe Strong jab evasion (frames 5 to 13?) m i17~18 -13 +33a (+23) 16
ws3 Balcony Break h i17~18 -8~-7 +17a (+8) 17
b+1 Elbow m i18~19 -8 +5c 15
b+3+4 Onigiri Bomber Balcony Break m i18~20 -7 +18a (+8) 26
d+1 Coupe Chop Spike M i18~19 -8 +7c [[Bob_combos#Mini-combos|+12d]] 18
f,F+3 Jumbo Pancake Balcony Break h i18~19 -6 [[Bob_combos#Mini-combos|+32a]] 18
f,n,d,DF+4 Stagger low L i18~19 -28 -1 16
ub+3+4 Slight jab evasion especially from crouching (frames 3 to 12?) m,m i18, i10 -9 +18a (+11) 6,6
1+2 Spike m i19~20 -13 +0c 18
d+3 -7c on crouching hit L i19~20 -18 -7 12
db+3+4 Stagger low L i19 -31 6 10
df+3 Shrimp Turnover Balcony Break m i19~20 -9 +19a (+2) +73a (+57) 19
FC.df+4FC Gourmand Swing L i19 -12 3 [[Bob_combos#Mini-combos|+29d]] 14
db+3 Liaison Spike L i20 -12 2 +14g 17
f,f,F+3 Perfect Slash Balcony Break m i20~24 6 +10a (+0) 30
R.df+1+2R Ultimate Full-Course Rage Art m,t i20 -18 +0d 55+
uf+3 Flying Jambon Recovers 2F faster on hit (t51 r31) m i20 -13 +33a (+23) 20
f+3 Spike m i21~24 -2 +3c +9c 18
H.df+3+4H Breaking Villain à la Carte Transition to BAL r29 on hit L i21 -13 7 +75a (+59) 20
uf+3+4 L,h i21, i10 -25,-15 -4 10,12
f,F+4 Homing m i22~23 -9 2 12
u+3 Pepperoni Fall Spike M i22~23 3 7 +9c 20
BAL.2BAL Galette Slicer Balcony Break m i23~24 -8 +12g 21
BAL.4BAL Stealing Home Transition to FC r32 on CH L i23~26 -24 [[Bob_combos#Mini-combos|+27d]] +25a 14
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) 20
BAL.3BAL Roulette Cutter Balcony Break m i24~25 4 +17a (+0) 25
db+4 -1c on crouching hit L i24~25 -12 -1 15
u+3+4 Strainer Spike M i24~28 1 +6c 20
3+4 M,M i25, i8 -9 1 14, 14
f,f,F+3+4 Supersize Missile Balcony Break M i26~33 0 +2cg 27
ub+1 Hot Cross Bun Balcony Break m i26 -15 +15a (+6) 25
uf+4 Langouste Tail Spike m i26~28 -4 +22a 20
f,n,d,df+1+2* Granchi Canon (charged) Balcony Break m i28 4 +39a 33
BAL.3+4BAL Perfect Press Floor Break M i29~33 -13c [[Bob_combos#Mini-combos|+13d]] 28
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d 21
b+1+3 Perfect Body Balcony Break sp i41?, i30 +5g / +26a (+0) (10),20 (25)
b,B+2+3 Quick Langouste Strong Aerial Tailspin h! i48~50 +13d 25
b,B+1+4 Grater Langouste Spike m! i72~74 +7d 60
1+2+3+4 Ki Charge Can't block for 5 seconds
1+2+3+4 Ki Charge Can't block for 5 seconds
Back Throw Deglacer Throw Unbreakable t +0d 50 (60)
f+3+4 Spinner Ball Transition to BAL sp
f,n,d,df United Step Cannot be buffered
Left Throw Corkscrew Throw break: 1 t -3 +0d 40 (45)
Right Throw Eye Opener Throw break: 1 t -3 +0d 40
ub+4 Transition to BAL r51 with F at frame 38

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.