Nina, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Nina

112 moves you can start on your own, 79 follow-ups inside strings, and 16 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
112
Launchers
74
Fastest
i8
Safe
116

You blocked it. What does Nina get?

Pick how minus they were.

Blocked standing

The punish people take
  • b+1,4 32 +7
  • b+2,2 24 +5

Anything Nina can start from neutral inside the window.

  • df,df+1 Elbow Smash throw i12 43
  • uf+1+2 Jumping Flip launch throw i12 40
  • df+1+3 Elbow > Arm Grab Flip throw i11 37
  • df+2+4 Reverse Neck Breaker throw i11 37
  • db+1+2 Reverberation Palm Bomb launch i11 27
  • BT+1 Twist Jab i8 15
  • 2 Right Jab i10 10
  • 1 Jab i10 5
  • d+1 Low Jab i10 5

Blocked a low

The punish people take
  • ws3 15 +0d
  • ws1,1+2 35 +8c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1 i13 17
  • ws4 Toe Smash i11 15
  • ws3 Spider Knee throw i13 15

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

112 of 191 rows
Input Name Level Startup Block Hit CH Damage
BT+1 Twist Jab Links to 1 jab extensions h i8 -8 3 15
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 1 7 10
d+1 Low Jab Transition to standing r24 with f sl i10 -5 5 5
hFC.1hFC Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 5
4 High Kick h i11 -9 7 +7s 15
db+1+2 Reverberation Palm Bomb Heat Engager h,m i11 i18 -14 +10a (+1) 5,22
df+1+3 Elbow > Arm Grab Flip Throw break 1 t i11 -2 +1d 37
df+2+4 Reverse Neck Breaker Removes Recoverable Health t i11 -2 +1d 37
hFC.2hFC Crouch Straight +7c on crouching hit sl i11 -4 7 8
ws4 Toe Smash m i11~12 -4 7 15
1+3 Arm Grab Flip Homing t i12~14 -6 -2 35
2+4 Over the Back Toss Homing t i12~14 0 +0d 35
b+1 Throat Slasher h i12~13 -7 4 10
b+2 Homing h i12 -14 -3 12
d+4 Right Low Kick l i12 -15 -4 6
df,df+1 Elbow Smash Floor Break t i12 -6 -2d 43
df+4 m i12 -4 7 15
hFC.4hFC Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
qcb,B+1+3 Betrayer (BTR) Unbreakable t i12 +6c 15
uf+1+2 Jumping Flip t i12 0 +29a (-32) 30,10
df+1 Uppercut m i13~14 -1 5 10
f+1+3 Crab Hold (CHD) Throw break 1 t i13 -2 +1d 15
f+2 h i13 -3 8 12
f+2+4 Backhand Slap (BHS) Throw break 2 t i13 -2 0 15
SS.2SS Lift Shot m i13~14 -14 +33a (+23) 15
ws1 m i13~14 -6 5 17
ws3 Spider Knee Knee m,t i13 -13 +0d 15
3 h i14 -16 -5 14
b+3+4 Out of Sight Has good left sidestep tracking h i14~15 -5 6 16
b+4 Spear Kick h i14 -9 9 15 15
CD.1CD Hellbringer 5 chip damage on block, h i14~16 +1~+3 +3~+5 +47a (+37) 21
CD.4CD Knee m i14 -8 +6s 15
df+3 m i14 -11 0 1 13
f,F+2 Sunset Strike Balcony Break h i14 -4 +32a (+24) 20
f+3 Siren's Kiss Balcony Break h,h i14~15 i10~11 +3~+4 +24a (+15) +54a 10,20
f+3+4 Knee m i14 -6 1 6 12
FC.df+2FC Sadistic Cupid Removes Recoverable Health m i14 -11 -4d 30
SS.1SS Snakeshot Enter CD +10g +23g with F m i14~15 -10 3 15
u+3 Balcony Break m i14 -15 +16a (+6) 20
ub+3 m i14 -15 -4 15
uf+3 Catapult Kick Balcony Break m i14 -10 +21a (+11) 20
1+4 Ivory Cutter Spike m,m i15~16 i13~14 -5 +4c +6c 4,20
b+1+4 Reverse Ivory Cutter Tornado m,m i15 i13~14 -15 +34a (+24) 4,14
df+2 Silent Uppercut +4s on hit against crouching opponent m i15~16 -7 +34a (+24) 12
f,F+3 Bad Habit Cannot be buffered M i15 -14 8 +52a 24
ws2 Palm Uppercut m i15~16 -13 +28a (+18) 15
1+2 Ray Hands Homing m i16~17 -3 8 19
b+1+2 Shockwave Palm Removes Recoverable Health m,m i16 i8~10 -4 +5a 5,20
CD.2CD Shut Up Heat Engager M i16~17 -8 +32a (+17) 25
d+3 Left Spin Low Kick L i16 -17 -6 10
db+4 Slicer L i16~17 -9a 2 5
H.2+3H Bullet Assassination Heat Smash m,h,h,h,h,m i16 i28, i5, i5, i6, i40~41 +5~+6 -2d 20,9, 12 (8), 14 (7), 14 (5), 30 (52)
H.b+1+2H Shockwave Palm > Kiss Shot Penetrator Balcony Break m,m,h,h,h,h i16, i8~10, i28, i35, i42, i49 ±0 +33a (+7) 5,20,2,2,3,3
hFC.3hFC Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
f+1+2 Blonde Bomb Balcony Break m i17 -14 +11a (+2) 24
OTG.d+3+4OTG Twisted Mind Spike L i17~18 -17 -7d 30
3+4 Fatal Blow Balcony Break m i18~19 -10 +11g 20
b+3 Spike m i18 -6 +6c 10
db+3+4 Geyser Cannon Tornado m i18~19 -17 +36a (+26) 21
uf+2 m i18 -10 1 10
uf+4 h i18 -9 -1 23
ws3+4 Geyser Cannon Tornado m i18~19 -17 +36a (+26) 21
CD.3CD Sideslip L i19~28 -20~-11 +0c~+9c +21a 17
SS.1+2SS Spiral Explosion Balcony Break m i19 -8 3 +37a 22
SWA.b+4SWA Ice Pick Tornado M i19~20 -12 +68a (+52) 20
d,DF+4 Wipe the Floor Faster version of df+3+4 L i20~24 -37 +14a +55a (+39) 20
d+2 Transition to -8, +2, +7 CD with F L i20 -12 0 5 13
db+3 Stiletto Heel L i20 -13 +4c +13a 17
f,f,F+1+2 Spiral Bombshell Blast Heat Engager m i20~21 4 +12a (+3) 30
f,f,F+3 m i20~21 -8 1 10
R.df+1+2R Death by Degrees Rage Art m,t i20 -18 +0d 55+
SS.4SS Heel Slicer Sidestep adds minimum 9f, effective startup i29 L i20 -14 +6c 14
ub+1 Left Backhand Body Blow Sidesteps to the left m i20~21 -16 +20a 15
f+4 Enter SS +2 +12 with D_U m i21~22 -5 5 15
f,F+1+2 Bombshell Blast Balcony Break M i23~24 -5 +12a (+3) 26
u+4 Leaping Axe Kick Spike M i23~28 +0c~+5c +5g~+10g +22a 21
uf+3+4 Running Jump Kick Balcony break on meaty hit m,t i23~30 -23a~-16a +2d / +9a (-1) 20,13
CD.2+3CD Evil Mist Opponent can recover in crouch on hit with D h! i24~38 +36g~+50g [10;10]
db+2 Right Backhand Body Blow Strong Aerial Tailspin m i24~25 -5 8 +61a 20
uf+1 Skull Splitter Spike m i26 -5 +26a 20
f,F+4 Kneel Kick Spike M i28~32 -10~-6 +9g~+13g +21a 20
df+3+4 i20~24 startup with input d,DF+4 i31~35
f,F+1+2* Bombshell Blast Balcony Break M i33~34 +8g +19a (+9) 32
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d 21
uf,n,D+3 L i43 -17 -6 15
b,B+2+3 <div class="dotlist"> * Hunting Swan * Power Charge </div> Cancel to r25 with b,b m! i65 +25a 50
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds
2+4,2 Shoulder Through Buster (STB) Unbreakable t 0 -5d 25
ABK.1ABK Double Arm Break Removes Recoverable Health t -3 +0d 15
ABK.2ABK Falling Arm Break Removes Recoverable Health t -3 +3d 15
b+1+3_b+2+4 Attack Reversal Damage is 25 + 50% of the opponent&#039;s attack -6
Back throw Leaping Triangle Hold Removes Recoverable Health t +3d 60
BHS.1BHS Arm Break (ABK) Throw break 1 t -3 +3d 8
BHS.1+2BHS Seoi Gyaku Juji-gatame Removes Recoverable Health t -3 +3d 10,10
BHS.2BHS Stomach Lock (TSS) Throw break 2 t -3 +0d 9,6
BTR.1BTR Arm Break (ABK) Throw break 1 t -3 +4d 13
BTR.2BTR Twisted Nightmare (NTM) Throw break 2 t -3 +3d 10
CHD.1CHD Commando Arm Lock Removes Recoverable Health t +0d +3d 25
CHD.2CHD Heel Hold (HHD) Throw break 2 t +0d 7 8
db,qcf,n,DB+2+3
HHD.1HHD Kneebar Removes Recoverable Health t -9 3 20
HHD.2HHD Double Heel Hold Removes Recoverable Health t -9 +0d 25
Left throw Kneebar Removes Recoverable Health t -3 +1d 40
NTM.1NTM Neck Crusher Removes Recoverable Health t -3 +3d 15
NTM.2NTM Leg Stretch Arm Lock Removes Recoverable Health t -3 +3d 25
qcb Sway Cancel to SS with u
qcf <div class="dotlist"> * Crouch Dash * Ducking Step </div> Perform WS moves with qcf,n
Right throw Hammer Throw Throw break 2 t -3 +1d 38
STB.2STB Shoulder Through Arm Breaker Removes Recoverable Health t 0 -6d 30
TSS.1TSS Neck Crusher Removes Recoverable Health t -3 +0d 15
TSS.2TSS Leg Stretch Arm Lock Removes Recoverable Health t +3d 20

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.