AimCurve / transparent conversion

Move settings without hiding the math.

Keep a known physical reference across games, share the configured URL, save it locally and understand why mathematically equal does not always feel identical.

Why conversion needs a defined model

Game sensitivity values are not a shared unit. A value of two in one engine can represent a completely different angular change than two in another. AimCurve uses documented horizontal yaw constants to preserve the estimated physical distance for a full 360-degree turn.

This makes the conversion testable, but it does not promise identical perception. Field of view, animation, frame pacing, acceleration, zoom behavior and game-specific input processing all influence feel. The converter therefore shows both the output and the limitation beside it.