Bryan, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Bryan

77 moves you can start on your own, 91 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
77
Launchers
41
Fastest
i10
Safe
79
Lows
12
Mids
105
Highs
41
Homing
0
Tornado
2
Heat engagers
5
Fastest move
1

You blocked it. What does Bryan get?

Pick how minus they were.

Blocked standing

The punish people take
  • uf+2,2,2,3 34 +30a (+12)
  • df+2,1 23 +5

Anything Bryan can start from neutral inside the window.

  • uf+1+2 Anaconda Assassin throw i12 40
  • 1+3 Gravity Brain Buster throw i12 35
  • 2+4 Guillotine throw i12 35
  • f,F+2 Mach Breaker i13 29
  • 4 i12 15
  • 2 i10 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • FC.df+2,1 37 +34a (+8)
  • uf+2,2,2,3 34 +30a (+12)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws3 High Knee Kick i12 17
  • ws4 Toe Smash i11 16

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

77 of 168 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 1 7 — 10
FC.db+1+2FC Chains of Misery Throw break 1+2 t i11 -6 +1d — 45
ws4 Toe Smash m i11~12 -6 5 — 16
1+3 Gravity Brain Buster Floor Break t i12~14 -3 -2d — 35
2+4 Guillotine Floor Break t i12~14 -6 +0d — 35
4 — h i12 -7 6 — 15
uf+1+2 Anaconda Assassin Floor Break t i12 -6 -5d — 40
ws3 High Knee Kick Knee m i12 -10 4 [[Bryan combos#Staples|+33a (+27)]] 17
df+2 — Elbow m i13 -6 5 — 12
f,F+2 Mach Breaker Heat Engager h i13 -9 +15cg — 29
FC.df+2FC — Elbow m i13 -9 4 — 12
SNE.f,F+1+2SNE Neo Mach Breaker Balcony Break h i13 -9 +23a (+18) — 30
SWA.1SWA Cannonball Straight Tornado h i13~14 1 +19cg [[Bryan combos#Staples|+72a (+56)]] 22
uf+2 — m i13 -10 1 — 6
d+2 — Spike m i14~15 -2 +8c — 17
f,n,b+2 Jet Uppercut Tornado h i14~15 -7 [[Bryan combos#Staple|+43a (+33)]] — 20
d+4 Low Kick +0c on crouching hit L i15 -11 0 — 13
db+1+2 Crash Impact Heat Engager m,h i15 i12 -9 4 — 8,16
db+2 Stomach Blow m i15~17 -6 8 — 13
DF+1 — DF must be held for the extensions m i15 -5 1 — 8
f+2 — m i15 -10 1 — 10
FC.df+4FC Northern Cross Balcony Break m i15~16 -10 [[Bryan combos#Wall|+13g]] +25d 21
SLS.1+2SLS Requiem Heat Engager m i15~16 -9 +23a (+13) — 23
SLS.2SLS — h i15~16 -6 2 — 16
SWA.2SWA Smash m i15~16 -9 6 — 16
ub+1+2 — Combo from 1st hit m,m i15 i12 -16 -6 — 5,2
ws1 Left Upper m i15~16 -14 [[Bryan combos#Staples|+35a (+25)]] — 20
3 Mid Kick m i16 -4 7 — 14
b+4 Knee Break Knee m i16 -10 [[Bryan combos#Mini-combos|+15]] — 18
d+3 — l i16 -11 0 — 10
db+3 Sweeper kick L i16~17 -12 -1 4 11
f,F+4 Mach Kick Homing h i16~19 -9c~-6c [[Bryan combos#Mini-combos|+15a]] — 32
f+3 Knee Strike Knee m i16~18 +0~+2 +4~+6 [[Bryan combos#Staples|+50a]] 18
H.2+3H Notorious Monster Heat Smash m,m,t i16, i18~19 9 -1d — 20,20,35
uf+3+4 Bullet Knee > Snake Eyes Tornado m i16~17 -7 +8a — 22
1+2 — Homing m i17~18 -7 6 — 15
b+2 — Cancel into b+2,1 with f+1 h i17 -7 4 [[Bryan combos#Staples|+53a]] 18
d+1+2 — Combo from 1st hit m,m i17 -10 3 — 10,15
SS.1SS Hellraiser Balcony Break (airborne) h i17~18 -5 [[Bryan combos#Mini-combos|+15c]] — 23
SS.2SS — M i17~18 -9 5 — 15
SWA.4SWA <div class="dotlist"> * Soccer Kick * Kickoff </div> Recovers 2f faster on hit (t48 r30) M i17~18 -12 [[Bryan combos#Staples|+31a (+21)]] — 23
3+4 Middle Side Kick Balcony Break (airborne) m i18 -13 8 [[Bryan combos#Staples|+59a]] 20
f+4 — m i18 -9 1 — 10
SLS.4SLS — m i18 -5 1 3 13
b+3 — Enter SLS +1 +12g +12 r18 with f m i19 -7 4 — 12
d+3+4 — Can hit grounded on certain ranges l i19 -12 -1 4 16
SWA.3SWA Hatchet Kick Balcony Break (airborne) l i19~20 -13 5 [[Bryan combos#Mini-combos|+25a]] 23
ws2 Fisherman&#039;s Slam Transition to r90 attack throw on front/side standing hit m,t i19 -10 [[Bryan combos#Staples|+50a]] — 10,20
b+1 Chopping Elbow Spike m i20~21 4 +7c [[Bryan combos#Staples|+78a (+58)]] 21
f+1+2 Sidestep Elbow Balcony Break h i20~21 1 +19d — 22
R.df+1+2R Total Vandalization Rage Art m,t i20 -18 +0d — 55+
SNE.b+1+2SNE Neo Murderous Strikes Balcony Break m,m i20 i14 4 +33d (+25) — 9,15
SNE.FC.df+3SNE.FC Neo Grim Reaper Balcony Break l i20 -13 7 +25a 24
uf+1 Berserker Volley Balcony Break m i20~21 -13 +15a — 22
b,B+4 Flying Knee Kick Spike M i21~33 -19~-7 -7a~+5a — 24
df+4 Wolf&#039;s Tail Homing m i22~24 -6~-4 [[Bryan combos#Mini-combos|+19a]] — 23
f,f,F+3 Snake Slash Balcony Break m i22~25 +6~+9 +13a (+3) — 30
uf,n,4 Delayed Rising Toe Kick Jump takes 9 frames m i23~25 -13 [[Bryan combos#Staples|+32a (+22)]] — 20
f,F+3 Slash Kick > Snake Eyes Balcony Break m i24~25 -13 +28a (-8) +39a (-8) 25
uf+4 Orbital Heel Kick Spike m i24~26 -5 +26a — 20
uf+3 Rolling Driver m i27~28 -2 [[Bryan combos#Mini-combos|+15]] — 15
1+3+4 Taunt Cancellable with any input on frames 1~31 m! i28~31 — [[Bryan combos#Staples|+16]] — 0
b+1+4 Gravity Blow Spike m i28 -9 +7c — 26
(Back to wall).b,b,UB Wall Jump Divekick Balcony Break m i29~33 -1 +19cg — 25
b,df+4 Wedge Driver Cancel to r26 with B l i29 -13 +14g +29a 25
df+3 Snake Edge Homing L i29~30 -26 [[Bryan combos#Staples|+70a (+54)]] — 20
d+1+2~2 Snake Bomb Spike m i30 7 [[Bryan combos#Staples|+53a]] — 24
f,F+3* — Balcony Break m i34~35 8 +71a — 33
b+1+4* Meteor Smash Spike m! i53 — +7a — 45
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds — — — — — —
b+1+3 Parry Parries high or mid punches — — — 31 — —
Back throw Neck throw Unbreakable t — — -1d — 60
d,db,b Sway Cancel to SS on any frame with u — — — — — —
Left throw Gravity Throw Floor Break t — -3 +1d — 40
qcf Slither Step (SLS) Enter FC r25 with no input — — — — — —
Right throw Knee Blast Throw break 2 t — -3 +6d — 40

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.