Play Lab · free browser games · no download

Games that train the hand you play with.

Every Keymap Labs game is built on the same input engine as the tools: real mouse counts, real physics, honest numbers. Play for the run, keep the reflexes.

Sword duel · new

PARRY//ZERO

A duel that reads your mouse back to you. One room, one opponent, one blade. Meet each attack in the line it comes from. Every guard is measured — reaction from the wind-up, how straight the flick landed, and how many degrees it travelled past the line before it turned back.

  • Reaction, guard angle and overshoot per parry
  • Fixed 120 Hz judging, whatever your frame rate
  • Your real cm/360 and DPI

Enter the duel

Whip game · new

Lashline

The whip game your mouse plays. Run an endless forest at dusk with a lantern and a real physics whip. Flick to crack; the crack is the only weapon. Six creatures, four biomes, a Warden every 800 m, a daily seeded run and country leaderboards.

  • No clicks, only motion
  • Tutorial in the first 30 seconds
  • Touch supported

Run the trail

Aim trainer

AimFlow

Aim training that races the world. Eight drills, five hand-built arenas, your real game sensitivity carried over from 22 games, and a daily challenge with ghost replay and country leaderboards. Runs at your monitor refresh rate.

  • Gridshot, Flick, Tracking, Reflex and four more
  • Real cm/360 from your game settings
  • Ghost replay of the top run

Start training

Why a tool site makes games

Lashline and AimFlow are built on the input engine that powers the Keymap Labs tests: pointer lock with raw mouse movement, physics stepped at 120 Hz, adaptive resolution that holds your monitor refresh rate and synthesised sound with nothing to download. The games are where that engine gets fun; the tools are where it gets precise.

What they share

A daily seeded run per UTC day so everyone plays the same challenge, world and country leaderboards with a display name only, a result card you can copy, and settings that stay on your device. Neither game asks for an account.

Set up the mouse first

Both games read mouse counts directly, so DPI and polling rate change how they feel. The DPI analyzer shows what your mouse really delivers, the polling rate test checks the timing, and the sensitivity converter carries your in-game sensitivity into AimFlow.