Fahkumram, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Fahkumram

76 moves you can start on your own, 66 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
76
Launchers
47
Fastest
i10
Safe
83

You blocked it. What does Fahkumram get?

Pick how minus they were.

Blocked standing

The punish people take
  • 2,1 33 +15a (+6)
  • 4,3 24 +6
  • 4,4 25 -4

Anything Fahkumram can start from neutral inside the window.

  • Back Throw Checkmate throw i12 50
  • Left Throw Killer Sweep throw i12 40
  • Right Throw Raging Knee throw i12 40
  • uf+1+2 Genocidal Rush throw i12 40
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 37 +20a (11)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Toe Smash i11 20
  • ws1 Quick Elbow i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

76 of 142 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
ws4 Toe Smash m i11~12 -6 5 20
1+3 Killer Sweep Homing t i12 -3 +0d 35
2 Elbow h i12~13 -8 3 13
2+4 Raging Knee Homing t i12 -6 +0d 35
4 r27 on hit h i12 -12 3 10
Back Throw Checkmate Unbreakable throw t i12 +0d 50
d+2 Quick Low Elbow Elbow sl i12 -9 2 13
hFC.2hFC Quick Low Elbow Elbow sl i12 -9 2 13
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
Left Throw Killer Sweep Homing t i12 -3 +0d 40
Right Throw Raging Knee Homing t i12 -3 +0d 40
uf+1+2 Genocidal Rush Balcony Break t i12 -3 +0d 40
3 m i13 -9 2 9 11
df+3+4 Stomach Rupture Good right sidestep tracking m,m i13 -10 8 8,16
ws1 Quick Elbow Elbow m i13~14 -4 4 12
b+1 Surging Elbow Jab evasion (frames 8 to 11?) m i14~15 -13~-12 [[Fahkumram_combos#Mini-combos|+34a]] 20
b+2 Backhand Blow h i14~15 -15 -6 17
b+4 Knee m i14 -5 6 14
d+4 Rumbling Thunder Shift to attack throw Murderous Sweep and gain GRF on CH L i14 -15 -4 +0d 18
d+4 (counterhit) Murderous Sweep Shifts to throw on front grounded CH l (t) i14 +0d 41
uf+3 Erawan Tusk Heat Engager m i14~15 -14 +9a (+0) 23
ws2 m i14~15 -9 7 13
df+1 m i15~16 -3 6 12
df+2 m i15 -7 4 10
f+2 m i15~16 -9 0 14
SS.4SS Sky Needle Tornado m i15~16 -11 +38a 23
ws3 Sumeru Knee Knee m i15~16 -14 +55a 20
b+3 Thundershock Kick Heat Engager h i16~17 -7 +15a (+6) 27
d+3 L i16 -16 -5 11
db+2 High evasion (frames 9 to 13?) m i16~17 -10 1 16
df+4 m i16 -6 3 15
H.2+3H Hanuman Impact Heat Smash m,m (t) i16~17 7 +0d 50
hFC.3hFC Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
b+3+4 Heavy Teep Balcony Break m i17~18 -13 3 [[Fahkumram_combos#Mini-combos|+33d (+25)]] 22
df+3~3 Thunderbolt 6 chip damage on block m i17 2 +12d 20
f+3 Knee m i17 -8 3 16
3+4 Heavy Middle Kick Balcony Break m i18 -9 +18a (+9) [[Fahkumram_combos#Staples|+58cs]] 20
b,f+4 Lashing Squall Reversal Break h i18~19 6 [[Fahkumram_combos#Staples|+47a]] 25
d+1 Lightning Elbow Elbow M i18 -5 +8c [[Fahkumram_combos#Mini-combos|+13c]] 20
f,F+1+2 Vicious Uppercut Grants GRF on hit m i18~19 -14 +43a (+33) 22
uf+2 Beast Elbow Balcony Break h i18~19 -7 +22a (+13) 20
uf+3+4 Twin Knee Barrage Tornado m,h i18~19 i7~8 -11 +16a (-1) 10,20
b+1+3 Triple Vengeance Balcony Break m,m,h i19 +19a (+10) 40
f,f,F+3 Gale Force Balcony Break m i19~22 6 +15a (+5) 30
f,F+4~3 Stagger on block L i19~20 -23 +1c 15
FC.df+2FC Slant Elbow Elbow L i19~20 -14 4 [[Fahkumram_combos#Mini-combos|+12a]] 22
RAM.1RAM Nandaka Balcony Break m i19 1 +20a (+3) 20
db+4 Haang Jora Khee Strong Aerial Tailspin h i20~21 -6 [[Fahkumram_combos#Mini-combos|+35d]] 23
df+3 Sweeping Thunder l i20 -13 -1c +28g 15
R.df+1+2R Avatar of Garuda Rage Art m,t i20 -18 +0d 55+
uf+4 Tyrant Teep Tornado m i20~21 -16 +66a (+55) 22
f,F+3 Flash Channel L i21 -14 4 20
f,F+4~1 Barbaric Elbow Spike (CH) m i21 -3c +8c +32d 20
f+1+2 Horizon Dash Heat Engager m i21 -4 +24a (+14) 25
RAM.3RAM m i21 -11 -6 20
RAM.4RAM Varunapasha Balcony Break l i21 -13 +11a 31
f,F+4 Stormbreaker Homing m i22~23 -13 [[Fahkumram_combos#Mini-combos|+33a]] 25
f+3+4 Deadly Knee Knee m i22 -14 +19a (+14) 22
RAM.1+3RAM Sudarshana Chakra Homing t! i23 ! -3d 40
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) 20
df+3~4 Lightning Streamer Balcony Break M i25 -10 +21a (+4) 20
f+4 Heel Strike Floor Break m i25 +3c +8c [[Fahkumram_combos#Mini-combos|+14c]] 26
...GRF.3*~d Surenradjit Balcony Break L,h i27,i23 -12 +11a (+10) 15,17
uf+1 Thundercloud Floor Break m i28 6 [[Fahkumram_combos#Mini-combos|+24d]] 20
db+3+4 Encroaching Storm Balcony Break m i30 -9 +15a 25
...GRF.3* Fatal Tornado Kick Tornado m i36 +13 RAM +58cs 25
...GRF.4* Fatal Erupting Knee Tornado m i36 +13 RAM +42a (+32) 25
RAM.2RAM Sharnga Balcony Break m! i40 ! +18a (+8) 43
b+1+4 Maximum Voltage Unblockable m! i60 ! +9a 50
1+2+3+4 Ki Charge
b+2+4 Force Interrupt Parries high and mid punches 7
GRF.1+2GRF Garuda Pressure Consumes GRF sp
RAM.dbRAM Cancels RAM

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.