Panda, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Panda

97 moves you can start on your own, 36 follow-ups inside strings, and 11 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
97
Launchers
61
Fastest
i10
Safe
57

You blocked it. What does Panda get?

Pick how minus they were.

Blocked standing

The punish people take
  • 1+2 25 +18cg

Anything Panda can start from neutral inside the window.

  • Back throw Swing Swung throw i12 70
  • hcb,f+1+2 Rock'n Roll Circus throw i11 50
  • Left throw Bear Slam throw i12 50
  • Right throw Choke Slam throw i12 40
  • 2 i10 10
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 33 +6 (+20g)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Paw Smash i11 20
  • ws1 i13 13

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

97 of 133 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 h i10 -1 6 10
d+1 Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 5
ROL.1+2ROL Giant Roll Recovers in FUFT on hit sm i10~40 -30 +45a 22
d+2 Crouch Straight +7c on crouching hit sl i11 -4 7 8
hcb,f+1+2 Rock'n Roll Circus Throw break: 1+2 th(h) i11 0 5 50
ws4 Paw Smash m i11~12 -6 5 20
1+3 Bear's Bite Homing th(h) i12~14 -3 1 35
2+4 Bear Hug Homing th(h) i12~14 -6 1 35
Back throw Swing Swung Throw break: none th(h) i12~14 1 70
df+4 m i12 -4 7 15
f+2 h i12 -13 3 11
HBS.1HBS m i12~13 -13 2 12 10
Left throw Bear Slam Throw break: 1 th(h) i12~14 -3 1 50
Right throw Choke Slam Throw break: 2 th(h) i12~14 -3 1 40
uf+1+2 Headbutt Throw break: 1+2 th(h) i12~14 0 +26d (+7) 35
1+2 Demon Bear Breath Balcony Break m i13~14 -13 +18cg 25
ws1 m i13~15 -11 2 7 13
4 Balcony Break h i14 -6 5 +30a 20
d+1+2 Hip Smash Balcony Break M i14~15 -15 +13d (+3) 23
db+1 h i14~15 -10 4 9 11
db+1+2 mm i14~15 -9 +2~3 4,4
FDFA.1+2FDFA Bear Butterfly Transition to HBS l i14~16 -12 6 6 10
b,f+2 Anger Hook Balcony Break h i15~17 -5 +17a (+8) +62a (+42) 26
b+2 m i15 -9 2 12
df+1 m i15~16 -6 2 6
df+2 m i15~16 -9 2 10
f+4 Balcony Break h i15 -6 5 +30a 22
H.2+3H Panda Super Attack Heat Smash m i15~16 9 -3d 50
H.db+1+3H So Shoe Me (Panda Style) Alternate input: H.db+2+4 t i15 12 10
HBS.df+2HBS Big Tree Tornado m i15~16 -17 +35a (+25) 20
ROL.1ROL Bear Shove Balcony Break h i15~16 4 +35d (+27) 31
ws2 Mad Angler m i15~16 -12 +29a (+19) 20
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+4 Crouch Shin Kick -4c on crouching hit l i16 -15 -4 10
df+3 +2c on crouching hit m i16 -9 2 13
H.uf+3+4H Panda Shooting Star Alternate input: H.ROL.uf+3+4 m i16~17 +12g +7a 21 (8)
HBS.d+1+2HBS Frolicking Bear Tornado m i16~20 -3 4 +76a (+60) 22
uf+3 m i16~17 -13 +30a (+20) 13
d,df,f+2 m i17~18 -8 3 15
FUFA.1+2FUFA Bear Backstroke Transition to HBS (Cannot cancel) m i17~19 -2 (-2) +6 (+6) +6 (+6) 15
ROL.2ROL Bear Backhand m i17~19 -17 +28a (+18) 21
3 Balcony Break h i18 -5 +21a (+11) 25
b+1+2 Bear X Heat Engager h,m i18~19 i12~13 -8 +13d 10,20
db+2 Bear Lariat Transition to HBS with D or 3+4 (-17/-3) L i18 -15 -1 10
db+3 Bear Pump in Pedal l i18 -12 1 12
f+1+2 Pseudo-homing? m i18 -15 +18a 16
ROL.3ROL Bear Slide Recovers in FUFT l i18~26 -18 +33a 20
u+1+2 Big Bear Attack Transition to HBS with input D or 3+4 m i18~23 -8 / -7 HBS +6 / +7 HBS +8a / +9a 24
ws3 Spinning Bear Kick Balcony Break m i18~20 -9 +17 (+8) 21
f,F+2 Demon Uppercut m i19~21 -19 +45a (+35) 23
HBS.1+2HBS Bear Fling Tornado m i19~22 -15 +79a 24
hFC.1hFC Watch Your Feet Can be done from Crouch Level 1 L i19~21 -8 +2c 12
SIT.2SIT Trout Smash Tornado m i19~21 -12 +73a (+57) 18
d+3 Crouch Spin Kick -6c on crouching hit L i20 -17 -6 12
f,f,F+1+2 Rabid Bear Balcony Break m i20~24 3 +35d (-23) 30
f+3 Balcony Break h i20 -5 +21a (+11) 30
HBS.3+4HBS Bear Tackle Heat Engager M i20~24 -14 +9a (-1) 21
R.df+1+2R Close Call! Panda Storming Flower Rage Art m,t i20 -18 +0d 55+
db+4 Spinning Kuma Tornado l i21~22 -23 6 +74a (+58) 20
HBS.2HBS Bear Claw Transition to HBS L i21~24 -15 +21g 16
SIT.1SIT l i21~22 -12 4 9 15
b+1 Bear Slash Balcony Break M i22~23 -13 +13a 24
b+3+4 High Jinks Alternate input: ws3+4 m i22~23 -28 +61a 20
f,f,F+3 Leaping Side Kick Balcony Break m i22~23 6 +13a (+3) 30
SS.1+2SS Salmon Swipe 9 chip damage m i22~23 -3 +6c 23
HBS.df+1HBS Hornet Buster Homing m i25~27 -7 +20a (+11) 23
SIT.3+4SIT Rebound Transition to ROL with input F m i25 -12 / -10 ROL -4a / -2a ROL 20
HBS.b+1+2HBS Transition to HBS with input D or 3+4 l i26~29 -25c +14a 16
HBS.f,fHBS Bear Roll Transition to ROL sp N/A / i26~i31 Heat +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
HBS.f+1+2HBS Bear Toss Removes Recoverable Health th(h) i26~27 -2d 30
hFC.1+2hFC Bear Roll Transition to ROL sp i26~i31 +1~+6 +7~+12
ROL.4ROL Bear Rolling Kick Recovers in FUFT m i26~30 7 +26a 20
SIT.fSIT Bear Roll Alternative input: FC.3+4 or FDFA.f sp N/A / i26~i31 Heat +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
uf+1 Hornet Sweep Alternate input: ub+1 or u+1 m i26~28 -6 +22a 20
f+3+4 Shape-Up Kick Unparryable (bug?) L i28~30 -23 +6a 20
uf+2 Ultra Kuma Balcony Break m i28~30 -6 +30a +65a (+45) 20
uf+4 Balcony Break m i29~30 -6 -10a (-20) 20
FUFT.d+1+2FUFT Get Up Punch Transition to SIT (Cannot cancel) m i30 17 +37a +37a 21
ub+1+2 Bear Skip Cancel into HBS with input D or 3+4 l i31~32 -17 +12a 25
db+2+3 Salmon Hunter Balcony Break l i32~34 -12 +39a 30
u+3+4 Pancake Press Transition to SIT (cannot cancel) m i34~39 +14cg +20d 21
f,F+1+2 Falling Bear Chip damage m i37~38 +8 HBS / +5 ROL 52a HBS / +49a ROL 30
db+2+3* Salmon Hunter Balcony Break l i45~47 -12 +39a 40
b+1+4,f,f Rolling Bear Hold F to extend attack sm i55~i130 -20~+55 +42a~+117a 40
OTG.d+1+4OTG Dance With Me Cancel into BT with input OTG.d+1+4,3+4 l,ub(l) i55~110,i25~38 N/A 8 (0) / +14 16 (11),48 (33)
b+1+4 Deadly Claw Transition to HBS with input D or 3+4 ub(m) i60~62 +16a/+21a HBS 25
db+2+3** Fresh Salmon Hunter Balcony Break l i60~62 -4 +43a 60
1+2+3+4 Ki Charge
1+3+4 You're Welcome sp
3+4 Hunting Alternate input: FDFA.3+4 sp
d+3+4 Bear Sit Alternative input: db+3+4 sp
d+3+4 Bear Sit Transition to SIT sp
HBS.3HBS Hunting to Roll Over Transition to FUFA sp
HBS.b,bHBS Backward Roll Alternate input: SIT.B sp
HBS.d+3+4HBS Hunting to Play Dead Transition to FDFA sp
HBS.f+3+4HBS Hunting Hip Smash Alternate input: HBS.b+3+4

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.