Steve, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Steve

103 moves you can start on your own, 68 follow-ups inside strings, and 17 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
103
Launchers
41
Fastest
i10
Safe
91
Lows
15
Mids
90
Highs
49
Homing
0
Tornado
0
Heat engagers
5
Fastest move
1

You blocked it. What does Steve get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1,2 27 +8 LNH / +4

Anything Steve can start from neutral inside the window.

  • qcb+2+4 Spinning Elbow Drop throw i12 40
  • uf+1+2 Armlock Throw throw i12 40
  • 1+3 Gut Wrencher throw i12 35
  • 2+4 Brain Pulverizer throw i12 35
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • WS.2,2 32 +11 LNH / +7

You are crouching, so the punish comes out while you rise — the ws moves.

The source records no while-standing move for Steve inside this range.

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

103 of 171 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
db+1 Crouch Jab Transition to standing with f sl i10 -5 6 — 5
SWY.1+2SWY Position Change 3 damage on wall crush th i10~15 -2 +1 / +10~17wc — —
SWY.1+2~b_u_dSWY — 3 damage on wall crush th i10~15 -2 +1 / +13~23?wc — —
PAB.1+2PAB Ten Count 1+2 for throw break th i11 0 +0d — 45
WS.1WS — m i11~12 -3 3 8 12
1+3 Gut Wrencher Homing t i12~14 -6 +0d — 35
2 — h i12 -1 5 — 12
2+4 Brain Pulverizer Homing t i12~14 -3 +0d — 35
FLK.1FLK — Transition to r18? FLK with b (-1/+10/+10) h i12 -4 7 — 14
FLK.1+2FLK Griffin Throw 1+2 for throw break th i12~14 -6 +0d — 40
PAB.1PAB — h i12~13 -2 9 — 10
PAB.f+1+2PAB Nimrod Combination Balcony Break h,h i12, i15~16 -5 +24a (+15) — 12,23
qcb+2+4 Spinning Elbow Drop 2 Throw break t i12~14 -2 +0d — 40
uf+1+2 Armlock Throw 1+2 Throw break t i12~13 0 +0d — 40
ALB.dALB Cyclone Left (Right) Transition to r10 PAB with F after 20F sp i13 — — — —
b+1 Quick Hook Transition to r16? FLK with B (-1/+10/+69) h i13 -14 2 [[Steve_combos#Staples|+61a]] 10
df+1 Left Uppercut Transition to LWV with 3 (-7/0) m i13~14 -2 5 — 12
WS.2WS — Transition to r22? LWV with 3 (-7/+4) m i13~15 -7 4 — 17
1+2 Sonic Fang Heat Engager m,m i14, i9-10 -12 +18a (+11) — 7,21
f,F+2 Beat Down Spike m i14~17 -13c +12d — 24
FLK.b+2FLK British Lancer Tornado h i14~15 -9 [[Steve_combos#Mini-combos|+35d (+27)]] — 21
LNH.1LNH Vigilant Blow Balcony Break m i14-15 -9 +15g — 21
LWV.1LWV — Input b to r18? FLK (-3/+8/+8) m i14 -10 1 — 14
LWV.1+2LWV Nemesis Hook Balcony Break h i14 -9 8 +35d (+27) 20
LWV.2LWV — Transition to r10? PAB with f (-1/+8) m i14~16 -5 4 — 13
PAB.2PAB Spite Hook Homing h i14 5 +14c — 19
RWV.1RWV — Transition to r10? PAB with f (-1~+1/+8~+10) m i14~16 -5~-3 +4~+6 — 13
RWV.2RWV Gut Drill Balcony Break m i14 -13 +10a (+1) +31a (+5) 22
DCK.f+2DCK Punisher Strong Aerial Tailspin h i15~16 5 +14c +55a 21
EXD.f+2EXD Power Punisher Strong Aerial Tailspin h i15~16 5 [[Steve_combos#Staples|+56a]] — 28
f+1+2 — Jail from 1st block m,h i15~16, i7~9 -14 -3 — 10,12
PAB.d+1PAB Patella Smash Alternate input: FC df1 l i15~16 -12 2 — 11
PAB.df+1PAB — m i15~16 -9 2 — 12
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
after_2steps+1 Sliding Low Punch l i16 -12 +17d — 23
b+1+2 Fox Fury Balcony Break m,h i16,i12 -8 +19d — 8,20
b+1+2,H.1+2 Five Fox Fury Balcony Break m,h,m,h,m i16,i12,i12,i12,i19 -4 +36a (+10) — 8,4,3,3,20
d+1 Knee Blaster l i16 -13 -2 — 12
db+3 — l i16 -13 0 — 10
DCK.1+2DCK — m,m i16, i7 -9 2 — 3,3
df+2 Crescent Hook Transition to r22? LWV with 3 (-7/+10/+14c) m i16~17 -11 6 +10c 10
FC.df+2FC Finishing Blow Tornado m i16~17 -15 [[Steve_combos#Staples|+34a (+24)]] — 20
H.2+3H Bretwalda Heat Smash m,th i16 +8 LNH 0 — 10,4,2,3,3,3,25
LNH.2LNH Bloodhound Tornado m i16-17 -13 [[Steve_combos#Staples|+61a (+51)]] — 22
PAB.df+2PAB Cutting Elbow Elbow m i16~17 -10 [[Steve_combos#Staples|+31a (+21)]] — 16
qcf+1 Rocket Launcher Heat Engager m i16 -10 +16a (+7) — 21
SWY.1SWY Billy Club Can be +15c at farther ranges m i16~17 -1c~+0c [[Steve_combos#Mini-combos|+14c~+15c]] — 26
b+2 Body Bomb Can evade highs m i17 -13 [[Steve_combos#Mini-combos|+14]] — 20
d+2 — l i17 -18 -5 — 11
FLK.u+2FLK Dreadnought Uppercut Tornado m i17~19 -15 [[Steve_combos#Staples|+34a (+24)]] — 14
OTG.d+1+2OTG Cheapshot Recovers in crouch L i17 -11c 2 — 16
PAB.b+1PAB — m i17~18 -19 -6 — 15
PAB.uf+2PAB Dreadnought Uppercut Tornado m i17~19 -15 [[Steve_combos#Staples|+34a (+24)]] — 23
SWY.2SWY Snake Charmer m i17~18 -18 [[Steve_combos#Staples|+36a]] — 30
u+2 Dreadnought Uppercut Tornado m i17~19 -15 [[Steve_combos#Staples|+34a (+24)]] — 14
ub+2 Bounty Hunter Strong Aerial Tailspin h i17 5 [[Steve_combos#Mini-combos|+14c]] — 17
FLK.2FLK Fly Swatter Spike m i18~19 -5c [[Steve_combos#Mini-combos|+7d]] [[Steve_combos#Staples|+42a]] 21
H.EXD.1+3H.EXD Two-Faced (TFA) Homing h (th) i18~19 — — — —
LNH.1+2LNH Swingfire Advance Guard Break h i18-19 [[Steve combos#Mini-combos|+12]] +51a (+31) — 24
PAB.f+2PAB — m i18~19 -13 [[Steve_combos#Mini-combos|+31a (+16)]] — 18
DCK.1DCK Fox Hunt m i19 -7 +58a (+27) +34a (+24) 17
DCK.2DCK Skyscraper m i19 -14 [[Steve_combos#Staples|+35a (+25)]] — 15
EXD.1EXD Power Fox Hunt 8 chip damage on block m i19 -7 [[Steve_combos#Mini-combos|+44d (+36)]] +41a (+31) 21
EXD.2EXD Power Skyscraper 6 chip damage on block m i19 -14 +61a (+51) — 21
qcf+2 Low Cross Blaster Transition to r36? PAB with F (-18/+2c) l i19 -18 +2c — 18
uf+1 Over the Top Spike m i19~21 -6 5 — 18
f,f,F+2 Eraser Heat Engager m i20~24 6 +10d — 30
R.df+1+2R Dear Land of Hope Rage Art m,t i20 -18 +0d — 55+
f+2 — m i21~22 -6 5 — 11
uf+2 Burst Hammer Spike m i22~25 -14 [[Steve_combos#Staples|+52a]] — 20
ALB.2ALB Cyclone Punch Heat Engager m i23 -3 +16a (+7) — 22
uf+4 Jumping Duck Kick Balcony Break m i23 -9 +22a (+5) +36a (+26) 20
db+2 Knee Clipper Transition to r30 FC with d_db l i26 -12 +1c +14d 21
PAB.2~1PAB Swindler m i27~28 -8 4 +63a 17
db+1+2 Stun Gun -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state m i28~29 -13 +29a (+21) — 21
DCK.f+2~1DCK Swindler m i28~29 -8 4 +63a 17
EXD.f+2~1EXD Swindler m i28~29 -8 4 +63a 17
PAB.b+2PAB Swaying Hook Balcony Break m i28~29 -13 +11a (+2) — 25
PAB.d+2PAB Knuckle Plow Cancel into FC with DB l i28~29 -12 7 +32a 25
ub+2~1 Swindler m i30~31 -8 4 +63a 17
ALB.d+2ALB Cyclone Knee Clip l i34 -12 +1c +14d 17
uf+3 — l i36~37 -12 9 — 20
ub+1+2 Hellfire Balcony Break ub(m) i66~69 — +12a (+1) — 70
1+2+3+4 Ki Charge — — — — — —
1+2+4 Taunt — — — — — —
3 Ducking Left Actionable for 21F sp — — — — —
3+4 Quick Spin Transition into ALB sp — — — — —
4 Ducking Right Actionable for 21F sp — — — — —
b+1+3 Parry Parry h and m punches sp — — — — —
b+3+4 Flicker Stance Transition to FLK sp — — — — —
b+3_4 Swaying Transition to SWY sp — — — — —
Back throw Schoolyard Bully Unbreakable t — — +5d — 55
DCK.f+3_4DCK Ducking In Transition to EXD sp — — — — —
f+3+4 Peekaboo Transition to PAB sp — — — — —
f+3_4 Ducking Transition to DCK sp — — — — —
H.df+3+4H — Transition to r13 EXD sp — — — — —
TFA.1TFA Dominion Rush Press 1 for throw break th — 0 14 — 15
TFA.2TFA Debutante Ball Press 2 for throw break th — 0 +0d — 50 (60)
H.LNH.PH.LNH Two-Faced Parries high and mid punches and kicks? m,t — — — — 15
Left throw Choke Slam Throw break 1 t — -3 +0d — 40
Right throw Throw Down Throw break 2 t — -3 +0d — 40
ub+3 Lion Heart Transition to LNH sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.