Paul, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Paul

92 moves you can start on your own, 51 follow-ups inside strings, and 11 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
15
Fastest
i10
Safe
67
Lows
17
Mids
75
Highs
24
Homing
1
Tornado
2
Heat engagers
5
Fastest move
1

You blocked it. What does Paul get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+2 34 +9

Anything Paul can start from neutral inside the window.

  • Left Throw Dragon Screw throw i12 45
  • b+1+4 Foot Launch throw i11 40
  • 2+4~b Chest Crusher throw i12 40
  • Right Throw Fall Away throw i12 40
  • 2 Right Jab i10 8
  • d+2 i11 8
  • 1 Left Jab i10 5
  • db+1 Dickjab i10 5

Blocked a low

The punish people take
  • ws3,2 37 +17d (+8)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 18
  • ws3 i13 16

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 143 rows
Input Name Level Startup Block Hit CH Damage
1 Left Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 Right Jab h i10 0 6 — 8
db+1 Dickjab Transition to r24 standing with f sl i10 -5 6 — 5
b+1+4 Foot Launch Throw break 1 t i11 -2 +6d FUFA — 40
d+2 — cs1~ from 6f d/db/df input hold sl i11 -4 7 — 8
ws4 Toe Smash m i11~12 -6 5 — 18
1+3 Over The Shoulder Homing t i12~14 -6 +1d FUFA — 35
2+4 Shoulder Pop Homing t i12~14 -3 +1d FUFA — 35
2+4~b Chest Crusher Homing t i12~14 -2 +0d — 40
4 Right Kick Balcony Break (CH only) h i12 -7 7 [[Paul_combos#Mini-combos|+32d]] 17
b+1 — h i12~13 -9 2 — 10
Back Throw.1+3 Reverse Neck Throw Throw cannot be broken t i12~14 — -14d FUFA — 50
Back Throw.2+4 Piggyback Throw Spike t i12~14 — +1d FDFA — 50
d+1+2 Shoulder Smash Balcony Break m i12~13 -18 +16d (+11) +24d (+16) 28
db+4 — L i12 -15c -4 — 6
df+1+3 Kongo Blast Throw break 1 t i12~13 -2 9 — 22
f,F+1+2 Push Away Balcony Break t i12 +0 BT/+0 FUFA +20d — 38
Left Throw Dragon Screw Throw break 1 t i12~14 -3 +1d FUFA — 45
Right Throw Fall Away Throw break 2 t i12~14 -3 -2d FUFA — 40
uf+1+2 Twist and Shout Spike t i12 -6 +0d — 40
CS.2CS Phoenix Smasher Heat Engager m i13~14 -17 +26a (-10) FDFA — 45
f+2 Phoenix Hook, Tiger Claw Heat Engager +9 h,t i13 -5 9 — 12,22
H.CS.2H.CS Phoenix Smasher Heat Dash +5, +36a (+26) m i13~14 -13 +26a (-10) FDFA — 51
ws3 — Knee M i13~14 -8 6 — 16
b+3 Lights Out Knee h i14~15 -6 [[Paul_combos#Staples|+31a (+25)]] — 16
d+1 Hammer Punch Spike m i14~15 -9 2 +3c 16
df+1 — Transition to r15 SWA +3 +9 from 2~14f, 16f with b m i14 -2 4 — 11
DPD.df+2DPD — Balcony Break m i14 -10 6 — 10
3 Left Kick m i15~16 -7 4 — 14
d+4 — Clean Hit range 1.59 L i15 -31c +14a FUFA +14a 9
db+3 — -4c on crouching hit L i15~i17 -18c -4 — 12
df+2 Kurenai High evasion m i15~16 -8 [[Paul_combos#Staples|+33a (+23)]] — 13
f,F+2 — Elbow m i15~17 -17 -7 — 14
f,F+3 — m i15~16 -17 [[Paul_combos#Mini-combos|+24a (+14)]] — 17
SWA.2SWA Rubber Band Attack Heat Engager m i15 -9 +39d (-19) — 27
SWA.4SWA Kawaragoma Homing h i15~16 1 +23d (+14) [[Paul_combos#Counterhit|+59a]] 17
uf+3 — m i15~16 -16 [[Paul_combos#Staples|+25a (+15)]] — 15
uf+4 Rising Toe Kick m i15~17 -13 [[Paul_combos#Staples|+33a (+23)]] — 13
ws1 — m i15~16 -10 -7 1 16
ws2 Thunder Palm m i15~16 -14 [[Paul_combos#Staples|+27a (+17)]] — 20
2+3 Heat Burst Heat Burst m i16 1 +2c — 12
CS.1CS Thruster Elbow h i16~17 -4 [[Paul_combos#Staples|+33a (+26)]] — 21
df+3 — m i16 -9 2 — 14
f+3 — Homing h i16~17 -14 0 — 11
SWA.1+2SWA Unseen Gust Tornado m i16~17 -14 [[Paul_combos#Staples|+37a (+27)]] — 22
df+4 Tiger Claw Knee m i17~18 -2 8 [[Paul_combos#Mini-combos|+14]] 17
DPD.df+1DPD Phoenix Axe Strong Aerial Tailspin h i17 -1 [[Paul_combos#Counterhit|+59a]] FUFA — 19
DPD.df+4DPD Eigetsu Effective minimum startup 27f L i17 -13 3 +24d 17
b+2 — Spike m i18 -5c +4c — 22
CS.3CS Gengetsu Clean hit range 2.0 L i18~19 -14c 0 [[Paul_combos#Mini-combos|+20a]] FUFA 18
DPD.df+3+4DPD Incomplete Somersault Effective minimum startup 28f m,M i18~23,i51~61 -49d -9d (-24) — 32,10
f,f,F+2 Turbulent Hammer Spike on 2nd hit m,t i18~19 -9 +0d FDFA [[Paul_combos#Mini-combos|+35a]] FUFA 19,29
H.2+3H Demolition Ball Heat Smash L,m,t i18,i21,i38 -14 +3d — 9,23,25
OTG.d+2OTG Down Strike Spike L i18 -12c -1d (-9) — 16
SWA.3SWA Rapid Fire L i18~19 -21c -10g [[Paul_combos#Counterhit|+21a]] 14
ub+2 Wrecking Ball Balcony Break m i18 -5 +16d — 22
CS.3+4CS Mountain Raze Tornado m i19~20 -9 [[Paul_combos#Mini-combos|+35a (+27)]] [[Paul_combos#Counterhit|+74a (+58)]] T! 22
db+2 Shoot the Moon Tornado M i19~20 -11 +14d (-3) FDFA [[Paul_combos#Counterhit|+28a (+18)]] 21
SS.3SS Pump In Pedal Effective minimum startup 28f L i19 -12c 4 [[Paul_combos#Mini-combos|+12c]] 17
b+4 Leg Sweep L i20~21 -12c 4 +17g 14
db+1+2 Chain Breaker Shoulder M i20~21 -14 [[Paul_combos#Mini-combos|+30a (+22)]] — 21
f+1+2 Hammer of the Gods Balcony Break (CH only) m i20~21 +3c +8c [[Paul_combos#Mini-combos|+35d (+27)]] 22
R.df+1+2R Big Bang Phoenix Smasher Rage Art m,t i20 -18 +0d — 55+
SS.1SS Turn Thruster Balcony Break h i20 8 [[Paul_combos#Mini-combos|+35a (+27)]] — 21
f+1+4 Shoulder Tackle Balcony Break m i21~23 -14 +15cg — 25
SWA.1SWA God Hammer Punch Floor Break M i21~22 +0c +27d FDFA [[Paul_combos#Counterhit|+53a]] 24
f+4 Stone Lion Heat Engager m i22 -5 6 — 24
uf+2 Moonfall Heat Engager h i22~23 5 +17a — 26
uf,n,4 Delayed Rising Toe Kick Can be delayed 12f after jump m i23~25 -13 [[Paul_combos#Staples|+32a (+22)]] — 20
b+1+2 Hassou Strike Balcony Break h i24 -9 +21d (+16) — 28
hFC.1+2hFC Ultimate Tackle Throw break 1+2 t i26 -5 BT +3d — 0
f,F+4 Neutron Bomb Chip damage (8) M i27~34 2 [[Paul_combos#Staples|+18a]] — 20
ub+2* Wrecking Ball (charged) Homing m i27 1 +17a — 30
1+2 Half-Step Phoenix Smasher Balcony Break m i28 -10 +20d (+10) — 30
H.1+2H Half-Step Phoenix Smasher Balcony Break m i28 -9 +30d (-6) FDFA — 35
uf+1 Burning Spear Balcony Break h i28~31 -6 +24a (+14) — 26
f+1+2* Hammer of the Gods (Hold) Balcony Break m i29~30 +7c +20d FDFA [[Paul_combos#Counterhit|+55a]] 26
H.f+1+2*H Hammer of the Gods (Hold) Balcony Break m i29~30 +5c [[Paul_combos#Staples|+55a]] — 30
CS.1+2CS Gunba Cancel to t41 FC with B L i32~33 -12c [[Paul_combos#Staples|+71a (+55)]] T! — 20
1+2* Half-Step Phoenix Smasher (Hold) Balcony Break m i46 3 +20d (+10) — 35
H.1+2*H Half-Step Phoenix Smasher (Hold) Balcony Break m i46 +13g +30d (-6) FDFA — 40
1+2** Burning Fist Balcony Break m! i71 — +20d (+10) — 40
H.1+2**H Burning Fist Balcony Break m! i71 — +30d (-6) FDFA — 50
1+2+3+4 Ki Charge — — — — — —
b+1+3 Attack Reversal Parry — — — +1d FUFA — 25
b+3+4 Sway Transitions to SWA sp — — — — —
d,df Crouch Dash Cannot be buffered — — — — — —
d,db,b Sway Cannot be buffered — — — — — —
df+3+4 Deep Dive Transition to DPD sp — — — — —
CD.dfCD Deep Dive Buffer window 2~9f (3~9f from SWA) — — — — — —
f+3+4 Cormorant Step Transition to CS sp — — — — —
FC.DFC Somersault Kick Warm-Up Moves — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.