Reina, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Reina

105 moves you can start on your own, 45 follow-ups inside strings, and 15 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
105
Launchers
28
Fastest
i10
Safe
65
Lows
16
Mids
81
Highs
41
Homing
25
Tornado
0
Heat engagers
5
Fastest move
1

You blocked it. What does Reina get?

Pick how minus they were.

Blocked standing

The punish people take
  • f,n,df#2 [hard] 23 78 combo +35a (+25)
  • df+1,2 28 +12a
  • f+2,3 [12] 24 +2

Anything Reina can start from neutral inside the window.

  • Back throw Trailokyavijaya throw i12 50
  • Left throw Gekka Hyojin throw i12 40
  • d,db,b,f+2 Raidou Hitsumetsu throw i12 40
  • Right throw Saijin Ikkoku throw i12 40
  • f,n,d,df#2 Electric Wind God Fist i11 23
  • 2~1 Ondeko i11 22
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1 12 34 combo +13 SEN

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1 Jewel Snatcher i13 12
  • ws4 i11 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

105 of 150 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
d+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
2~1 Ondeko Balcony Break m,m i11(~14) -14 [[Reina_combos#Mini-combos|+31d (+23)]] — 4,18
f,n,d,df#2 Electric Wind God Fist 4 chip damage on block h i11~12 (~i13) 5 [[Reina_combos#Staples|+35a (+25)]] — 23
WGS.2WGS Wind God Fist Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) h i11~12 -10 [[Reina_combos#Staples|+35a (+25)]] — 15/20
ws4 — m i11~12 -6 5 — 10
1+2 Demon Breath m i12~13 -10~-9 +24a (+14) — 25
1+3 Gekka Hyojin Floor Break th(h) i12~14 -3 0 — 35
2 — h i12 -4 7 — 5
2+4 Saijin Ikkoku Homing th(h) i12~14 -6 0 — 35
Back throw Trailokyavijaya Break: none th(h) i12~14 — 0 — 50
d,db,b,f+2 Raidou Hitsumetsu Balcony Break th(h) i12 -3 0 — 40
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
f,F+2 Raiden Transition to SEN r22 with F (+2/+13) m i12 -9 2 — 14
Left throw Gekka Hyojin Throw break: 1 th(h) i12~14 -3 0 — 40
Right throw Saijin Ikkoku Throw break 2 th(h) i12~14 -3 0 — 40
SEN.3SEN Sen Kaijo-geri Homing h i12~13 1 7 — 22
uf+1+2 Stonehead Balcony Break th(h) i12 -6 +25 (+8) — 35
WRA.1WRA — Homing h i12 -4 8 [[Reina_combos#Mini-combos|+14c]] 12
4 Nobility Hunter Balcony Break h i13~14 -8 +11g [[Reina_combos#Mini-combos|+35a]] 20
df+1 — Transition to SEN r18 with F (-3/+4) m i13~14 -3 4 — 8
f+2 — Transition to r16 UNS (+0/+6) with u_d h i13 -9 -3 — 8
SEN.2SEN Rashomon Tornado m i13 -6 8 — 20
uf+1 Seigan Ugachi Transitions to WRA (-/+8/+17) on hit h i13 -9 8 [[Reina_combos#Mini-combos|+17]] 15
UNS.2UNS Stone Cutter Homing h i13 -3 8 +14c 15
ws1 Jewel Snatcher Transition to SEN r39 on hit m i13 -13 [[Reina_combos#Mini-combos|+13 SEN]] — 12
SEN.1+2SEN Inverse Deva Laser Tornado m,m i14~15,i12~13 -6 WRA [[Reina_combos#Mini-combos|+31a (+23)]] — 13,17
ws3+4 Hen Gyakujo-geri m i14~15 -8 [[Reina_combos#Mini-combos|+14]] — 14
d+2 Tecchuu-ate Spike m i15 +0c +3c [[Reina_combos#Mini-combos|+33d]] 17
df+2 Queen Bee Stinger +2 on hit on crouching opp. m i15~16 -12 [[Reina_combos#Staples|+30a (+20)]] — 13
df+4 — m i15 -4 7 — 14
f,n,d,df#3 Electric War God Kick Balcony Break M i15~17 -9 +13a (-4) [[Reina_combos#Staples|+23a (+17)]] 23
FC.df+4FC Manji-geri Balcony Break m i15 -14 [[Reina_combos#Staples|+54a]] — 20
uf+2 — Normal hit offsets opponent slightly to the left of the axis and rotates them. h i15-i16 -12 9 — 17
WGS.df+3WGS War God Kick Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) M i15~17 -13 +13a (-4) [[Reina_combos#Staples|+23a (+17)]] 17/21
WRA.1+2WRA Demon Bolt Balcony Break m i15~16 -13~-12 +16g — 30
WRA.2WRA Iron Hand Balcony Break m i15~16 -9 +11a (+2) — 30
ws3 — m i15~16 -10 1 — 14
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+2 Sin Smiter Homing m i16~17 -9 3 — 14
CH.df+3+4CH Nen Dougarami Spike m,t i16 — 0 — 6,35
db+4 — L i16 -13 -2 2 7
df+3+4 — Transition to attack throw on CH m,h i16,i5~9 -15 2 — 5,10
f,F+3+4 Un Hien-geri Balcony Break h i16~19 -2 +23c [[Reina_combos#Staples|+49a]] 22
FC.d+3FC — l i16 -17 -6 — 10
SEN.1SEN — -9 and 2 chip damage on block after absorbing an attack in power crush state m i16 -14 1 — 12
SEN.1+3SEN Haburi-kaze Throw break: none th(h) i16 — -3 — 12
WDS.3WDS Fusenkyaku - WDS.3: Unbufferable. i18 effective startup m i16~17 -6 4 [[Reina_combos#Staples|+58a]] 17
WGS.DF+4WGS — 8 dmg if manual CD L i16 -23 +2c — 6/8
WRA.1+3WRA Heaven's Roar Unbreakable t(h) i16 — +10d — 20
WRA.d+4WRA — L i16~17 -15 -4 2 9
BT.4BT Rear Manji-geri Strong Aerial Tailspin m i17 -14 [[Reina_combos#Staples|+54a]] — 20
ub+4 Silver Gleam Tornado m i17~18 -13 +16a (-1) — 13
uf+4 Silver Gleam Tornado m i17~18 -13 [[Reina_combos#Staples|+70a (+54)]] — 15
WRA.4WRA — Spike M,M i17~18,i13 -10 +7c — 6,8
3 — Homing h i18~19 -11 5 — 12
3+4 — Spike m,m i18 i26 -8 +3c — 5,10
b+1 — h i18 -4 6 — 14
b+1+2 Kugai Dachi Balcony Break m i18 -13 +14cg — 20
b+4 Ebi-geri Tornado h i18 -8 [[Reina_combos#Mini-combos|+35a]] [[Reina_combos#Staples|+71a (+55)]] 20
H.WRA.d+3+4H.WRA Divine Wrath of Annihilation Spike l,m,m,m i18~19 -17 0 — 12,8,3,12
SS.4SS Jirin Sweep l i18~19 -13 0 +13g 17
UNS.4UNS Unpu Tobi-Manji Balcony Break m i18~19 -8 +43a (-15) — 23
WRA.3+4WRA Goma-sai Spike M i18~19 +0c~+1c [[Reina_combos#Mini-combos|+5d]] — 26
ws2 Benten Thrust Balcony Break m i18 -8 9 [[Reina_combos#Mini-combos|+14c]] 20
f+4 Kamadhatu Splits Kick +13c on crouching hit m i19~20 +2c +5c [[Reina_combos#Mini-combos|+29d]] 20
OTG.d+4OTG — 22 (17) dmg if done with input OTG.d+4 alone L i19 -19 -8 / -8a (-16) — 14 (11)
WGS.1WGS Thunder God Fist 26 dmg if manual CD m i19~21 -22 +24a (+14) — 24/26
db+2 Eisaimon l,l i20~21,i9~10 -16 -3 +3c 10,12
f,F+3 Trailokya Splits Kick Balcony Break m i20~22 -3 [[Reina_combos#Mini-combos|+20a]] — 20
FC.df+3FC Nen Hangetsu-ate Balcony Break m i20 -17 [[Reina_combos#Staples|+54a (+34)]] — 25
R.df+1+2R Sacred Dismantle Spark Rage Art m,t i20 -18 +0d — 55+
SEN.3+4SEN Yaksha Sweep Homing L,h i20~21, i35~36 -29/-11 4 — 10,12
uf+3+4 — mm i20,i4 -10 -1 — 10,10
UNS.d+4UNS Santei Gedan-Geri Transition to SEN on hit only L i20 -12 +3 SEN [[Reina_combos#Mini-combos|+13 SEN]] 14
H.2+3H Divine Dominance of Annihilation Heat Smash m,m i21 8 +0d — 20,35
uf+3 — h i21~22 -10 1 — 10
SSH.3SSH Senshin Karami-ate i42 effective startup L i22 -26 -4c — 26
SSH.CH.3SSH.CH Nen Ashigarami Floor Break L i22 — +0d — 33,18
f,f,F+3 Ten Chuten-geri Balcony Break m i24~27 6 +32a (+24) — 22
f,f,F+4 Un Tobi Kaijo-geri Strong Aerial Tailspin h i26~27 4 +31a (+5) — 23
SEN.4SEN Kandachi-geri Deals chip damage on block M i26~27 4 [[Reina_combos#Mini-combos|+12d]] — 24
WRA.3WRA — Balcony Break m i28 -6 +22a (+12) — 17
SSH.uf+3SSH Senshin Chuten-geri Balcony Break m i30~33 6 +32a (+24) — 22
f+1+2 Senshin-zuki Wall Crush +19g on hit m i32 -11 7 — 22
SSH.uf+4SSH Senshin Tobi Kaijo-geri Balcony Break h i32~33 4 +31a (+5) — 28
b,b,UB Wall Jump Requires back close to wall to execute m i39-41 +4c [[Reina_combos#Staples|+22a]] — 21
f+3+4 Ouhen Manji-geri Cancel to r24 FC at earliest with input DB/D/DF m i43 -14 +50 (+19) [[Reina_combos#Staples|+55a]] 25
b+1+4 Clairvoyant Fatal Violet Balcony Break ub(m) i64 — +20d (-1) — 50
f+3+4* Ouhen Fubi Manji-geri Guard Break m i67 [[Reina_combos#Mini-combos|+10]] [[Reina_combos#Staples|+52a]] — 30
1+2+3+4 Ki Charge sp — — — — —
1+4 Fukuteki Transition to WGS with DF after 14 frames — — — — — —
2+3+4 Taunt Input d+2+3+4 to get Heihachi's secret taunt sp — — — — —
b+1+3 Tatenashi Parry mids and highs — — — — — —
b+3 Unsoku Gen Transition to UNS (Gen) — — — — — —
d+1+2 Heaven's Wrath Transition to r14 SEN with f+3 — — — — — —
d+3 Unsoku Kou Transition to UNS (Kou, d) sp — — — — —
df+3 Wind God Step Transition to SEN with f+3 sp — — — — —
f+3 Sentai — — — — — —
f,n Wind Step Can transition to WGS with input DF — — — — — —
H.d+1+2H Charging Hard Automatically parries limb-based, non-airborne mids and highs — — — — — —
SSH.ufSSH Senshin Hiei sp — — — — —
u+1+2 Swift Shadow Transition to Wind God Step r36 with input DF sp — — — — —
u+3 Unsoku Kou Transition to UNS (Kou, u) sp — — — — —
ub+1+2 Fading Shadow Transition to WGS r50 with DF sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.