Leroy, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Leroy

83 moves you can start on your own, 47 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
83
Launchers
31
Fastest
i10
Safe
70
Lows
17
Mids
70
Highs
33
Homing
1
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Leroy get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,4 26 +3

Anything Leroy can start from neutral inside the window.

  • Back throw Lone Dragon's Rage throw i12 50
  • CH b+1 Knee Snap throw i13 45
  • Left throw Devastating Chain Punch throw i12 40
  • Right throw Corkscrew Strike throw i12 40
  • 1+3 Devastating Chain Punch throw i12 35
  • 1 Jab i10 5
  • d+1 i10 5

Blocked a low

The punish people take
  • ws1,4 30 +3

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 16
  • ws1 i13 14

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

83 of 130 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
d+1 — sl i10 -5 6 — 5
HRM.4HRM — Transition to HRM M i11~12 -7~-6 +7~+8 — 13
ws4 Toe Smash m i11~12 -6 5 — 16
1+3 Devastating Chain Punch Floor Break t i12~14 -3 — — 35
2 — h i12 0 9 — 10
2+4 Corkscrew Strike Homing t i12~14 -3 — — 35
4 — h i12 -11 0 — 15
b+1+2 Outcast Arrow Crumple stun +14F after CH m i12 -10 2 +60a 17
Back throw Lone Dragon's Rage Spike t i12~14 — — — 50
HRM.2HRM — h i12~13 -2 +5~+6 — 14
Left throw Devastating Chain Punch Spike t i12~14 -3 — — 40
Right throw Corkscrew Strike Throw break: 2 t i12~14 -3 — — 40
uf+1+2 Lian Jin Xuan Feng Jiao Throw break: 1+2 t i12~14 -2 — — 35
b+1 Hermit's Fist Shifts to throw "Knee Snap" on front grounded CH h i13 -6 5 — 17
CH b+1 Knee Snap h,th i13 — +0d — 20,25
df+1 — m i13~14 -6 5 — 10
df+4 — Transition to HRM m i13 -6 6 — 14
P:b+2,1 Superior Chain Punch: Branch Elbow m i13,i -10 +29a — 40
P.b+2,1P Chain Punch: Branch Balcony Break m i13 -10 +21g — 35
ws1 — Elbow m i13~14 -7 3 — 14
1+2 — Power up during Heat (partially uses remaining Heat time) h,h,h i14 -2 4 — 9
d+4 — L i14~15 -12~-11 -1~0 — 9
f,F+2 — m i14~15 -11~-10 0~+1 — 8
f+2 — Elbow h i14~16 -9~-7 +2~+4 — 15
f+3 — Knee m i14~15 -7~-6 +7~+8 — 14
HRM.1+2HRM — 12 damage total m,h,h,h i14, i5, i5, i5 -2 5 — 3,3,3,3
HRM.f+1HRM Villain Slayer Balcony Break h i14~15 0 +15g — 17
SS.1+2SS Chain Punch: Seed Balcony Break h,h,h i14, i6, i6 7 +25g — 3, 3, 20
uf+3+4 — Balcony Break m,m i14~15,i10~11 -14 +16a — 8,10
3 — m i15 -8 3 — 14
d+2 — L i15~16 -13~-12 -2~-1 +3~+4 11
df+2 — m i15~16 -6 6 — 7
FC.df+4FC — L i15~16 -13~-12 -2~-1 +3~+4 14
H.2+3H Twin Dragon Thunderclap Heat Smash m i15, i25, i4, i4, i4, i3, i5, i10~11 6 +0 / +5 — 50 (25)
ws2 Arrow Shower m i15~16 -14 [[Leroy_combos#Staples|+51a]] — 21
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
d+3 — L i16 -13 -2 — 8
db+1 — m i16~17 -9~-8 +1~+2 — 12
df+3 — m i16 -11 0 — 14
f,F+4 — Transition to HRM m i16~17 -4~-3 +9~+10g — 16
f+2+3 Master's Lesson Weapon m,m,m i16~17 i24 i26~27 -7 +73a — 10,10,15
f+4 — m i16~17 -9~-8 4 — 14
HRM.3HRM — -2c on crouching opponents L i16 -13 -2 — 8
qcf+2 Chakra Elbow Elbow h i16~17 -6~-5 +29a (+22) — 20
uf+1 Pulsing Fist Strong Attack Reversal h i16~17 -9 5 — 17
b+4 Zhuan Shen Jiao Homing m i17~18 -9 4 — 16
d+1+2 Chanhui Zhang Heat Engager m i17~18 -4~-3 +6c — 21
db+4 Fan Sweep L i17 -15 -4c [[Leroy combos#Mini-combos|+36d]] 13
f+1+2 Dragon Elbow Crash Balcony Break m i17~18 -13 +20a (+15) — 20
OTG.db+2OTG — Power up during Heat (partially uses remaining Heat time) l i17~18 -16 -5 — —
b+3+4 Earth Sunder Chain Balcony Break M,th i18~19 -8 7 — 21,25
df+3+4 Jawbreaker Bow Kick Tornado h i18~19 -2 +70a(+54)~+71a(+55) — 23
f,F+3 Viper Bow Kick Strong Aerial Tailspin h i18~23 -2~+3 +33d — 20
SS.4SS Lone Dragon Slice Can be delayed L i18~19 -12 4 [[Leroy_combos#Mini-combos|+14]] 17
db+2+3 Master's Sermon Weapon L,M i20~21 i15~16 -14 +67a (+51) — 10,14 (9)
db+3 Amputation Kick Transition to HRM L i20~21 -8~-7 +5~+6 +14c 12
HRM.b+1HRM Prayer Fist 6 chip damage on block M i20~22 4 +7c [[Leroy_combos#Staples|+52a]] 21
HRM.b+3HRM — -9c on crouching hit L i20~21 -26 -9 — 12
HRM.b+4HRM Razor Sweep Homing L i20~21 -13 +4c [[Leroy_combos#Staples|+28a]] 17
R.df+1+2R Dark Dragon Commandment Rage Art m,t i20 -18 +0d — 55+
SS.3+4SS Lone Dragon Tempest Transitions to HRM m,m i20~21, i9~10 3 8 — 20,6
ub+2 Enter the Dragon Has punch parry effect m i20 -10 3 +33d (+25) 17
uf+3 Floating Kick Balcony Break m i20~24 -8 +14a (+5) — 25
b+3 Beheading Back Kick Balcony Break h i22~23 +9~+10 [[Leroy_combos#Mini-combos|+16~+17c]] — 27
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) — 20
uf+4 Floating Axe Drop Alternate input: ub+4 or u+4 m i23~25 -8~-6 +21a — 22
f,f,F+3 Dragon's Heel Balcony Break m i24~27 +6~+9 +15c — 30
HRM.1HRM Tan Zhang Sabaki: parries high or mid punches or kicks m i24~25 -10~-9 +0~+1 — 17
uf+2 Zhuan Shen Long Fang Quan Balcony Break m i24~25 1 +10a (+1) — 25
HRM.f+4HRM Duan Tou Xuan Feng Jiao 8 chip damage on block M i26~29 0 [[Leroy_combos#Staples|+40a]] — 21
db+1+2 Tan Sau Shui Yue Tu Heat Engager m i32~33 -11~-10 +36d (+15) — 25
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d — 21
d,df,f+3+4,F Piercing Charge Strong Attack Reversal m! i56~57 — -1~0d — 80
1+4 Go Sugar 1 chip damage on block L i100~279 -26~+153 +24~+203 — 16
1+2+3+4 Ki Charge sp — — — — —
1+3+4 Taunt Strong Attack Reversal sp — — — — —
3+4 Hermit Auto Strong low parry sp — — — — —
b+2 Twin Dragon Gate Parry sp — — — — —
H.b+1+2H Outcast Dark Deluge Balcony Break — — -9 +35a (+27) — 20
HRM.SSHRM Nimble Shift Can access sidestep moves sp — — — — —
HRM.PHRM — Low parry sp — — 16 — 15
P:b+2 Superior Twin Dragon Gate Alternate input: P:HRM.b+2 sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.