Fahkumram, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Fahkumram

76 moves you can start on your own, 66 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
76
Launchers
47
Fastest
i10
Safe
83
Lows
20
Mids
83
Highs
31
Homing
0
Tornado
3
Heat engagers
5
Fastest move
1

You blocked it. What does Fahkumram get?

Pick how minus they were.

Blocked standing

The punish people take
  • 2,1 33 +15a (+6)
  • 4,3 24 +6
  • 4,4 25 -4

Anything Fahkumram can start from neutral inside the window.

  • Back Throw Checkmate throw i12 50
  • Left Throw Killer Sweep throw i12 40
  • Right Throw Raging Knee throw i12 40
  • uf+1+2 Genocidal Rush throw i12 40
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 37 +20a (11)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws1 Quick Elbow i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

76 of 142 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
ws4 Toe Smash m i11~12 -6 5 — 20
1+3 Killer Sweep Homing t i12 -3 +0d — 35
2 — Elbow h i12~13 -8 3 — 13
2+4 Raging Knee Homing t i12 -6 +0d — 35
4 — r27 on hit h i12 -12 3 — 10
Back Throw Checkmate Unbreakable throw t i12 — +0d — 50
d+2 Quick Low Elbow Elbow sl i12 -9 2 — 13
hFC.2hFC Quick Low Elbow Elbow sl i12 -9 2 — 13
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
Left Throw Killer Sweep Homing t i12 -3 +0d — 40
Right Throw Raging Knee Homing t i12 -3 +0d — 40
uf+1+2 Genocidal Rush Balcony Break t i12 -3 +0d — 40
3 — m i13 -9 2 9 11
df+3+4 Stomach Rupture Good right sidestep tracking m,m i13 -10 8 — 8,16
ws1 Quick Elbow Elbow m i13~14 -4 4 — 12
b+1 Surging Elbow Jab evasion (frames 8 to 11?) m i14~15 -13~-12 [[Fahkumram_combos#Mini-combos|+34a]] — 20
b+2 Backhand Blow h i14~15 -15 -6 — 17
b+4 — Knee m i14 -5 6 — 14
d+4 Rumbling Thunder Shift to attack throw Murderous Sweep and gain GRF on CH L i14 -15 -4 +0d 18
d+4 (counterhit) Murderous Sweep Shifts to throw on front grounded CH l (t) i14 — +0d — 41
uf+3 Erawan Tusk Heat Engager m i14~15 -14 +9a (+0) — 23
ws2 — m i14~15 -9 7 — 13
df+1 — m i15~16 -3 6 — 12
df+2 — m i15 -7 4 — 10
f+2 — m i15~16 -9 0 — 14
SS.4SS Sky Needle Tornado m i15~16 -11 +38a — 23
ws3 Sumeru Knee Knee m i15~16 -14 +55a — 20
b+3 Thundershock Kick Heat Engager h i16~17 -7 +15a (+6) — 27
d+3 — L i16 -16 -5 — 11
db+2 — High evasion (frames 9 to 13?) m i16~17 -10 1 — 16
df+4 — m i16 -6 3 — 15
H.2+3H Hanuman Impact Heat Smash m,m (t) i16~17 7 +0d — 50
hFC.3hFC Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
b+3+4 Heavy Teep Balcony Break m i17~18 -13 3 [[Fahkumram_combos#Mini-combos|+33d (+25)]] 22
df+3~3 Thunderbolt 6 chip damage on block m i17 2 +12d — 20
f+3 — Knee m i17 -8 3 — 16
3+4 Heavy Middle Kick Balcony Break m i18 -9 +18a (+9) [[Fahkumram_combos#Staples|+58cs]] 20
b,f+4 Lashing Squall Reversal Break h i18~19 6 [[Fahkumram_combos#Staples|+47a]] — 25
d+1 Lightning Elbow Elbow M i18 -5 +8c [[Fahkumram_combos#Mini-combos|+13c]] 20
f,F+1+2 Vicious Uppercut Grants GRF on hit m i18~19 -14 +43a (+33) — 22
uf+2 Beast Elbow Balcony Break h i18~19 -7 +22a (+13) — 20
uf+3+4 Twin Knee Barrage Tornado m,h i18~19 i7~8 -11 +16a (-1) — 10,20
b+1+3 Triple Vengeance Balcony Break m,m,h i19 — +19a (+10) — 40
f,f,F+3 Gale Force Balcony Break m i19~22 6 +15a (+5) — 30
f,F+4~3 — Stagger on block L i19~20 -23 +1c — 15
FC.df+2FC Slant Elbow Elbow L i19~20 -14 4 [[Fahkumram_combos#Mini-combos|+12a]] 22
RAM.1RAM Nandaka Balcony Break m i19 1 +20a (+3) — 20
db+4 Haang Jora Khee Strong Aerial Tailspin h i20~21 -6 [[Fahkumram_combos#Mini-combos|+35d]] — 23
df+3 Sweeping Thunder l i20 -13 -1c +28g 15
R.df+1+2R Avatar of Garuda Rage Art m,t i20 -18 +0d — 55+
uf+4 Tyrant Teep Tornado m i20~21 -16 +66a (+55) — 22
f,F+3 Flash Channel L i21 -14 4 — 20
f,F+4~1 Barbaric Elbow Spike (CH) m i21 -3c +8c +32d 20
f+1+2 Horizon Dash Heat Engager m i21 -4 +24a (+14) — 25
RAM.3RAM — m i21 -11 -6 — 20
RAM.4RAM Varunapasha Balcony Break l i21 -13 +11a — 31
f,F+4 Stormbreaker Homing m i22~23 -13 [[Fahkumram_combos#Mini-combos|+33a]] — 25
f+3+4 Deadly Knee Knee m i22 -14 +19a (+14) — 22
RAM.1+3RAM Sudarshana Chakra Homing t! i23 ! -3d — 40
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) — 20
df+3~4 Lightning Streamer Balcony Break M i25 -10 +21a (+4) — 20
f+4 Heel Strike Floor Break m i25 +3c +8c [[Fahkumram_combos#Mini-combos|+14c]] 26
...GRF.3*~d Surenradjit Balcony Break L,h i27,i23 -12 +11a (+10) — 15,17
uf+1 Thundercloud Floor Break m i28 6 [[Fahkumram_combos#Mini-combos|+24d]] — 20
db+3+4 Encroaching Storm Balcony Break m i30 -9 +15a — 25
...GRF.3* Fatal Tornado Kick Tornado m i36 +13 RAM +58cs — 25
...GRF.4* Fatal Erupting Knee Tornado m i36 +13 RAM +42a (+32) — 25
RAM.2RAM Sharnga Balcony Break m! i40 ! +18a (+8) — 43
b+1+4 Maximum Voltage Unblockable m! i60 ! +9a — 50
1+2+3+4 Ki Charge — — — — — —
b+2+4 Force Interrupt Parries high and mid punches — — — 7 — —
GRF.1+2GRF Garuda Pressure Consumes GRF sp — — — — —
RAM.dbRAM — Cancels RAM — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.