Armor King, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Armor King

129 moves you can start on your own, 44 follow-ups inside strings, and 21 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
129
Launchers
54
Fastest
i10
Safe
96
Lows
17
Mids
81
Highs
55
Homing
0
Tornado
9
Heat engagers
5
Fastest move
1

You blocked it. What does Armor King get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+1+4 28 +17a (+12)
  • 4,3 35 +9

Anything Armor King can start from neutral inside the window.

  • f,hcf+1 Double Arm Swing throw i10 160
  • f,f,F+2+4 Brilliant Brawler Kick throw i10 85
  • qcb+1+2 Hades Drop throw i11 85
  • (Back Throw) Quick Reverse DDT throw i12 60
  • db,n,f+2+4 Tombstone Piledriver throw i11 53
  • 2 i10 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws3,1 36 +28a (+2)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws2 Jugular Thrust launch i12 17
  • ws3 i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

129 of 173 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 1 7 — 10
AIR.f,f,F+2+4AIR Running Cross Driver Floor Break t(a) i10 — +0d — 50(55)
AIR.f,hcf+1AIR Muscle Driver Floor Break t(a) i10 — +0d — 40(45)
d+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
f,f,F+2+4 Brilliant Brawler Kick Balcony Break th(h) i10 -5 +10d — 40 (45)
f,hcf+1 Double Arm Swing Homing th(h) i10 -7 -20d (-50) — 40(45)/70,5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
WALL.1+3WALL Black Rain of Hell Homing t(w) i10 — +0d — 65?
BAD.1BAD — h i11 1 8 — 13
db,n,f+2+4 Tombstone Piledriver Floor Break th(h) i11 -2 -3d — 53
db+1+2 DDT Throw break 1+2 th(h) i11 -6 +2d — 40
f,n,d,df+2 Dark Smash Can also be performed with f,n,df#2 (i13+) h i11~12 (i14+) -10 +36a (+26) — 20
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
qcb+1+2 Hades Drop Balcony Break th(h) i11 -3 +0d — 40(45)
ws4 Toe Smash m i11~12 -6 5 — 20
(Back Throw) Quick Reverse DDT Unbreakable throw th(h) i12~14 ! -4d — 60
(Right Side Throw) Reverse DDT Throw break 2 th(h) i12~14 -3 +0d — —
1+3 Knee Bash Homing th(h) i12~14 -6 0 — 35
2+4 Suplex Homing th(h) i12~14 -3 +0d — 35
b+1 Dark Jab h i12~13 -7 5 — 12
CH.ws2,2CH True Dark Smash Power up with input f,d,df+2 in a 20f sequence m,m i12, i11~12 1 +35a (+28) — 20,22 (15) / 25 (17)
d+1+3 Demon Bomb Floor Break th(m) i12~13 — +0d — 35
d+2+4 Storm Maker Heat Engager th(m) i12~13 — +0d — 35
df+2+3 Driving Headbutt Floor Break th(h) i12 -3 +0d — 40
df+4 — m i12 -4 7 — 15
f,n,d,df+1+3 Cobra Clutch (DMD) 1 or 2 break depending on Armor King's input t i12 (i17) -3 0 — 20
uf+1+2 Armor King Driver Floor Break th(h) i12 -6 +0d — 40
ws2 Jugular Thrust On CH can shift to True Dark Smash with 2 or f,d,df+2 m i12 -9 3 +27a 17
4 — h i13 -5 6 +6s 17
b+2 — m i13 -11 +0c — 10
BT.3BT Blind Kick Tornado M i13~14 -14 +49a — 20
df+1 — Recovers 1F faster on hit (t33 r19) m i13~14 -3 7 — 12
f+1+4 Shoulder Impact Balcony Break m i13~15 -19 +17a (+12) — 28
ws3 — Knee m i13~14 -6 6 — 12
AIR.BAD.2+4AIR.BAD D Trigger Cannot throw break t(a) i14 — +0d — 45
BAD.2+4BAD Gloriously Disgraceful Kick Homing th(h) i14~15 0 +0d — 45
BAD.db+1+2BAD Shadow Press Shift to attack throw on grounded, airborne, and backturn hit m,t i14~17 -18c +0d — 18,15
d+4 Crouch Shin Kick -4c on crouching hit l i14 -15 -4 — 6
db+2 — Increased opponent blockstun (r19 -> r21) when performing db+2,H.1 m i14 -11 0 — 12
f,F+4 Brawler Kick Heat Engager m i14 -8 +13cg — 25
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i14 -15 -4 — 6
3 — Has good right sidestep tracking h i15~16 -4 3 — 17
b+4 Toe Kick m i15~16 -9 2 — 15
BAD.2BAD — m i15~16 -7 4 — 12
df+2 Concussion Hook Jab evasion? m i15~16 -12 4 +22a 21
f,n,d,df+1 Shadow Lariat 6 chip damage on block h i15~16 5 +16a — 20
f+2 — Elbow m i15~16 -11 2 — 12
f+3 — m i15~16 -9 7 — 9
uf+2 — m i15~16 -12 -1 — 7
uf+4 Rising Toe Kick m i15~17 -13 +33a (+23) — 13
ws1 Snap Uppercut Elbow m i15~16 -12 +31a (+21) — 16
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+1+2 Blindside m i16~17 0 4 15 0
b+3 Dark Toll Kick Balcony Break h i16~18 -12 +66a (+50) — 17
f,F+2 Hell-Shaker Punch m i16~17 -6 6 +44a 20
f,n,d,DF+4 Knee Vault Balcony Break m i16~18 -9 +28a (+20) — 22
FUFT.b+3+4FUFT Whirling Spring Kick Balcony Break m i16~28 -25 +4a (-6) — 25
1+2 — Elbow m i17~19 -10 0 — 10
b+1+3,2 Jugular Thrust Trap i38 effective startup (b+1+3 takes 21 frames) m i17 (i38) -9 3 +27a 17
BAD.4BAD Bandido Snatch L i17~18 -13 +3c +26a 23
d+2 — m i17~18 -5 +5c 13 17
d+3 Stomp L i17 -12 2 9 14
d+3+4 — Can be done from Crouch Level 1 L i17 -16 -2 0 15
df+3 Dark Knee Lift Knee m i17~18 -5 5 +49a 17
f,F+3 Comeback Kick Balcony Break h i17~19 2 +15a (+6) — 23
H.2+3H Infierno Jaguar Heat Smash m,t i17, i42~43 9 +1d — 54
BT.4BT Turn Sobat Balcony Break m i18 -10 +11a (+2) — 20
FDFA.db+1+3FDFA Wake-Up Lariat Throw break 1 th(g) i18~20 0 +8d — 40
FDFL.db+1+3FDFL Back Mount 1 or 2 throw break, depending on Armor King's input. th(g) i18~20 8 -10d — 0
FDFT.db+1+3FDFT Standing Ankle Hold Throw break 1 th(g) i18~20 0 +0d — 35
FUFA.db+1+3FUFA Enzui Knee Balcony Break th(g) i18~20 0 -19d — 35
FUFL.db+1+3FUFL Turn Over 1 or 2 throw break, depending on Armor King's input. th(g) i18~20 0 +25d — 0
FUFT.db+1+3FUFT Seesaw Whip Balcony Break th(g) i18~20 0 +20d — 30
hFC.3hFC Crouch Spin Kick -2c on crouching hit L i18 -16 -2 — 12
OTG.db+2+4OTG Stand Up Throw break 2 th(g) i18~20 0 +12 / +9 — 0
f,f,n,2 Underhanded Transition to BAD r29 on hit with F (+8/+13) L i19 -13 5 10 20
OTG.d+4OTG — -5 on hit when opponent is standing L i19~21 -16c -5d (-13) — 18
SS.2SS Shadow Sweep BT.d+2: cs4~50 L i19~20 -12 3 +6c 17
SS.4SS Buzz Saw Kick Balcony Break m i19~20 -8 +13a +58a 22
uf+3 Switch Jumping Knee Knee m i19~21 -8 5 +35a (+25) 17
(2 steps or more) wr4 Dashing Low Drop Kick L i20~24 -21 +0d +30a 20
b+3+4 Pendulum Kick Homing m i20~21 -9 +12a (+3) — 22
BAD.3BAD Blackguard Gut Rench Balcony Break m i20~21 -13 +11a (+2) — 20
db+3+4 Shadow Force Tornado h i20~21 -7 +18cg — 20
R.df+1+2R Dark Supernova Rage Art m,t i20 -18 +0d — 55+
db+3 Foot Sweep Homing L i22~24 -26 6 +74a (+58) 26
f+1+2 Wrecking Cyclone Strong Aerial Tailspin m i22~23 -12 +22g — 22
f,f,F+3 Flying Brawler Kick Balcony Break m i23~25 6 +22cg — 30
f,F+3+4 Drop Kick Balcony Break h i23~24 -10 +10cg — 35
f+4 Wind-Up Stomp Spike M i23~25 +3c +7c +12c 21
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) — 20
uf+1 Spinning Lariat Balcony Break m i23~24 4 +11g +58a 20
FC.df+2FC Backhand Chop 6 chip damage on block m i24~25 1 +52a — 23
H.ub+1H Neck Hunter: Villain Strong Aerial Tailspin h i24~25 5 +74a (+58) — 25
ub+1 Neck Hunter Balcony Break h i24~25 5 +39d (+31) — 21
3+4 Round Out Kick BT.3+4 spins backwards and recovers frontfacing M i25~32 -7 3 — 14
f+3+4,P Unforgiven On successful parry, gives a special stun that makes throws unbreakable for the stun duration h! i25~34 — +23g — [5]
H.f,n,d,df+1+2H Malice Mist: Villain On hit, gives a special stun that makes throws unbreakable for the stun duration h! i25~28 — +23g — [10]
BAD.1+2BAD Brigand Stomping Headbutt Head m i26~27 5 +12c +40a 22
hFC.1+2hFC Ultimate Tackle (UT) 1+2 throw break (except from behind). t(s) i26 -5 +3d — 0
df+3+4 Frankensteiner Throw only when opponent standing close. SM,t i28~35 -11~-18? +17d/-7c~0c — 15,30
f,f,F+3+4 Running Exploder Balcony Break m i28~34 +17g +6cg — 40
db+4 Low Drop Kick Opponent recovers FDFA L i29~31 -17 FDFT -3d +27a 20
d+2+3 Corporate Elbow Elbow M i30~35 -8 +0c — 25
ub+1+2 Straight Arrow Balcony Break m i30~31 -14 +33d (+25) — 20
uf+3+4 Scissors Kick Can tech roll m i32~38 -7 +22a (+9) — 23
BAD.3,H.2 Blackguard Rush: Villain Balcony Break m,M i34~36 -9 +1a — 15,25
f,n,d,df+1+2 Poison Mist On hit, gives a special stun that makes throws unbreakable for the stun duration h! i35~38 — +23g — [5]
f,n,d,DF+3 Dark Inferno Balcony Break h! i35~37 — +19a (+10) — 30
u+1+2 Capital Punishment m i35~36 +2c +22a — 25
1+3+4 — Extremely high hitbox h! i37~44 — +12g? — 25
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Floor Break h!,t i40~45 — +0d — 40
BT.1+4BT Moonsault Drop Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff M! i41~47 — +0d — 20
H.ub+1+2*H Mexican Uppercut: Villain Tornado M i50~52 8 +65a (+49) — 28
ub+1+2* Mexican Uppercut Tornado m i50~52 0 +29a — 24
b,B+2+3 Dark Destroyer Cancel to r45 FC with D at frame 36 m! i63~66 — +52a — 50
u+1+2* Burning Knuckle m! i67 — +11a — 45
b+1+3 Catch Reverses High or Mid punches only — — — +0d — 25
BM.2,1,2,1BM Back Mount > Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t — 0 -6d — 5,5,5,15
DMD.1DMD Flinging Half Nelson 1 break t — -3 +0d — 20 (25)
DMD.1+2DMD Neck Drop 1+2 break t — 0 -3d — 10 (15)
DMD.2DMD Sleeper 2 break t — -3 -3d — 10 (15)
f+3+4 Bad Jaguar Transition to BAD sp — — — — —
f,n,d,df Beast Step Cannot be buffered — — — — — —
(Left Side Throw) Reverse Valley Death Bomb Balcony Break th(h) — -3 +0d — 40
ub+4 — Balcony Break — — — +19a (+9) +33a (+29) 15
UT.1+2UT Armbar 1+2 throw break. t — -9 +1d — 25
UT.2,1,2,1UT Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t — 0 +0d — 5,5,5,15

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.