Leroy, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Leroy

83 moves you can start on your own, 47 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
83
Launchers
31
Fastest
i10
Safe
70

You blocked it. What does Leroy get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,4 26 +3

Anything Leroy can start from neutral inside the window.

  • Back throw Lone Dragon's Rage throw i12 50
  • CH b+1 Knee Snap throw i13 45
  • Left throw Devastating Chain Punch throw i12 40
  • Right throw Corkscrew Strike throw i12 40
  • 1+3 Devastating Chain Punch throw i12 35
  • 1 Jab i10 5
  • d+1 i10 5

Blocked a low

The punish people take
  • ws1,4 30 +3

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 16
  • ws1 i13 14

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

83 of 130 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
d+1 sl i10 -5 6 5
HRM.4HRM Transition to HRM M i11~12 -7~-6 +7~+8 13
ws4 Toe Smash m i11~12 -6 5 16
1+3 Devastating Chain Punch Floor Break t i12~14 -3 35
2 h i12 0 9 10
2+4 Corkscrew Strike Homing t i12~14 -3 35
4 h i12 -11 0 15
b+1+2 Outcast Arrow Crumple stun +14F after CH m i12 -10 2 +60a 17
Back throw Lone Dragon's Rage Spike t i12~14 50
HRM.2HRM h i12~13 -2 +5~+6 14
Left throw Devastating Chain Punch Spike t i12~14 -3 40
Right throw Corkscrew Strike Throw break: 2 t i12~14 -3 40
uf+1+2 Lian Jin Xuan Feng Jiao Throw break: 1+2 t i12~14 -2 35
b+1 Hermit's Fist Shifts to throw "Knee Snap" on front grounded CH h i13 -6 5 17
CH b+1 Knee Snap h,th i13 +0d 20,25
df+1 m i13~14 -6 5 10
df+4 Transition to HRM m i13 -6 6 14
P:b+2,1 Superior Chain Punch: Branch Elbow m i13,i -10 +29a 40
P.b+2,1P Chain Punch: Branch Balcony Break m i13 -10 +21g 35
ws1 Elbow m i13~14 -7 3 14
1+2 Power up during Heat (partially uses remaining Heat time) h,h,h i14 -2 4 9
d+4 L i14~15 -12~-11 -1~0 9
f,F+2 m i14~15 -11~-10 0~+1 8
f+2 Elbow h i14~16 -9~-7 +2~+4 15
f+3 Knee m i14~15 -7~-6 +7~+8 14
HRM.1+2HRM 12 damage total m,h,h,h i14, i5, i5, i5 -2 5 3,3,3,3
HRM.f+1HRM Villain Slayer Balcony Break h i14~15 0 +15g 17
SS.1+2SS Chain Punch: Seed Balcony Break h,h,h i14, i6, i6 7 +25g 3, 3, 20
uf+3+4 Balcony Break m,m i14~15,i10~11 -14 +16a 8,10
3 m i15 -8 3 14
d+2 L i15~16 -13~-12 -2~-1 +3~+4 11
df+2 m i15~16 -6 6 7
FC.df+4FC L i15~16 -13~-12 -2~-1 +3~+4 14
H.2+3H Twin Dragon Thunderclap Heat Smash m i15, i25, i4, i4, i4, i3, i5, i10~11 6 +0 / +5 50 (25)
ws2 Arrow Shower m i15~16 -14 [[Leroy_combos#Staples|+51a]] 21
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+3 L i16 -13 -2 8
db+1 m i16~17 -9~-8 +1~+2 12
df+3 m i16 -11 0 14
f,F+4 Transition to HRM m i16~17 -4~-3 +9~+10g 16
f+2+3 Master's Lesson Weapon m,m,m i16~17 i24 i26~27 -7 +73a 10,10,15
f+4 m i16~17 -9~-8 4 14
HRM.3HRM -2c on crouching opponents L i16 -13 -2 8
qcf+2 Chakra Elbow Elbow h i16~17 -6~-5 +29a (+22) 20
uf+1 Pulsing Fist Strong Attack Reversal h i16~17 -9 5 17
b+4 Zhuan Shen Jiao Homing m i17~18 -9 4 16
d+1+2 Chanhui Zhang Heat Engager m i17~18 -4~-3 +6c 21
db+4 Fan Sweep L i17 -15 -4c [[Leroy combos#Mini-combos|+36d]] 13
f+1+2 Dragon Elbow Crash Balcony Break m i17~18 -13 +20a (+15) 20
OTG.db+2OTG Power up during Heat (partially uses remaining Heat time) l i17~18 -16 -5
b+3+4 Earth Sunder Chain Balcony Break M,th i18~19 -8 7 21,25
df+3+4 Jawbreaker Bow Kick Tornado h i18~19 -2 +70a(+54)~+71a(+55) 23
f,F+3 Viper Bow Kick Strong Aerial Tailspin h i18~23 -2~+3 +33d 20
SS.4SS Lone Dragon Slice Can be delayed L i18~19 -12 4 [[Leroy_combos#Mini-combos|+14]] 17
db+2+3 Master's Sermon Weapon L,M i20~21 i15~16 -14 +67a (+51) 10,14 (9)
db+3 Amputation Kick Transition to HRM L i20~21 -8~-7 +5~+6 +14c 12
HRM.b+1HRM Prayer Fist 6 chip damage on block M i20~22 4 +7c [[Leroy_combos#Staples|+52a]] 21
HRM.b+3HRM -9c on crouching hit L i20~21 -26 -9 12
HRM.b+4HRM Razor Sweep Homing L i20~21 -13 +4c [[Leroy_combos#Staples|+28a]] 17
R.df+1+2R Dark Dragon Commandment Rage Art m,t i20 -18 +0d 55+
SS.3+4SS Lone Dragon Tempest Transitions to HRM m,m i20~21, i9~10 3 8 20,6
ub+2 Enter the Dragon Has punch parry effect m i20 -10 3 +33d (+25) 17
uf+3 Floating Kick Balcony Break m i20~24 -8 +14a (+5) 25
b+3 Beheading Back Kick Balcony Break h i22~23 +9~+10 [[Leroy_combos#Mini-combos|+16~+17c]] 27
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) 20
uf+4 Floating Axe Drop Alternate input: ub+4 or u+4 m i23~25 -8~-6 +21a 22
f,f,F+3 Dragon's Heel Balcony Break m i24~27 +6~+9 +15c 30
HRM.1HRM Tan Zhang Sabaki: parries high or mid punches or kicks m i24~25 -10~-9 +0~+1 17
uf+2 Zhuan Shen Long Fang Quan Balcony Break m i24~25 1 +10a (+1) 25
HRM.f+4HRM Duan Tou Xuan Feng Jiao 8 chip damage on block M i26~29 0 [[Leroy_combos#Staples|+40a]] 21
db+1+2 Tan Sau Shui Yue Tu Heat Engager m i32~33 -11~-10 +36d (+15) 25
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d 21
d,df,f+3+4,F Piercing Charge Strong Attack Reversal m! i56~57 -1~0d 80
1+4 Go Sugar 1 chip damage on block L i100~279 -26~+153 +24~+203 16
1+2+3+4 Ki Charge sp
1+3+4 Taunt Strong Attack Reversal sp
3+4 Hermit Auto Strong low parry sp
b+2 Twin Dragon Gate Parry sp
H.b+1+2H Outcast Dark Deluge Balcony Break -9 +35a (+27) 20
HRM.SSHRM Nimble Shift Can access sidestep moves sp
HRM.PHRM Low parry sp 16 15
P:b+2 Superior Twin Dragon Gate Alternate input: P:HRM.b+2 sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.