Heihachi, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Heihachi

98 moves you can start on your own, 47 follow-ups inside strings, and 11 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
98
Launchers
53
Fastest
i10
Safe
73

You blocked it. What does Heihachi get?

Pick how minus they were.

Blocked standing

The punish people take
  • f,n,df#2 [1] 23 85 combo +39a (+29)
  • df+2,WAR.1 28 92 combo +66a (+50)
  • df+1:2* [2] 33 +19a (+14)
  • df+4,2 33 83 combo +9a (+0)
  • df+1,2 30 +3
  • df+2,1 28 +12a (+5)

Anything Heihachi can start from neutral inside the window.

  • 1+3 Neck Breaker throw i12 35
  • 2+4 Jumping Powerbomb throw i12 35
  • uf+1+2 Stonehead launch throw i12 35
  • uf+1+4 Headbutt Clash throw i12 30
  • f,n,d,df#2 Electric Wind God Fist i11 23
  • f,n,d,df+2 Wind God Fist i11 20
  • 2 i11 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1 17 47 combo +35d (+27)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws1 Quick Iron Fist i13 17
  • ws4 i11 13

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

98 of 145 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 h i11 0 9 10
f,n,d,df#2 Electric Wind God Fist Chip damage on block h i11~12 5 [[Heihachi combos#Staples|+39a (+29)]] 23
f,n,d,df+2 Wind God Fist Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time h i11~12 -10 [[Heihachi combos#Staples|+39a (+29)]] 20
H.d+1+2,PH Charging Hard Parries high or mid punches or kicks t i11 35
ws4 m i11~12 -3 8 13
1+2 Demon Breath Balcony Break m i12 -10 [[Heihachi combos#Wall|+24a (+14)]] 25
1+3 Neck Breaker Homing t i12~14 -3 -1d 35
2+4 Jumping Powerbomb Floor Break t i12~14 0 +0d 35
f+1+2 Chrome Dome Spike h i12 -14 [[Heihachi combos#Mini-combos|+14c]] 15
FUJ.1FUJ h i12~13 -4 7 13
uf+1+2 Stonehead Balcony Break t i12 0 +26a (+7) 35
uf+1+4 Headbutt Clash Balcony Break t i12 i48 -6 +28d (-30) 30
WAR.1+2WAR Ultimate Demon Breath Balcony Break m i12 -10 +32a (+24) 31
df+1 Decreased opponent blockstun when performing df+1,1 (r18 -> r14) m i13~14 -5 7 10
df+2 m i13~14 -7 4 8
df+4 m i13~14 -6 5 10
f,F+1+2 Raoh Thrust Heat Engager m i13 -8 +22a (+12) 22
f+2~1 Cancel to SS with D_U m i13 -11 6 20
ws1 Quick Iron Fist Balcony Break m i13~14 -14 [[Heihachi combos#Mini-combos|+35d (+27)]] 17
b+1 m i14~15 -9 4 12
b+3 Homing h i14~15 -9 2 14
qcf+2 Iron Hand Heat Engager m i14~15 -17 +18a (+8) 30
3 m i15 -4 1 10
4 Otoko Geri Tornado h i15~16 -9 +16g [[Heihachi combos#Staples|+52a]] 21
df+3 Knee m i15~16 -6 5 10
f,f,F+1+2 Roaring Stonehead Spike h i15 3 +6d 20
f+2 h i15~16 -9 2 13
FC.df+2FC Ascension Upper Tornado m i15 -14 [[Heihachi combos#Staples|+37a (+27)]] 17
FUJ.2FUJ Hidden Wind God Fist Tornado m i15~16 -10 +75a (+59) 20
H.2+3H Enraged Tettsui Otoshi Heat Smash m,m i15 10 +0d 50
H.2+3,FH Eight Thunder Kami Slayer Heat Smash m i15 10 -2d 50
RAI.1+3RAI Thunder Broken Toy Unbreakable t i15~16 +0d 30
ub+1+2 Genkotsu Crusher Spike m i15 -8 +7c +28d 17
WAR.f,f,F+1+2WAR Ultimate Roaring Stonehead Removes Recoverable Health h i15~16 6 +6d 20
WAR.FUJ.2WAR.FUJ Ultimate Hidden Wind God Fist Tornado m i15~16 -3 [[Heihachi combos#Staples|+75a (+59)]] 24
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
d+1 Hammer Punch Spike m i16 -9 2 12
db+3 Sacred Tree Fell L i16 -13 -2 10
f,n,d,DF+4 L i16~17 -23 +8c [[Heihachi combos#Staples|+28a]] 15
WAR.f,n,d,DF+4WAR Ultimate Spinning Demon No stagger on block L i16~17 -14 +8c +28a 15
1+4 Mishima-Style Ultimate Technique: Warrior Instinct Reversal Break SL i17 2 +21g [10;10]
RAI.1RAI Hidden Thunder God Fist Gains Reversal Break during Warrior Instinct M i17~18 -11 +12a (+2) 38
RAI.2RAI Thunder Cutter Strong Aerial Tailspin h i17~18 10 +51a 25
WAR.RAI.1WAR.RAI Ultimate Hidden Thunder God Fist Reversal Break M i17~19 -8~-6 +12a (+2) 38
b+4 Indra's Kick Balcony Break m i18~19 -8 +30a (+4) +53a 23
f+3 Lightning Crush Knee m i18~20 -5 9 10
FUJ.1+2FUJ Tengu's Wings Homing m i18~19 -13 +6a (-3) 25
FUJ.1+3FUJ Fire Starter Homing t i18 7 15
FUJ.4FUJ Wind God Geta Stomp Spike L i18~19 -14 -4 +12g 20
H.FUJ.1+3H.FUJ Firestarter Homing t i18 8 15
ub+2 Skull Rupture Balcony Break h i18~19 -6 +14c 25
ws2 Dark Thrust Balcony break on airborne hit m i18 -8 8 [[Heihachi combos#Mini-combos|+14c]] 20
ws3 m i18~19 -11 0 10
f,F+2 Demon God Fist Tornado M i19~21 -16 [[Heihachi combos#Staples|+37a (+27)]] 22
f,n,d,df#1 Electric Thunder God Fist 9 chip damage on block M i19~21 -11 +26a (+16) 33
f,n,d,df+1 Thunder God Fist Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time m i19~21 -15 +30a (+20) 30
f,n,df#1 Omen Thunder God Fist 11 chip damage on block M i19~21 -11 +25a (+15) 38
f+4 Right Splits Kick Spike m i19~20 4 +7c +26d 20
FC.df+4FC Crouching Dragon Kick Clean hit +17a and 20 damage L i19~21 -23 +4c 16
OTG.d+4OTG Geta Stomp Spike L i19~20 -14 -3a (-11) 30
RAI.4RAI Raijin Spinning Demon Links to f,n,d,DF+4 extensions L i19~20 -23 +8c +28a 15
uf+2 m i19 -9 4 16
WAR.f,F+2WAR Ultimate Demon God Fist Tornado M i19~21 -16 [[Heihachi combos#Staples|+37a (+27)]] 22
f,F+3 Left Splits Kick Spike m i20~22 -3c [[Heihachi combos#Staples|+56a]] 21
R.df+1+2R Mishima Style Ultimate Technique - Tempest Dragon God Fist Rage Art m,t i20 -18 +0d 55+
WAR.f,F+3WAR Ultimate Splits Kick Spike m i20~22 +1c [[Heihachi combos#Staples|+56a]] 25
b+2 Rashomon Balcony break on airborne hit m i22~23 2 7 20
d+3 Jichinsai Spike M i22~23 -7 +3a 25
f,f,F+3 Leaping Side Kick Balcony Break m i22~25 6 +13a (+3) 30
RAI.3RAI Jichinsai Spike M i22~23 -7 +3a 30
db+2 Eishomon Spike L i23~25 -18 +6c 25
SS.2SS Nail Beating Enter RAI -5 +13 r24 with F m i23~24 -9 9 +36a (+28) 20
4* Otoko Geri (charged) Tornado h i24~25 6 +67a (+51) 27
uf+1 Demon's Wings Balcony Break m i24~25 -13 +14a (+5) 25
uf+4 Wind Slicer Homing m i24~26 -9 [[Heihachi combos#Mini-combos|+43a]] 17
f,n,d,df+3 Bone Splinter Kick Tornado m i27~28 +11g +31a (+10) 30
FUJ.3FUJ Balcony Break m i28~29 -10 -10a (-20) 17
uf+3 Balcony Break m i28~29 -10 -10a (-20) 17
b:2* Zenith Rashomon Strong Aerial Tailspin m i29~30 6 +24a (+14) 23
ub+1+2* Genkotsu Crusher (charged) Floor Break m i29 4 +28d 27
H.db+1+2H Thunderous Battering Ram Tornado SM i30 0 +0a (-17) 25
f,n,d,DF+3 Earth Scraper Kick L i33~34 -23 [[Heihachi combos#Mini-combos|+28a]] 24
4~3 Demon Scissors Spike M i35~37 -11a +21a 25
b+2* True Rashomon Strong Aerial Tailspin m i39~40 5 [[Heihachi combos#Mini-combos|+29a (+21)]] 30
b+1+2 Heaven's Merciless Wrath Heat Engager m i42 -11 +23a (+13) 20
d+1+4 Lightning Hammer m! i60 +18a 50
1+2+3+4 Ki Charge Can't block for 5 seconds
2+3+4 Auger
Back throw Atomic Drop Unbreakable t +0d 60
d+1+2 <div class="dotlist"> * Fujin * Wind God&#039;s Kamae </div> Actionable after 30f
f+3+4 Thunder God&#039;s Kamae Cancel to r20 with b or db
f,n,d,df Wind God Step Cannot be buffered
f,n,d,df,UF Unable to act from frames 3~27
FUJ.DFFUJ Fujin > Wind God Step Transition to r4 CD after 4 frames in FUJ (r8?)
H.b,b,n,3+4H Shadow Step Consumes all of the remaining Heat time
Left throw Guillotine Chop Throw break 1 t -3 -3d 40
Right throw Freefall Floor Break t -3 -4d 45

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.