Feng, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Feng

104 moves you can start on your own, 44 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
104
Launchers
59
Fastest
i10
Safe
74

You blocked it. What does Feng get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1+2 [5] 31 +18a (+13)

Anything Feng can start from neutral inside the window.

  • 1+3 Neck Twister throw i12 35
  • 2+4 Serpent Slayer throw i12 35
  • b+1+2 Iron Fortress launch i13 31
  • b+1 Iron Palm i10 17
  • 4 i11 17
  • 2 Right Jab i10 8
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,3 33 +4c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Rising Heel Kick i11 18
  • ws1 i13 13

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

104 of 148 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 -3 5 8
b+1 Iron Palm Balcony Break h i10~11 -12 1 [[Feng_combos#Mini-combos|+36a (+28)]] 17
d+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
H.b+1H Essence of Iron Palm Balcony Break h i10~11 -8 [[Feng_combos#Mini-combos|+36a (+28)]] 20
4 h i11 -9 2 +27g 17
ws4 Rising Heel Kick m i11~12 -7 7 +29g 18
1+3 Neck Twister Homing t i12~14 -6 -4d 35
2+4 Serpent Slayer Homing t i12~14 -3 +0d 35
b+4 Fish Hook m i12~13 -10 2 10
BT.1BT Backfist h i12 -3 [[Feng_combos#Mini-combos|+14]] 12
BT.1+4BT Pao Lau Impaler Throw break 1+2 t i12~14 -6 -5d 45
d+3+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
b+1+2 Iron Fortress Heat Engager m i13~14 -19 +18a (+13) 31
ws1 m i13 -3 3 13
d+4 +0c on crouching hit L i14~15 -11 0 7
df+1 Stunning Palm m i14 0 6 +36g 11
KNP.2KNP Fei He Zhang Heat Engager h i14 -9 +22a (+12) 20
STC.2STC Driller Hook Backhand Transition to BT with B (+3/+28g) h i14~15 0 +25g 18
df+4 m i15 -6 5 13
f+2 m i15 -8 3 +10g 10
SS.2SS Hidden Intentions Homing h i15 3 9 +31g 18
uf+4 Soaring Eagle Recovers 2F faster on hit (t46 r29) m i15~17 -13 +33a (+23) 13
ws2 Adamantine Uppercut Tornado m i15~16 -7 +29g +78a (+62) 17
ws3 Bow Kick m i15~16 -12 +33a (+23) 15
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
3 m i16 -11 0 15
BT.1+2BT Hustle Elbow Balcony Break m i16~17 -3 8 [[Feng_combos#Mini-combos|+41a (+33)]] 20
CD.1+2CD Yan Wang's Wrath Head m i16~17 +0c +7c [[Feng_combos#Mini-combos|+13]] 25
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
db+1 Transition to r28 KNP with B (-9/+7) m i16 -12 4 15
ub+2 Throat Gouge Does not jail m,h i16,15 -10 [[Feng_combos#Mini-combos|+10]] 8,20
b+2 Floor Break m i17 -11 +0c 13
db+3 Piercing Arrow Transition to attack throw when CH from front l i17 -15 +4c +0d 14
BT.d+3BT Reverse Mighty Sweep Kick Has clean hit effect (+70a (+54)) L i18~20 -26c -4~-2 +70a (+54) 20
CD.1CD Landslide Head L i18~19 -14 0 +12g 18
CD.2CD Mountain Crusher Tornado m i18~19 -14 +67a (+51) 25
df+3 Lift Kick Tornado M i18~19 -9 +76a (+60) 17
f,F+2 Exploding Dagger Heat Engager m i18~19 -9 +16a (+7) 25
f+4 Good left sidestep tracking h i18~19 -9 +52a 19
FC.df+2FC Monkey Strike m i18 -14 +55a 21
KNP.4KNP l i18 -31c -4 10
STC.1+2STC Pummeling Fists m i18 -9c [[Feng_combos#Mini-combos|+17d]] 20
STC.PSTC Falcon Beak's Snare Only occurs during STC after absorbing 2 hits without performing any stance action m i18~19 -17 +53a 21
uf+1 Eagle Claw +12c on crouching opponent m i18~19 -5 4 12
uf+2 Evading Palm Strike m i18 -10 3 +52a (+21) 18
BT.2BT Slashing Tiger Heat Engager m i19~21 -9 +13a 20
f,F+4 m i19~20 -15 +30a (+20) 15
f+1+2 Tiger's Claw Balcony Break h i19~20 -9 +13a (+4) 25
FC.df+4FC Can be input with D,df+4 (i27? effective startup) l i19~20 -8c 3 13
BT.d+1BT Reverse Fractured Diamond l i20~21 -13c 4 +16a 20
d+1+2 M i20~21 -9 +8c 15
d+2 Heavy Hammer -1c on crouching hit L i20~21 -12 -1 16
db+2 -4c on crouching hit l i20~21 -15 -4 10
df+2 m i20~21 -8 4 15
f,f,F+3 Severing Sword Balcony Break m i20~25 +6~+11g +13d (+3) 30
H.2+3H Yinglong Mountain Crusher Heat Smash m,t i20~21, i24~25 12 0 20,35
KNP.1KNP Fractured Diamond l i20~21 -13c 4 +16a 20
R.df+1+2R Enlighted Yellow Dragon Palm Rage Art m,t i20 -18 +0d 55+
SS.4SS Swift Sweep Kick Has a clean hit effect (+71a (+55) on hit) l i20~22 -31c -3~-1 +71a (+55) 19
STC.1STC Bao Dan Po -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state m i20~21 -15 +38a 20
STC.4STC Jin Bu Zhen l i20 -13 3 14 20
1+2 Iron Shield Wall Crush +20g on hit m i21~22 -13 8 20
db+1+2 Floor Break m i21~22 -4 4 13
f+3 m i21 -3 7 10
FC.df+1FC Silent Arrow -2c on crouching opponent l i21~22 -13c -2 +13g 19
b+3 Chin Breaker Knee m i22~23 4 6 +10a 21
KNP.3KNP Rising Swallow Kick Tornado m i22~23 -14 +77a (+55) 20
SS.1+2SS Enlightened Circle Balcony Break m i22~23 +1~+2 +21a (+12) 24
STC.3STC Spiraling Tiger Kick Homing h i22~23 6 [[Feng_combos#Mini-combos|+23d]] 25
uf+3 Side Swipe Strong Aerial Tailspin m i22~23 -7 [[Feng_combos#Mini-combos|+22a]] 16
df+3+4 Ruinous Halberd Homing m i23~27 -7 [[Feng_combos#Mini-combos|+21a]] 23
f,F+1+2 Nian Zhang Mie Ba Balcony Break m i23~24 -9 +16a 25
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) 20
ws1+2 Push Hands Punch parry m i23~24 -9 3 20
OTG.d+3+4OTG Thunder Stomp -2d (-10) on grounded hit L i24~25 -13 -2 24 (19)
uf+3+4 M,h,h i24,i4~6,i3~4 -14 +25a (+18) 10,10,7 (10)
ub+1 Falcon's Beak Balcony Break m i25~26 -15 +10a (+1) [[Feng_combos#Mini-combos|+30a (+22)]] 20
4~3 Headspring 7 chip damage on block M i28~i34 -3 +1c +16a~+22a 25
FUFT.b+3+4FUFT Spring Up Balcony Break m i30~33 -3~0 +28d (+18) 20
H.3+4H Jiaolong Sea Splitter Spike M i30~31 +7c [[Feng_combos#Mini-combos|+22d]] 23
db+4 Mighty Sweep Kick Tornado l i31 (30~32) -26 +76a (+60) 23
KNP.3+4KNP M i31~34 -7 -3d 30
BT.3BT Tremor Stomp 9 chip damage on block M i32~33 +8c +8c 33
f,F+3 Tremor Stomp 9 chip damage on block M i32~33 +8c +8c 33
3~4 Transition to BT with B (-2c/+24a) m i34~36 -7c +19a 27
u+2 Leaping Hammer Fist 7 chip damage on block M i38~40 +2c 10 25
(Back to wall).b,b,UB Wall Jump Punch m i39~41 +4c~+6c +22a 21
f,F+1+2* Nian Zhang Mie Ba (charged) Balcony Break m i39~40 6 +22a (+12) 30
H.f,F+1+2*H Essence of Nian Zhang Mie Ba Balcony Break m i39~40 [[Feng_combos#Mini-combos|+11]] +22a (+12) 30
ub+1+2 Death Palm m! i79~82 +50a (+19) 70
1+2+3+4 Ki Charge
1+3+4 Taunt
b+1+3 Attack Reversal Timed with opponent punch -3d 25
b+3~4 Zhuan Shen Huan Wu Transition to BT
Back Throw Violent Storm Cannot break throw t -4d 50
qcf Lingering Shadow Minimum 3f needed to enter (one for each directional)
f+3+4 Shifting Clouds Parries high and mid fist and feet moves (not elbows/knees/heads etc)
b+3+4 Deceptive Step i20 high/mid block
Left Throw Jaws of Death Throw break 1 t -3 -6d 40
Right Throw Wandering Soul Throw break 2 t -3 -4d 40
ub+3 Strong Aerial Tailspin -11~-10 [[Feng_combos#Mini-combos|+15a~+16a]]
ub+4 Balcony Break +19a (+9) +33a (+23) 15
uf+1+2 Kunlun Avalanche Floor Break t -6 +0d 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.