King, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

King

175 moves you can start on your own, 40 follow-ups inside strings, and 36 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
175
Launchers
35
Fastest
i9
Safe
117

You blocked it. What does King get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1,2 33 +5

Anything King can start from neutral inside the window.

  • f,hcf+1 Giant Swing throw i10 170
  • f,hcf+2 Tijuana Twister throw i12 105
  • f,f,F+2+4 Tomahawk throw i10 85
  • db+2+3 Figure Four Leg Lock throw i12 80
  • b+2+4:3+4 Leg Screw > Figure Four Leg Lock i10 53
  • db,n,f+2+4 Tombstone Pile Driver throw i11 53
  • b+1+3 Arm Whip i10 25

Blocked a low

The punish people take
  • ws4 20 +5

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws1 i10 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

175 of 215 rows
Input Name Level Startup Block Hit CH Damage
f,f,n,1+2 Lay Off i10 startup with buffered input m i9 0 +7s +18s 0
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 1 7 10
AIR.f,f,F+2+4AIR Running Jaguar Bomb Floor Break t(a) i10 +4d 65(70)
AIR.f,hcf+1AIR Aerial Jaguar Bomb Floor Break t(a) i10 / i12~14 +3d 55(60)
b+1+3 Arm Whip Floor Break r(m) i10 +2d 25
b+2+4 Spinning Heel Hold Parry opponent's left kick. r(m) i10 +24d 25
b+2+4:3+4 Leg Screw > Figure Four Leg Lock 2 Throw Break r(m) i10 +27d(+1d) 25(,28)
Behind.b,f+1+2Behind Stretch Buster Floor Break t i10 +1d 75
d+1 Transition to standing r24 with f sl i10 -5 6 5
f,f,F+2+4 Tomahawk Homing t i10 -5 +1d 40(45)
f,hcf+1 Giant Swing Homing t i10 -13 -22d(-50) 45(50)/70,5
WALL.f,hcf+1WALL Shining Torpedo Cannot throw break. Also converts from RKO. t(w) i10 -5d 65(70)
ws1 Acts like 11 frame attack. m i10~11 -3 +4s 12
d+2 sl i11 -4 7 8
db,n,f+2+4 Tombstone Pile Driver Floor Break t i11 -2 -1d 53
JGS.2JGS Jaguar Step > Hammer Forces Crouching on hit. m i11~12 -9/-2/0c +12c 15/18/22
PD.1+2,1+2PD Double Arm Face Buster (from PD) Floor Break t i11 -7 -14d 35
PD.1+2,3,4,1+2PD Boston Crab (from PD) 1+2 throw break. (when legs lifted to the top) t i11 -7 +0d 45
qcb+1+2 Muscle Buster Floor Break t i11 -6 -6d 50
qcf+1 Pile Driver (PD) 1 throw break. t i11 -2/-7 +8d 30
ws4 Toe Smash m i11~12 -6 5 20
1+3 Winding Nut Homing t i12~14 -6 +0d 35
2+4 Suplex Homing t i12~14 -3 +0d 35
AIR.1+3 / AIR.f+1+3 Mid-Air Leg Cross Hold Homing t(a) i12~14 / i15~17 +0d 30
AIR.2+4 / AIR.f+2+4 Spine Cracker Tornado t(a) i12~14 / i15~17 +40d(+35) 20
AIR.d+1+3_2+4AIR Double Heel Hold (DHH) Cannot throw break. t(a) i12~13 -5d 15
b+1 Quick Hook h i12 -8 3 +3s 13
b+1+2 Throw Away Homing t i12~17 -3 +14g 0
b+1+2,1+2 Throw Away > Back Swing 1+2 throw break. t i12~17 +11g 0
CD.1+3CD Arm Breaker (AB1) 1 Throw break. t i12 (i28~) -2 +1d 20
CD.2+4CD Standing Heel Hold (SHH1) 2 throw break. t i12 (i28~) -2 +0d 25
d+1+3 Iron Lariat Floor Break t(c) i12~13 +0d 35
d+1+4 Freedom Face Buster Heat Engager t(c) i12~13 +0d 35
d+2+4 V Driver Floor Break t(c) i12~13 +0d 35
db+2+3 Figure Four Leg Lock 1+2 throw break. t i12 -6 +1d / +0d 40 (8+20+12)
df+2+3 Knee Bash 2 throw break. t i12 -2 +0d 40
f,hcf+2 Tijuana Twister Homing t i12~14 -6 +1d 50(55)
FC.db,d,db+1+2FC Clothesline Press (Rock Bottom) Floor Break t i12 -6 +0d 45
JGS.1+3_2+4JGS Cobra Clutch (MMD1) Homing t i12 -3 +0d 20
uf+1+2 Executioner Drop 1+2 throw break. t i12 -6 +19d(-7) / +17d(-13) 30
4 Right Kick Balcony Break (CH) h i13 -5 6 +31d 20
BT.3BT Blind Kick Tornado M i13~14 -13 +9s +50d 18
df+2 m i13 -6 4 12
ss2+4 Side Step to RSSB2 / RSSB1 Homing t i13 (i38) -3 +0d / +1d 15 / 20
b+2 Chupacabra h i14 -5 1 16
d+4 l i14 -15 -4 6
df+1 Floor Break m i14~15 -1 3 15
df+3 Good SSR tracking m i14 -9 6 17
df+4 l i14~15 -14 -3 10
qcb+1+3 Elevating Spine Cracker Tornado t i14 -2 +51a 8
ws2 Homing m i14 -9 +1s 11
3 Left Kick h i15~16 -9 2 17
CD.DF+4CD Knee Lift Knee m i15~16 -9 +49a(+18) +53a 21
f,F+4 Konvict Kick Tornado m,(t) i15 -15 +14a(+4) +1d 25,(14)
f+2 Elbow m i15~16 -11 2 12
f+3 Front Kick Hit vs BT +4 m i15~16 -8 1 9 18
FC.df+2FC Body Blow Crumple on hit. m i15 -14 [[King combos#Staples|+56a]] 21
ub+4 Balcony Break m i15~16 -13 +19a (+9) +33a (+23) 15
uf+4 Jumping Knee Lift Knee m i15~16 -13 [[King combos#Staples|+33a (+23)]] 13
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+3 Toll Kick Tornado h i16~18 -10 +13d 23
d+3+4 On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) L i16 -25 -9 14
f+1+2 Shadow Lariat h i16~17 +0~+1 +10d 23
FUFT.b+3+4FUFT Whirling Spring Kick Balcony Break m i16~28 -25 +4a(-6) 25
JGR.1JGR Running Elbow Smash Balcony Break m i16~17 -8 +26c 21
JGR.1*JGR Running Elbow Smash (charged) Tornado m i16~17 -4 +75a (+59) 25
ws3 h i16 0 +22a(+12) 20
b+4 Disgraceful Kick Balcony Break h i17~21 2 +14gc 25
d+3 Stomp L i17 -12 1 12
f+1+4 Body Check Chest attack, unparryable by Asuka, Nina, etc m i17~19 3 7 21
H.2+3H Ultimo Jaguar Heat Smash M,t i17~18 i21~22 +12 JGR +0d 20,40
JGS.1JGS Jaguar Step > Hook Crumple on hit. h i17~18/i19~20 -7/-1 +47d/+53d 21/25/31
JGS.4JGS Jaguar Step > High Kick Balcony Break h i17~18 +8/+15 +5a(-4)/+10a(+1) 40/42/52
JGS.df+4JGS Jaguar Step > Mid Kick Balcony Break m i17~19 -16/+8 +5a(-4) 30/36/45
1+2 Elbow m i18 -11 -2 0 17
f,f,n,2 Stomach Smash / Jaguar Hammer i19 startup with buffered input L,(t) i18 -13 +5s/(0d) 17,(30)
f+4 Rolling Sobat Homing m i18~20 -9 +12a (+3) 25
FDFA.db+1+3_2+4FDFA Wing Tearer 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d 32
FDFL.db+1+3_2+4FDFL Bow & Arrow Stretch Hold 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d 37
FDFR.db+1+3_2+4FDFR Camel Clutch 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d 35
FDFT.db+1+3_2+4FDFT Half Boston Crab (OTG) 1 or 2 throw break, depending on King's input t(g) i18~20 0 +22d 30
FUFA.db+1+3_2+4FUFA Shoulder Cracker 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +0d 28
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4 Turn Over 1 or 2 throw break, depending on King's input. t(g) i18~20 0 +25d 0
FUFT.DB+1+3FUFT Head Bomber Floor Break t(g) i18~20 0 +0d 25
FUFT.db+1+3_2+4FUFT Swing Away 1 or 2 throw break, depending on King's input t(g) i18~20 0 +1d(-40) 20,10 / 35
FUFT.DB+2+4FUFT Figure Four Leg Lock (OTG) 2 throw break t(g) i18~20 0 +1d 28
hFC.3hFC Get extra range by FC.df+3/CD.DF+3. L i18 -17 -6 10
JGR.2JGR Jaguar Axe Strong Aerial Tailspin h i18~19 3 +5a 24
JGR.2*JGR Jaguar Axe (charged) Balcony Break h i18~19 8 +32a 28
ws1+2 Snap Uppercut Elbow m i18~19 -10 [[King combos#Staples|+35a(+25)]] 20
ss2 Victory Palm Balcony Break h i19~20 -5 +35a 25
CD.1+2CD Black Bomb Balcony Break M i20~23 -5c +16d +52a 24
f,f,F+3 Strong Knee Balcony Break m i20~25 3 +30(+22) 25
f,F+1 Jaguar Hook Homing m i20~21 -5 +14g +38d 21
f+2+3 Shoulder Tackle Heat Engager m i20~24 -5 +8a (-1) 27
JGR.4JGR Dashing Low Drop Kick Power up into JGR.4* after 30F? or during Heat L i20~24 -21 +0c 20
JGR.4*JGR Dashing Low Drop Kick (charged) Effective startup i50~54? L i20~24 -21 +20a 24
R.df+1+2R Anger Of The Beast Rage Art m,t i20 -18 +0d 55+
uf+1 Water Parting Chop Homing h i20~23 -3 +36a (+27) 21
f,F+2+3 Diving Body Press Forces crouching on block and hit. M,t i21~43 -16c~+2c -19c~+3c/-5d 20,15
JGR.1+2JGR Diving Body Press Throw when hit standing in front close range. M,t i21~43 -16c~+2c -19c~+3c/-5d 20,15
BT.d+4BT Low Drop Kick (BT) Transitions to FC r40 on hit l i22~24 -14 -2d +28d 20
JGR.3JGR Sprint K. Balcony Break m i22~23 -9 +12d (+2) 30
JGR.3*JGR Sprint K. (charged) Balcony Break m i22~23 2 +21a (-5) 34
JGS.3JGS Jaguar Step > Sobat Balcony Break m i22~23 -5/-1 +21a(+12)/+25a(+16) 23/27/34
uf+3 Falling Heel Kick Floor Break M i22~29 -10d -1d 23
uf+3+4 Sole Crusher Tornado m i22~23 -12 +25g 23
d+1+2 Atlas Hammer Tornado m i23 -24 +45a (+35) 21
db+3 Crouching Low Kick Tracks left side L i23 -14 +4c +25a 17
JGR.1+3_2+4JGR Rapid King Onslaught Heat Engager t i23 +1d 45
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22) 20
db+2 Brain Chop Floor Break m i25~26 -5c +19a 21
BT.1+2BT Atomic Blaster Unblockable high attack. h! i26~30 +2d 45
ss3+4 Deadly Boomerang Deals a lot of chip damage on block. h i27~31 0 +0d 50
df+3+4 Frankensteiner Floor Break SM,t i28~35 -12d~-18d +18d 30,15
f,f,F+3+4 Running Exploder Balcony Break m i28~34 17 +32d(-26) 40
f,F+3+4 Exploder Wall Crush +2gc on block h i28~30 0 +24d(-34) 25
db+4 Low Drop Kick r41 FC on hit L i29~31 -17a -3d +27d 20
d+2+3 Corporate Elbow Floor Break M i30~35 -8~-3 +0c~+5c 25
f,F+2 Beast Elbow Elbow m i31~32 7 +12c 21
df+1+3 Reverse Arm Slam (RAS1) Homing t i32 (i35) -2 +1d 19
df+2+4 Reverse Special Stretch Bomb (RSSB1) Homing t i32 (i35) -2 +1d 20
FC.df+1FC Leg Breaker Can also be performed with f,n,d,DF+1/CD.1. L i32~34 -12 +73a(+57) 20
hFC.1+2hFC Ultimate Tackle (UT) 1+2 throw break (except from behind). t(m) i32 -5 +3d 0
u+1+2 Capital Punishment Floor Break m i35~36 +2c +22a 25
BT.1+4BT Moonsault Body Press Unblockable mid attack. M! i41~47 +6d 30
(back to wall).b,b,UB [[Wall jump attack]] Unbreakable throw near wall, becomes air attack if throw not connected. t / m i43~48 / i44~63 -8 +2 / +15 45 / 21
UT,2,1,2,1 Ultimate Punch Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) t i46/i47, i19/i18, i16, i20/i19 0 +0d 5,5,5,15
uf+2 High Elbow Drop Floor Break M i47~53 -17d (-17) -7d 40
u+1+2* Burning Knuckle Floor Break m! i67 +11d 40
UT,3+4 Leg Cross Hold 3+4 throw break. t i69? 0 +1d 20
1+2+3+4 Ki Charge Takes some time to charge and can cancel into anything.
3+4 Jaguar Step Hold to continue spinning and power up strikes, but King doesn't change direction.
AB1.1,1+2AB1 Triple Arm Breaker (AB2a) 1 throw break. t -3 +2d 12,18
AB1.2,1,1+3AB1 Chicken Wing Face Lock (AB2c) 1+2 throw break. t -3 +0d 20
AB1.2,4,2+4AB1 Head Jammer (AB2b) 2 throw break. t -3 +1d 20
AB2b.3,4,3+4,1+2AB2b Struggle Combination (AB2b1) Cannot throw break. t +1d 20
AB2c.1,3,4,2,1+2AB2c Rolling Death Cradle (AB3cb) 2 throw break. t -3 +1d 60
AB2c.2,1,3,1+2AB2c Dragon Sleeper Finish (AB3ca) 1 throw break. t -3 +1d 25
DHH.1+2,1+2DHH Flapjack (From DHH) 1 throw break. t -6 -3d 15
DHH.2,1,3,4DHH Giant Swing (From DHH) 2 throw break. t -6 -7d(-40) 12,13 / 32
b+3+4 Reverse Jaguar Step Cannot be held to continue spinning.
(Behind 1 throw) Half Boston Crab Cannot throw break. t (depends) +0d 60
(Behind 2 throw) Cobra Twist Cannot throw break. t (depends) -1d 60
BT.3+4BT Jaguar Step (BT) Jaguar Step away from the oppponent while keeping backturn stance on recovery.
db+1+2 Muscle Armor Damage taken during power crush state is recoverable
f+3+4 Jaguar Sprint Cancel to r25 standing block with b on frame 35~ at the earliest
f,n,d,df Beast Step Duck high while moving forward.
(Left side throw) Argentina Backbreaker 1 throw break. t (depends) -3 +36d 40
MMD1.1,4,2,3MMD1 Cobra Twist (MMD2) Cannot throw break. t +1d 12
MMD2.1,1+3/ MMD2.2,2+4 Reverse DDT (MMD3) 1 or 2 throw break, depending on King's input. t -6 +0d 13
MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 Reverse Special Stretch Bomb (MMD4) 1 or 2 throw break, depending on King's input. t -6 +1d 12
MMD3.2,3,1,1+2MMD3 Samurai Rock (MMD4a) 1+2 Throw break. t -6 +0d 24
MMD4.3+4,1+2MMD4 Backdrop (MMD5) Cannot throw break. t +0d 10
MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 Burning Hammer (MMD6) 1 or 2 throw break, depending on King's input. t -3 +0d 18
MMD5.1+2,4,2,1+2MMD5 Sol Naciente (MMD6a) 1+2 throw break. t -3 +0d 11,15
MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 Screwdriver (MMD7) 1 or 2 throw break, depending on King's input. t -6 -10d 31
RAS1.1_2RAS1 Backdrop (RAS2) Cannot throw break. t +0d 7/15
RAS2.1_2RAS2 German Suplex (RAS3) 1 or 2 throw break, depending on King's input. t -9 +0d 7/15
RAS3.1_2RAS3 Power Bomb (RAS4) Cannot throw break. t +1d 12/17
RAS4.1RAS4 Giant Swing (RAS5a) 1 throw break. Side Switch. t -3 +1d 15/20/31
RAS4.2RAS4 Muscle Buster (RAS5b) 2 throw break. Side Switch. t -6 +1d 20/25
(Right side throw) Knee Crusher 2 throw break. t (depends) -3 +21d 42
RSSB1.1_2RSSB1 Cannonball Buster (RSSB2) Cannot throw break. t +1d 7/15
RSSB2.1_2RSSB2 Manhattan Drop (RSSB3) 1 or 2 throw break, depending on King's input. t -3 +0d 7/15
RSSB3.1_2RSSB3 Victory Bomb (RSSB4) Cannot throw break. t +1d 9/13
RSSB4.1RSSB4 Giant Swing (RSSB5a) 1 throw break. Side Switch. t +1d 15/20/31
RSSB4.2RSSB4 Muscle Buster (RSSB5b) 2 throw break. t +1d 20/25
SHH1.1,2,1+2SHH1 S.T.F. (SHH2a) 1 throw break. Side Switch. t -10 +0d 25
SHH1.1+2,1,3SHH1 Indian Death Lock (SHH2c) 1+2 throw break. t -10 +0d 20
SHH1.2,1,1+3SHH1 Scorpion Death Lock (SHH2b) 2 throw break. t -10 +0d 30
SHH2c.3,4,1+2,3+4SHH2c King's Bridge (SHH3ca) Cannot throw break. t +0d 40
ss2+4,b/db Reverse Special Stretch Bomb (Cancel) Side Step that ducks high and covers long distance quickly, recovers in crouch.
UT,1+2 Armbar 1+2 throw break (Hold 1+2 up to frame 18). t -9 +1d 25

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.