Armor King, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Armor King

129 moves you can start on your own, 44 follow-ups inside strings, and 21 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
129
Launchers
54
Fastest
i10
Safe
96

You blocked it. What does Armor King get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+1+4 28 +17a (+12)
  • 4,3 35 +9

Anything Armor King can start from neutral inside the window.

  • f,hcf+1 Double Arm Swing throw i10 160
  • f,f,F+2+4 Brilliant Brawler Kick throw i10 85
  • qcb+1+2 Hades Drop throw i11 85
  • (Back Throw) Quick Reverse DDT throw i12 60
  • db,n,f+2+4 Tombstone Piledriver throw i11 53
  • 2 i10 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws3,1 36 +28a (+2)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws2 Jugular Thrust launch i12 17
  • ws3 i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

129 of 173 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 h i10 1 7 10
AIR.f,f,F+2+4AIR Running Cross Driver Floor Break t(a) i10 +0d 50(55)
AIR.f,hcf+1AIR Muscle Driver Floor Break t(a) i10 +0d 40(45)
d+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
f,f,F+2+4 Brilliant Brawler Kick Balcony Break th(h) i10 -5 +10d 40 (45)
f,hcf+1 Double Arm Swing Homing th(h) i10 -7 -20d (-50) 40(45)/70,5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
WALL.1+3WALL Black Rain of Hell Homing t(w) i10 +0d 65?
BAD.1BAD h i11 1 8 13
db,n,f+2+4 Tombstone Piledriver Floor Break th(h) i11 -2 -3d 53
db+1+2 DDT Throw break 1+2 th(h) i11 -6 +2d 40
f,n,d,df+2 Dark Smash Can also be performed with f,n,df#2 (i13+) h i11~12 (i14+) -10 +36a (+26) 20
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 8
qcb+1+2 Hades Drop Balcony Break th(h) i11 -3 +0d 40(45)
ws4 Toe Smash m i11~12 -6 5 20
(Back Throw) Quick Reverse DDT Unbreakable throw th(h) i12~14 ! -4d 60
(Right Side Throw) Reverse DDT Throw break 2 th(h) i12~14 -3 +0d
1+3 Knee Bash Homing th(h) i12~14 -6 0 35
2+4 Suplex Homing th(h) i12~14 -3 +0d 35
b+1 Dark Jab h i12~13 -7 5 12
CH.ws2,2CH True Dark Smash Power up with input f,d,df+2 in a 20f sequence m,m i12, i11~12 1 +35a (+28) 20,22 (15) / 25 (17)
d+1+3 Demon Bomb Floor Break th(m) i12~13 +0d 35
d+2+4 Storm Maker Heat Engager th(m) i12~13 +0d 35
df+2+3 Driving Headbutt Floor Break th(h) i12 -3 +0d 40
df+4 m i12 -4 7 15
f,n,d,df+1+3 Cobra Clutch (DMD) 1 or 2 break depending on Armor King's input t i12 (i17) -3 0 20
uf+1+2 Armor King Driver Floor Break th(h) i12 -6 +0d 40
ws2 Jugular Thrust On CH can shift to True Dark Smash with 2 or f,d,df+2 m i12 -9 3 +27a 17
4 h i13 -5 6 +6s 17
b+2 m i13 -11 +0c 10
BT.3BT Blind Kick Tornado M i13~14 -14 +49a 20
df+1 Recovers 1F faster on hit (t33 r19) m i13~14 -3 7 12
f+1+4 Shoulder Impact Balcony Break m i13~15 -19 +17a (+12) 28
ws3 Knee m i13~14 -6 6 12
AIR.BAD.2+4AIR.BAD D Trigger Cannot throw break t(a) i14 +0d 45
BAD.2+4BAD Gloriously Disgraceful Kick Homing th(h) i14~15 0 +0d 45
BAD.db+1+2BAD Shadow Press Shift to attack throw on grounded, airborne, and backturn hit m,t i14~17 -18c +0d 18,15
d+4 Crouch Shin Kick -4c on crouching hit l i14 -15 -4 6
db+2 Increased opponent blockstun (r19 -> r21) when performing db+2,H.1 m i14 -11 0 12
f,F+4 Brawler Kick Heat Engager m i14 -8 +13cg 25
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i14 -15 -4 6
3 Has good right sidestep tracking h i15~16 -4 3 17
b+4 Toe Kick m i15~16 -9 2 15
BAD.2BAD m i15~16 -7 4 12
df+2 Concussion Hook Jab evasion? m i15~16 -12 4 +22a 21
f,n,d,df+1 Shadow Lariat 6 chip damage on block h i15~16 5 +16a 20
f+2 Elbow m i15~16 -11 2 12
f+3 m i15~16 -9 7 9
uf+2 m i15~16 -12 -1 7
uf+4 Rising Toe Kick m i15~17 -13 +33a (+23) 13
ws1 Snap Uppercut Elbow m i15~16 -12 +31a (+21) 16
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+1+2 Blindside m i16~17 0 4 15 0
b+3 Dark Toll Kick Balcony Break h i16~18 -12 +66a (+50) 17
f,F+2 Hell-Shaker Punch m i16~17 -6 6 +44a 20
f,n,d,DF+4 Knee Vault Balcony Break m i16~18 -9 +28a (+20) 22
FUFT.b+3+4FUFT Whirling Spring Kick Balcony Break m i16~28 -25 +4a (-6) 25
1+2 Elbow m i17~19 -10 0 10
b+1+3,2 Jugular Thrust Trap i38 effective startup (b+1+3 takes 21 frames) m i17 (i38) -9 3 +27a 17
BAD.4BAD Bandido Snatch L i17~18 -13 +3c +26a 23
d+2 m i17~18 -5 +5c 13 17
d+3 Stomp L i17 -12 2 9 14
d+3+4 Can be done from Crouch Level 1 L i17 -16 -2 0 15
df+3 Dark Knee Lift Knee m i17~18 -5 5 +49a 17
f,F+3 Comeback Kick Balcony Break h i17~19 2 +15a (+6) 23
H.2+3H Infierno Jaguar Heat Smash m,t i17, i42~43 9 +1d 54
BT.4BT Turn Sobat Balcony Break m i18 -10 +11a (+2) 20
FDFA.db+1+3FDFA Wake-Up Lariat Throw break 1 th(g) i18~20 0 +8d 40
FDFL.db+1+3FDFL Back Mount 1 or 2 throw break, depending on Armor King's input. th(g) i18~20 8 -10d 0
FDFT.db+1+3FDFT Standing Ankle Hold Throw break 1 th(g) i18~20 0 +0d 35
FUFA.db+1+3FUFA Enzui Knee Balcony Break th(g) i18~20 0 -19d 35
FUFL.db+1+3FUFL Turn Over 1 or 2 throw break, depending on Armor King's input. th(g) i18~20 0 +25d 0
FUFT.db+1+3FUFT Seesaw Whip Balcony Break th(g) i18~20 0 +20d 30
hFC.3hFC Crouch Spin Kick -2c on crouching hit L i18 -16 -2 12
OTG.db+2+4OTG Stand Up Throw break 2 th(g) i18~20 0 +12 / +9 0
f,f,n,2 Underhanded Transition to BAD r29 on hit with F (+8/+13) L i19 -13 5 10 20
OTG.d+4OTG -5 on hit when opponent is standing L i19~21 -16c -5d (-13) 18
SS.2SS Shadow Sweep BT.d+2: cs4~50 L i19~20 -12 3 +6c 17
SS.4SS Buzz Saw Kick Balcony Break m i19~20 -8 +13a +58a 22
uf+3 Switch Jumping Knee Knee m i19~21 -8 5 +35a (+25) 17
(2 steps or more) wr4 Dashing Low Drop Kick L i20~24 -21 +0d +30a 20
b+3+4 Pendulum Kick Homing m i20~21 -9 +12a (+3) 22
BAD.3BAD Blackguard Gut Rench Balcony Break m i20~21 -13 +11a (+2) 20
db+3+4 Shadow Force Tornado h i20~21 -7 +18cg 20
R.df+1+2R Dark Supernova Rage Art m,t i20 -18 +0d 55+
db+3 Foot Sweep Homing L i22~24 -26 6 +74a (+58) 26
f+1+2 Wrecking Cyclone Strong Aerial Tailspin m i22~23 -12 +22g 22
f,f,F+3 Flying Brawler Kick Balcony Break m i23~25 6 +22cg 30
f,F+3+4 Drop Kick Balcony Break h i23~24 -10 +10cg 35
f+4 Wind-Up Stomp Spike M i23~25 +3c +7c +12c 21
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) 20
uf+1 Spinning Lariat Balcony Break m i23~24 4 +11g +58a 20
FC.df+2FC Backhand Chop 6 chip damage on block m i24~25 1 +52a 23
H.ub+1H Neck Hunter: Villain Strong Aerial Tailspin h i24~25 5 +74a (+58) 25
ub+1 Neck Hunter Balcony Break h i24~25 5 +39d (+31) 21
3+4 Round Out Kick BT.3+4 spins backwards and recovers frontfacing M i25~32 -7 3 14
f+3+4,P Unforgiven On successful parry, gives a special stun that makes throws unbreakable for the stun duration h! i25~34 +23g [5]
H.f,n,d,df+1+2H Malice Mist: Villain On hit, gives a special stun that makes throws unbreakable for the stun duration h! i25~28 +23g [10]
BAD.1+2BAD Brigand Stomping Headbutt Head m i26~27 5 +12c +40a 22
hFC.1+2hFC Ultimate Tackle (UT) 1+2 throw break (except from behind). t(s) i26 -5 +3d 0
df+3+4 Frankensteiner Throw only when opponent standing close. SM,t i28~35 -11~-18? +17d/-7c~0c 15,30
f,f,F+3+4 Running Exploder Balcony Break m i28~34 +17g +6cg 40
db+4 Low Drop Kick Opponent recovers FDFA L i29~31 -17 FDFT -3d +27a 20
d+2+3 Corporate Elbow Elbow M i30~35 -8 +0c 25
ub+1+2 Straight Arrow Balcony Break m i30~31 -14 +33d (+25) 20
uf+3+4 Scissors Kick Can tech roll m i32~38 -7 +22a (+9) 23
BAD.3,H.2 Blackguard Rush: Villain Balcony Break m,M i34~36 -9 +1a 15,25
f,n,d,df+1+2 Poison Mist On hit, gives a special stun that makes throws unbreakable for the stun duration h! i35~38 +23g [5]
f,n,d,DF+3 Dark Inferno Balcony Break h! i35~37 +19a (+10) 30
u+1+2 Capital Punishment m i35~36 +2c +22a 25
1+3+4 Extremely high hitbox h! i37~44 +12g? 25
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Floor Break h!,t i40~45 +0d 40
BT.1+4BT Moonsault Drop Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff M! i41~47 +0d 20
H.ub+1+2*H Mexican Uppercut: Villain Tornado M i50~52 8 +65a (+49) 28
ub+1+2* Mexican Uppercut Tornado m i50~52 0 +29a 24
b,B+2+3 Dark Destroyer Cancel to r45 FC with D at frame 36 m! i63~66 +52a 50
u+1+2* Burning Knuckle m! i67 +11a 45
b+1+3 Catch Reverses High or Mid punches only +0d 25
BM.2,1,2,1BM Back Mount > Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t 0 -6d 5,5,5,15
DMD.1DMD Flinging Half Nelson 1 break t -3 +0d 20 (25)
DMD.1+2DMD Neck Drop 1+2 break t 0 -3d 10 (15)
DMD.2DMD Sleeper 2 break t -3 -3d 10 (15)
f+3+4 Bad Jaguar Transition to BAD sp
f,n,d,df Beast Step Cannot be buffered
(Left Side Throw) Reverse Valley Death Bomb Balcony Break th(h) -3 +0d 40
ub+4 Balcony Break +19a (+9) +33a (+29) 15
UT.1+2UT Armbar 1+2 throw break. t -9 +1d 25
UT.2,1,2,1UT Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t 0 +0d 5,5,5,15

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.