Jin, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Jin

83 moves you can start on your own, 45 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
83
Launchers
42
Fastest
i10
Safe
66
Lows
16
Mids
72
Highs
27
Homing
4
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Jin get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,4 28 +10g

Anything Jin can start from neutral inside the window.

  • df+2+4 Shun Ren Dan throw i12 40
  • qcb+1+3 Complicated Wire throw i12 40
  • uf+1+2 Tidal Wave throw i12 40
  • 1+3 Double Face Kick throw i12 35
  • 2 Right Jab i10 9
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 26 +3c
  • ws1,3,2,1,4,2 37 +15a

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 13
  • ws1 Solar Plexus Strike i13 7

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

83 of 128 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 Right Jab h i10 0 9 — 9
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
CD.df#2CD Electric Wind Hook Fist Balcony Break h i11~12 +5~+6 [[Jin_combos#Staples|+76a (+60)]] — 25
CD.df+2CD Wind Hook Fist Balcony Break h i11~12 -10 [[Jin_combos#Staples|+76a (+60)]] — 20
DVS.2DVS Awakened Wind God Fist 6 chip damage on block sm i11~12 4 +38a (+28) — 23
ws4 — m i11~12 -3 8 — 13
1+3 Double Face Kick Homing t i12~14 0 +2d — 35
2+4 Over the Shoulder Reverse Homing t i12~14 -3 +0d — 35
b+1 — h i12 -9 2 — 11
df+2+4 Shun Ren Dan Throw break 2 t i12 -2 -4d — 40
df+3 Left Roundhouse m i12 -8 3 — 16
qcb+1+3 Complicated Wire Throw break 1 t i12 -2 0 — 40
uf+1+2 Tidal Wave Floor Break t i12 0 +0d — 40
1+2 Median Line Destruction Balcony Break m,m,m i13 i8 i12 -14 +12a (+3) — 4,4,16
4 High Right Roundhouse Homing h i13~14 -9 +10g +13c 15
df+1 Mid Left Punch m i13~14 -3 4 6 10
ws1 Solar Plexus Strike m i13~14 -6 5 — 7
3 — h i14 -7 4 — 17
f,F+2 Demon's Paw Heat Engager m i14~15 -8 +15a (+6) — 22
f+1+2 Double Chamber Punch Balcony Break h,h i14 i9~10 -6 +21a (+11) — 14,24
f+3 Left Sidekick m i14 -16 -5 — 12
ws2 Crouching Uppercut m i14~15 -12 [[Jin_combos#Staples|+39a (+29)]] — 14
ZEN.u+1ZEN Black Wing Rondo Tornado m i14~16 -16 +31a (+21) — 20
b,f+2 — Has good left sidestep tracking m i15~16 -7 4 — 15
b+2 — m i15~16 -11 0 — 12
d+3 — l i15~16 -14 -3 — 7
d+3+4 Double Lift Kick m,m i15 i10~12 -19 [[Jin_combos#Staples|+32a (+22)]] — 5,15
H.2+3H Hellfire Trespass Slayer Heat Smash m,h,m i15~16 3 +0d — 57
H.2+3,4H Hellfire Darkside Slayer Heat Smash m,h,m i15~16 9 +32a (-4) — 50
ub+4 — Balcony Break m i15~17 -13 +19a (+9) +33a (+23a) 15
uf+2 Evading Middle Strike Balcony break on CH m i15~16 -10~-9 +6~+7 +19a (+10) 18
uf+4 Front Jump Kick m i15~17 -13 [[Jin_combos#Staples|+33a (+23a)]] — 13
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+3 Left Knee Knee m i16 (i15~16) -6 5 — 17
CD.df#1CD Electric Thrusting Uppercut Tornado M i16~17 -13 [[Jin_combos#Staples|+36a (+26)]] — 22
CD.df+1CD Thrusting Uppercut Tornado m i16~17 -13 [[Jin_combos#Staples|+32a (+22)]] — 20
d+4 Right Sweep Flips over on grounded hit L i16~17 -12 -1 — 11
db+2 — m i16 -10 -4 — 12
df+2 Fiendish Rend Balcony Break m i16~17 -9 6 — 12
DVS.4DVS — 3 chip damage on block L i16 -12 -2c — 10
f+4 Front Thrust Kick Enter ZEN -1 +11 +49a r26 with F m i16-17 -8 4 [[Jin_combos#Staples|+42a]] 21
ws3 Bamboo Splitter Homing m i16~18 -9 +10g +22a 20
ZEN.1ZEN — m i16~17 -3 8 — 14
b+4 Spinning Sidekick Balcony Break m i17~18 -7 +15a — 21
f,F+4 Battery Sidekick Balcony Break m i17~18 -7 +22a (+12) — 32
ZEN.3ZEN Halberd Heel Homing m i17~18 -9 +10g +22a 20
ZEN.2ZEN Fiendish Claw Homing h i18~19 -5 +17a (+8) — 20
db+1+2 Power Stance Balcony Break M i19~34 -11~+4 +17g~+32g — 0
db+3 Left Spinning Back Kick Balcony break on airborne hit h i19~21 -10~-8 +17a — 28
H.db+1+2H Awakened Power Stance Strong Aerial Tailspin M i19~34 4 +23g~+38g — 0
OTG.d+1+2OTG Black Out Spike L i19~20 -13 -2 (-10) — 24
CD.DF+4CD — l i20~21 -31 +8c — 12
db+4 Right Low Roundhouse l i20~21 -13 3 +13g 18
df+4 Right Spinning Axe Kick Spike m i20~21 0 +8c — 22
DVS.1DVS Awakened Thunder God Fist Tornado m i20~22 -9 +36d — 25
R.df+1+2R Polar Demon Gouge Rage Art m,t i20 -18 +0d — 55+
d+1 Corpse Thrust > Black Wing Flash Balcony break on airborne hit m,t i21 -13 +0d — 21,10
FC.df+4FC Right Sweep (2) Transition to +12cg ZEN with F on hit L i21~22 -26 +2c +69a (+53) 20
H.f,F+1+2H Awakened Black Wing Balcony Break m i21~23 5 +24cg — 20
ZEN.1+2ZEN Low Chop > Karmic Epicenter Wall Crush +8 on hit L,t i21, i61 -14 4 — 10,20
ZEN.3+4ZEN Black Wing Bolt Balcony Break h i21~27 +9g~+15g +19a (+9) — 25
d+2 Scourge Balcony break on airborne hit L i22~23 -14 +4c +25d 22
f,f,F+3 Leaping Side Kick Balcony Break m i22~23 6 +13a~+14a (+3~+4) — 30
uf+3 Left Spinning Jump Kick m i22~23 -9 6 +59a 17
b+1+2 Suigetsu Strike Punch sabaki: balcony break and +34d (+26) on hit m i23~24 -12 6 — 20
df+3~3 Brazilian Kick Spike m i23~24 (i32~33) +6c +13c — 20
f,F+3 Left Axe Kick Spike m i23~25 -4 +24a — 20
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) — 20
4~3 Spinning Flare Kick Spike M i24~34 -11~-2 +2a~+12a — 27
DVS.3DVS Awakened Demon's Hoof Spike M i26~28 +2c +22a — 25
ZEN.4ZEN Corpse Crusher Spike M i27~33 +2~+8 +17d~+23d — 25
DVS.DF+3DVS Awakened Demon's Tail 7 chip damage on block L i33~34 -23 -2a — 24
ub+1+2 <div class="dotlist"> * Avenger * Konshin Seikenzuki </div> Balcony Break m! i75~76 — +9a (+0) — 50
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds — — — — — —
1+3+4 <div class="dotlist"> * State of Zanshin * Mental Alertness </div> — — — — — —
b+1+3 Parry Strong parry: parries all highs or mids except throws, unblockables and charge moves — — — — — —
b+3+4 <div class="dotlist"> * Zanshin * Crouching Demon Stance (CDS) * Mental Alertness (2) </div> Can perform all attacks from ZEN Stance — — — — — —
Back throw Pivoting Hip Throw Unbreakable t — — +1d — 50
f+3+4 Zenshin Enter Breaking Step r20 with DF — — — — — —
f,n,d,df <div class="plainlist"> * Crouch Dash * Breaking Step </div> Cannot be buffered — — — — — —
Left throw Shoulder Flip Throw break 1 t — -3 0 — 43
Right throw Over the Limit Throw break 2 t — -3 +0d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.