Feng, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Feng

104 moves you can start on your own, 44 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
104
Launchers
59
Fastest
i10
Safe
74
Lows
24
Mids
84
Highs
26
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Feng get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1+2 [5] 31 +18a (+13)

Anything Feng can start from neutral inside the window.

  • 1+3 Neck Twister throw i12 35
  • 2+4 Serpent Slayer throw i12 35
  • b+1+2 Iron Fortress launch i13 31
  • b+1 Iron Palm i10 17
  • 4 i11 17
  • 2 Right Jab i10 8
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,3 33 +4c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Rising Heel Kick i11 18
  • ws1 i13 13

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

104 of 148 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 Right Jab h i10 -3 5 — 8
b+1 Iron Palm Balcony Break h i10~11 -12 1 [[Feng_combos#Mini-combos|+36a (+28)]] 17
d+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
H.b+1H Essence of Iron Palm Balcony Break h i10~11 -8 [[Feng_combos#Mini-combos|+36a (+28)]] — 20
4 — h i11 -9 2 +27g 17
ws4 Rising Heel Kick m i11~12 -7 7 +29g 18
1+3 Neck Twister Homing t i12~14 -6 -4d — 35
2+4 Serpent Slayer Homing t i12~14 -3 +0d — 35
b+4 Fish Hook m i12~13 -10 2 — 10
BT.1BT Backfist h i12 -3 [[Feng_combos#Mini-combos|+14]] — 12
BT.1+4BT Pao Lau Impaler Throw break 1+2 t i12~14 -6 -5d — 45
d+3+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
b+1+2 Iron Fortress Heat Engager m i13~14 -19 +18a (+13) — 31
ws1 — m i13 -3 3 — 13
d+4 — +0c on crouching hit L i14~15 -11 0 — 7
df+1 Stunning Palm m i14 0 6 +36g 11
KNP.2KNP Fei He Zhang Heat Engager h i14 -9 +22a (+12) — 20
STC.2STC Driller Hook Backhand Transition to BT with B (+3/+28g) h i14~15 0 +25g — 18
df+4 — m i15 -6 5 — 13
f+2 — m i15 -8 3 +10g 10
SS.2SS Hidden Intentions Homing h i15 3 9 +31g 18
uf+4 Soaring Eagle Recovers 2F faster on hit (t46 r29) m i15~17 -13 +33a (+23) — 13
ws2 Adamantine Uppercut Tornado m i15~16 -7 +29g +78a (+62) 17
ws3 Bow Kick m i15~16 -12 +33a (+23) — 15
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
3 — m i16 -11 0 — 15
BT.1+2BT Hustle Elbow Balcony Break m i16~17 -3 8 [[Feng_combos#Mini-combos|+41a (+33)]] 20
CD.1+2CD Yan Wang's Wrath Head m i16~17 +0c +7c [[Feng_combos#Mini-combos|+13]] 25
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
db+1 — Transition to r28 KNP with B (-9/+7) m i16 -12 4 — 15
ub+2 Throat Gouge Does not jail m,h i16,15 -10 [[Feng_combos#Mini-combos|+10]] — 8,20
b+2 — Floor Break m i17 -11 +0c — 13
db+3 Piercing Arrow Transition to attack throw when CH from front l i17 -15 +4c +0d 14
BT.d+3BT Reverse Mighty Sweep Kick Has clean hit effect (+70a (+54)) L i18~20 -26c -4~-2 +70a (+54) 20
CD.1CD Landslide Head L i18~19 -14 0 +12g 18
CD.2CD Mountain Crusher Tornado m i18~19 -14 +67a (+51) — 25
df+3 Lift Kick Tornado M i18~19 -9 +76a (+60) — 17
f,F+2 Exploding Dagger Heat Engager m i18~19 -9 +16a (+7) — 25
f+4 — Good left sidestep tracking h i18~19 -9 +52a — 19
FC.df+2FC Monkey Strike m i18 -14 +55a — 21
KNP.4KNP — l i18 -31c -4 — 10
STC.1+2STC Pummeling Fists m i18 -9c [[Feng_combos#Mini-combos|+17d]] — 20
STC.PSTC Falcon Beak's Snare Only occurs during STC after absorbing 2 hits without performing any stance action m i18~19 -17 +53a — 21
uf+1 Eagle Claw +12c on crouching opponent m i18~19 -5 4 — 12
uf+2 Evading Palm Strike m i18 -10 3 +52a (+21) 18
BT.2BT Slashing Tiger Heat Engager m i19~21 -9 +13a — 20
f,F+4 — m i19~20 -15 +30a (+20) — 15
f+1+2 Tiger's Claw Balcony Break h i19~20 -9 +13a (+4) — 25
FC.df+4FC — Can be input with D,df+4 (i27? effective startup) l i19~20 -8c 3 — 13
BT.d+1BT Reverse Fractured Diamond l i20~21 -13c 4 +16a 20
d+1+2 — M i20~21 -9 +8c — 15
d+2 Heavy Hammer -1c on crouching hit L i20~21 -12 -1 — 16
db+2 — -4c on crouching hit l i20~21 -15 -4 — 10
df+2 — m i20~21 -8 4 — 15
f,f,F+3 Severing Sword Balcony Break m i20~25 +6~+11g +13d (+3) — 30
H.2+3H Yinglong Mountain Crusher Heat Smash m,t i20~21, i24~25 12 0 — 20,35
KNP.1KNP Fractured Diamond l i20~21 -13c 4 +16a 20
R.df+1+2R Enlighted Yellow Dragon Palm Rage Art m,t i20 -18 +0d — 55+
SS.4SS Swift Sweep Kick Has a clean hit effect (+71a (+55) on hit) l i20~22 -31c -3~-1 +71a (+55) 19
STC.1STC Bao Dan Po -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state m i20~21 -15 +38a — 20
STC.4STC Jin Bu Zhen l i20 -13 3 14 20
1+2 Iron Shield Wall Crush +20g on hit m i21~22 -13 8 — 20
db+1+2 — Floor Break m i21~22 -4 4 — 13
f+3 — m i21 -3 7 — 10
FC.df+1FC Silent Arrow -2c on crouching opponent l i21~22 -13c -2 +13g 19
b+3 Chin Breaker Knee m i22~23 4 6 +10a 21
KNP.3KNP Rising Swallow Kick Tornado m i22~23 -14 +77a (+55) — 20
SS.1+2SS Enlightened Circle Balcony Break m i22~23 +1~+2 +21a (+12) — 24
STC.3STC Spiraling Tiger Kick Homing h i22~23 6 [[Feng_combos#Mini-combos|+23d]] — 25
uf+3 Side Swipe Strong Aerial Tailspin m i22~23 -7 [[Feng_combos#Mini-combos|+22a]] — 16
df+3+4 Ruinous Halberd Homing m i23~27 -7 [[Feng_combos#Mini-combos|+21a]] — 23
f,F+1+2 Nian Zhang Mie Ba Balcony Break m i23~24 -9 +16a — 25
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) — 20
ws1+2 Push Hands Punch parry m i23~24 -9 3 — 20
OTG.d+3+4OTG Thunder Stomp -2d (-10) on grounded hit L i24~25 -13 -2 — 24 (19)
uf+3+4 — M,h,h i24,i4~6,i3~4 -14 +25a (+18) — 10,10,7 (10)
ub+1 Falcon's Beak Balcony Break m i25~26 -15 +10a (+1) [[Feng_combos#Mini-combos|+30a (+22)]] 20
4~3 Headspring 7 chip damage on block M i28~i34 -3 +1c +16a~+22a 25
FUFT.b+3+4FUFT Spring Up Balcony Break m i30~33 -3~0 +28d (+18) — 20
H.3+4H Jiaolong Sea Splitter Spike M i30~31 +7c [[Feng_combos#Mini-combos|+22d]] — 23
db+4 Mighty Sweep Kick Tornado l i31 (30~32) -26 +76a (+60) — 23
KNP.3+4KNP — M i31~34 -7 -3d — 30
BT.3BT Tremor Stomp 9 chip damage on block M i32~33 +8c +8c — 33
f,F+3 Tremor Stomp 9 chip damage on block M i32~33 +8c +8c — 33
3~4 — Transition to BT with B (-2c/+24a) m i34~36 -7c +19a — 27
u+2 Leaping Hammer Fist 7 chip damage on block M i38~40 +2c 10 — 25
(Back to wall).b,b,UB Wall Jump Punch m i39~41 +4c~+6c +22a — 21
f,F+1+2* Nian Zhang Mie Ba (charged) Balcony Break m i39~40 6 +22a (+12) — 30
H.f,F+1+2*H Essence of Nian Zhang Mie Ba Balcony Break m i39~40 [[Feng_combos#Mini-combos|+11]] +22a (+12) — 30
ub+1+2 Death Palm m! i79~82 — +50a (+19) — 70
1+2+3+4 Ki Charge — — — — — —
1+3+4 Taunt — — — — — —
b+1+3 Attack Reversal Timed with opponent punch — — — -3d — 25
b+3~4 Zhuan Shen Huan Wu Transition to BT — — — — — —
Back Throw Violent Storm Cannot break throw t — — -4d — 50
qcf Lingering Shadow Minimum 3f needed to enter (one for each directional) — — — — — —
f+3+4 Shifting Clouds Parries high and mid fist and feet moves (not elbows/knees/heads etc) — — — — — —
b+3+4 Deceptive Step i20 high/mid block — — — — — —
Left Throw Jaws of Death Throw break 1 t — -3 -6d — 40
Right Throw Wandering Soul Throw break 2 t — -3 -4d — 40
ub+3 — Strong Aerial Tailspin — — -11~-10 [[Feng_combos#Mini-combos|+15a~+16a]] — —
ub+4 — Balcony Break — — — +19a (+9) +33a (+23) 15
uf+1+2 Kunlun Avalanche Floor Break t — -6 +0d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.