Xiaoyu, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Xiaoyu

125 moves you can start on your own, 50 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
125
Launchers
59
Fastest
i8
Safe
100

You blocked it. What does Xiaoyu get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+4,1 30 +40d (-18)

Anything Xiaoyu can start from neutral inside the window.

  • Back Throw Crank up throw i12 50
  • Left Throw Arm Flip throw i12 45
  • Right Throw Dump the Bucket throw i12 45
  • uf+1+2 Dislocator throw i12 40
  • While landing 4 Crane Kick launch i8 25
  • 4 launch i11 15
  • b+1 Great Wall Left i8 10
  • 2 i10 8
  • 1 i10 5

Blocked a low

The punish people take
  • ws1,4 24 +12g

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Skyscraper Kick launch i11 20
  • ws2 Sunflower launch i13 17
  • ws1 i12 8

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

125 of 175 rows
Input Name Level Startup Block Hit CH Damage
b+1 Great Wall Left Transition to BT on hit m i8~13 -12 +1~+6 10
While landing 4 Crane Kick Balcony Break m i8 -8 +23a (+13) 25
1 h i10 1 8 5
2 h i10 -2 6 8
hFC.1hFC sl i10 -5 6 5
4 Balcony Break h i11 -9 8 +33a 15
d+2 Alternate input FC.2 sl i11 -4 7 8
hFC.2hFC sl i11 -4 7 8
ws4 Skyscraper Kick m i11~13 -10 +20a (+13) 20
1+3 Jade Homing t i12 -6 +1d 35
2+4 Ruby Homing t i12 -3 +0d 35
AOP.1+3AOP Feng Huang Zhuan Wu Actual startup: i32 t i12 -6 +1d 35
AOP.4AOP Rising Front Kick Inconsistent grounded hit (more consistent on side hit) m i12~13 -3 8 14
Back Throw Crank up Unbreakable t i12 +0d 50
BT.2BT Transition to BT h i12 0 6 9
d+4 Alternate input FC.4 l i12 -15 -4 6
df+2+4 Dragon Fall Throw Break 2 t i12 -2 +0d 38
df+4 m i12 -4 7 12
f+1+2 Clouded Peak Balcony Break m i12 -16 +15d (+10) 30
hFC.4hFC l i12 -15 -4 6
Left Throw Arm Flip Throw break 1 t i12 -3 +0d 45
Right Throw Dump the Bucket Throw break 2 t i12 -3 +0d 45
uf+1+2 Dislocator Throw Break 1+2 t i12 0 +0d 40
ws1 m i12~13 -7 4 8
AOP.2AOP m i13~14 -11 0 10
b+4 m i13~14 -9 0 10
BT.4BT Mistrust M i13~15 -18 +33a (+23) 13
ws2 Sunflower Transition to r22 standing by holding down any direction (-4, +6, +37a (+27)) m i13~14 -3 7 +38a (+28) 17
3 Cloud Kick h i14~15 -11 +22a 17
d+3 L i14 -12 -3 1 12
df+1 Belly Chop Transition to standing by holding any direction (-4, +7) m i14 -2 9 13
df+2 m i14 -6 7 15
f,F+1+2 m i14~16 -9 5 12
f,F+3 Raccoon Swing M i14~15 -5 6 12 12
f+2+3 Wang's Waning Moon Balcony Break t i14 -2 +20a 20
HYP.4HYP Falling Tiger Kick Balcony Break h i14 -2 +57a 20
While in the air 3 Jumping Pirouette Strong Aerial Tailspin m i14 -2 +29d 30
ws1+2 m i14~16 -9 5 12
AOP.uf+3AOP Alternate input AOP.ub+3, AOP.u+3 m i15~17 -17 +27a (+17) 14
b+1+2 Cross Lifting Palms M,M i15~16 i5~6 -13 +29a (+19) 8,12
b+2 Homing m i15~16 -6 5 13
BT.db+4BT Reverse Knee Cracker Alternate input BT.df+4 L i15 +2c +2c 14 0
db+3 Knee Cracker L i15 +2c +2c 14 0
f,F+1 Spike m i15 -11 +7c 13
f,F+2 m i15 -5 6 12
H.2+3H Divine Shooting Star Heat Smash m,m,m,M i15~16, i9~10, i7~8, i15~17 9 +0d 8,10,12,20 (50)
H.BT.2+3H.BT Innumerable Moons Heat Smash m,m,m,m i15~16, i7~8, i9~10, i23~27 9 +20g 7,7,7,30
hFC.3hFC L i15~17 -15 -4 11
While landing 3 Sky Kick L i15 -18 +27a 19
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
AOP.uf+4AOP Transition to AOP with D (-12, +0) m i16~26 -10 1 12
BT.1BT Elbow m i16~18 -5 4 +64a 17
BT.1+2BT m,m i16~18,i3~5 -6 8 6,6
BT.3BT Peg Leg +21d on backturned hit M i16 -5 12 13
BT.d+3BT L i16 -12 +7c 12
f+2 m i16~17 -5 4 12
f+3 Knee M i16~18 -9 2 14
u+1+2 m,m i16~18 i2~4 -11 +0c 5,5
uf+3 Bolting Rabbit m i16~17 -13 +29a (+19) 13
uf+3+4 Shooting Star Balcony Break m,m,m i16~17, i10~11, i8~9 -1 +4d 8,10,12
BT.b+1+2BT Scorched Feather Tackle Balcony Break m i17~18 -14 +21a (+16) 25
d+1 Sunset Fan Transition to AOP with D+1 (-10, +4c, +5c) m,m,M i17~19 i4~6 i3~9 -5 +8c +9c 7,7,7
AOP.1AOP Transition to HYP r21 with B (-2/+9) m i18 -5 6 11
AOP.f+4AOP Transition to AOP L i18~20 -7 4 13
b+3 Peacock Kick Unparryable by standard kick parries (backturned heel?) h i18~19 3 +8c +32d 22
BT.3+4BT Monkey Kick Balcony Break m i18~19 -16 +10a (+1) +33a 25
db+1 Storming Flower Heat Engager m i18 -9 +14a (+5) 22
db+2 Feathered Fan L i18~19 -8 +5c 12 13
db+4 Nutcracker This move is +20 on a traded hit L i18 -12 +4c 14 14
FC.df+4FC Transition to AOP L i18~20 -7 4 13
HYP.2HYP Spin Sticker Heat Engager m i18 -4 +22 (-13) 25
SS.4SS Street Sweeper L i18 -13 -2 +29a 19
AOP.1+2AOP Phoenix Cannon Tornado m i19 -1 +19a (+10) +64a 25
AOP.d+1AOP Phoenix Swipe Floor Break L i19~21 -12 -1 +0d 13
AOP.f+2AOP Transition to FC BT with DF_D_DB L i19 -8 3 8
CH AOP.d+1 Return to the Nest Floor Break L,t i19~20 +0d 40
f+4 Swivel Kick Homing h i19 1 13 23
FC.df+2FC Transition to FC BT with DF_D_DB L i19 -8 3 8
1+2 Birds Flock m i20~21 -7 +20a 24
BT.d+4BT Hou Sao Tui Instant Tornado L i20~22 -26 -1 +27d 19
f,F+4 Soaring Blaze Strong Aerial Tailspin h i20~23 9 +13g c +58a (+38) 20
HYP.3HYP Blue Luan Sweep Homing L i20 -13 +7c 17
R.df+1+2R Wang's Celestial Epic Rage Art m,t i20 -18 +0d 55+
ub+3 From the Ashes Tornado m i20~21 -13 +36a (+26) 23
ub+4 Born of Fire Tornado M i22~24 -13 +13d (-4) 20
ws2* Jasmine Blossom Transition to r22 standing by holding down any direction (-4, +37a (+27)) m i22~23 -3 +38a (+28) 20
ws3 Rising Axe Kick Transition to FC +3 +6c with D m i22~23 3 +6c +51a 22
3+4 Crescent Moon Kick Spike M i23~25 -1c +3c +19a 23
AOP.3+4AOP Sliding Firecracker Transition to FC r53 on hit L i23~25 -33 +1d FC 22
BT.f+1+2BT Spinning Push Hands Sabaki punch parry m i23 -8 3 5 21
f,f,F+3 Diving Falcon Balcony Break m i23~30 +7g~+14g +29a (+19) 20
u+4 1st Hit Spike m i23~26 -7 +4c +24a 20
uf,n,4 Delayed Rising Toe Kick m i23~24 -18 +27a (+17) 20
uf+4 Flare Kick Spike m i23~26 -7 +4c +24a 20
AOP.3AOP Piercing Spear Kick 4f timestop on CH L i25~30 -16~-11 +0~+5 +27a 19
HYP.3+4HYP Deadly Orchid Strong Aerial Tailspin h i25 8 +30a 20
AOP.d+1+2AOP Wave Crest m i26 -8 +42a (+32) 21
uf+2 Phoenix Flight Spike m i26~27 6 +7c +49a 23
df+3 Phoenix Tail Tornado L i29~30 -23 +71a (+55) 23
BT.f+1+3BT Bei Shen Zhuan Wu Homing t i31~33 -6 +1d 35
BT.f+2+3BT Wang's Waning Moon (BT) Homing t i31~33 -2 +20a 20
BT.uf+1BT Silver Needle Transition to AOP L i33 -7 12 15
uf+1 Silver Needle Cancel to r42? FC with D L i33 -7 +10g c 15
(back to wall).b,b,UB Wall Jump Backflip Transition to BT m i35~38 1 +34d 21
f,F+3+4 Front Layout Spike M i37~45 -3 +39a 23
BT.f,F+3+4BT Back Layout Unbreakable throw when connecting at close range on front standing hit M (t) i39 4 +39a 15 (43)
HYP.2+3HYP Thunder Strike Unblockable m! i61 +10d 40
1+2+3+4 Ki Charge
1+3+4 False Salute
2+3+4 Greetings
AOP.dAOP Butterfly Xiaoyu ducks lower
AOP.f+3+4AOP Roll Ball Transition to AOP r44 with D
AOP.ufAOP Jumping Alternate input AOP.ub AOP.u
b+1+3 High Mid Parry Transition to BT on successful parry 6
b+3+4 Rain Dance Transition to BT
BT.b+1+3BT High Mid Parry Transition to BT on successful parry 6
BT.d+1+3BT Reverse Low Parry Low Parry from BT +51a (+35)
BT.d+3+4BT Spin Tornado Up (Down) Xiaoyu spins and steps to the right
BT.f+3+4BT Transition to FC BT
d+1+2 Phoenix Transition to AOP
d+3+4 Spinner Alternate input u+3+4 special
db+1+2 Hypnotist Transition to HYP
f+3+4 Forward Roll Transition to AOP with D
hdb+3+4 Low Back Turn Transition to BT FC
HYP.1+2HYP Hypnotist Starts taking steps in the opposite direction

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.