Eddy, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Eddy

99 moves you can start on your own, 53 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
99
Launchers
41
Fastest
i10
Safe
81
Lows
19
Mids
90
Highs
37
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Eddy get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,3 31 +22a (+5)

Anything Eddy can start from neutral inside the window.

  • uf+1+2 Cabra Macaco Throw launch throw i12 40
  • 1+3 Rio Deal throw i12 35
  • 2+4 Rio Special throw i12 35
  • d+2+4 Vingativa Funeral throw i12 35
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,3 20 +38a(+20)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 13
  • ws1 i13 6

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

99 of 152 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
ws4 — m i11~13 -4 7 — 13
1+3 Rio Deal Floor Break th(h) i12~14 -5 -7d — 35
2 — h i12 -9 2 — 10
2+4 Rio Special Floor Break th(h) i12~14 -6 -9d — 35
d+1+3 Vingativa Zanga Heat Engager th(m) i12~13 — -5 — 30
d+2+4 Vingativa Funeral Throw break: none th(m) i12~13 — 0 — 35
HSP.4HSP — Transition to HSP m i12~13 -1 10 [[Eddy combos#Staples|+31a]] 10
uf+1+2 Cabra Macaco Throw Throw break: 1+2 th(h) i12~14 -6 -4a (-34) — 40
4 — m i13~14 -9 7 — 10
b+3 — Knee m i13~14 -9 8 — 10
df+1 — m i13 -3 6 — 10
FC.4FC — Hits grounded up-close l i13 -15 -4 — 6
ws1 — Elbow h i13~14 -6 5 — 6
3 — m i14~15 -9 2 — 12
b+1 — Transition to FC m i14~15 -7 8 — 15
df+2 Elbow Uppercut Balcony Break m i14~15 -5 6 +21a (+4) 19
RLX.1RLX — Transition to FC with D L i14 -11c 0 — 11
SS.3+4SS Faísca Transition to FC h,h i14~15 -7 [[Eddy combos#Staples|+31a(+24)]] — 6,10
uf+1 — m i14~15 -5 5 — 12
b+2 — Elbow m i15~16 -8 3 — 12
d+4 — Transition to FC L i15~16 -16c -5 — 10
df+3 Mirage Tornado m i15~18 -18~-16 [[Eddy combos#Staples|+31a (+21)]] — 17
RLX.4RLX — Transition to FC m i15~16 -8 8 — 14
ws2 Machado Elbow m i15~16 -18 [[Eddy combos#Staples|+51]] — 20
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
f+3 — Homing h i16~18 -5 7 — 16
FUFT.b+3+4FUFT Whirling Spring Kick m i16-28 -15~-27 +2a(-10~)+18a(+6) — 25
RLX.3RLX — Transition to FC L i16~17 -26c -4 [[Eddy combos#Staples|+27a]] 12
u+1+2 Vassoura h i16~17 0 [[Eddy combos#Staples|+18d]] — 20
d+2 — Elbow m i17~18 -9 0 — 10
db+4 — m i17~18 -8 2 — 14
HSP.2HSP — m i17~18 -8 8 — 15
HSP.3HSP — m i17~18 -8 7 — 10
RLX.3+4RLX Troca e Ataque Tornado M i17~18 -18 [[Eddy combos#Staples|+29a(+19)]] — 24
RLX.uf+1+2RLX Rodeo Spin Throw break: 1+2 th(h) i17~18 -6 0 — 40
uf+3+4 Meia-Lua Pulando Balcony Break m,h i17~18 -13 +32a (+25) — 10,14
db+2 — L i18~19 -18c -7 -2 10
df+3+4 Aú Reversão Floor Break m,M i18~19 i8~11 -3~+0 +1a — 10,16
df+4 Kneecap Crusher L i18 -12 0 +14g 14
f+2 — m i18 -9 6 — 15
H.2+3H Caveirinha Zangada Heat Smash m i18~19 6 0 — 55
RLX.1+2RLX Cabeçada Fixa Balcony Break m i18~19 -8 +25a(+20) — 25
RLX.2RLX — m i18~19 -2 8 — 16
u+4~4 Back Summy > Chute Alto Balcony Break h i18~20 8 +42d(-16) — 27
f,F+4 Folha Ataque Tornado M i19~20 -12 [[Eddy combos#Staples|+37a (+27)]] — 25
f+3+4 Xangô Heat Engager m i19~21 -9 +18a (+8) — 25
ub+4 Satellite Moon m i19~21 -17 -6 — 12
ws3 Martelo Tornado M i19~21 -13 [[Eddy combos#Staples|+72a(+56)]] — 20
1+2 Faisão Spike m i20 +3c +5c [[Eddy combos#Mini-combos|+14c]] 17
b+3+4 Lunging Brush Fire Balcony Break h i20~21 -9 +21a(+11) — 28
db+3+4 — Transition to FC m,M i20~22 -6 1 — 12,12
H.3+4H Guerreiro Explosivo Tornado m i20~22 5 [[Eddy combos#Heat|+66a(+50)]] — 20
R.df+1+2R Enchente de Axé Rage Art m,t i20 -18 +0d — 55+
b+4 — h i21~22 0 8 — 14
d+3 Sismo L i21~22 -14c +4c +27g 17
f,F+3 Terremoto Transition to RLX r33 on hit L i21~22 -14c +6c [[Eddy combos#Mini-combos|+15c]] 20
MD1.HSP.3+4MD1.HSP Yansan Mandinga L,m,m i21~22, i19~20, i9~10 -14 +4c — 6,6,16
MD2.HSP.3+4MD2.HSP Yansan Mandinga Floor Break L,m,m i21~22, i19~20, i9~10 -14 +18a(-17) — 16,6 (4),24 (12)
qcb+4 Voragem Homing h i21~22 3 +34a (+8) — 25
SS.4SS Troca Baixa L,L i21~22 -13c +3c — 7,10
FC.df+3FC Gafanhoto Transition to RLX m i22~23 6 +9c [[Eddy combos#Staples|+41a]] 20
H.qcf+4H Rabo de Arraia Liberado Balcony Break h i22~23 7 +34a(+8) — 35
HSP.1+2HSP Cabeçada Direta Spike m i22~23 -12 +14c — 20
uf+2 Asfixiante Balcony Break m i22~23 -13 [[Eddy combos#Mini-combos|+32a(+24)]] — 21
uf+4 Chapa Giratória Strong Aerial Tailspin m i22~24 -9 12 — 20
f,F+3+4 Roda Gigante Balcony Break m,M i23~24, i5~7 5 +17a — 10,20
f+4 — Floor Break m i23~25 -8 +8c — 13
HSP.1HSP Godeme Trovoada Elbow M i23~25 6 +8c [[Eddy combos#Mini-combos|+19d]] 21
HSP.1+3HSP Batucada Balcony Break th(h) i23~24 — 6 — 26
MD1.HSP.b+4MD1.HSP Ogum Mandinga Floor Break M i23~25 5 +15d — 23
MD2.HSP.b+4MD2.HSP Ogum Mandinga Floor Break M i23~25 5 +36a — 23
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 [[Eddy combos#Staples|+32a(+22)]] — 20
FC.df+4FC Tornada Transition to HSP L i24~25 -21c 9 [[Eddy combos#Mini-combos|+30a]] 25
f,f,F+3 Trovão Balcony Break m i25~27 8 +14a (+4) — 30
SS.3SS Hot Plate Special Transition to RLX m i25~26 0 8 +15c 17
ws3+4 Front Stinger Floor Break M i25~27 +5c +14d — 20
uf+3 — Transition to HSP with input F (-14/-12/+8a) m i26~28 -10c -8c +12a 15
db+3 Rasteira Forte Has good right sidestep tracking L i28 -14c +5c [[Eddy combos#Mini-combos|+21a]] 21
db+1+2 Double Arm Stinger Floor Break m i30 -8 [[Eddy combos#Mini-combos|+14c]] — 20
ub+3 Perna da Lua 7 Chip damage on block M i31~33 +4c +13a — 25
u+4~3 Back Summy > Chute Baixo Balcony Break L i32~33 -14c [[Eddy combos#Staples|+18]] — 20
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d — 21
HSP.b+3HSP Chapa Esquivando Balcony Break m i36~37 -12 +13a [[Eddy combos#Staples|+58a]] 20
u+3 Acrobacia Balcony Break M i38~42 0 +5a(-5) — 30
b,B+2+3 Fruit Picker Balcony Break h!, h! i77~79, i8~9 — -37a(-46) — 25,30
1+2+3+4 Ki Charge — — — — — —
b+1+2 Back Bananeira Auto low parry ps8?~ at Mandinga Level 1 — — — — — —
Back throw Back Rodeo Spin Throw break: none th(h) — — +0d — 50
b,ub Flic Flac Transition to r66 RLX — — — — — —
d+3+4 Negativa Can block at frame 20? with B or DB — — — — — —
f+1+2 Bananeira Auto low parry ps20~79? at Mandinga Level 1 — — — — — —
HSP.n,dHSP Bananeira > Negativa Transition to RLX — — — — — —
HSP.n,fHSP Bananeira > Move Forward Transition to HSP — — — — — —
Left throw Missile Launcher Throw break: 1 th(h) — -3 +0d — 40
Right throw Shadow Dancer Throw break: 2 th(h) — -3 -6d — 40
RLX.n,dRLX Negativa > Bananeira Transition to HSP — — — — — —
RLX.n,fRLX Negativa > Move Forward Transition to RLX — — — — — —
u+4 Back Summy Transition to FC sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.