Paul, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Paul

92 moves you can start on your own, 51 follow-ups inside strings, and 11 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
15
Fastest
i10
Safe
67

You blocked it. What does Paul get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+2 34 +9

Anything Paul can start from neutral inside the window.

  • Left Throw Dragon Screw throw i12 45
  • b+1+4 Foot Launch throw i11 40
  • 2+4~b Chest Crusher throw i12 40
  • Right Throw Fall Away throw i12 40
  • 2 Right Jab i10 8
  • d+2 i11 8
  • 1 Left Jab i10 5
  • db+1 Dickjab i10 5

Blocked a low

The punish people take
  • ws3,2 37 +17d (+8)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 18
  • ws3 i13 16

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 143 rows
Input Name Level Startup Block Hit CH Damage
1 Left Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 0 6 8
db+1 Dickjab Transition to r24 standing with f sl i10 -5 6 5
b+1+4 Foot Launch Throw break 1 t i11 -2 +6d FUFA 40
d+2 cs1~ from 6f d/db/df input hold sl i11 -4 7 8
ws4 Toe Smash m i11~12 -6 5 18
1+3 Over The Shoulder Homing t i12~14 -6 +1d FUFA 35
2+4 Shoulder Pop Homing t i12~14 -3 +1d FUFA 35
2+4~b Chest Crusher Homing t i12~14 -2 +0d 40
4 Right Kick Balcony Break (CH only) h i12 -7 7 [[Paul_combos#Mini-combos|+32d]] 17
b+1 h i12~13 -9 2 10
Back Throw.1+3 Reverse Neck Throw Throw cannot be broken t i12~14 -14d FUFA 50
Back Throw.2+4 Piggyback Throw Spike t i12~14 +1d FDFA 50
d+1+2 Shoulder Smash Balcony Break m i12~13 -18 +16d (+11) +24d (+16) 28
db+4 L i12 -15c -4 6
df+1+3 Kongo Blast Throw break 1 t i12~13 -2 9 22
f,F+1+2 Push Away Balcony Break t i12 +0 BT/+0 FUFA +20d 38
Left Throw Dragon Screw Throw break 1 t i12~14 -3 +1d FUFA 45
Right Throw Fall Away Throw break 2 t i12~14 -3 -2d FUFA 40
uf+1+2 Twist and Shout Spike t i12 -6 +0d 40
CS.2CS Phoenix Smasher Heat Engager m i13~14 -17 +26a (-10) FDFA 45
f+2 Phoenix Hook, Tiger Claw Heat Engager +9 h,t i13 -5 9 12,22
H.CS.2H.CS Phoenix Smasher Heat Dash +5, +36a (+26) m i13~14 -13 +26a (-10) FDFA 51
ws3 Knee M i13~14 -8 6 16
b+3 Lights Out Knee h i14~15 -6 [[Paul_combos#Staples|+31a (+25)]] 16
d+1 Hammer Punch Spike m i14~15 -9 2 +3c 16
df+1 Transition to r15 SWA +3 +9 from 2~14f, 16f with b m i14 -2 4 11
DPD.df+2DPD Balcony Break m i14 -10 6 10
3 Left Kick m i15~16 -7 4 14
d+4 Clean Hit range 1.59 L i15 -31c +14a FUFA +14a 9
db+3 -4c on crouching hit L i15~i17 -18c -4 12
df+2 Kurenai High evasion m i15~16 -8 [[Paul_combos#Staples|+33a (+23)]] 13
f,F+2 Elbow m i15~17 -17 -7 14
f,F+3 m i15~16 -17 [[Paul_combos#Mini-combos|+24a (+14)]] 17
SWA.2SWA Rubber Band Attack Heat Engager m i15 -9 +39d (-19) 27
SWA.4SWA Kawaragoma Homing h i15~16 1 +23d (+14) [[Paul_combos#Counterhit|+59a]] 17
uf+3 m i15~16 -16 [[Paul_combos#Staples|+25a (+15)]] 15
uf+4 Rising Toe Kick m i15~17 -13 [[Paul_combos#Staples|+33a (+23)]] 13
ws1 m i15~16 -10 -7 1 16
ws2 Thunder Palm m i15~16 -14 [[Paul_combos#Staples|+27a (+17)]] 20
2+3 Heat Burst Heat Burst m i16 1 +2c 12
CS.1CS Thruster Elbow h i16~17 -4 [[Paul_combos#Staples|+33a (+26)]] 21
df+3 m i16 -9 2 14
f+3 Homing h i16~17 -14 0 11
SWA.1+2SWA Unseen Gust Tornado m i16~17 -14 [[Paul_combos#Staples|+37a (+27)]] 22
df+4 Tiger Claw Knee m i17~18 -2 8 [[Paul_combos#Mini-combos|+14]] 17
DPD.df+1DPD Phoenix Axe Strong Aerial Tailspin h i17 -1 [[Paul_combos#Counterhit|+59a]] FUFA 19
DPD.df+4DPD Eigetsu Effective minimum startup 27f L i17 -13 3 +24d 17
b+2 Spike m i18 -5c +4c 22
CS.3CS Gengetsu Clean hit range 2.0 L i18~19 -14c 0 [[Paul_combos#Mini-combos|+20a]] FUFA 18
DPD.df+3+4DPD Incomplete Somersault Effective minimum startup 28f m,M i18~23,i51~61 -49d -9d (-24) 32,10
f,f,F+2 Turbulent Hammer Spike on 2nd hit m,t i18~19 -9 +0d FDFA [[Paul_combos#Mini-combos|+35a]] FUFA 19,29
H.2+3H Demolition Ball Heat Smash L,m,t i18,i21,i38 -14 +3d 9,23,25
OTG.d+2OTG Down Strike Spike L i18 -12c -1d (-9) 16
SWA.3SWA Rapid Fire L i18~19 -21c -10g [[Paul_combos#Counterhit|+21a]] 14
ub+2 Wrecking Ball Balcony Break m i18 -5 +16d 22
CS.3+4CS Mountain Raze Tornado m i19~20 -9 [[Paul_combos#Mini-combos|+35a (+27)]] [[Paul_combos#Counterhit|+74a (+58)]] T! 22
db+2 Shoot the Moon Tornado M i19~20 -11 +14d (-3) FDFA [[Paul_combos#Counterhit|+28a (+18)]] 21
SS.3SS Pump In Pedal Effective minimum startup 28f L i19 -12c 4 [[Paul_combos#Mini-combos|+12c]] 17
b+4 Leg Sweep L i20~21 -12c 4 +17g 14
db+1+2 Chain Breaker Shoulder M i20~21 -14 [[Paul_combos#Mini-combos|+30a (+22)]] 21
f+1+2 Hammer of the Gods Balcony Break (CH only) m i20~21 +3c +8c [[Paul_combos#Mini-combos|+35d (+27)]] 22
R.df+1+2R Big Bang Phoenix Smasher Rage Art m,t i20 -18 +0d 55+
SS.1SS Turn Thruster Balcony Break h i20 8 [[Paul_combos#Mini-combos|+35a (+27)]] 21
f+1+4 Shoulder Tackle Balcony Break m i21~23 -14 +15cg 25
SWA.1SWA God Hammer Punch Floor Break M i21~22 +0c +27d FDFA [[Paul_combos#Counterhit|+53a]] 24
f+4 Stone Lion Heat Engager m i22 -5 6 24
uf+2 Moonfall Heat Engager h i22~23 5 +17a 26
uf,n,4 Delayed Rising Toe Kick Can be delayed 12f after jump m i23~25 -13 [[Paul_combos#Staples|+32a (+22)]] 20
b+1+2 Hassou Strike Balcony Break h i24 -9 +21d (+16) 28
hFC.1+2hFC Ultimate Tackle Throw break 1+2 t i26 -5 BT +3d 0
f,F+4 Neutron Bomb Chip damage (8) M i27~34 2 [[Paul_combos#Staples|+18a]] 20
ub+2* Wrecking Ball (charged) Homing m i27 1 +17a 30
1+2 Half-Step Phoenix Smasher Balcony Break m i28 -10 +20d (+10) 30
H.1+2H Half-Step Phoenix Smasher Balcony Break m i28 -9 +30d (-6) FDFA 35
uf+1 Burning Spear Balcony Break h i28~31 -6 +24a (+14) 26
f+1+2* Hammer of the Gods (Hold) Balcony Break m i29~30 +7c +20d FDFA [[Paul_combos#Counterhit|+55a]] 26
H.f+1+2*H Hammer of the Gods (Hold) Balcony Break m i29~30 +5c [[Paul_combos#Staples|+55a]] 30
CS.1+2CS Gunba Cancel to t41 FC with B L i32~33 -12c [[Paul_combos#Staples|+71a (+55)]] T! 20
1+2* Half-Step Phoenix Smasher (Hold) Balcony Break m i46 3 +20d (+10) 35
H.1+2*H Half-Step Phoenix Smasher (Hold) Balcony Break m i46 +13g +30d (-6) FDFA 40
1+2** Burning Fist Balcony Break m! i71 +20d (+10) 40
H.1+2**H Burning Fist Balcony Break m! i71 +30d (-6) FDFA 50
1+2+3+4 Ki Charge
b+1+3 Attack Reversal Parry +1d FUFA 25
b+3+4 Sway Transitions to SWA sp
d,df Crouch Dash Cannot be buffered
d,db,b Sway Cannot be buffered
df+3+4 Deep Dive Transition to DPD sp
CD.dfCD Deep Dive Buffer window 2~9f (3~9f from SWA)
f+3+4 Cormorant Step Transition to CS sp
FC.DFC Somersault Kick Warm-Up Moves

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.