Claudio, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Claudio

60 moves you can start on your own, 39 follow-ups inside strings, and 4 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
60
Launchers
34
Fastest
i10
Safe
50

You blocked it. What does Claudio get?

Pick how minus they were.

Blocked standing

The punish people take
  • d+1+2 28 +7a (-2)

Anything Claudio can start from neutral inside the window.

  • uf+1+2 Gula throw i12 40
  • f,f,F+2 Ira launch i13 40
  • 1+3 Punishment throw i12 35
  • 2+4 Roche Limit throw i12 35
  • 4 High Kick i12 13
  • db+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,1 27 +19g c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Holy Smash i11 18
  • ws1 i12 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

60 of 99 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
db+1 Crouch Jab Transition to r24 with f sl i10 -5 6 5
db+2 Crouch Straight +7c on crouching hit sl i11 -4 7 8
ws4 Holy Smash m i11~12 -6 5 18
1+3 Punishment Homing t i12~14 -3 +1d 35
2 Right Jab h i12 -3 3 10
2+4 Roche Limit Homing t i12~14 -6 +0d 35
4 High Kick Pseudo homing to sidestep left and sidewalk left? h i12 -11 5 +9s 13
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
f+2 Homing to sidestep left and sidewalk left? h i12 0 6 9
uf+1+2 Gula Throw break 1+2 t i12 -6 +1d 40
ws1 m i12~13 -4 7 12
b+3 Burning Core Knee m i13 -4 7 14
d+1+2 Superbia Balcony Break m i13~14 -18 +7a (-2) 28
df+4 Front Kick m i13 -8 3 14
f,f,F+2 Ira Heat Engager h i13~16 6 +24a (+19) 40
STB.f,f,F+1+2STB Anima Balcony Break h i13~16 +8g~+11g +28a (+18) 45
3 Tracks sidestep right and sidewalk right completely? m i14 -10 1 14
b+2 Spinning Skies Tornado h i14 -9 +9a 25
df+2 Chaos Fist Gain STB on counterhit m i14 -13 5 [[Claudio_combos#Staples|+57a]] 19
df+3 Completely homing to SSR/SWR? m i14 -7 6 12
f,F+2 Elbow m i14~16 -18 -7 14
db+4 Pseudo homing to SSL/SWL side? L i15 -13 -2 7
df+1 Quick Upper Cannot be sidestepped or sidewalked right? m i15 -4 7 10
f,F+3 m i15~16 -8 -1 8
f,F+4 Invidia Knee m i15~17 -1~+1 +6~+8 +13~+15 20
uf+4 Sky Slash Nova m i15~17 -13 [[Claudio_combos#Staples|+33a (+23)]] 13
ws2 Sylvia Transition to r39 STB on hit without STB m i15~16 -14 [[Claudio_combos#Staples|+26a (+16)]] 20
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
f+1+2 Cross Arm Strike m i16 -18 -7 8
ws3 Piercing Wind Balcony Break m i16 -12 +11a (+2) 20
1+2 Crimson Delta Edge Floor Break m i17 -14 +2c 20
b+4 Increased tracking when b4,2 is input with delayed buffer? m i17 -14 -3 10
d+1 Axion m i17~18 -8 2 14
db+1+2 Blue Moon Tornado M i17~18 -12 +8a (-9) +62a (+46) 20
f+3+4 Above the Storm Balcony Break (airborne) h i17~18 -4 +19a 18
STB.db+1+2STB Blue Moon Burst Tornado M i17~18 -9 +62a (+46) 25
ub+2 Orbit Slice Balcony Break m i17~18 -7 +20d 20
uf+3+4 Pollux First hit can be parried m,m i17,i13~14 -11 9 10,12
b+1 Vanishing Storm Homing m i18~19 -8 +9a 17
f+3 Sacred Edge Homing h i18 1 +15g [[Claudio_combos#Mini-combos|+14]] 18
H.2+3H Stella Cadente Heat Smash L,M i18~19 -14 +11d 40
d+2 L i20 -11 0 6
R.df+1+2R La Luce Di Sirio Rage Art m,t i20 -18 +0d 55+
SS.4SS Luxuria Side step takes 9f, effective startup i29 L i20~21 -12 +6c 20
db+3 Acedia L i21~22 -15~-14 +3c [[Claudio_combos#Mini-combos#Staples|+13c]] 17
uf+2 Meteor Storm Heat Engager m i21 +4c +20a 21
b+1+2 Judgment Claw Balcony Break m i22 -13 +15a 25
f+4 Into the Abyss m i22~23 +4c +4c [[Claudio_combos#Mini-combos|+28d]] 23
uf,n,4 Delayed Rising Toe Kick m i23~i25 -13 +32a (+22a) 20
uf+3 Ground Slash Nova Floor Break m i23~25 -6 +23d 22
3+4 Rolling Strike Floor Break M i24~26 -11c +4a 28
b+3+4 Eternal Moon Homing m i29~30 -15 +9a (+0) 24
(back to wall).b,b,ub [[Wall Jump Attack]] m i36~38 +0c +8a 21
b,B+2+3 Big Bang Balcony Break m! i72 +15a (-11) 60
1+2+3+4 Ki Charge Can't block for 5 seconds
Back throw Sudden Shadow Unbreakable t +0d 50
Left throw Avalaunche Throw Break: 1 t -3 +1d 40
Right throw Prayer into the Void Throw break 2 t -3 +1d 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.