Eddy, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Eddy

99 moves you can start on your own, 53 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
99
Launchers
41
Fastest
i10
Safe
81

You blocked it. What does Eddy get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,3 31 +22a (+5)

Anything Eddy can start from neutral inside the window.

  • uf+1+2 Cabra Macaco Throw launch throw i12 40
  • 1+3 Rio Deal throw i12 35
  • 2+4 Rio Special throw i12 35
  • d+2+4 Vingativa Funeral throw i12 35
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,3 20 +38a(+20)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 13
  • ws1 i13 6

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

99 of 152 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
ws4 m i11~13 -4 7 13
1+3 Rio Deal Floor Break th(h) i12~14 -5 -7d 35
2 h i12 -9 2 10
2+4 Rio Special Floor Break th(h) i12~14 -6 -9d 35
d+1+3 Vingativa Zanga Heat Engager th(m) i12~13 -5 30
d+2+4 Vingativa Funeral Throw break: none th(m) i12~13 0 35
HSP.4HSP Transition to HSP m i12~13 -1 10 [[Eddy combos#Staples|+31a]] 10
uf+1+2 Cabra Macaco Throw Throw break: 1+2 th(h) i12~14 -6 -4a (-34) 40
4 m i13~14 -9 7 10
b+3 Knee m i13~14 -9 8 10
df+1 m i13 -3 6 10
FC.4FC Hits grounded up-close l i13 -15 -4 6
ws1 Elbow h i13~14 -6 5 6
3 m i14~15 -9 2 12
b+1 Transition to FC m i14~15 -7 8 15
df+2 Elbow Uppercut Balcony Break m i14~15 -5 6 +21a (+4) 19
RLX.1RLX Transition to FC with D L i14 -11c 0 11
SS.3+4SS Faísca Transition to FC h,h i14~15 -7 [[Eddy combos#Staples|+31a(+24)]] 6,10
uf+1 m i14~15 -5 5 12
b+2 Elbow m i15~16 -8 3 12
d+4 Transition to FC L i15~16 -16c -5 10
df+3 Mirage Tornado m i15~18 -18~-16 [[Eddy combos#Staples|+31a (+21)]] 17
RLX.4RLX Transition to FC m i15~16 -8 8 14
ws2 Machado Elbow m i15~16 -18 [[Eddy combos#Staples|+51]] 20
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
f+3 Homing h i16~18 -5 7 16
FUFT.b+3+4FUFT Whirling Spring Kick m i16-28 -15~-27 +2a(-10~)+18a(+6) 25
RLX.3RLX Transition to FC L i16~17 -26c -4 [[Eddy combos#Staples|+27a]] 12
u+1+2 Vassoura h i16~17 0 [[Eddy combos#Staples|+18d]] 20
d+2 Elbow m i17~18 -9 0 10
db+4 m i17~18 -8 2 14
HSP.2HSP m i17~18 -8 8 15
HSP.3HSP m i17~18 -8 7 10
RLX.3+4RLX Troca e Ataque Tornado M i17~18 -18 [[Eddy combos#Staples|+29a(+19)]] 24
RLX.uf+1+2RLX Rodeo Spin Throw break: 1+2 th(h) i17~18 -6 0 40
uf+3+4 Meia-Lua Pulando Balcony Break m,h i17~18 -13 +32a (+25) 10,14
db+2 L i18~19 -18c -7 -2 10
df+3+4 Aú Reversão Floor Break m,M i18~19 i8~11 -3~+0 +1a 10,16
df+4 Kneecap Crusher L i18 -12 0 +14g 14
f+2 m i18 -9 6 15
H.2+3H Caveirinha Zangada Heat Smash m i18~19 6 0 55
RLX.1+2RLX Cabeçada Fixa Balcony Break m i18~19 -8 +25a(+20) 25
RLX.2RLX m i18~19 -2 8 16
u+4~4 Back Summy > Chute Alto Balcony Break h i18~20 8 +42d(-16) 27
f,F+4 Folha Ataque Tornado M i19~20 -12 [[Eddy combos#Staples|+37a (+27)]] 25
f+3+4 Xangô Heat Engager m i19~21 -9 +18a (+8) 25
ub+4 Satellite Moon m i19~21 -17 -6 12
ws3 Martelo Tornado M i19~21 -13 [[Eddy combos#Staples|+72a(+56)]] 20
1+2 Faisão Spike m i20 +3c +5c [[Eddy combos#Mini-combos|+14c]] 17
b+3+4 Lunging Brush Fire Balcony Break h i20~21 -9 +21a(+11) 28
db+3+4 Transition to FC m,M i20~22 -6 1 12,12
H.3+4H Guerreiro Explosivo Tornado m i20~22 5 [[Eddy combos#Heat|+66a(+50)]] 20
R.df+1+2R Enchente de Axé Rage Art m,t i20 -18 +0d 55+
b+4 h i21~22 0 8 14
d+3 Sismo L i21~22 -14c +4c +27g 17
f,F+3 Terremoto Transition to RLX r33 on hit L i21~22 -14c +6c [[Eddy combos#Mini-combos|+15c]] 20
MD1.HSP.3+4MD1.HSP Yansan Mandinga L,m,m i21~22, i19~20, i9~10 -14 +4c 6,6,16
MD2.HSP.3+4MD2.HSP Yansan Mandinga Floor Break L,m,m i21~22, i19~20, i9~10 -14 +18a(-17) 16,6 (4),24 (12)
qcb+4 Voragem Homing h i21~22 3 +34a (+8) 25
SS.4SS Troca Baixa L,L i21~22 -13c +3c 7,10
FC.df+3FC Gafanhoto Transition to RLX m i22~23 6 +9c [[Eddy combos#Staples|+41a]] 20
H.qcf+4H Rabo de Arraia Liberado Balcony Break h i22~23 7 +34a(+8) 35
HSP.1+2HSP Cabeçada Direta Spike m i22~23 -12 +14c 20
uf+2 Asfixiante Balcony Break m i22~23 -13 [[Eddy combos#Mini-combos|+32a(+24)]] 21
uf+4 Chapa Giratória Strong Aerial Tailspin m i22~24 -9 12 20
f,F+3+4 Roda Gigante Balcony Break m,M i23~24, i5~7 5 +17a 10,20
f+4 Floor Break m i23~25 -8 +8c 13
HSP.1HSP Godeme Trovoada Elbow M i23~25 6 +8c [[Eddy combos#Mini-combos|+19d]] 21
HSP.1+3HSP Batucada Balcony Break th(h) i23~24 6 26
MD1.HSP.b+4MD1.HSP Ogum Mandinga Floor Break M i23~25 5 +15d 23
MD2.HSP.b+4MD2.HSP Ogum Mandinga Floor Break M i23~25 5 +36a 23
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 [[Eddy combos#Staples|+32a(+22)]] 20
FC.df+4FC Tornada Transition to HSP L i24~25 -21c 9 [[Eddy combos#Mini-combos|+30a]] 25
f,f,F+3 Trovão Balcony Break m i25~27 8 +14a (+4) 30
SS.3SS Hot Plate Special Transition to RLX m i25~26 0 8 +15c 17
ws3+4 Front Stinger Floor Break M i25~27 +5c +14d 20
uf+3 Transition to HSP with input F (-14/-12/+8a) m i26~28 -10c -8c +12a 15
db+3 Rasteira Forte Has good right sidestep tracking L i28 -14c +5c [[Eddy combos#Mini-combos|+21a]] 21
db+1+2 Double Arm Stinger Floor Break m i30 -8 [[Eddy combos#Mini-combos|+14c]] 20
ub+3 Perna da Lua 7 Chip damage on block M i31~33 +4c +13a 25
u+4~3 Back Summy > Chute Baixo Balcony Break L i32~33 -14c [[Eddy combos#Staples|+18]] 20
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d 21
HSP.b+3HSP Chapa Esquivando Balcony Break m i36~37 -12 +13a [[Eddy combos#Staples|+58a]] 20
u+3 Acrobacia Balcony Break M i38~42 0 +5a(-5) 30
b,B+2+3 Fruit Picker Balcony Break h!, h! i77~79, i8~9 -37a(-46) 25,30
1+2+3+4 Ki Charge
b+1+2 Back Bananeira Auto low parry ps8?~ at Mandinga Level 1
Back throw Back Rodeo Spin Throw break: none th(h) +0d 50
b,ub Flic Flac Transition to r66 RLX
d+3+4 Negativa Can block at frame 20? with B or DB
f+1+2 Bananeira Auto low parry ps20~79? at Mandinga Level 1
HSP.n,dHSP Bananeira > Negativa Transition to RLX
HSP.n,fHSP Bananeira > Move Forward Transition to HSP
Left throw Missile Launcher Throw break: 1 th(h) -3 +0d 40
Right throw Shadow Dancer Throw break: 2 th(h) -3 -6d 40
RLX.n,dRLX Negativa > Bananeira Transition to HSP
RLX.n,fRLX Negativa > Move Forward Transition to RLX
u+4 Back Summy Transition to FC sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.