Alisa, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Alisa

123 moves you can start on your own, 65 follow-ups inside strings, and 14 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
123
Launchers
62
Fastest
i10
Safe
80
Lows
25
Mids
105
Highs
38
Homing
1
Tornado
6
Heat engagers
5
Fastest move
1

You blocked it. What does Alisa get?

Pick how minus they were.

Blocked standing

The punish people take
  • 4 24 +14g
  • 3,2 30 +20a (+11)

Anything Alisa can start from neutral inside the window.

  • uf+1+2 Spam Bomb throw i12 40
  • 1+3 Trigger Shuffle throw i12 35
  • 2+4 Back Door throw i12 35
  • f,f,F+2 Linear Punch i13 30
  • df+4 i12 13
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,2 24 +6

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Key Smash i11 15
  • ws1 i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

123 of 188 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
DES.uf+2DES Hertz Blade - Aegis Weapon h,h,h,h,h i10~14 i1~5 i1~5 i1~5 i1~1 — +35a (+28) — 5,5,5,5,5
FC.d+1FC — Transition to standing with f sl i10 -5 6 — 5
BKP.1BKP Recovery Hook Strong Aerial Tailspin h i11~13 +4~+6 +27a (+1) — 21
BKP.2BKP Rapid Rocket Punch Tornado h i11~33 -9~+13 +21a (+6) — 34
DES.f+1DES Hertz Blade Weapon h i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 3 9 — 21
FC.d+2FC — sl i11 -4 7 — 8
FC.db+1+2FC Double Bull Shoot Throw break: 1+2 t i11 -4 -4 — 45
ws4 Key Smash m i11~12 -5 6 — 15
1+3 Trigger Shuffle Homing t i12~14 -7 +0d — 35
2 — h i12 -6 5 — 10
2+4 Back Door Homing t i12~14 -5 +0d — 35
DBT.1+2DBT Thruster Drill Balcony Break m,m,M,M i12~15 i1~4 i1~5 i1~6 0 +21a (+0) — 5,5,5,20
df+4 — +4c on hit against crouching opponent m i12 -7 4 — 13
FC.d+4FC — l i12 -15 -4 — 6
uf+1+2 Spam Bomb Throw break: 1+2 t i12~13 -4 3 — 40
3 — m i13~14 -12~-11 -1~+0 — 10
4 Accelerator Homing h i13~14 -5 +14g +38a 24
CLK.3CLK Clockwork Spring Middle Strong Aerial Tailspin m i13~14 -9 +12g — 20
CLK(Two spins).3 — Balcony Break m i13~14 0 +63a (+43) — 22
DES.1DES Shredder Weapon m,m,h,h,h,m i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 -9 +17a — 35
df+1 — +5c on hit against crouching opponent m i13 -6 5 8 10
f,f,F+2 Linear Punch Balcony Break h i13~15 +5~+7 [[Alisa_combos#Mini-combos|+28a (+20)]] — 30
SBT.1SBT — m i13~14 -15 0 — 12
ws1 — Elbow M i13~14 -12 -1 — 12
f+1+2 Overflow Balcony Break m i14~15 -12 +14g — 25
f+3 — h i14~15 -14 -3 — 10
b+1 — m i15~16 -5 8 — 15
b+4 — Knee m i15~16 -13 -4 [[Alisa_combos#Staples|+54a]] 17
DES.f+2DES — Weapon m,m i15 i1~1 -9 +0c — 9
uf+4 — m i15~16 -15 -4 — 8
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
BT.4BT Goody Two Shoes Balcony Break m i16~17 -3 +19a (+2) — 20
db+3 Deep Link L i16 -13 -2 3 11
DBT.2DBT Thruster Right Weapon M,M,h,h,h i16~18 i1~5 i1~5 i1~5 i1~1 -14 +32a (+14) — 25
DBT.3DBT Eject Slider Frame advantage +8c~+12c on shallow hit, +32 on CH L i16~20, i1~5 -14 +4c~+8c [[Alisa_combos#Staples|+28a]] 17
DES.1+2DES Death Marionette Homing h,h,h i16~18 i5~7 i9~11 4 +15g — 7,7,20
df+2 Pickup +7 on hit against crouching opponent m i16~17 -9 [[Alisa_combos#Staples|+32a (+22)]] — 16
df+3 — m i16 -9 1 — 14
f,F+2 — Balcony Break m i16~17 -18 +5a — 18
f+4 — Homing m i16 -9 1 — 14
FC.d+3FC — L i16 -17 -6 — 10
SBT.2SBT Linear Elbow Balcony Break m i16~27 -8 +6a (-4) — 25
SBT.3SBT Eject Slider Frame advantage +8c~+12c on shallow hit, +32 on CH L i16~20, i1~5 -14 +4c~+8c [[Alisa_combos#Staples|+28a]] 17
ub+2 Overload Balcony Break h i16~20 -9 +12c — 23
uf+2 Image Cutter Heat Engager h i16~17 -2 +20a (+11) — 22
d+4 — L i17~18 -12 -1 +8g 12
DBT.4DBT Upstream Steel pedal M i17~19 -27 [[Alisa_combos#Staples|+68a]] — 22,5
DBT.f+1+2DBT Hello World Balcony Break m,m,m,m,m i17-18, i8~9, i8~9, i8~9, i8~9 4 +25a (-1) — 28
f,F+1+2 Worm Virus 13 extra damage on CH, 28 in total m,m i17~18 i12~13 -9 4 13 5,10
f+2 — Enter DES with 1+2 m i17~18 -4 7 — 12
SBT.4SBT Upstream Steel pedal M i17~19 -27 [[Alisa_combos#Staples|+68a]] — 22,5
uf+3 — Transition to SBT with input 3_4 m i17~18 -52 -25 — 15
ws2 Digital Lift Tornado m i17~18 -13 [[Alisa_combos#Staples|+33a (+23)]] — 24
b+2 — m i18 -9 1 — 12
b+3+4 — Tornado m i18~19 -17 +32a (+22) — 22
BKP.4BKP Uplink Knee Tornado m i18~23 -9~-4 +31a (+21) — 30
db+2 — m i18~19 -18 -5 — 10
DES.b+2DES — Weapon m i18~20 -12 0 +18a 17
f,f,F+1+2 Thruster Double Punch Balcony Break M i18~36 -3 -17a (-26) — 24
f,f,F+3 — Balcony Break (airborne) m i18~19 -4 6 — 15
f,F+3 — m i18~19 -14 -6 — 12
ub+4 1st Hit m i18 -9 7 — 10
1+2 Uninstall Heat Engager m i19~20 -4 +15d — 22
b+1+2 Transmission Balcony Break m i19~20 -13 8 — 25
CLK.BCLK Clockwork Cancel Cancel with B m i19~20 -12 -1 — 18
DBT.f+1DBT Heartbeat Disabler Weapon M,t i19~21 -9 +0d — 49
DBT.f+2DBT Boot Up Weapon L i19~20 -12 +6c — 13
DES.BT.1DES.BT Hertz Blade - Flare Weapon m,m,m,m,m,m i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 -9 +25a — 4,4,4,4,4,4
ub+1 Shortcut Floor Break m,M i19 i1~2 -7 +8c +33d 9,9
uf+1 Brute Force Attack Tornado m,m,m i19~20 i25 i17 -13 +68a (+52) — 19,19,20
ws3 Clockwork (CLK) Cancel with B m i19~20 4 15 — 18
b+3 Spinning Top Homing m i20~22 -8 +5a (-4) — 22
db+4 Deep Web L i20~21 -14 +2c +12g 17
DES.2DES Shredding Uppercut Weapon M,M,m i20~21 i1~2 i1~2 -8 [[Alisa_combos#Staples|+37a (+27)]] — 5,5,5
DES.d+1DES Hertz Blade - Scud Weapon L,L,L,L,L i20~24 i1~5 i1~5 i1~5 i1~3 -13 4 — 17
H.2+3H Quick-fix Protocol Heat Smash m,m,m,M i20~21, i1~2, i1, i33 8 -17d — 50
R.df+1+2R Radiant Pegasus Bomb Rage Art m,t i20 -18 +0d — 55+
ws1+2 Cute But Deadly Homing m i20~21 -8 21 — 20
hFC.1+2hFC Sad Hound Enter DES with n,1+2 L,L i21~23, i6~8 -11c +5c — 10,16
DES.d+2DES Clock Boosting Homing L,L,L i22~23 -14 +0c — 3,3,17
f,F+4 Sandbox Balcony Break m,m i22~29 i34~39 -9~-2 +9a (+0) — 14,22
d+3 Quick Slider FC recovery transition is -19~-10/-1c~+8c L i23~32 -10~-1 +8c~+17c +32a 17
DES.f+1+2DES — Weapon m,m,m,m,m,m,m,m i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 1 +33a — 29
BKP.3BKP Meteor Kick Balcony Break m i24~27 -9 [[Alisa_combos#Staples|+72a]] — 30
d+2 — Floor Break M i24~26 -14 +2c — 8
DBT.1DBT Thruster Left Weapon h,h,h,h,h,h i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 9 +11g — 30
SS.4SS — L i24~25 -12 2 — 16
OTG.db+1+2OTG Ground Rocket Punch Spike L i25~27 -14 +4a — 25
d+3+4 Harpoon Sweep Homing L i27~i28 -37 [[Alisa_combos#Staples|+67a (+51)]] — 20
SBT.1+2SBT Wire Clipper Balcony Break h! i27~28 — 8 — 20
ws1+2* — Homing m i28~29 -4 21 — 24
DES.uf+1+2DES Spindle Slash Spike m,M,M i29~31 i1~3 i1~2 -9c +23a — 27
CLK.d+3CLK Clockwork Spring Low 8 chip damage on block L i30~31 -12 [[Alisa_combos#Staples|+73a (+57)]] — 20
u+1+2 Gigabyte Hammer Spike m i33~34 -5 [[Alisa_combos#Staples|+56a]] — 21
BKP.1+2BKP Rocket Punch Weapon h! i34~71 — +58a — 20,3
ub+3+4 — Spike M i37~39 +2c~+4c +25a — 25
uf+3+4 Downstream Spike M i38~40 +0~+3 9 — 20
ws1+2** Cute But Deadly (Hold) Homing m i39~40 0 +33a — 28
b,B+1+4 Double Rocket Punch Balcony Break h! i63~84 — +37a (-18) — 50
b,B+2+3 Hang-Up Balcony Break m! i75~76 — 44 — 50
1+2+3 Taunt 1 Can transition to DES with held input 1+2 — — — — — —
1+2+3+4 Ki Charge Cannot block for 5 seconds — — — — — —
1+2+4 Taunt 2 — — — — — —
b+1+3 Model Change Parries all highs — — — — — —
Back throw Random Typing Floor Break t — — +0d — 55
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Side switch — — — — — —
d+1+2 Destructive Form Transition to r30 with db or d+1+2 — — — — — —
db+1 Backup Backsway — — — — — —
DES.3DES Idling — — — — — —
DES.b+3DES Retro Rockets — — — — — —
DES.b,bDES Move Back — — — — — —
DES.d+3DES Evasive Action DES.d+3_4 goes to foreground, DES.u+3_4 goes to background — — — — — —
DES.f+3DES Dual Boot Cancel to r33? standing block with DBT.B — — — — — —
DES.f,fDES Move Forward — — — — — —
f+3+4 Boot — — — — — —
FUFT.1+2FUFT Reboot — — — — — —
H.d+1+2H Emergency Destructive Form Cancel to r30 with db — — — — — —
H.f+1+4H Emergency Dual Boot Consumes 150F of remaining Heat time — — — — — —
Left throw Compression Throw break: 1 t — -3 -5d — 40
Right throw Hat Trick Floor Break t — -3 +0d — 40
SBT.DSBT Abort Transition to r32 BKP with B (Backswing) — — — — — —
ub,b Retro Rockets sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.