Kazuya, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Kazuya

92 moves you can start on your own, 43 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
36
Fastest
i10
Safe
65

You blocked it. What does Kazuya get?

Pick how minus they were.

Blocked standing

The punish people take
  • f,n,d,df#2 23 72 combo +39a (+29)
  • db+1,2 30 HE/KND

Anything Kazuya can start from neutral inside the window.

  • Back throw Reverse Neck Throw throw i12 50
  • Left throw Steel Pedal Drop throw i12 40
  • Right throw Skull Smash throw i12 40
  • 1+3 Double High Sweep throw i12 35
  • f,n,d,df#2 Electric Wind God Fist i11 23
  • f,n,d,df+2 Wind God Fist i11 20
  • b+1 i11 10
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5
  • d+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 22 63 combo +73a(+57)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1+2 Fujin Uraken i13 25
  • ws4 Toe Smash i11 13
  • ws1 Uppercut i13 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 135 rows
Input Name Level Startup Block Hit CH Damage
BT.1BT h i8 -3 8 15
BT.u+3BT m i9 -12 +19a (+9) 18
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
BT.3BT h i10 -8 8 18
BT.d+1BT sl i10 -5 6 15
d+1 Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 5
hFC.1hFC Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 5
b+1 h i11 -10 1 10
d+2 Crouch Straight +7c on crouching hit sl i11 -4 7 8
f,n,d,df#2 Electric Wind God Fist 5 chip damage on block h i11~12 5 [[Kazuya combos#Staples|+39a (+29)]] 23
f,n,d,df+2 Wind God Fist Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time) h i11~12 -10 [[Kazuya combos#Staples|+39a (+29)]] 20
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 8
ws4 Toe Smash m i11~12 -3 8 13
1+2 Acute Pain Balcony Break m,m i12, i15 -13 +13a 5,20
1+3 Double High Sweep Homing th(h) i12~14 0 +2d 35
2 Right Jab h i12 -3 8 12
2+4 Lightning Crash Homing th(h) i12~14 0 +0d 35
4 Roundhouse Balcony Break (CH) h i12 -9 2 [[Kazuya combos#Mini-combos|+27a]] 18
Back throw Reverse Neck Throw Throw Break: none th(h) i12~14 +3d 50
BT.d+3BT l i12 -15 -4 6
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
FC.db+1+2FC Gates of Hell Throw break: 1+2 th(h) i12~14 -6 -3d 40
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
Left throw Steel Pedal Drop Throw break: 1 th(h) i12~14 -3 +0d 40
Right throw Skull Smash Throw break: 2 th(h) i12~14 -3 -4d 40
uf+1+2 Stonehead Throw break: 1+2 th(h) i12~14 0 +26d (+8) 35
db+1 m i13 -10 0 7
df+4 m i13~14 -9 2 10
ws1 Uppercut m i13~14 -5 5 10
ws1+2 Fujin Uraken m i13~14 -9 8 [[Kazuya combos#Mini-combos|+24a]] 25
3 Face Kick h i14 -8 4 12
b+2 m i14 -8 4 12
df+2 Abolishing Fist Homing m i14 -12 5 [[Kazuya combos#Staples|+59a]] 22
df+1 Entrails Smash m i15~16 -7 9 11
SS.4SS Balcony Break m i15 -6 4 14
uf+2 Hook Balcony Break h i15 -12 9 17
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
DVK.f,F+2DVK Chaos Inferno Transition to throw on hit m,th i16 -9 +0d 20,20
f,F+2 Devil Fist Heat Engager m i16 -9 +13cg 20
f,n,d,DF+4 Spinning Demon L i16 -23 -3c +20a 15
hFC.3hFC Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
ws2 Demon God Fist Homing m i16~17 -18 [[Kazuya combos#Staples|+57a]] 25
b+4 Flash Tornado Heat Engager h i17 -5 +16g 20
DVK.SS.2DVK.SS Devil Twister Tornado m i17~18 -15 [[Kazuya combos#Heat|+76a]] 25
f,F+4 Devil's Steel Pedal M i17~18 -9 5 [[Kazuya combos#Staples|+29a(+23)]] 22
f+3 Oni Front Kick Balcony Break m i17~18 -13 5 +54a (+23) 22
b+3 h i18 -8 3 15
db+2 Lion Slayer Spike m i18 -4 +7c [[Kazuya combos#Mini-combos|+27d]] 23
df+3 Impaling Knee Knee m i18~19 -7 9 13
df+3+4 Does not jail on block m,h i18, i13~14 -8 0 7,9
DVK.f,n,d,df+3DVK Tempest Blaster Consumes 180F of remaining Heat time h,t i18~27,i20~30 -2~+8 +0d 30,20
DVK.u+1+2DVK Air Inferno Hits airborne opponents only h! i18~35 27
f,n,d,df+3 Hell Lancer Balcony Break h i18~27 -9 +12a (+2) 30
H.2+3H Omega Crash Heat Smash L,m,th i18, i27 -14 +0d 9,14 (20),17 (34)
ub+1 Spike m i18 -12 -1 -1 12
db+3 Sliding Low Kick L i19~20 -12c -1 +7c 14
f+4 Right Splits Kick Spike m i19~20 +4c +7c [[Kazuya combos#Mini-combos|+31d]] 20
SS.1+2SS Elkeid Homing h i19~20 5 +26g 25
uf+3 Searing Edge Balcony Break m i19 -9 +17(+9) 25
db+4 Stature Smash Flips over on grounded hit L i20 -12 4 +17g 18
DVK.f,n,d,df+1DVK Damnation Floor Break m,th i20~22 -16 -5d 23,15
f,F+3 Left Splits Kick Spike m i20~22 -3c [[Kazuya combos#Staples|+46a]] 21
f,n,d,df+1 Thunder God Fist Tornado m i20~22 -16 +29a (+19) 23
f+2 Soul Thrust Tornado m i20 -12 +13a (+4) 23
R.df+1+2R Demonic Catastrophe Rage Art m,t i20 -18 +0d 55+
uf+1 Raijen Uraken m i20 -7 3 3 16
DVK.1+4DVK Roar of the Devil Tornado SM i21~31 -9 +3a 27
ws3 Engetsusen Homing m i21~23 -5 +20a (+11) 24
b+1+2 Kumo Kiri Heat Engager m i22 -8 5 21
f,f,F+3 Leaping Side Kick Balcony Break m i22~25 6 +13a (+3) 30
d+1+2 Nejiri Uraken Cancel to r36 FC at frame 21 with B L i23 -14c +3c [[Kazuya combos#Staples|+27a]] 20
FC.df+3+4FC Tombstone Crusher m i23 -11c +11a 24
OTG.d+3+4OTG Oni Stomp L i23 -12 -1 25
SS.3SS Shattered Spine Balcony Break m i23 -7 +16a (+7) [[Kazuya combos#Mini-combos|+50a]] 23
uf,n,4 Delayed Rising Toe Kick m i23 -13 +32a(+22) 20
DVK.db+3+4DVK Devil Impact Weapon L i24 -19 2 (10)
DVK.OTG.db+1+2DVK.OTG Grand Inferno Balcony Break L i24~29 -13~-8 +13a (+1) +16d 20
f,n,d,df+1+2 Parricide Fist Tornado m i24 5 +25a (+15) 33
f+1+2 Glorious Demon God Fist Balcony Break m i25 -9 +11a (+2) 20
uf+4 Balcony Break m i25 -12 -1 16
(back to wall).b,b,ub Wall Jumping Attack Air Status 5F m i29 -1 +45d (-13) 25
4~3 Demon Scissors Floor Break m,M i31~33 i2~4 -11a -1a 18,25 (17)
DVK.ub+1+2DVK Inferno Consumes 150F? of remaining Heat time h! i41~56 -12c~+3c 40
ub+1+2 Inferno Balcony Break h i41~56 -7c~+8c 32
DVK.3+4DVK Devil Blaster Balcony Break M! i60~90 -49cg~-19cg 30
b+1+4 Lightning Screw Uppercut m! i63 +20a(+10) 60
1+2+3+4 Ki Charge Shift to charging sp -
f,(even numbers frames).n Mist Step (Right Side) Sidesteps right sp
f,n,d,DF Wind God Step Cannot be buffered sp
f,n,DF Mist Step to Wind God Step Cannot be buffered sp
f,(odd numbers frames).n Mist Step (Left Side) Sidesteps left sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.