Dragunov, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Dragunov

89 moves you can start on your own, 52 follow-ups inside strings, and 12 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
89
Launchers
22
Fastest
i10
Safe
75
Lows
15
Mids
65
Highs
36
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Dragunov get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1 [1] 13 +7

Anything Dragunov can start from neutral inside the window.

  • f+1+4 Reverse Victor Clutch throw i11 40
  • f+2+3 Victor Clutch throw i11 40
  • uf+1+2 Blizzard Rush throw i12 40
  • 1+3 Volk Clutch throw i12 35
  • 2 i10 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,3 28 +15a (+6)
  • ws1,2 25 +10g
  • ws1+2 28 +19a (+9)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1+2 Frost Tackle launch i12 28
  • ws4 Gelid Smash i11 15
  • ws1 i12 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

89 of 141 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 0 9 — 10
f+1+4 Reverse Victor Clutch Throw break 1 t i11 -2 +0d — 40
f+2+3 Victor Clutch Throw break 2 t i11 -2 -1d — 40
ws4 Gelid Smash m i11~12 -5 6 — 15
1+3 Volk Clutch Homing t i12~14 -2 +1d — 35
2+4 Purge Slam Homing t i12~14 -2 +1d — 35
4 — h i12 -9 -1 2 10
d+1+3 Cold Fate Side switch t (m) i12~14 — +1d — 35
df+4 — m i12 -9 2 — 14
uf+1+2 Blizzard Rush Floor Break t i12 -6 -10d — 40
ws1 — Enter SNK -5 +2 r22 with DF m i12~13 -3 4 — 11
ws1+2 Frost Tackle Heat Engager m i12~13 -14 +19a (+9) — 28
df+1 — Enter -2, -11 PGR with 3+4 (or d+3+4) m i13 -2 7 — 13
b+3 Serrated Edge Homing h i14~15 -9 +11g — 17
b+4 — +4c on crouching opponents m i14 -7 4 — 15
db+2 — m i14~15 -7 4 — 12
f+4 — Knee h i14~15 -7 8 — 16
uf+1 Eye Blast Tornado h i14 -9 [[Dragunov combos#Mini-combos|+12c]] — 20
3 — m i15~16 -9 2 — 10
b+2 — m i15 -3 8 — 14
d+4 — L i15~16 -15 -9 -4 12
df+2 Scimitar Launches crouching opponent m i15~16 -12 [[Dragunov combos#Staples|+28a (+18)]] — 14
f,f,F+2 <div class="dotlist"> * Russian Assault * Russian Hook Special </div> Balcony Break m i15~17 4 +6cg [[Dragunov combos#Staples|+44a]] 22
f,F+2 Russian Sickle Balcony Break m i15~16 -12 +15a [[Dragunov combos#Mini-combos|+30d (+22)]] 20
H.2+3H Ultra Russian Sickle Heat Smash m,m,m i15~16, i30~32,i31~32 6 +3d — 25,14,23
SNK.1SNK Cocked Hammer Balcony Break (airborne) h i15~16 -8 [[Dragunov combos#Staples|+51a]] — 20
ub+1 Hunter Hook Balcony Break (airborne) h i15~16 -4 8 +18g 17
ws2 Ballistic Upper m i15~16 -12 [[Dragunov combos#Staples|+28a (+18)]] — 15
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
BT.d+3BT Cane Stab l i16 -11 +10d — 20
f+1+2 Scabbard Balcony Break h i16~17 -9 +35d — 27
FC.df+1FC — L i16~17 -13 -4 — 8
PGR.2PGR Frozen Scythe Strong Aerial Tailspin M i16~17 -9 +19a (+2) — 24
ws3 Glacial Hilt Balcony Break m i16~17 -9 +15a (+6) +36a (+0) 21
b+1 — m i17 -10 1 — 14
d+3 — L i17~18 -14 -3 +1c 13
df+3 Mantis Heel Floor Break m i17~20 -6~-3 +5c~+8c — 16
SNK.3SNK Slay Ride Throw when CH from the front or on airborne hit in close range L,t i17~18 -16 0 +1d/(+26a) 17,20
SNK.3+4SNK Snap Knee Knee m i17~18 -13 +27g — 20
u+3 — Balcony Break m i17~21 -13 +14a (+4) — 16
ub+3 — m i17~21 -17 -6 — 16
uf+3 Breaching Charge Kick Balcony Break m i17~21 -7 +20a (+10) — 16
WR.F+3WR Chernobog Sweep Transition to attack throw on front standing hit L,t i17~18 -15 +1d — 20,20
d+1 Bunker-buster Elbow Floor Break m i18~19 +1c +8c [[Dragunov combos#Mini-combos|+13d]] 18
d+2 Razer L i18~19 -13 -1c +13g 14
PGR.3PGR Frozen Heel Hook Homing l i18~19 -26 -1d — 21
SNK.2SNK Stinger Elbow Tornado m i18~19 -14 [[Dragunov combos#Staples|+36a (+26)]] — 25
db+3~1+2 Feint & Low Catch Side switch t i19~20 — +1d — 35
f+2 — Elbow h i19~20 -8 3 8 16
FDFT.3FDFT Clipping Heel Hook On close hit l,t i19 -9 +0d — 8,30
SNK.4SNK Ignition Switch Heat Engager m i19~20 7 +8c — 22
(During enemy wall stun).f,f,F+4 Death&#039;s Fragrance Tornado m,t i20~21 — — — 20,20,25,35
db+3+4 Deadly Scorpion Balcony Break (airborne) L i20~21 -31 +3g [[Dragunov combos#Mini-combos|+20a]] 23
f,f,F+4 Snap Knee Assault Tornado m,t i20~21 -7 +1d — 20,25
f+3 — Enter SNK +0 +11 r19 with DF m i20 -6 5 — 11
R.df+1+2R White Angel of Death Rage Art m,t i20 -18 +0d — 55+
SS.2SS — Floor Break m i20~21 -10 1 — 16
ub+2 Counterstrike Sidesteps left h i20 -5 9 [[Dragunov combos#Staples|+53a]] 18
1+2 Bloodhound Strike Balcony Break m i21~22 -14 +19a — 25
f,F+3 Stinger Kick Homing h i21~23 5 +30a (+4) — 35
b+1+2 Blizzard Hammer Floor Break m i22~23 6 [[Dragunov combos#Mini-combos|+13c]] — 26
df+3+4 Reaper Kick Strong Aerial Tailspin m i22~24 -7 +12g [[Dragunov combos#Mini-combos|+24d]] 19
u+4 Slicing Sobat Balcony Break (airborne) m i22~23 -12~13 [[Dragunov combos#Mini-combos|+15a]] — 21
ub+4 Slicing Sobat Balcony Break (airborne) m i22~23 -16~17 +11a — 21
uf+4 Slicing Sobat Balcony Break (airborne) m i22~23 -9 [[Dragunov combos#Mini-combos|+19a]] — 21
uf,n,4 Delayed Rising Toe Kick m i23~i25 -13 +32a (+22a) — 20
OTG.db+3OTG Six Feet Under Floor Break L i24 -11 0 — 24
f+3+4 Iron Flail Tech-rollable on frames 34~38 h i25~26 -13 [[Dragunov combos#Staples|+41a]] — 25
f,F+4 Rolling Thunder Floor Break M i26~28 -1 [[Dragunov combos#Mini-combos|+13c]] — 21
PGR.1+2PGR Pigeon Roll > Ambush Tackle Throw break: 1+2 m(t) i26 -5 +3d — —
qcb+2 Mass Elbow Tornado m i26~27 -15 [[Dragunov combos#Mini-combos|+32a]] — 23
db+3 Clipping Sweep Clean hit +67a (+51) l i27~29 -26 -2c [[Dragunov combos#Staples|+67a (+51)]] 17
b+3+4 Inertia Kick Balcony Break (airborne) h i28~29 -2 +1d — 22
uf+2 Under Pressure Floor Break M i30-31 -5 [[Dragunov combos#Mini-combos|+42a]] — 20
uf+3+4 Scorpion Scissors Unbreakable (avoid by ducking) t i38~42 — -12d — 35
ub+1+2 Sub-Zero Balcony Break m! i63~64 — +26d (-32) — 60
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds — — — — — —
3+4 Pigeon Roll Transitions to FC on frame 28~ — — — — — —
b+1+3 Red Alert Parries mid and high punches and kicks — — — -5d — 25
Back throw Absolute Silence Unbreakable t — — +1d — 50
d+1+2 Pit Fall Parries lows except weapons — — — +5d — 40
FDFA.1+2FDFA Living Dead — — — — — —
Left throw Tarantula Sting Throw break 1 t — -3 +1d — 40
Right throw Reverse Fracture Throw break 2 t — -3 +1d — 40
SNK Sneak Lapses to standing — — — — — —
Tackle.1Tackle Frost Bite Throw break 1 t — — +0d — 35
Tackle.1+2Tackle Iron Curtain Throw break 1+2 t — — +3d — 45
Tackle.2Tackle Achilles&#039; Hold Throw break 2 t — — +3d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.