Alisa, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Alisa

123 moves you can start on your own, 65 follow-ups inside strings, and 14 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
123
Launchers
62
Fastest
i10
Safe
80

You blocked it. What does Alisa get?

Pick how minus they were.

Blocked standing

The punish people take
  • 4 24 +14g
  • 3,2 30 +20a (+11)

Anything Alisa can start from neutral inside the window.

  • uf+1+2 Spam Bomb throw i12 40
  • 1+3 Trigger Shuffle throw i12 35
  • 2+4 Back Door throw i12 35
  • f,f,F+2 Linear Punch i13 30
  • df+4 i12 13
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,2 24 +6

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Key Smash i11 15
  • ws1 i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

123 of 188 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
DES.uf+2DES Hertz Blade - Aegis Weapon h,h,h,h,h i10~14 i1~5 i1~5 i1~5 i1~1 +35a (+28) 5,5,5,5,5
FC.d+1FC Transition to standing with f sl i10 -5 6 5
BKP.1BKP Recovery Hook Strong Aerial Tailspin h i11~13 +4~+6 +27a (+1) 21
BKP.2BKP Rapid Rocket Punch Tornado h i11~33 -9~+13 +21a (+6) 34
DES.f+1DES Hertz Blade Weapon h i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 3 9 21
FC.d+2FC sl i11 -4 7 8
FC.db+1+2FC Double Bull Shoot Throw break: 1+2 t i11 -4 -4 45
ws4 Key Smash m i11~12 -5 6 15
1+3 Trigger Shuffle Homing t i12~14 -7 +0d 35
2 h i12 -6 5 10
2+4 Back Door Homing t i12~14 -5 +0d 35
DBT.1+2DBT Thruster Drill Balcony Break m,m,M,M i12~15 i1~4 i1~5 i1~6 0 +21a (+0) 5,5,5,20
df+4 +4c on hit against crouching opponent m i12 -7 4 13
FC.d+4FC l i12 -15 -4 6
uf+1+2 Spam Bomb Throw break: 1+2 t i12~13 -4 3 40
3 m i13~14 -12~-11 -1~+0 10
4 Accelerator Homing h i13~14 -5 +14g +38a 24
CLK.3CLK Clockwork Spring Middle Strong Aerial Tailspin m i13~14 -9 +12g 20
CLK(Two spins).3 Balcony Break m i13~14 0 +63a (+43) 22
DES.1DES Shredder Weapon m,m,h,h,h,m i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 -9 +17a 35
df+1 +5c on hit against crouching opponent m i13 -6 5 8 10
f,f,F+2 Linear Punch Balcony Break h i13~15 +5~+7 [[Alisa_combos#Mini-combos|+28a (+20)]] 30
SBT.1SBT m i13~14 -15 0 12
ws1 Elbow M i13~14 -12 -1 12
f+1+2 Overflow Balcony Break m i14~15 -12 +14g 25
f+3 h i14~15 -14 -3 10
b+1 m i15~16 -5 8 15
b+4 Knee m i15~16 -13 -4 [[Alisa_combos#Staples|+54a]] 17
DES.f+2DES Weapon m,m i15 i1~1 -9 +0c 9
uf+4 m i15~16 -15 -4 8
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
BT.4BT Goody Two Shoes Balcony Break m i16~17 -3 +19a (+2) 20
db+3 Deep Link L i16 -13 -2 3 11
DBT.2DBT Thruster Right Weapon M,M,h,h,h i16~18 i1~5 i1~5 i1~5 i1~1 -14 +32a (+14) 25
DBT.3DBT Eject Slider Frame advantage +8c~+12c on shallow hit, +32 on CH L i16~20, i1~5 -14 +4c~+8c [[Alisa_combos#Staples|+28a]] 17
DES.1+2DES Death Marionette Homing h,h,h i16~18 i5~7 i9~11 4 +15g 7,7,20
df+2 Pickup +7 on hit against crouching opponent m i16~17 -9 [[Alisa_combos#Staples|+32a (+22)]] 16
df+3 m i16 -9 1 14
f,F+2 Balcony Break m i16~17 -18 +5a 18
f+4 Homing m i16 -9 1 14
FC.d+3FC L i16 -17 -6 10
SBT.2SBT Linear Elbow Balcony Break m i16~27 -8 +6a (-4) 25
SBT.3SBT Eject Slider Frame advantage +8c~+12c on shallow hit, +32 on CH L i16~20, i1~5 -14 +4c~+8c [[Alisa_combos#Staples|+28a]] 17
ub+2 Overload Balcony Break h i16~20 -9 +12c 23
uf+2 Image Cutter Heat Engager h i16~17 -2 +20a (+11) 22
d+4 L i17~18 -12 -1 +8g 12
DBT.4DBT Upstream Steel pedal M i17~19 -27 [[Alisa_combos#Staples|+68a]] 22,5
DBT.f+1+2DBT Hello World Balcony Break m,m,m,m,m i17-18, i8~9, i8~9, i8~9, i8~9 4 +25a (-1) 28
f,F+1+2 Worm Virus 13 extra damage on CH, 28 in total m,m i17~18 i12~13 -9 4 13 5,10
f+2 Enter DES with 1+2 m i17~18 -4 7 12
SBT.4SBT Upstream Steel pedal M i17~19 -27 [[Alisa_combos#Staples|+68a]] 22,5
uf+3 Transition to SBT with input 3_4 m i17~18 -52 -25 15
ws2 Digital Lift Tornado m i17~18 -13 [[Alisa_combos#Staples|+33a (+23)]] 24
b+2 m i18 -9 1 12
b+3+4 Tornado m i18~19 -17 +32a (+22) 22
BKP.4BKP Uplink Knee Tornado m i18~23 -9~-4 +31a (+21) 30
db+2 m i18~19 -18 -5 10
DES.b+2DES Weapon m i18~20 -12 0 +18a 17
f,f,F+1+2 Thruster Double Punch Balcony Break M i18~36 -3 -17a (-26) 24
f,f,F+3 Balcony Break (airborne) m i18~19 -4 6 15
f,F+3 m i18~19 -14 -6 12
ub+4 1st Hit m i18 -9 7 10
1+2 Uninstall Heat Engager m i19~20 -4 +15d 22
b+1+2 Transmission Balcony Break m i19~20 -13 8 25
CLK.BCLK Clockwork Cancel Cancel with B m i19~20 -12 -1 18
DBT.f+1DBT Heartbeat Disabler Weapon M,t i19~21 -9 +0d 49
DBT.f+2DBT Boot Up Weapon L i19~20 -12 +6c 13
DES.BT.1DES.BT Hertz Blade - Flare Weapon m,m,m,m,m,m i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 -9 +25a 4,4,4,4,4,4
ub+1 Shortcut Floor Break m,M i19 i1~2 -7 +8c +33d 9,9
uf+1 Brute Force Attack Tornado m,m,m i19~20 i25 i17 -13 +68a (+52) 19,19,20
ws3 Clockwork (CLK) Cancel with B m i19~20 4 15 18
b+3 Spinning Top Homing m i20~22 -8 +5a (-4) 22
db+4 Deep Web L i20~21 -14 +2c +12g 17
DES.2DES Shredding Uppercut Weapon M,M,m i20~21 i1~2 i1~2 -8 [[Alisa_combos#Staples|+37a (+27)]] 5,5,5
DES.d+1DES Hertz Blade - Scud Weapon L,L,L,L,L i20~24 i1~5 i1~5 i1~5 i1~3 -13 4 17
H.2+3H Quick-fix Protocol Heat Smash m,m,m,M i20~21, i1~2, i1, i33 8 -17d 50
R.df+1+2R Radiant Pegasus Bomb Rage Art m,t i20 -18 +0d 55+
ws1+2 Cute But Deadly Homing m i20~21 -8 21 20
hFC.1+2hFC Sad Hound Enter DES with n,1+2 L,L i21~23, i6~8 -11c +5c 10,16
DES.d+2DES Clock Boosting Homing L,L,L i22~23 -14 +0c 3,3,17
f,F+4 Sandbox Balcony Break m,m i22~29 i34~39 -9~-2 +9a (+0) 14,22
d+3 Quick Slider FC recovery transition is -19~-10/-1c~+8c L i23~32 -10~-1 +8c~+17c +32a 17
DES.f+1+2DES Weapon m,m,m,m,m,m,m,m i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 1 +33a 29
BKP.3BKP Meteor Kick Balcony Break m i24~27 -9 [[Alisa_combos#Staples|+72a]] 30
d+2 Floor Break M i24~26 -14 +2c 8
DBT.1DBT Thruster Left Weapon h,h,h,h,h,h i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 9 +11g 30
SS.4SS L i24~25 -12 2 16
OTG.db+1+2OTG Ground Rocket Punch Spike L i25~27 -14 +4a 25
d+3+4 Harpoon Sweep Homing L i27~i28 -37 [[Alisa_combos#Staples|+67a (+51)]] 20
SBT.1+2SBT Wire Clipper Balcony Break h! i27~28 8 20
ws1+2* Homing m i28~29 -4 21 24
DES.uf+1+2DES Spindle Slash Spike m,M,M i29~31 i1~3 i1~2 -9c +23a 27
CLK.d+3CLK Clockwork Spring Low 8 chip damage on block L i30~31 -12 [[Alisa_combos#Staples|+73a (+57)]] 20
u+1+2 Gigabyte Hammer Spike m i33~34 -5 [[Alisa_combos#Staples|+56a]] 21
BKP.1+2BKP Rocket Punch Weapon h! i34~71 +58a 20,3
ub+3+4 Spike M i37~39 +2c~+4c +25a 25
uf+3+4 Downstream Spike M i38~40 +0~+3 9 20
ws1+2** Cute But Deadly (Hold) Homing m i39~40 0 +33a 28
b,B+1+4 Double Rocket Punch Balcony Break h! i63~84 +37a (-18) 50
b,B+2+3 Hang-Up Balcony Break m! i75~76 44 50
1+2+3 Taunt 1 Can transition to DES with held input 1+2
1+2+3+4 Ki Charge Cannot block for 5 seconds
1+2+4 Taunt 2
b+1+3 Model Change Parries all highs
Back throw Random Typing Floor Break t +0d 55
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Side switch
d+1+2 Destructive Form Transition to r30 with db or d+1+2
db+1 Backup Backsway
DES.3DES Idling
DES.b+3DES Retro Rockets
DES.b,bDES Move Back
DES.d+3DES Evasive Action DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
DES.f+3DES Dual Boot Cancel to r33? standing block with DBT.B
DES.f,fDES Move Forward
f+3+4 Boot
FUFT.1+2FUFT Reboot
H.d+1+2H Emergency Destructive Form Cancel to r30 with db
H.f+1+4H Emergency Dual Boot Consumes 150F of remaining Heat time
Left throw Compression Throw break: 1 t -3 -5d 40
Right throw Hat Trick Floor Break t -3 +0d 40
SBT.DSBT Abort Transition to r32 BKP with B (Backswing)
ub,b Retro Rockets sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.