Asuka, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Asuka

88 moves you can start on your own, 58 follow-ups inside strings, and 8 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
88
Launchers
48
Fastest
i10
Safe
88
Lows
26
Mids
81
Highs
28
Homing
1
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Asuka get?

Pick how minus they were.

Blocked standing

The punish people take
  • uf+1,2 31 +13g

Anything Asuka can start from neutral inside the window.

  • df+2+3 White Mountain throw i12 40
  • uf+1+2 Cherry Blossom throw i12 40
  • 1+3 Aiki Nage throw i12 35
  • 2+4 Katanuki throw i12 35
  • 4 High Kick i11 18
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 28 +9

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws2 i13 18
  • ws4 Toe Smash i11 15

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

88 of 146 rows
Input Name Level Startup Block Hit CH Damage
1 Jab h i10 -2 9 — 5
hFC.1hFC Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 — 5
4 High Kick Balcony Break (CH) h i11 -9 7 [[Asuka_combos#Staples|+32a]] 18
hFC.2hFC Crouch Straight sl i11 -4 7 — 8
ws4 Toe Smash Can hit grounded while up-close and off-axis m i11~12 -3 8 — 15
1+3 Aiki Nage Homing t i12~14 -2 +0d — 35
2 — h i12 -7 2 — 9
2+4 Katanuki Homing t i12~14 -2 +0d — 35
b+1+4 — Combo from 1st hit h,L i12 i17~18 -8 5 7 15,8
df+2+3 White Mountain Floor Break t i12 -6 -6d — 40
df+4 Front Kick m i12 -9 2 — 16
hFC.4hFC Crouch Shin Kick l i12 -15 -4 — 6
uf+1+2 Cherry Blossom Throw break 1+2 t i12 -3 +0d — 40
df+1 — m i13~14 -3 8 — 10
SS.2SS Mist Palm Thrust Heat Engager m i13~14 -13 +13a (+4) — 23
uf+1 — Has good left sidestep tracking h i13 -9 3 — 12
ws2 — Elbow m i13~14 -8 8 — 18
1+4 — Jail from 1st attack sl,h i14 i17 -3 -3 4 5,8
3 — m i14 -7 9 — 17
d+3+4 Double Lift Kicks Combo from 1st CH l,h i14 i9~12 -8 [[Asuka_combos#Staples|+30a (+20)]] — 5,15
db+1 Swallow Slice m i14 -10 6 — 13
FC.db+1+2FC Falling Rain Throw break 1+2 t i14 -6 [[Asuka_combos#Staples|+56a (+28)]] — 15,15,15
uf+2 Rangetsu Balcony Break (airborne) h,t i14 -1 +0d — 20,25
ws1 — m i14~15 -7 4 — 12
b+2 Swallow Mallet m i15 -4c +1c — 12
b+4 — Knee m i15~16 -7 8 [[Asuka_combos#Staples|+56a]] 17
df+2 Rising Palm +5s on crouch hit m i15~16 -6 [[Asuka_combos#Staples|+35a (+25)]] — 14
f,F+2 — Elbow m i15~16 -9 2 — 16
f+1+2 Exorcisor Balcony Break h i15~16 -9 +19a (+9) — 26
1+2 Inner Strength m i16 -9 [[Asuka_combos#Staples|+27a]] — 21
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+3 Dragon Wheel Kick m i16~17 -19 [[Asuka_combos#Staples|+22a (+12)]] — 15
FC.df+2FC Grace L i16~17 -11 0 17 10
H.2+3H Triple Ascension Kicks Heat Smash m,t i16 +10g -6 — 12,11,27
hFC.3hFC Crouch Spin Kick L i16 -17 -6 — 10
f,f,F+1+2 Aizen Swing Tornado h i17~18 4 +32a (+6) +67a (+51) 24
f+2 Demon Slayer Cancel to r26 FC with D M i17~18 -18 [[Asuka_combos#Staples|+33a (+23)]] — 20
FC.df+3FC Minazuki Balcony Break m i17 -9 +34a (+26) — 20
NWG.f,f,F+1+2NWG Aizen Festival Swing Tornado h i17~18 7 [[Asuka_combos#Mini-combos|+33a]] [[Asuka_combos#Staples|+67a (+51)]] 26
SS.4SS Camellia h i17~21 -6~-2 +7~+11 +30a 18
d+2 Heaven's Hammer Heat Engager m i18 -4c +19a — 20
ws3 Moon Scent Tornado m i18~19 -16 [[Asuka_combos#Staples|+35a (+25)]] — 20
DST.2DST Compulsory Reform Heat Engager m i19 -3 +8a — 20
DST.4DST Inescapable Tirade l i19 -14 +11a — 19
f,F+1+2 Tenjin Upward Strike Tornado M i19~20 -6 +29a (+14) [[Asuka_combos#Staples|+68a (+52)]] 20
f+1+3 Destabilizer (DST) -3 when exiting stance with no input t i19~20 — 17 — 0
f+4 Back Spin Kick Homing h i19~21 3 +28a — 21
NWG.f,F+1+2NWG Tenjin Festival Upward Strike Tornado M i19~20 2 [[Asuka_combos#Mini-combos|+32a]] [[Asuka_combos#Staples|+68a (+52)]] 24
d+1+2 Sashiro Floor Break L i20 -18 +3a — 17
db+2 Funeral Palm Tornado m i20~21 -11 [[Asuka_combos#Staples|+32a (+22)]] — 22
db+3 Enchanted Circle L i20 -12 +4c +14g 17
df+3 Kagamino Balcony Break M i20~21 -8 +12a — 23
f,F+3 Matoi Hiragi Homing m i20~21 -9 +11g +35a 23
f,F+4 Leaping Spin Kick Strong Aerial Tailspin h i20~21 -3 [[Asuka_combos#Staples|+66a (+46)]] — 23
f+1 Whiplash (WHP) m i20 -7 4 — 17
R.df+1+2R Naniwa Peacemaker Knuckle Rage Art m,t i20 -18 +0d — 55+
uf+3 Iwato m i20~21 -3 8 [[Asuka_combos#Staples|+33a]] 17
uf+4 Night Sky Recovers 4F faster on hit (t49 r28) m i20~21 -13 [[Asuka_combos#Staples|+31a (+21)]] — 25
hFC.3+4hFC — Transition to r22 FC with D m,m i21~22 i9~10 -6 +5c — 10,10
ws1+2 Sudare Nagashi Wall Crush +25g on hit m i21 -2 +13g +25w [[Asuka_combos#Staples|+14 +63a]] 20
db+4 — Transition to r22 FC with D L i22~24 -11 0 3 14
3+4 Ryuuntsui Floor Break m,M i23~24 i6~8 -6 +25a — 10,21
f,F+1 Burning Lantern Spike m i23 5 +14c — 30
f+2+3 Wheel Kick Balcony Break h i23~24 0 +25a — 21
b+2+3 Azalea Balcony Break (airborne) m i24~25 -9 6 — 23
f,f,F+3 Ame-no-Uzume Balcony Break m i24~28 +3~+7 +16a (+7) +48a (+1) 32
ub+1+2 Momiji Oroshi Floor Break m i25 -3 +9d — 23
df+3+4 Sacred Blade Homing L i28~30 -26 [[Asuka_combos#Staples|+70a (+54)]] — 22
b+1 Violet Transition to attack throw on CH, +22 damage L i29~30 -10 6 +0d 17
f+3+4 Spinning Heel Chop > Naniwa Gusto Balcony Break M i29~30 -1 +18a (+9) — 27
FC.df+3*FC Minazuki (Charged) Balcony Break (airborne) m i29 8 +37a — 30
f+3 Spinning Heel Drop (One Spin) Balcony Break m i31~i33 -2~+0 +29a (+20) — 24
NWG.u+1+2NWG Sumiyoshi Festival Plunge Floor Break M i31~32 +8~+9 +44a — 33
u+1+2 Sumiyoshi Plunge Spike m i31~32 -13c~-12c +19a — 20
(Back to wall).b,b,UB [[Wall Jump Attack]] m i39~41 +4c~+6c +22a — 21
db+1+2 Raging Storm Balcony Break m,m i42 i3 +10g +18a (+9) — 10,20
f+3* Spinning Heel Drop (Two Spins) Balcony Break m i52~i53 +6~+7 +28a (+19) — 26
f+3** Spinning Heel Drop (Three Spins) Balcony Break m! i70~71 — +28a (+19) — 28
1+2+3+4 Ki Charge Transition to Ultimate Tackle throw with 1+2 — — — — — —
b+1+3 Attack Reversal Opponent recovers FUFT — — — — — 25
b+1+3* Attack Reversal (Hold) Opponent recovers FUFT — — — — — 25
Back throw Twisted Limbs Unbreakable t — — +7d — 50
Left throw Cloud Taste Throw break 1 t — -3 -3d — 40
Right throw Wind Wheel Throw break 2 t — -3 +0d — 40
Tackle.2,1,2,1Tackle Eternal Punishment Unbreakable unless reversed — — +3c +0d — 5,5,5,10
u+4 — Recovers 4F faster on hit (t49 r28) — — — — — —
ub+4 — Backwards momentum — — -15 +27a (+17) — —
ub,b Back Handspring Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.