Asuka, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Asuka

88 moves you can start on your own, 58 follow-ups inside strings, and 8 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
88
Launchers
48
Fastest
i10
Safe
88

You blocked it. What does Asuka get?

Pick how minus they were.

Blocked standing

The punish people take
  • uf+1,2 31 +13g

Anything Asuka can start from neutral inside the window.

  • df+2+3 White Mountain throw i12 40
  • uf+1+2 Cherry Blossom throw i12 40
  • 1+3 Aiki Nage throw i12 35
  • 2+4 Katanuki throw i12 35
  • 4 High Kick i11 18
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 28 +9

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws2 i13 18
  • ws4 Toe Smash i11 15

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

88 of 146 rows
Input Name Level Startup Block Hit CH Damage
1 Jab h i10 -2 9 5
hFC.1hFC Crouch Jab Transition to standing r24 with f at frame 25 sl i10 -5 6 5
4 High Kick Balcony Break (CH) h i11 -9 7 [[Asuka_combos#Staples|+32a]] 18
hFC.2hFC Crouch Straight sl i11 -4 7 8
ws4 Toe Smash Can hit grounded while up-close and off-axis m i11~12 -3 8 15
1+3 Aiki Nage Homing t i12~14 -2 +0d 35
2 h i12 -7 2 9
2+4 Katanuki Homing t i12~14 -2 +0d 35
b+1+4 Combo from 1st hit h,L i12 i17~18 -8 5 7 15,8
df+2+3 White Mountain Floor Break t i12 -6 -6d 40
df+4 Front Kick m i12 -9 2 16
hFC.4hFC Crouch Shin Kick l i12 -15 -4 6
uf+1+2 Cherry Blossom Throw break 1+2 t i12 -3 +0d 40
df+1 m i13~14 -3 8 10
SS.2SS Mist Palm Thrust Heat Engager m i13~14 -13 +13a (+4) 23
uf+1 Has good left sidestep tracking h i13 -9 3 12
ws2 Elbow m i13~14 -8 8 18
1+4 Jail from 1st attack sl,h i14 i17 -3 -3 4 5,8
3 m i14 -7 9 17
d+3+4 Double Lift Kicks Combo from 1st CH l,h i14 i9~12 -8 [[Asuka_combos#Staples|+30a (+20)]] 5,15
db+1 Swallow Slice m i14 -10 6 13
FC.db+1+2FC Falling Rain Throw break 1+2 t i14 -6 [[Asuka_combos#Staples|+56a (+28)]] 15,15,15
uf+2 Rangetsu Balcony Break (airborne) h,t i14 -1 +0d 20,25
ws1 m i14~15 -7 4 12
b+2 Swallow Mallet m i15 -4c +1c 12
b+4 Knee m i15~16 -7 8 [[Asuka_combos#Staples|+56a]] 17
df+2 Rising Palm +5s on crouch hit m i15~16 -6 [[Asuka_combos#Staples|+35a (+25)]] 14
f,F+2 Elbow m i15~16 -9 2 16
f+1+2 Exorcisor Balcony Break h i15~16 -9 +19a (+9) 26
1+2 Inner Strength m i16 -9 [[Asuka_combos#Staples|+27a]] 21
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+3 Dragon Wheel Kick m i16~17 -19 [[Asuka_combos#Staples|+22a (+12)]] 15
FC.df+2FC Grace L i16~17 -11 0 17 10
H.2+3H Triple Ascension Kicks Heat Smash m,t i16 +10g -6 12,11,27
hFC.3hFC Crouch Spin Kick L i16 -17 -6 10
f,f,F+1+2 Aizen Swing Tornado h i17~18 4 +32a (+6) +67a (+51) 24
f+2 Demon Slayer Cancel to r26 FC with D M i17~18 -18 [[Asuka_combos#Staples|+33a (+23)]] 20
FC.df+3FC Minazuki Balcony Break m i17 -9 +34a (+26) 20
NWG.f,f,F+1+2NWG Aizen Festival Swing Tornado h i17~18 7 [[Asuka_combos#Mini-combos|+33a]] [[Asuka_combos#Staples|+67a (+51)]] 26
SS.4SS Camellia h i17~21 -6~-2 +7~+11 +30a 18
d+2 Heaven's Hammer Heat Engager m i18 -4c +19a 20
ws3 Moon Scent Tornado m i18~19 -16 [[Asuka_combos#Staples|+35a (+25)]] 20
DST.2DST Compulsory Reform Heat Engager m i19 -3 +8a 20
DST.4DST Inescapable Tirade l i19 -14 +11a 19
f,F+1+2 Tenjin Upward Strike Tornado M i19~20 -6 +29a (+14) [[Asuka_combos#Staples|+68a (+52)]] 20
f+1+3 Destabilizer (DST) -3 when exiting stance with no input t i19~20 17 0
f+4 Back Spin Kick Homing h i19~21 3 +28a 21
NWG.f,F+1+2NWG Tenjin Festival Upward Strike Tornado M i19~20 2 [[Asuka_combos#Mini-combos|+32a]] [[Asuka_combos#Staples|+68a (+52)]] 24
d+1+2 Sashiro Floor Break L i20 -18 +3a 17
db+2 Funeral Palm Tornado m i20~21 -11 [[Asuka_combos#Staples|+32a (+22)]] 22
db+3 Enchanted Circle L i20 -12 +4c +14g 17
df+3 Kagamino Balcony Break M i20~21 -8 +12a 23
f,F+3 Matoi Hiragi Homing m i20~21 -9 +11g +35a 23
f,F+4 Leaping Spin Kick Strong Aerial Tailspin h i20~21 -3 [[Asuka_combos#Staples|+66a (+46)]] 23
f+1 Whiplash (WHP) m i20 -7 4 17
R.df+1+2R Naniwa Peacemaker Knuckle Rage Art m,t i20 -18 +0d 55+
uf+3 Iwato m i20~21 -3 8 [[Asuka_combos#Staples|+33a]] 17
uf+4 Night Sky Recovers 4F faster on hit (t49 r28) m i20~21 -13 [[Asuka_combos#Staples|+31a (+21)]] 25
hFC.3+4hFC Transition to r22 FC with D m,m i21~22 i9~10 -6 +5c 10,10
ws1+2 Sudare Nagashi Wall Crush +25g on hit m i21 -2 +13g +25w [[Asuka_combos#Staples|+14 +63a]] 20
db+4 Transition to r22 FC with D L i22~24 -11 0 3 14
3+4 Ryuuntsui Floor Break m,M i23~24 i6~8 -6 +25a 10,21
f,F+1 Burning Lantern Spike m i23 5 +14c 30
f+2+3 Wheel Kick Balcony Break h i23~24 0 +25a 21
b+2+3 Azalea Balcony Break (airborne) m i24~25 -9 6 23
f,f,F+3 Ame-no-Uzume Balcony Break m i24~28 +3~+7 +16a (+7) +48a (+1) 32
ub+1+2 Momiji Oroshi Floor Break m i25 -3 +9d 23
df+3+4 Sacred Blade Homing L i28~30 -26 [[Asuka_combos#Staples|+70a (+54)]] 22
b+1 Violet Transition to attack throw on CH, +22 damage L i29~30 -10 6 +0d 17
f+3+4 Spinning Heel Chop > Naniwa Gusto Balcony Break M i29~30 -1 +18a (+9) 27
FC.df+3*FC Minazuki (Charged) Balcony Break (airborne) m i29 8 +37a 30
f+3 Spinning Heel Drop (One Spin) Balcony Break m i31~i33 -2~+0 +29a (+20) 24
NWG.u+1+2NWG Sumiyoshi Festival Plunge Floor Break M i31~32 +8~+9 +44a 33
u+1+2 Sumiyoshi Plunge Spike m i31~32 -13c~-12c +19a 20
(Back to wall).b,b,UB [[Wall Jump Attack]] m i39~41 +4c~+6c +22a 21
db+1+2 Raging Storm Balcony Break m,m i42 i3 +10g +18a (+9) 10,20
f+3* Spinning Heel Drop (Two Spins) Balcony Break m i52~i53 +6~+7 +28a (+19) 26
f+3** Spinning Heel Drop (Three Spins) Balcony Break m! i70~71 +28a (+19) 28
1+2+3+4 Ki Charge Transition to Ultimate Tackle throw with 1+2
b+1+3 Attack Reversal Opponent recovers FUFT 25
b+1+3* Attack Reversal (Hold) Opponent recovers FUFT 25
Back throw Twisted Limbs Unbreakable t +7d 50
Left throw Cloud Taste Throw break 1 t -3 -3d 40
Right throw Wind Wheel Throw break 2 t -3 +0d 40
Tackle.2,1,2,1Tackle Eternal Punishment Unbreakable unless reversed +3c +0d 5,5,5,10
u+4 Recovers 4F faster on hit (t49 r28)
ub+4 Backwards momentum -15 +27a (+17)
ub,b Back Handspring Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.