Claudio, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Claudio

60 moves you can start on your own, 39 follow-ups inside strings, and 4 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
60
Launchers
34
Fastest
i10
Safe
50
Lows
11
Mids
62
Highs
18
Homing
33
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Claudio get?

Pick how minus they were.

Blocked standing

The punish people take
  • d+1+2 28 +7a (-2)

Anything Claudio can start from neutral inside the window.

  • uf+1+2 Gula throw i12 40
  • f,f,F+2 Ira launch i13 40
  • 1+3 Punishment throw i12 35
  • 2+4 Roche Limit throw i12 35
  • 4 High Kick i12 13
  • db+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,1 27 +19g c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Holy Smash i11 18
  • ws1 i12 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

60 of 99 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
db+1 Crouch Jab Transition to r24 with f sl i10 -5 6 — 5
db+2 Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
ws4 Holy Smash m i11~12 -6 5 — 18
1+3 Punishment Homing t i12~14 -3 +1d — 35
2 Right Jab h i12 -3 3 — 10
2+4 Roche Limit Homing t i12~14 -6 +0d — 35
4 High Kick Pseudo homing to sidestep left and sidewalk left? h i12 -11 5 +9s 13
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
f+2 — Homing to sidestep left and sidewalk left? h i12 0 6 — 9
uf+1+2 Gula Throw break 1+2 t i12 -6 +1d — 40
ws1 — m i12~13 -4 7 — 12
b+3 Burning Core Knee m i13 -4 7 — 14
d+1+2 Superbia Balcony Break m i13~14 -18 +7a (-2) — 28
df+4 Front Kick m i13 -8 3 — 14
f,f,F+2 Ira Heat Engager h i13~16 6 +24a (+19) — 40
STB.f,f,F+1+2STB Anima Balcony Break h i13~16 +8g~+11g +28a (+18) — 45
3 — Tracks sidestep right and sidewalk right completely? m i14 -10 1 — 14
b+2 Spinning Skies Tornado h i14 -9 +9a — 25
df+2 Chaos Fist Gain STB on counterhit m i14 -13 5 [[Claudio_combos#Staples|+57a]] 19
df+3 — Completely homing to SSR/SWR? m i14 -7 6 — 12
f,F+2 — Elbow m i14~16 -18 -7 — 14
db+4 — Pseudo homing to SSL/SWL side? L i15 -13 -2 — 7
df+1 Quick Upper Cannot be sidestepped or sidewalked right? m i15 -4 7 — 10
f,F+3 — m i15~16 -8 -1 — 8
f,F+4 Invidia Knee m i15~17 -1~+1 +6~+8 +13~+15 20
uf+4 Sky Slash Nova m i15~17 -13 [[Claudio_combos#Staples|+33a (+23)]] — 13
ws2 Sylvia Transition to r39 STB on hit without STB m i15~16 -14 [[Claudio_combos#Staples|+26a (+16)]] — 20
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
f+1+2 Cross Arm Strike m i16 -18 -7 — 8
ws3 Piercing Wind Balcony Break m i16 -12 +11a (+2) — 20
1+2 Crimson Delta Edge Floor Break m i17 -14 +2c — 20
b+4 — Increased tracking when b4,2 is input with delayed buffer? m i17 -14 -3 — 10
d+1 Axion m i17~18 -8 2 — 14
db+1+2 Blue Moon Tornado M i17~18 -12 +8a (-9) +62a (+46) 20
f+3+4 Above the Storm Balcony Break (airborne) h i17~18 -4 +19a — 18
STB.db+1+2STB Blue Moon Burst Tornado M i17~18 -9 +62a (+46) — 25
ub+2 Orbit Slice Balcony Break m i17~18 -7 +20d — 20
uf+3+4 Pollux First hit can be parried m,m i17,i13~14 -11 9 — 10,12
b+1 Vanishing Storm Homing m i18~19 -8 +9a — 17
f+3 Sacred Edge Homing h i18 1 +15g [[Claudio_combos#Mini-combos|+14]] 18
H.2+3H Stella Cadente Heat Smash L,M i18~19 -14 +11d — 40
d+2 — L i20 -11 0 — 6
R.df+1+2R La Luce Di Sirio Rage Art m,t i20 -18 +0d — 55+
SS.4SS Luxuria Side step takes 9f, effective startup i29 L i20~21 -12 +6c — 20
db+3 Acedia L i21~22 -15~-14 +3c [[Claudio_combos#Mini-combos#Staples|+13c]] 17
uf+2 Meteor Storm Heat Engager m i21 +4c +20a — 21
b+1+2 Judgment Claw Balcony Break m i22 -13 +15a — 25
f+4 Into the Abyss m i22~23 +4c +4c [[Claudio_combos#Mini-combos|+28d]] 23
uf,n,4 Delayed Rising Toe Kick m i23~i25 -13 +32a (+22a) — 20
uf+3 Ground Slash Nova Floor Break m i23~25 -6 +23d — 22
3+4 Rolling Strike Floor Break M i24~26 -11c +4a — 28
b+3+4 Eternal Moon Homing m i29~30 -15 +9a (+0) — 24
(back to wall).b,b,ub [[Wall Jump Attack]] m i36~38 +0c +8a — 21
b,B+2+3 Big Bang Balcony Break m! i72 — +15a (-11) — 60
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
Back throw Sudden Shadow Unbreakable t — — +0d — 50
Left throw Avalaunche Throw Break: 1 t — -3 +1d — 40
Right throw Prayer into the Void Throw break 2 t — -3 +1d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.