Victor, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Victor

87 moves you can start on your own, 35 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
87
Launchers
36
Fastest
i10
Safe
63

You blocked it. What does Victor get?

Pick how minus they were.

Blocked standing

The punish people take
  • uf+1,1 30 +15gc
  • df+4,2 31 +4

Anything Victor can start from neutral inside the window.

  • Back throw Farewell in Taj Mahal throw i12 50
  • Left throw One Night Miracle throw i12 40
  • Right throw Je Te Veux throw i12 40
  • uf+1+2 Romancing Chaser throw i12 40
  • db+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • b+2 Strobing Memories i10 5

Blocked a low

The punish people take
  • ws1+2,F 22 +8
  • uf+1,1 30 +15gc

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1+2 Pearly Gates i13 22
  • ws4 Praise Smash i11 16

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

87 of 122 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
b+2 Strobing Memories Weapon h i10 -6 5 14 5
PRF.b+2PRF Strobing Memories Weapon h i10 -6 5 14 5
db+2 Crouch Straight sl i11 -4 7 8
ws4 Praise Smash m i11~12 -6 5 16
1+3 One Night Miracle Homing t i12~14 -3 -2 35
2 Right Jab Weapon h i12~13 -12 -2 10
2+4 Je Te Veux Homing t i12~14 -3 -4 35
3 h i12~13 -9 2 11
Back throw Farewell in Taj Mahal Throw break: none t i12~14 -3 50
Left throw One Night Miracle Throw break: 1 t i12~14 -3 -2 40
PRF.2PRF Weapon m i12~13 -8 1 1 9
Right throw Je Te Veux Throw break: 2 t i12~14 -3 -4 40
uf+1+2 Romancing Chaser Floor Break t i12~14 -3 -4 40
4 h i13~14 -9 1 15
df+1 m i13~14 -2 4 10
df+4 Knee m i13~14 -9 5 15
f+2 h i13~14 -11 5 10
IAI.1IAI Weapon m i13~14 -9 4 9
uf+1 Weapon m i13 -9 4 9
ws1+2 Pearly Gates Weapon m,m i13~14,i9~10 -8 8 10,12
b+1 Weapon m i14 -13 -3 11
db+1 Weapon m i14~15 -9 -2 9
df+3+4 Llamrei Balcony Break m i14~15 -17 +16a (+11) 28
f+4 m i14 -10 0 15
ws2 Baguette Cut Weapon m i14~15 -8 6 +35a (+25) 15
ws3 h i14~15 -14 6 16
1+2 Eden Weapon m i15 -9 4 +46a 17
df+2 Arcadia Weapon m i15~16 -14 +31a (+21) 14
PRF.3PRF Flying Gentleman Heat Engager m i15~17 -8 +15c 21
uf+4 Chatoyant Courage Tornado m,sm i15~17, i28~30 -19 +73a (+57a) 12,16
ws1 Oval Cut Weapon m i15~16 -16 +53a 20
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
CH.d+4CH Guilty Mariko L,t i16 +0d 12,18
d+1 Weapon L i16 -17 -6 7
d+4 Fine Salute Perform Guilty Mariko on counter hit L i16 -13 -2 +0d 10
df+3 m i16 -9 2 10
hFC.1+2hFC Shangri-La Weapon l,h i16,i10~11 -23, -13 0 10,10
IAI.2IAI Almace Balcony Break m i16~17 -9 +15 (+5) +26a 23
IAI.P.fIAI.P Gwen Balcony Break m i16~17 +60a (+44) 21
b+3 m i17 -9 4 15
IAI.3IAI Sequence Knee m,th(m) i17 -13 +25 (+10) 13 (25)
ub+2 Fancy Cut Weapon m i17~18 -5 8 +32a 17
b+4 Cordial Circuit Homing h i18~19 -2 14 20
d+2 Llawfrodedd Heat Engager m i18 0 +4c 21
d+3 Good Manners L i18~19 -13 -2 11
f,f,F+1+2 Tear Drop Cut Weapon L,L i18, i14~15 -14 +4 IAI +15g IAI 10,14
f,f,F+2 Asterism of Virtue Balcony Break m i18~19 2 +8cg +61a (+45a) 21
f,F+2 Carnwennan Tornado m i18~20 -16 +33a (+23a) 24
IAI.4IAI L i18~19 -12 4 9 17
IAI.d+1IAI Passelande Heat Engager M i18 ±0 +24a (+9) 25
PRF.4PRF Cordial Circuit Homing h i18~19 -2 14 20
SS.1+2SS Dandy Blow Balcony Break m i18~19 -9 +15 (+5) 25
uf+3 Peaceful Shoes m i18~19 -9 3 +36d 17
b+1+2 Failnaught Balcony Break h i19~20 -9 +16cg 25
d+1+2 Iridescence of Prowess Tornado SM i19~21 -9 +17a (+10) +35a 21
db+3 Polite Greetings Tornado h i19~20 -11 +67a (+51a) 20
PRF.1PRF Maceration Weapon L i19~20 -12 +4c +14g 15
uf+2 Marquise Cut Homing m i19~20 -9 7 15
CH.db+4CH Musk-Scented Natasha l,th i20~21 +49a 20,4
db+4 Welcome Sweep l i20~21 -26 +4c +49a 17
H.2+3H Élimination Samouraï Heat Smash L,M i20, i39~40 -14 +5d 39,(25)
IAI.1+2IAI Hauteclaire Homing h i20~21 3 +20 (-6) +21a 30
IAI.d+1+2IAI Espee Aventureuse Weapon l,l i20~21,i14~15 -29 -3 10,20
R.df+1+2R Coup de Chevalier Rage Art m,t i20 -18 +0d 55+
PRF.dfPRF Sillage Recovers crouched sp i21
qcf+2 Amour Shaft Strong Aerial Tailspin h i22 -3 4 16
H.IAI.d+2H.IAI Longinus Weapon M,M,M,SM,SM i23~24, i6, i4, i3, i4 5 +20 (+2) 45
IAI.d+2IAI Rhongomyniad Weapon M,M,SM i23~24, i6, i7 4 +0 (-7) 31
f+1+2 Durandal Balcony Break m i24~25 3 +1a 30
PRF.1+2PRF Hengroen Balcony Break m i25~27 6 +14a 25
b+1+4 Dun Stallion Weapon m i26~27 -21 +37a (+6) 24
H.db+1+2H Monsieur Samurai Weapon m i28~29 6 +6a (-4) 30
ub+2* Fancy Cut (charged) Weapon m i28~29 3 +32a +66a (+50) 22
H.u+1+2H Excalibur Balcony Break M i31~32 -4 +0a (-1) 46
u+1+2 Caliburnus Weapon M i31~32 -20c +1a 32
b,B+2+3 Montjoie Takemikazuchi Balcony Break ub(m) i65~66 +2a (-8) 50
1+2+3+4 Ki Charge sp
2+3+4 Taunt sp
3+4 Iai Stance Stays indefinitely in stance sp
f+3 Perfumer Cannot block in stance sp
IAI.bIAI Move Backward sp
IAI.dIAI Take a Bow sp
IAI.fIAI Move Forward Parries low attacks sp
IAI.uIAI Prydwen sp
PRF.3+4PRF Iai Stance 10?f of intangibility on transition sp
ub,b Le Blanc sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.