Law, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Law

104 moves you can start on your own, 58 follow-ups inside strings, and 6 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
104
Launchers
55
Fastest
i10
Safe
84
Lows
25
Mids
74
Highs
46
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Law get?

Pick how minus they were.

Blocked standing

The punish people take
  • 4,3 27 +1

Anything Law can start from neutral inside the window.

  • Back Throw Dragon Bites throw i12 50
  • Right Throw Ball Breaker throw i12 42
  • Left Throw Headlock Kick throw i12 40
  • uf+1+2,1,2,1+2 Headlock Drop throw i12 40
  • 2 Right Jab i10 8
  • d+2 Body Blow i11 8
  • 1 Jab i10 5
  • db+1 Crouch Jab i10 5

Blocked a low

The punish people take
  • ws1,2 35 +14c

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 i11 14
  • ws1 i13 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

104 of 162 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 Right Jab h i10 0 6 — 8
BT.1BT Turning Knuckles Can route into the same strings as his normal 1 h i10 1 8 — 7
BT.3BT — h i10 -8 8 — 18
db+1 Crouch Jab sl i10 -5 6 — 5
hFC.1hFC Crouch Jab sl i10 -5 6 — 5
BT.4BT — h i11 -9 2 — 14
d+2 Body Blow Alternate input hFC.d+2 sl i11 -4 7 — 8
hFC.2hFC Body Blow Alternate input d+2 sl i11 -4 7 — 8
ws4 — Transition to +4, +12, +13 DSS with F m i11 -4 4 5 14
1+3 Dragon's Fire Homing t i12~14 -3 +0d — 35
2+4 Hopping Frog Homing t i12~14 — +0d — 35
3 High Kick h i12 -9 2 — 12
Back Throw Dragon Bites Unbreakable t i12~14 — +0d — 50
BT.d+3BT — l i12 -15 -4 — 6
d+3+4 Low Kick Alternate input hFC.4 l i12 -15 -2 — 7
DSS.1DSS Dragon Knuckle 4 chip damage on block h i12 3 7 +17c 14
DSS.uf+1+2DSS Facelift Throw break 1+2 t i12 -2 +0d — 35
f+2 — Can route into: h i12 0 6 — 10
f+2+3 Run Up > Drop Throw break 1 t i12 -2 +6d — 35
hFC.4hFC Low Kick Alternate input d+3+4 l i12 -15 -2 — 7
Left Throw Headlock Kick Throw break 1 t i12~14 -3 +0d — 40
Right Throw Ball Breaker Throw break 2 t i12~14 -3 +0d — 42
ub+1,1+2,2 Fury Fist Rush Combos from 1st CH h,h,h,h i12,i6,i6,i13 -14 +28a (+13) — 3,3,3,25
uf+1 Blackout Alternate input: h i12 -5 6 — 10
uf+1+2 Headlock Punch Throw break 1+2 t i12 -6 +3d — 35
uf+1+2,1,2,1+2 Headlock Drop Throw break 1+2 t i12 -6 -6d — 40
4 Right High Kick h i13 -9 7 +7s 15
df+1 — First hit of Law's 10 String m i13 -1 5 — 10
df+4 Right Middle Kick m i13 -8 3 — 15
ws1 — Transition to DSS with F m i13 -7 -1 — 10
3+4 — Alternate input DSS.3+4 m,m i14~15, i11 -13 3 — 5,10
b+1 — Transition to DSS with F m i14 -9 2 — 12
b+4 — Homing m i14 -7 3 — 13
db+2 — Elbow m i14 -4 7 — 15
DSS.2DSS Cloud Gates Balcony Break h i14 1 +15a +50a 20
DSS.f+1DSS Dragon Roar Heat Engager m i14 -11 +12c — 20 (24)
f,F+2 Dragon's Poke m i14~16 -6 2 7 12
f,F+3+4 Knee Lift Throw break 1+2 t i14 -3 +55a (+28) — 10
H.2+3H Heavenly Dragon Heat Smash m,t i14 +11g 5 — 24,4,5,5,5,7 (50)
ws3+4 Catapult Kick Balcony Break m i14 -21 +0a (-17) — 30
1,2,uf+3,4 Left Right Combo > Somersault Feint h,h,Special,M i15 -12 +31a (+21) — 20
BT.1+2BT Dragon Back Blow Balcony Break h i15~16 1 +16g — 20
BT.2BT — Elbow m i15 -14 -1 +52a 17
d+4 — l i15 -11 0 — 7
df+2 Dragon Raise +4s on crouching normal hit m i15~16 -7 +34a (+24) — 12
ss3+4 Double Dragon Balcony Break m,h i15 -12 +63a (+43) — 9,10
u+4 Rising Toe Kick m i15 -13 +19a (+9) +33a (+23) 12
ub+2 generic hook h i15 -12 9 — 17
uf+4 Dragon's Rising Kick m i15 -13 +33a (+23) — 14
ws2 Dragon Uppercut m i15 -18 +31a (+21) — 20
1+2 Tornado Claw Tornado M i16~17 -13~12 +12a (+5) +66a (+50) 20
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+2 — m i16 -8 4 — 12
d+3 Dragon Low Transition to FC with D l i16 -14 -3 — 8
FC.df,d,df+3FC Slide Kick Alternate input df+3 in Slide Step l i16~20 -23 13 — 17
hFC.3hFC — l i16 -17 -6 — 10
ub+1+2 Dragon Back Blow Balcony Break h i16~17 1 +16g — 20
ws3 Side Kick Transition to DSS h i16 +16g 18 — 16
db+1+2 — Transition to DSS m,h,m i17 -4 7 — 8,8,8
db+3 Shin Crusher l i17 -13 +3c +13g 15
df+3+4 Banana Peel l i18 -15 +4c +6a 12
f+3 — m i18 -10 1 — 12
ss2 Spinning Dragon Blow Balcony Break m i18 0 +16d (+6) — 23
ss3 Low Crush Transition to DSS on hit l i18 -13 7 +16c 17
uf+3 Dragon's Fury Heat Engager m i18 -8 +16c — 20
UF+4 Somersault Kick Alternate input m i18 -17 +28a (+18) — 23
d+1 Low Backhand Transition to Slide Step with DF l i19~20 -12 -1 — 15
DSS.3DSS Dragon Charge Spin Kick Homing h i19 3 +40a — 25
DSS.f+4DSS Dragon's Flight Balcony Break h i19 7 +5c — 36 (40)
f+2~1 Poison Arrow Balcony Break m i19~20 4 +30a (+4) +54a 24
H.uf+2H Gale Claw Weapon h i19~20 4 +21d — 21
uf,n,4 Dragon's Rising Cannon m i19 -15 +30a (+20) — 20
uf+2 Gale Claw Weapon h i19~20 -1 9 +21d 21
b+1+2 Dragon Stinger Balcony Break m i20 -14 +31a (+23) — 21
DSS.f+3DSS Dragon Cannon Heat Engager m i20 -9 +22d (+12) — 27 (32)
f,f,F+3 Running Side Kick Balcony Break m i20~28 6 +9c — 30
f,F+4 Dragon's Leap Shot Balcony Break M i20~21 -9 +19cg — 17
f+1+2 Dragon Hammer Transition to FC with D m i20 +3c +8c +55a 20
R.df+1+2R Fate of the Dragon Rage Art m,t i20 -18 +0d — 55+
df+3 Dragon Lance m i21 -13 +52a (+21) — 23
DSS.4DSS Dragon Charge Kick l i21 -13 +6c +38a 21
b+3 Dragon Spin Kick Homing m i23 -12 +17a (+8) — 27
b+3+4 Dragon Arrow Balcony Break m i23 -18 +16a (+6) — 25
BT.d+4BT Reverse Low l i23 -13 +6c +26d 17
f,F+3 Dragon Divide Spike M i23~26 +0c +7d — 30
f+3+4 Dragon Killer Alternate input DSS.f+3+4 M i25~26 -2 +7c +49a 20
BT.d+3+4BT Frogman Transition to FUFA with D M i26 -15 0 — 25
db+4 Dragon's Tail Homing l i26 -37 +15a — 20
(Back to wall).b,b,UB Wall Jump Divekick Balcony Break m i29~33 -1 +19cg — 25
uf+3+4 Dragon's Descent Alternate input DSS.uf+3+4 l i29 -24 5 — 27
FC.UF+3+4FC Rainbow Kick m i46~49 -4 +17a (+7) — 30
b,B+2+3 Charge Power Punch Can cancel and transition to DSS with b,b m! i78 — +0d — 60
df+1,3,2,2,3,3,3,4,4,4 10 Hit Combo First 3 hits are a natural combo — — — — — —
1+2+3+4 Ki Charge — — — — — —
1+2+3+4 Ki Charge (Hold) — — — — — —
2+3+4 Taunt — — — — — —
b+1+3 Parry Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) — — — 7 — —
b+2+4 Dragon Parry Punches only t — — +0d — 34
d+1+2 Dragon Charge Transition to DSS — — — — — —
H.1+2H — Tornado — — -8~-7 +30a +66a (+50) —
H.DSS,PH Dragon Parry Punches only t — — +0d — 38
ub+3 Somersault Transition to Slide Step with DF — — — — — —
(While down, facing up) 1+2+3+4 Taunt — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.