Jin, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Jin

83 moves you can start on your own, 45 follow-ups inside strings, and 7 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
83
Launchers
42
Fastest
i10
Safe
66

You blocked it. What does Jin get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+1,4 28 +10g

Anything Jin can start from neutral inside the window.

  • df+2+4 Shun Ren Dan throw i12 40
  • qcb+1+3 Complicated Wire throw i12 40
  • uf+1+2 Tidal Wave throw i12 40
  • 1+3 Double Face Kick throw i12 35
  • 2 Right Jab i10 9
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 26 +3c
  • ws1,3,2,1,4,2 37 +15a

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 13
  • ws1 Solar Plexus Strike i13 7

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

83 of 128 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 0 9 9
db+1 Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
CD.df#2CD Electric Wind Hook Fist Balcony Break h i11~12 +5~+6 [[Jin_combos#Staples|+76a (+60)]] 25
CD.df+2CD Wind Hook Fist Balcony Break h i11~12 -10 [[Jin_combos#Staples|+76a (+60)]] 20
DVS.2DVS Awakened Wind God Fist 6 chip damage on block sm i11~12 4 +38a (+28) 23
ws4 m i11~12 -3 8 13
1+3 Double Face Kick Homing t i12~14 0 +2d 35
2+4 Over the Shoulder Reverse Homing t i12~14 -3 +0d 35
b+1 h i12 -9 2 11
df+2+4 Shun Ren Dan Throw break 2 t i12 -2 -4d 40
df+3 Left Roundhouse m i12 -8 3 16
qcb+1+3 Complicated Wire Throw break 1 t i12 -2 0 40
uf+1+2 Tidal Wave Floor Break t i12 0 +0d 40
1+2 Median Line Destruction Balcony Break m,m,m i13 i8 i12 -14 +12a (+3) 4,4,16
4 High Right Roundhouse Homing h i13~14 -9 +10g +13c 15
df+1 Mid Left Punch m i13~14 -3 4 6 10
ws1 Solar Plexus Strike m i13~14 -6 5 7
3 h i14 -7 4 17
f,F+2 Demon's Paw Heat Engager m i14~15 -8 +15a (+6) 22
f+1+2 Double Chamber Punch Balcony Break h,h i14 i9~10 -6 +21a (+11) 14,24
f+3 Left Sidekick m i14 -16 -5 12
ws2 Crouching Uppercut m i14~15 -12 [[Jin_combos#Staples|+39a (+29)]] 14
ZEN.u+1ZEN Black Wing Rondo Tornado m i14~16 -16 +31a (+21) 20
b,f+2 Has good left sidestep tracking m i15~16 -7 4 15
b+2 m i15~16 -11 0 12
d+3 l i15~16 -14 -3 7
d+3+4 Double Lift Kick m,m i15 i10~12 -19 [[Jin_combos#Staples|+32a (+22)]] 5,15
H.2+3H Hellfire Trespass Slayer Heat Smash m,h,m i15~16 3 +0d 57
H.2+3,4H Hellfire Darkside Slayer Heat Smash m,h,m i15~16 9 +32a (-4) 50
ub+4 Balcony Break m i15~17 -13 +19a (+9) +33a (+23a) 15
uf+2 Evading Middle Strike Balcony break on CH m i15~16 -10~-9 +6~+7 +19a (+10) 18
uf+4 Front Jump Kick m i15~17 -13 [[Jin_combos#Staples|+33a (+23a)]] 13
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+3 Left Knee Knee m i16 (i15~16) -6 5 17
CD.df#1CD Electric Thrusting Uppercut Tornado M i16~17 -13 [[Jin_combos#Staples|+36a (+26)]] 22
CD.df+1CD Thrusting Uppercut Tornado m i16~17 -13 [[Jin_combos#Staples|+32a (+22)]] 20
d+4 Right Sweep Flips over on grounded hit L i16~17 -12 -1 11
db+2 m i16 -10 -4 12
df+2 Fiendish Rend Balcony Break m i16~17 -9 6 12
DVS.4DVS 3 chip damage on block L i16 -12 -2c 10
f+4 Front Thrust Kick Enter ZEN -1 +11 +49a r26 with F m i16-17 -8 4 [[Jin_combos#Staples|+42a]] 21
ws3 Bamboo Splitter Homing m i16~18 -9 +10g +22a 20
ZEN.1ZEN m i16~17 -3 8 14
b+4 Spinning Sidekick Balcony Break m i17~18 -7 +15a 21
f,F+4 Battery Sidekick Balcony Break m i17~18 -7 +22a (+12) 32
ZEN.3ZEN Halberd Heel Homing m i17~18 -9 +10g +22a 20
ZEN.2ZEN Fiendish Claw Homing h i18~19 -5 +17a (+8) 20
db+1+2 Power Stance Balcony Break M i19~34 -11~+4 +17g~+32g 0
db+3 Left Spinning Back Kick Balcony break on airborne hit h i19~21 -10~-8 +17a 28
H.db+1+2H Awakened Power Stance Strong Aerial Tailspin M i19~34 4 +23g~+38g 0
OTG.d+1+2OTG Black Out Spike L i19~20 -13 -2 (-10) 24
CD.DF+4CD l i20~21 -31 +8c 12
db+4 Right Low Roundhouse l i20~21 -13 3 +13g 18
df+4 Right Spinning Axe Kick Spike m i20~21 0 +8c 22
DVS.1DVS Awakened Thunder God Fist Tornado m i20~22 -9 +36d 25
R.df+1+2R Polar Demon Gouge Rage Art m,t i20 -18 +0d 55+
d+1 Corpse Thrust > Black Wing Flash Balcony break on airborne hit m,t i21 -13 +0d 21,10
FC.df+4FC Right Sweep (2) Transition to +12cg ZEN with F on hit L i21~22 -26 +2c +69a (+53) 20
H.f,F+1+2H Awakened Black Wing Balcony Break m i21~23 5 +24cg 20
ZEN.1+2ZEN Low Chop > Karmic Epicenter Wall Crush +8 on hit L,t i21, i61 -14 4 10,20
ZEN.3+4ZEN Black Wing Bolt Balcony Break h i21~27 +9g~+15g +19a (+9) 25
d+2 Scourge Balcony break on airborne hit L i22~23 -14 +4c +25d 22
f,f,F+3 Leaping Side Kick Balcony Break m i22~23 6 +13a~+14a (+3~+4) 30
uf+3 Left Spinning Jump Kick m i22~23 -9 6 +59a 17
b+1+2 Suigetsu Strike Punch sabaki: balcony break and +34d (+26) on hit m i23~24 -12 6 20
df+3~3 Brazilian Kick Spike m i23~24 (i32~33) +6c +13c 20
f,F+3 Left Axe Kick Spike m i23~25 -4 +24a 20
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 +32a (+22a) 20
4~3 Spinning Flare Kick Spike M i24~34 -11~-2 +2a~+12a 27
DVS.3DVS Awakened Demon's Hoof Spike M i26~28 +2c +22a 25
ZEN.4ZEN Corpse Crusher Spike M i27~33 +2~+8 +17d~+23d 25
DVS.DF+3DVS Awakened Demon's Tail 7 chip damage on block L i33~34 -23 -2a 24
ub+1+2 <div class="dotlist"> * Avenger * Konshin Seikenzuki </div> Balcony Break m! i75~76 +9a (+0) 50
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds
1+3+4 <div class="dotlist"> * State of Zanshin * Mental Alertness </div>
b+1+3 Parry Strong parry: parries all highs or mids except throws, unblockables and charge moves
b+3+4 <div class="dotlist"> * Zanshin * Crouching Demon Stance (CDS) * Mental Alertness (2) </div> Can perform all attacks from ZEN Stance
Back throw Pivoting Hip Throw Unbreakable t +1d 50
f+3+4 Zenshin Enter Breaking Step r20 with DF
f,n,d,df <div class="plainlist"> * Crouch Dash * Breaking Step </div> Cannot be buffered
Left throw Shoulder Flip Throw break 1 t -3 0 43
Right throw Over the Limit Throw break 2 t -3 +0d 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.