King, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

King

175 moves you can start on your own, 40 follow-ups inside strings, and 36 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
175
Launchers
35
Fastest
i9
Safe
117
Lows
18
Mids
70
Highs
28
Homing
0
Tornado
3
Heat engagers
5
Fastest move
f,f,n,1+2

You blocked it. What does King get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1,2 33 +5

Anything King can start from neutral inside the window.

  • f,hcf+1 Giant Swing throw i10 170
  • f,hcf+2 Tijuana Twister throw i12 105
  • f,f,F+2+4 Tomahawk throw i10 85
  • db+2+3 Figure Four Leg Lock throw i12 80
  • b+2+4:3+4 Leg Screw > Figure Four Leg Lock i10 53
  • db,n,f+2+4 Tombstone Pile Driver throw i11 53
  • b+1+3 Arm Whip i10 25

Blocked a low

The punish people take
  • ws4 20 +5

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws1 i10 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

175 of 215 rows
Input Name Level Startup Block Hit CH Damage
f,f,n,1+2 Lay Off i10 startup with buffered input m i9 0 +7s +18s 0
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 Right Jab h i10 1 7 — 10
AIR.f,f,F+2+4AIR Running Jaguar Bomb Floor Break t(a) i10 — +4d — 65(70)
AIR.f,hcf+1AIR Aerial Jaguar Bomb Floor Break t(a) i10 / i12~14 — +3d — 55(60)
b+1+3 Arm Whip Floor Break r(m) i10 — +2d — 25
b+2+4 Spinning Heel Hold Parry opponent's left kick. r(m) i10 — +24d — 25
b+2+4:3+4 Leg Screw > Figure Four Leg Lock 2 Throw Break r(m) i10 — +27d(+1d) — 25(,28)
Behind.b,f+1+2Behind Stretch Buster Floor Break t i10 — +1d — 75
d+1 — Transition to standing r24 with f sl i10 -5 6 — 5
f,f,F+2+4 Tomahawk Homing t i10 -5 +1d — 40(45)
f,hcf+1 Giant Swing Homing t i10 -13 -22d(-50) — 45(50)/70,5
WALL.f,hcf+1WALL Shining Torpedo Cannot throw break. Also converts from RKO. t(w) i10 — -5d — 65(70)
ws1 — Acts like 11 frame attack. m i10~11 -3 +4s — 12
d+2 — sl i11 -4 7 — 8
db,n,f+2+4 Tombstone Pile Driver Floor Break t i11 -2 -1d — 53
JGS.2JGS Jaguar Step > Hammer Forces Crouching on hit. m i11~12 -9/-2/0c +12c — 15/18/22
PD.1+2,1+2PD Double Arm Face Buster (from PD) Floor Break t i11 -7 -14d — 35
PD.1+2,3,4,1+2PD Boston Crab (from PD) 1+2 throw break. (when legs lifted to the top) t i11 -7 +0d — 45
qcb+1+2 Muscle Buster Floor Break t i11 -6 -6d — 50
qcf+1 Pile Driver (PD) 1 throw break. t i11 -2/-7 +8d — 30
ws4 Toe Smash m i11~12 -6 5 — 20
1+3 Winding Nut Homing t i12~14 -6 +0d — 35
2+4 Suplex Homing t i12~14 -3 +0d — 35
AIR.1+3 / AIR.f+1+3 Mid-Air Leg Cross Hold Homing t(a) i12~14 / i15~17 — +0d — 30
AIR.2+4 / AIR.f+2+4 Spine Cracker Tornado t(a) i12~14 / i15~17 — +40d(+35) — 20
AIR.d+1+3_2+4AIR Double Heel Hold (DHH) Cannot throw break. t(a) i12~13 — -5d — 15
b+1 Quick Hook h i12 -8 3 +3s 13
b+1+2 Throw Away Homing t i12~17 -3 +14g — 0
b+1+2,1+2 Throw Away > Back Swing 1+2 throw break. t i12~17 — +11g — 0
CD.1+3CD Arm Breaker (AB1) 1 Throw break. t i12 (i28~) -2 +1d — 20
CD.2+4CD Standing Heel Hold (SHH1) 2 throw break. t i12 (i28~) -2 +0d — 25
d+1+3 Iron Lariat Floor Break t(c) i12~13 — +0d — 35
d+1+4 Freedom Face Buster Heat Engager t(c) i12~13 — +0d — 35
d+2+4 V Driver Floor Break t(c) i12~13 — +0d — 35
db+2+3 Figure Four Leg Lock 1+2 throw break. t i12 -6 +1d / +0d — 40 (8+20+12)
df+2+3 Knee Bash 2 throw break. t i12 -2 +0d — 40
f,hcf+2 Tijuana Twister Homing t i12~14 -6 +1d — 50(55)
FC.db,d,db+1+2FC Clothesline Press (Rock Bottom) Floor Break t i12 -6 +0d — 45
JGS.1+3_2+4JGS Cobra Clutch (MMD1) Homing t i12 -3 +0d — 20
uf+1+2 Executioner Drop 1+2 throw break. t i12 -6 +19d(-7) / +17d(-13) — 30
4 Right Kick Balcony Break (CH) h i13 -5 6 +31d 20
BT.3BT Blind Kick Tornado M i13~14 -13 +9s +50d 18
df+2 — m i13 -6 4 — 12
ss2+4 Side Step to RSSB2 / RSSB1 Homing t i13 (i38) -3 +0d / +1d — 15 / 20
b+2 Chupacabra h i14 -5 1 — 16
d+4 — l i14 -15 -4 — 6
df+1 — Floor Break m i14~15 -1 3 — 15
df+3 — Good SSR tracking m i14 -9 6 — 17
df+4 — l i14~15 -14 -3 — 10
qcb+1+3 Elevating Spine Cracker Tornado t i14 -2 +51a — 8
ws2 — Homing m i14 -9 +1s — 11
3 Left Kick h i15~16 -9 2 — 17
CD.DF+4CD Knee Lift Knee m i15~16 -9 +49a(+18) +53a 21
f,F+4 Konvict Kick Tornado m,(t) i15 -15 +14a(+4) +1d 25,(14)
f+2 — Elbow m i15~16 -11 2 — 12
f+3 Front Kick Hit vs BT +4 m i15~16 -8 1 9 18
FC.df+2FC Body Blow Crumple on hit. m i15 -14 [[King combos#Staples|+56a]] — 21
ub+4 — Balcony Break m i15~16 -13 +19a (+9) +33a (+23) 15
uf+4 Jumping Knee Lift Knee m i15~16 -13 [[King combos#Staples|+33a (+23)]] — 13
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+3 Toll Kick Tornado h i16~18 -10 +13d — 23
d+3+4 — On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) L i16 -25 -9 — 14
f+1+2 Shadow Lariat h i16~17 +0~+1 +10d — 23
FUFT.b+3+4FUFT Whirling Spring Kick Balcony Break m i16~28 -25 +4a(-6) — 25
JGR.1JGR Running Elbow Smash Balcony Break m i16~17 -8 +26c — 21
JGR.1*JGR Running Elbow Smash (charged) Tornado m i16~17 -4 +75a (+59) — 25
ws3 — h i16 0 +22a(+12) — 20
b+4 Disgraceful Kick Balcony Break h i17~21 2 +14gc — 25
d+3 Stomp L i17 -12 1 — 12
f+1+4 Body Check Chest attack, unparryable by Asuka, Nina, etc m i17~19 3 7 — 21
H.2+3H Ultimo Jaguar Heat Smash M,t i17~18 i21~22 +12 JGR +0d — 20,40
JGS.1JGS Jaguar Step > Hook Crumple on hit. h i17~18/i19~20 -7/-1 +47d/+53d — 21/25/31
JGS.4JGS Jaguar Step > High Kick Balcony Break h i17~18 +8/+15 +5a(-4)/+10a(+1) — 40/42/52
JGS.df+4JGS Jaguar Step > Mid Kick Balcony Break m i17~19 -16/+8 +5a(-4) — 30/36/45
1+2 — Elbow m i18 -11 -2 0 17
f,f,n,2 Stomach Smash / Jaguar Hammer i19 startup with buffered input L,(t) i18 -13 +5s/(0d) — 17,(30)
f+4 Rolling Sobat Homing m i18~20 -9 +12a (+3) — 25
FDFA.db+1+3_2+4FDFA Wing Tearer 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d — 32
FDFL.db+1+3_2+4FDFL Bow & Arrow Stretch Hold 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d — 37
FDFR.db+1+3_2+4FDFR Camel Clutch 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d — 35
FDFT.db+1+3_2+4FDFT Half Boston Crab (OTG) 1 or 2 throw break, depending on King's input t(g) i18~20 0 +22d — 30
FUFA.db+1+3_2+4FUFA Shoulder Cracker 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d — 28
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4 Turn Over 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +25d — 0
FUFT.DB+1+3FUFT Head Bomber Floor Break t(g) i18~20 0 +0d — 25
FUFT.db+1+3_2+4FUFT Swing Away 1 or 2 throw break, depending on King's input t(g) i18~20 0 +1d(-40) — 20,10 / 35
FUFT.DB+2+4FUFT Figure Four Leg Lock (OTG) 2 throw break t(g) i18~20 0 +1d — 28
hFC.3hFC — Get extra range by FC.df+3/CD.DF+3. L i18 -17 -6 — 10
JGR.2JGR Jaguar Axe Strong Aerial Tailspin h i18~19 3 +5a — 24
JGR.2*JGR Jaguar Axe (charged) Balcony Break h i18~19 8 +32a — 28
ws1+2 Snap Uppercut Elbow m i18~19 -10 [[King combos#Staples|+35a(+25)]] — 20
ss2 Victory Palm Balcony Break h i19~20 -5 +35a — 25
CD.1+2CD Black Bomb Balcony Break M i20~23 -5c +16d +52a 24
f,f,F+3 Strong Knee Balcony Break m i20~25 3 +30(+22) — 25
f,F+1 Jaguar Hook Homing m i20~21 -5 +14g +38d 21
f+2+3 Shoulder Tackle Heat Engager m i20~24 -5 +8a (-1) — 27
JGR.4JGR Dashing Low Drop Kick Power up into JGR.4* after 30F? or during Heat L i20~24 -21 +0c — 20
JGR.4*JGR Dashing Low Drop Kick (charged) Effective startup i50~54? L i20~24 -21 +20a — 24
R.df+1+2R Anger Of The Beast Rage Art m,t i20 -18 +0d — 55+
uf+1 Water Parting Chop Homing h i20~23 -3 +36a (+27) — 21
f,F+2+3 Diving Body Press Forces crouching on block and hit. M,t i21~43 -16c~+2c -19c~+3c/-5d — 20,15
JGR.1+2JGR Diving Body Press Throw when hit standing in front close range. M,t i21~43 -16c~+2c -19c~+3c/-5d — 20,15
BT.d+4BT Low Drop Kick (BT) Transitions to FC r40 on hit l i22~24 -14 -2d +28d 20
JGR.3JGR Sprint K. Balcony Break m i22~23 -9 +12d (+2) — 30
JGR.3*JGR Sprint K. (charged) Balcony Break m i22~23 2 +21a (-5) — 34
JGS.3JGS Jaguar Step > Sobat Balcony Break m i22~23 -5/-1 +21a(+12)/+25a(+16) — 23/27/34
uf+3 Falling Heel Kick Floor Break M i22~29 -10d -1d — 23
uf+3+4 Sole Crusher Tornado m i22~23 -12 +25g — 23
d+1+2 Atlas Hammer Tornado m i23 -24 +45a (+35) — 21
db+3 Crouching Low Kick Tracks left side L i23 -14 +4c +25a 17
JGR.1+3_2+4JGR Rapid King Onslaught Heat Engager t i23 — +1d — 45
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) — 20
db+2 Brain Chop Floor Break m i25~26 -5c +19a — 21
BT.1+2BT Atomic Blaster Unblockable high attack. h! i26~30 — +2d — 45
ss3+4 Deadly Boomerang Deals a lot of chip damage on block. h i27~31 0 +0d — 50
df+3+4 Frankensteiner Floor Break SM,t i28~35 -12d~-18d +18d — 30,15
f,f,F+3+4 Running Exploder Balcony Break m i28~34 17 +32d(-26) — 40
f,F+3+4 Exploder Wall Crush +2gc on block h i28~30 0 +24d(-34) — 25
db+4 Low Drop Kick r41 FC on hit L i29~31 -17a -3d +27d 20
d+2+3 Corporate Elbow Floor Break M i30~35 -8~-3 +0c~+5c — 25
f,F+2 Beast Elbow Elbow m i31~32 7 +12c — 21
df+1+3 Reverse Arm Slam (RAS1) Homing t i32 (i35) -2 +1d — 19
df+2+4 Reverse Special Stretch Bomb (RSSB1) Homing t i32 (i35) -2 +1d — 20
FC.df+1FC Leg Breaker Can also be performed with f,n,d,DF+1/CD.1. L i32~34 -12 +73a(+57) — 20
hFC.1+2hFC Ultimate Tackle (UT) 1+2 throw break (except from behind). t(m) i32 -5 +3d — 0
u+1+2 Capital Punishment Floor Break m i35~36 +2c +22a — 25
BT.1+4BT Moonsault Body Press Unblockable mid attack. M! i41~47 — +6d — 30
(back to wall).b,b,UB [[Wall jump attack]] Unbreakable throw near wall, becomes air attack if throw not connected. t / m i43~48 / i44~63 -8 +2 / +15 — 45 / 21
UT,2,1,2,1 Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t i46/i47, i19/i18, i16, i20/i19 0 +0d — 5,5,5,15
uf+2 High Elbow Drop Floor Break M i47~53 -17d (-17) -7d — 40
u+1+2* Burning Knuckle Floor Break m! i67 — +11d — 40
UT,3+4 Leg Cross Hold 3+4 throw break. t i69? 0 +1d — 20
1+2+3+4 Ki Charge Takes some time to charge and can cancel into anything. — — — — — —
3+4 Jaguar Step Hold to continue spinning and power up strikes, but King doesn't change direction. — — — — — —
AB1.1,1+2AB1 Triple Arm Breaker (AB2a) 1 throw break. t — -3 +2d — 12,18
AB1.2,1,1+3AB1 Chicken Wing Face Lock (AB2c) 1+2 throw break. t — -3 +0d — 20
AB1.2,4,2+4AB1 Head Jammer (AB2b) 2 throw break. t — -3 +1d — 20
AB2b.3,4,3+4,1+2AB2b Struggle Combination (AB2b1) Cannot throw break. t — — +1d — 20
AB2c.1,3,4,2,1+2AB2c Rolling Death Cradle (AB3cb) 2 throw break. t — -3 +1d — 60
AB2c.2,1,3,1+2AB2c Dragon Sleeper Finish (AB3ca) 1 throw break. t — -3 +1d — 25
DHH.1+2,1+2DHH Flapjack (From DHH) 1 throw break. t — -6 -3d — 15
DHH.2,1,3,4DHH Giant Swing (From DHH) 2 throw break. t — -6 -7d(-40) — 12,13 / 32
b+3+4 Reverse Jaguar Step Cannot be held to continue spinning. — — — — — —
(Behind 1 throw) Half Boston Crab Cannot throw break. t (depends) — +0d — 60
(Behind 2 throw) Cobra Twist Cannot throw break. t (depends) — -1d — 60
BT.3+4BT Jaguar Step (BT) Jaguar Step away from the oppponent while keeping backturn stance on recovery. — — — — — —
db+1+2 Muscle Armor Damage taken during power crush state is recoverable — — — — — —
f+3+4 Jaguar Sprint Cancel to r25 standing block with b on frame 35~ at the earliest — — — — — —
f,n,d,df Beast Step Duck high while moving forward. — — — — — —
(Left side throw) Argentina Backbreaker 1 throw break. t (depends) -3 +36d — 40
MMD1.1,4,2,3MMD1 Cobra Twist (MMD2) Cannot throw break. t — — +1d — 12
MMD2.1,1+3/ MMD2.2,2+4 Reverse DDT (MMD3) 1 or 2 throw break, depending on King's input. t — -6 +0d — 13
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 Reverse Special Stretch Bomb (MMD4) 1 or 2 throw break, depending on King's input. t — -6 +1d — 12
MMD3.2,3,1,1+2MMD3 Samurai Rock (MMD4a) 1+2 Throw break. t — -6 +0d — 24
MMD4.3+4,1+2MMD4 Backdrop (MMD5) Cannot throw break. t — — +0d — 10
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 Burning Hammer (MMD6) 1 or 2 throw break, depending on King's input. t — -3 +0d — 18
MMD5.1+2,4,2,1+2MMD5 Sol Naciente (MMD6a) 1+2 throw break. t — -3 +0d — 11,15
MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 Screwdriver (MMD7) 1 or 2 throw break, depending on King's input. t — -6 -10d — 31
RAS1.1_2RAS1 Backdrop (RAS2) Cannot throw break. t — — +0d — 7/15
RAS2.1_2RAS2 German Suplex (RAS3) 1 or 2 throw break, depending on King's input. t — -9 +0d — 7/15
RAS3.1_2RAS3 Power Bomb (RAS4) Cannot throw break. t — — +1d — 12/17
RAS4.1RAS4 Giant Swing (RAS5a) 1 throw break. Side Switch. t — -3 +1d — 15/20/31
RAS4.2RAS4 Muscle Buster (RAS5b) 2 throw break. Side Switch. t — -6 +1d — 20/25
(Right side throw) Knee Crusher 2 throw break. t (depends) -3 +21d — 42
RSSB1.1_2RSSB1 Cannonball Buster (RSSB2) Cannot throw break. t — — +1d — 7/15
RSSB2.1_2RSSB2 Manhattan Drop (RSSB3) 1 or 2 throw break, depending on King's input. t — -3 +0d — 7/15
RSSB3.1_2RSSB3 Victory Bomb (RSSB4) Cannot throw break. t — — +1d — 9/13
RSSB4.1RSSB4 Giant Swing (RSSB5a) 1 throw break. Side Switch. t — — +1d — 15/20/31
RSSB4.2RSSB4 Muscle Buster (RSSB5b) 2 throw break. t — — +1d — 20/25
SHH1.1,2,1+2SHH1 S.T.F. (SHH2a) 1 throw break. Side Switch. t — -10 +0d — 25
SHH1.1+2,1,3SHH1 Indian Death Lock (SHH2c) 1+2 throw break. t — -10 +0d — 20
SHH1.2,1,1+3SHH1 Scorpion Death Lock (SHH2b) 2 throw break. t — -10 +0d — 30
SHH2c.3,4,1+2,3+4SHH2c King's Bridge (SHH3ca) Cannot throw break. t — — +0d — 40
ss2+4,b/db Reverse Special Stretch Bomb (Cancel) Side Step that ducks high and covers long distance quickly, recovers in crouch. — — — — — —
UT,1+2 Armbar 1+2 throw break (Hold 1+2 up to frame 18). t — -9 +1d — 25

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.