Law, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Law

104 moves you can start on your own, 58 follow-ups inside strings, and 6 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
104
Launchers
55
Fastest
i10
Safe
84

You blocked it. What does Law get?

Pick how minus they were.

Blocked standing

The punish people take
  • 4,3 27 +1

Anything Law can start from neutral inside the window.

  • Back Throw Dragon Bites throw i12 50
  • Right Throw Ball Breaker throw i12 42
  • Left Throw Headlock Kick throw i12 40
  • uf+1+2,1,2,1+2 Headlock Drop throw i12 40
  • 2 Right Jab i10 8
  • d+2 Body Blow i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 35 +14c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 14
  • ws1 i13 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

104 of 162 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
2 Right Jab h i10 0 6 8
BT.1BT Turning Knuckles Can route into the same strings as his normal 1 h i10 1 8 7
BT.3BT h i10 -8 8 18
db+1 Crouch Jab sl i10 -5 6 5
hFC.1hFC Crouch Jab sl i10 -5 6 5
BT.4BT h i11 -9 2 14
d+2 Body Blow Alternate input hFC.d+2 sl i11 -4 7 8
hFC.2hFC Body Blow Alternate input d+2 sl i11 -4 7 8
ws4 Transition to +4, +12, +13 DSS with F m i11 -4 4 5 14
1+3 Dragon's Fire Homing t i12~14 -3 +0d 35
2+4 Hopping Frog Homing t i12~14 +0d 35
3 High Kick h i12 -9 2 12
Back Throw Dragon Bites Unbreakable t i12~14 +0d 50
BT.d+3BT l i12 -15 -4 6
d+3+4 Low Kick Alternate input hFC.4 l i12 -15 -2 7
DSS.1DSS Dragon Knuckle 4 chip damage on block h i12 3 7 +17c 14
DSS.uf+1+2DSS Facelift Throw break 1+2 t i12 -2 +0d 35
f+2 Can route into: h i12 0 6 10
f+2+3 Run Up > Drop Throw break 1 t i12 -2 +6d 35
hFC.4hFC Low Kick Alternate input d+3+4 l i12 -15 -2 7
Left Throw Headlock Kick Throw break 1 t i12~14 -3 +0d 40
Right Throw Ball Breaker Throw break 2 t i12~14 -3 +0d 42
ub+1,1+2,2 Fury Fist Rush Combos from 1st CH h,h,h,h i12,i6,i6,i13 -14 +28a (+13) 3,3,3,25
uf+1 Blackout Alternate input: h i12 -5 6 10
uf+1+2 Headlock Punch Throw break 1+2 t i12 -6 +3d 35
uf+1+2,1,2,1+2 Headlock Drop Throw break 1+2 t i12 -6 -6d 40
4 Right High Kick h i13 -9 7 +7s 15
df+1 First hit of Law's 10 String m i13 -1 5 10
df+4 Right Middle Kick m i13 -8 3 15
ws1 Transition to DSS with F m i13 -7 -1 10
3+4 Alternate input DSS.3+4 m,m i14~15, i11 -13 3 5,10
b+1 Transition to DSS with F m i14 -9 2 12
b+4 Homing m i14 -7 3 13
db+2 Elbow m i14 -4 7 15
DSS.2DSS Cloud Gates Balcony Break h i14 1 +15a +50a 20
DSS.f+1DSS Dragon Roar Heat Engager m i14 -11 +12c 20 (24)
f,F+2 Dragon's Poke m i14~16 -6 2 7 12
f,F+3+4 Knee Lift Throw break 1+2 t i14 -3 +55a (+28) 10
H.2+3H Heavenly Dragon Heat Smash m,t i14 +11g 5 24,4,5,5,5,7 (50)
ws3+4 Catapult Kick Balcony Break m i14 -21 +0a (-17) 30
1,2,uf+3,4 Left Right Combo > Somersault Feint h,h,Special,M i15 -12 +31a (+21) 20
BT.1+2BT Dragon Back Blow Balcony Break h i15~16 1 +16g 20
BT.2BT Elbow m i15 -14 -1 +52a 17
d+4 l i15 -11 0 7
df+2 Dragon Raise +4s on crouching normal hit m i15~16 -7 +34a (+24) 12
ss3+4 Double Dragon Balcony Break m,h i15 -12 +63a (+43) 9,10
u+4 Rising Toe Kick m i15 -13 +19a (+9) +33a (+23) 12
ub+2 generic hook h i15 -12 9 17
uf+4 Dragon's Rising Kick m i15 -13 +33a (+23) 14
ws2 Dragon Uppercut m i15 -18 +31a (+21) 20
1+2 Tornado Claw Tornado M i16~17 -13~12 +12a (+5) +66a (+50) 20
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+2 m i16 -8 4 12
d+3 Dragon Low Transition to FC with D l i16 -14 -3 8
FC.df,d,df+3FC Slide Kick Alternate input df+3 in Slide Step l i16~20 -23 13 17
hFC.3hFC l i16 -17 -6 10
ub+1+2 Dragon Back Blow Balcony Break h i16~17 1 +16g 20
ws3 Side Kick Transition to DSS h i16 +16g 18 16
db+1+2 Transition to DSS m,h,m i17 -4 7 8,8,8
db+3 Shin Crusher l i17 -13 +3c +13g 15
df+3+4 Banana Peel l i18 -15 +4c +6a 12
f+3 m i18 -10 1 12
ss2 Spinning Dragon Blow Balcony Break m i18 0 +16d (+6) 23
ss3 Low Crush Transition to DSS on hit l i18 -13 7 +16c 17
uf+3 Dragon's Fury Heat Engager m i18 -8 +16c 20
UF+4 Somersault Kick Alternate input m i18 -17 +28a (+18) 23
d+1 Low Backhand Transition to Slide Step with DF l i19~20 -12 -1 15
DSS.3DSS Dragon Charge Spin Kick Homing h i19 3 +40a 25
DSS.f+4DSS Dragon's Flight Balcony Break h i19 7 +5c 36 (40)
f+2~1 Poison Arrow Balcony Break m i19~20 4 +30a (+4) +54a 24
H.uf+2H Gale Claw Weapon h i19~20 4 +21d 21
uf,n,4 Dragon's Rising Cannon m i19 -15 +30a (+20) 20
uf+2 Gale Claw Weapon h i19~20 -1 9 +21d 21
b+1+2 Dragon Stinger Balcony Break m i20 -14 +31a (+23) 21
DSS.f+3DSS Dragon Cannon Heat Engager m i20 -9 +22d (+12) 27 (32)
f,f,F+3 Running Side Kick Balcony Break m i20~28 6 +9c 30
f,F+4 Dragon's Leap Shot Balcony Break M i20~21 -9 +19cg 17
f+1+2 Dragon Hammer Transition to FC with D m i20 +3c +8c +55a 20
R.df+1+2R Fate of the Dragon Rage Art m,t i20 -18 +0d 55+
df+3 Dragon Lance m i21 -13 +52a (+21) 23
DSS.4DSS Dragon Charge Kick l i21 -13 +6c +38a 21
b+3 Dragon Spin Kick Homing m i23 -12 +17a (+8) 27
b+3+4 Dragon Arrow Balcony Break m i23 -18 +16a (+6) 25
BT.d+4BT Reverse Low l i23 -13 +6c +26d 17
f,F+3 Dragon Divide Spike M i23~26 +0c +7d 30
f+3+4 Dragon Killer Alternate input DSS.f+3+4 M i25~26 -2 +7c +49a 20
BT.d+3+4BT Frogman Transition to FUFA with D M i26 -15 0 25
db+4 Dragon's Tail Homing l i26 -37 +15a 20
(Back to wall).b,b,UB Wall Jump Divekick Balcony Break m i29~33 -1 +19cg 25
uf+3+4 Dragon's Descent Alternate input DSS.uf+3+4 l i29 -24 5 27
FC.UF+3+4FC Rainbow Kick m i46~49 -4 +17a (+7) 30
b,B+2+3 Charge Power Punch Can cancel and transition to DSS with b,b m! i78 +0d 60
df+1,3,2,2,3,3,3,4,4,4 10 Hit Combo First 3 hits are a natural combo
1+2+3+4 Ki Charge
1+2+3+4 Ki Charge (Hold)
2+3+4 Taunt
b+1+3 Parry Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) 7
b+2+4 Dragon Parry Punches only t +0d 34
d+1+2 Dragon Charge Transition to DSS
H.1+2H Tornado -8~-7 +30a +66a (+50)
H.DSS,PH Dragon Parry Punches only t +0d 38
ub+3 Somersault Transition to Slide Step with DF
(While down, facing up) 1+2+3+4 Taunt

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.