Kazuya, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Kazuya

92 moves you can start on your own, 43 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
36
Fastest
i10
Safe
65
Lows
23
Mids
70
Highs
41
Homing
2
Tornado
4
Heat engagers
6
Fastest move
1

You blocked it. What does Kazuya get?

Pick how minus they were.

Blocked standing

The punish people take
  • f,n,d,df#2 23 72 combo +39a (+29)
  • db+1,2 30 HE/KND

Anything Kazuya can start from neutral inside the window.

  • Back throw Reverse Neck Throw throw i12 50
  • Left throw Steel Pedal Drop throw i12 40
  • Right throw Skull Smash throw i12 40
  • 1+3 Double High Sweep throw i12 35
  • f,n,d,df#2 Electric Wind God Fist i11 23
  • f,n,d,df+2 Wind God Fist i11 20
  • b+1 i11 10
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 22 63 combo +73a(+57)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1+2 Fujin Uraken i13 25
  • ws4 Toe Smash i11 13
  • ws1 Uppercut i13 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 135 rows
Input Name Level Startup Block Hit CH Damage
BT.1BT — h i8 -3 8 — 15
BT.u+3BT — m i9 -12 +19a (+9) — 18
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
BT.3BT — h i10 -8 8 — 18
BT.d+1BT — sl i10 -5 6 — 15
d+1 Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 — 5
hFC.1hFC Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 — 5
b+1 — h i11 -10 1 — 10
d+2 Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
f,n,d,df#2 Electric Wind God Fist 5 chip damage on block h i11~12 5 [[Kazuya combos#Staples|+39a (+29)]] — 23
f,n,d,df+2 Wind God Fist Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time) h i11~12 -10 [[Kazuya combos#Staples|+39a (+29)]] — 20
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 — 8
ws4 Toe Smash m i11~12 -3 8 — 13
1+2 Acute Pain Balcony Break m,m i12, i15 -13 +13a — 5,20
1+3 Double High Sweep Homing th(h) i12~14 0 +2d — 35
2 Right Jab h i12 -3 8 — 12
2+4 Lightning Crash Homing th(h) i12~14 0 +0d — 35
4 Roundhouse Balcony Break (CH) h i12 -9 2 [[Kazuya combos#Mini-combos|+27a]] 18
Back throw Reverse Neck Throw Throw Break: none th(h) i12~14 — +3d — 50
BT.d+3BT — l i12 -15 -4 — 6
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
FC.db+1+2FC Gates of Hell Throw break: 1+2 th(h) i12~14 -6 -3d — 40
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
Left throw Steel Pedal Drop Throw break: 1 th(h) i12~14 -3 +0d — 40
Right throw Skull Smash Throw break: 2 th(h) i12~14 -3 -4d — 40
uf+1+2 Stonehead Throw break: 1+2 th(h) i12~14 0 +26d (+8) — 35
db+1 — m i13 -10 0 — 7
df+4 — m i13~14 -9 2 — 10
ws1 Uppercut m i13~14 -5 5 — 10
ws1+2 Fujin Uraken m i13~14 -9 8 [[Kazuya combos#Mini-combos|+24a]] 25
3 Face Kick h i14 -8 4 — 12
b+2 — m i14 -8 4 — 12
df+2 Abolishing Fist Homing m i14 -12 5 [[Kazuya combos#Staples|+59a]] 22
df+1 Entrails Smash m i15~16 -7 9 — 11
SS.4SS — Balcony Break m i15 -6 4 — 14
uf+2 Hook Balcony Break h i15 -12 9 — 17
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
DVK.f,F+2DVK Chaos Inferno Transition to throw on hit m,th i16 -9 +0d — 20,20
f,F+2 Devil Fist Heat Engager m i16 -9 +13cg — 20
f,n,d,DF+4 Spinning Demon L i16 -23 -3c +20a 15
hFC.3hFC Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
ws2 Demon God Fist Homing m i16~17 -18 [[Kazuya combos#Staples|+57a]] — 25
b+4 Flash Tornado Heat Engager h i17 -5 +16g — 20
DVK.SS.2DVK.SS Devil Twister Tornado m i17~18 -15 [[Kazuya combos#Heat|+76a]] — 25
f,F+4 Devil's Steel Pedal M i17~18 -9 5 [[Kazuya combos#Staples|+29a(+23)]] 22
f+3 Oni Front Kick Balcony Break m i17~18 -13 5 +54a (+23) 22
b+3 — h i18 -8 3 — 15
db+2 Lion Slayer Spike m i18 -4 +7c [[Kazuya combos#Mini-combos|+27d]] 23
df+3 Impaling Knee Knee m i18~19 -7 9 — 13
df+3+4 — Does not jail on block m,h i18, i13~14 -8 0 — 7,9
DVK.f,n,d,df+3DVK Tempest Blaster Consumes 180F of remaining Heat time h,t i18~27,i20~30 -2~+8 +0d — 30,20
DVK.u+1+2DVK Air Inferno Hits airborne opponents only h! i18~35 — — — 27
f,n,d,df+3 Hell Lancer Balcony Break h i18~27 -9 +12a (+2) — 30
H.2+3H Omega Crash Heat Smash L,m,th i18, i27 -14 +0d — 9,14 (20),17 (34)
ub+1 — Spike m i18 -12 -1 -1 12
db+3 Sliding Low Kick L i19~20 -12c -1 +7c 14
f+4 Right Splits Kick Spike m i19~20 +4c +7c [[Kazuya combos#Mini-combos|+31d]] 20
SS.1+2SS Elkeid Homing h i19~20 5 +26g — 25
uf+3 Searing Edge Balcony Break m i19 -9 +17(+9) — 25
db+4 Stature Smash Flips over on grounded hit L i20 -12 4 +17g 18
DVK.f,n,d,df+1DVK Damnation Floor Break m,th i20~22 -16 -5d — 23,15
f,F+3 Left Splits Kick Spike m i20~22 -3c [[Kazuya combos#Staples|+46a]] — 21
f,n,d,df+1 Thunder God Fist Tornado m i20~22 -16 +29a (+19) — 23
f+2 Soul Thrust Tornado m i20 -12 +13a (+4) — 23
R.df+1+2R Demonic Catastrophe Rage Art m,t i20 -18 +0d — 55+
uf+1 Raijen Uraken m i20 -7 3 3 16
DVK.1+4DVK Roar of the Devil Tornado SM i21~31 -9 +3a — 27
ws3 Engetsusen Homing m i21~23 -5 +20a (+11) — 24
b+1+2 Kumo Kiri Heat Engager m i22 -8 5 — 21
f,f,F+3 Leaping Side Kick Balcony Break m i22~25 6 +13a (+3) — 30
d+1+2 Nejiri Uraken Cancel to r36 FC at frame 21 with B L i23 -14c +3c [[Kazuya combos#Staples|+27a]] 20
FC.df+3+4FC Tombstone Crusher m i23 -11c +11a — 24
OTG.d+3+4OTG Oni Stomp L i23 -12 -1 — 25
SS.3SS Shattered Spine Balcony Break m i23 -7 +16a (+7) [[Kazuya combos#Mini-combos|+50a]] 23
uf,n,4 Delayed Rising Toe Kick m i23 -13 +32a(+22) — 20
DVK.db+3+4DVK Devil Impact Weapon L i24 -19 2 — (10)
DVK.OTG.db+1+2DVK.OTG Grand Inferno Balcony Break L i24~29 -13~-8 +13a (+1) +16d 20
f,n,d,df+1+2 Parricide Fist Tornado m i24 5 +25a (+15) — 33
f+1+2 Glorious Demon God Fist Balcony Break m i25 -9 +11a (+2) — 20
uf+4 — Balcony Break m i25 -12 -1 — 16
(back to wall).b,b,ub Wall Jumping Attack Air Status 5F m i29 -1 +45d (-13) — 25
4~3 Demon Scissors Floor Break m,M i31~33 i2~4 -11a -1a — 18,25 (17)
DVK.ub+1+2DVK Inferno Consumes 150F? of remaining Heat time h! i41~56 — -12c~+3c — 40
ub+1+2 Inferno Balcony Break h i41~56 — -7c~+8c — 32
DVK.3+4DVK Devil Blaster Balcony Break M! i60~90 — -49cg~-19cg — 30
b+1+4 Lightning Screw Uppercut m! i63 — +20a(+10) — 60
1+2+3+4 Ki Charge Shift to charging sp — — — — -
f,(even numbers frames).n Mist Step (Right Side) Sidesteps right sp — — — — —
f,n,d,DF Wind God Step Cannot be buffered sp — — — — —
f,n,DF Mist Step to Wind God Step Cannot be buffered sp — — — — —
f,(odd numbers frames).n Mist Step (Left Side) Sidesteps left sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.