Lili, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Lili

106 moves you can start on your own, 42 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
106
Launchers
54
Fastest
i10
Safe
75
Lows
24
Mids
86
Highs
22
Homing
0
Tornado
2
Heat engagers
6
Fastest move
1

You blocked it. What does Lili get?

Pick how minus they were.

Blocked standing

The punish people take
  • df+4,4 35 -2
  • b+2,1 28 +7

Anything Lili can start from neutral inside the window.

  • uf+1+2 Rafflesia throw i12 40
  • 1+3 Kiss of Devotion throw i12 35
  • 2+4 Femme Fatale throw i12 35
  • 1+2 Broken Heart launch i12 26
  • 2 i10 8
  • db+2 i11 8
  • 1 Jab i10 5
  • db+1 i10 5

Blocked a low

The punish people take
  • ws1,2 26 +8

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Cane Smash launch i11 18
  • ws1 i13 10

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

106 of 148 rows
Input Name Level Startup Block Hit CH Damage
BT.1BT — h i8 -8 3 — 8
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 0 8 — 8
db+1 — Transition to standing r24 with f sl i10 -5 6 — 5
FC.1FC — Transition to r24 with f sl i10 -5 6 — 5
db+2 — sl i11 -4 7 — 8
FC.2FC — sl i11 -4 7 — 8
ws4 Cane Smash Does not wall-splat m i11 -9 +20a (+13) — 18
1+2 Broken Heart Balcony Break m i12~13 -12 +20a (+10) — 26
1+3 Kiss of Devotion Homing t i12~14 -3 +0d — 35
2+4 Femme Fatale Homing t i12~14 -3 +0d — 35
4 — h i12 -4 7 — 16
d+4 — l i12 -15 -4 — 6
DEW.3+4DEW Cloisonne Strong Aerial Tailspin h,h i12~14 i5~6 6 +17g — 6,19
f+2 — h i12~13 -9 -1 — 10
FC.4FC — l i12 -15 -4 — 6
uf+1+2 Rafflesia Throw break 1+2 t i12 -3 +1d — 40
b+2 — h i13 -11 0 — 15
BT.1+2BT Tempest Floor Break m,m i13~14 i3~4 -11c +16a — 5,20
df+1 Diffusion Hand m i13 -1 8 — 10
df+4 — Knee m i13~14 -8 -2 5 12
f,f,F+1+2 Zephyranthes Strong Aerial Tailspin h,h i13~14 i7~8 4 +33d — 9,16
ws1 — m i13~14 -11 0 — 10
BT.2BT Rompez Fleuret Balcony Break m i14~16 -13 +8g — 22
BT.3BT — Homing m i14~15 -10 0 — 12
BT.d+4BT Graceful Low Kick L i14 -11 1 — 9
DEW.2DEW — Homing m i14 -9 0 — 13
f+1+2 Kitty Claws Floor Break m i14~15 -7 +4c +12c 17
FC.df+1FC Slashing Vine Balcony Break m i14~15 -6 +19a (+2) +34d (+26) 24
3 — m i15~16 -11 -3 — 12
DEW.1DEW Rose Elbow m i15~16 -9 -4 2 12
u+4 — Balcony Break m i15~17 -13 +19a (+9) +33a (+23) 15
uf+3 Capricorn Kick Recovers 3f faster on hit m i15~17 -13~-11 +30a (+20) — 13
uf+3+4 Angel Knee Knee m i15~18 -9~-6 +2~+5 — 15
ws3 — Tornado M i15~16 -21 +62a (+46) — 26
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
BT.d+2BT Petal Sweep L i16 -12 +5c +14d 17
d+2 — m i16~17 -7 1 — 16
DEW.1+2DEW Angel Heart Tornado m i16~17 -11 +17g — 28
df+2 Orleans Sword Enter BT with b m i16~17 -11 +31a (+21) — 15
f,F+2 Allonger Le Bras Balcony Break (airborne) m i16 -13 +21a — 20
FC.3FC — L i16 -17 -6 — 10
H.2+3H Le Rosier Millénaire Mezzo Forte Heat Smash m,m,m,t i16~17, i17~18, i24~25 7 +0d — 55
H.BT.2+3H.BT Rosa Giganteia Mezzo Forte Heat Smash l,M,M,M i16 i27~28 i6~8 i20~22 -8 +23a (+5) — 15,5,5,20
SS.3SS Stunning Toe Kick Balcony Break M i16~17 -9 +35d (+27) — 20
uf+1 Shattered Crown Floor Break m i16~18 -9 +24d — 17
ws2 Delicate Uprising Enter BT with B m i16~18 -12 +39a (+29) — 17
b+1 Élysée Le Bras Allongé Enter DEW -2 +8 +14 r22 with F m i17 -8 2 8 16
BT.d+3BT — L i17~19 -17 -1 +2c 8
d+3+4 Matterhorn Ascension Tornado m i17~21 -21 +45a (+35) — 23
DEW.3DEW Platinum Grace Tornado M i17~18 -11 +20a (+3) — 28
f+4 Bélier Attaque Tornado m i17 -9 7 +57a 23
d+1 — Transition to FC with D L i18~19 -11 0 — 10
f+3+4 Sundial Floor Break m,M i18~20 i11~13 -9 +1d — 6,20
u+1+2 Lashing Iris Strong Aerial Tailspin m i18~19 -9 +17a (+8) — 28
u+1+2* Lashing Iris (Two Spins) Strong Aerial Tailspin m i18~19 +12g +17a (+8) — 30
u+1+2** Lashing Iris Forte Strong Aerial Tailspin m! i18~19 — +16a (+7) — 50
d+3 Thorn Whip L i19~20 -12 1 +5c 14
db+3 Twist of Fate Balcony Break h i19~22 -9~-6 +34d +46a 22
f,F+3+4 Piercing Thorn Balcony Break m i19~25 -2~+4 +4a (-5) — 30
FC.df+3FC Horizon Slide L i19-28 -18~-9 -2~+7 +26a 19
SS.1+2SS Minuet Balcony Break m i19~20 0 +25a (+16) +64a 21
BT.d+3+4BT Orchid Ring Transition to t63 r41 with F (cs8~46) L i20~22 -26 +19a — 25
d+1+2 Barcarolle Balcony Break M i20~21 -13 +13d — 25
df+3 Submissive Heel Floor Break m i20~22 +3c +8c +19a 20
f+3 Circle Knee Homing m i20~22 -3 +17a (+8) +34d 26
FC.df+4FC Demilune Enter RAB -15 -7 +53a r36 with b+3 or b+4 m i20~21 -4 4 64 18
H.RAB.3H.RAB Rabbit Dance (Heat) Homing L i20~21 -13 +24a +70a (+54) 22
R.df+1+2R La Vie en Rose Fortissimo Rage Art m,t i20 -18 +0d — 55+
RAB.2RAB Rabbit Song Heat Engager m i20~21 -9 +13cg — 20
RAB.3RAB Rabbit Dance Homing L i20~21 -13 +3c +70a (+54) 20
SS.4SS Demilune Enter RAB -15 -7 +53a r36 with b+3 or b+4 m i20~21 -4 4 64 18
uf+2 Stinging Nettle Balcony Break m i20~21 -10 +15a (+6) — 21
f,F+3 — Enter DEW -3 +14c r21 with F m i22 -12 +5c — 15
f,F+4 Root of Evil Floor Break L i22~23 -12 4 — 23
u+3 — Enter DEW -13 +28a (+18) r31 with F m i22~23 -16 +25a (+15) — 20
3+4 Black Swan Heat Engager h,h i23~24 i14~15 -2 +20a (+11) — 10,20
3+4,H.3+4 White Swan Mezzo Piano Homing h,h,m,M,t i23~24, i14~15, i36~38, i9~11, 7 -3d — 10,10,15,20
b+1+2 Dendrobium Balcony Break m i23~24 -12 +29a (-7) — 28
f,f,F+3 Sabre Slash Balcony Break m i23~30 +3~+10 +20a (+10) — 30
H.RAB.4H.RAB Rabbit Piercing Thorn (Heat) Balcony Break m i23~29 5 +20~26a (-6~+0) — 36
RAB.4RAB Rabbit Piercing Thorn Balcony Break m i23~29 -2~+4 +4a (-5) — 24
uf,n,4 Delayed Rising Toe Kick m i23~25 -13~-11 +32a (+22) — 20
db+3+4 Freesia Thrust L i24~25 -18 +3d +33a 20
df+3+4 Backflip M i24~29 -4~+1 +27a — 14
uf+4 — Enter BT -7~-3 +6c~+10c r28 with B M i25~29 -12~-8 +1c~+5c — 18
BT.4BT Shears Floor Break m,M i26~28 i21~22 -7 +11d — 10,20
BT.3+4BT Twist Backflip Spike M i29~32 +2~+5 +7c~+10c — 24
db+4 Edelweiss Homing L i30~31 -24 +76a (+60) — 20
(back to wall).b,b,UB Wall Jump Backflip m i35~38 1 +34d — 21
u+3+4 Divine Step Floor Break M i36~39 -8~-5 +6d — 18
b+1+4 Piercing Thorn Fortissimo Balcony Break m! i63~65 — +9a (-17) — 50
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
b+1+3 Attack Reversal Punch parry (high and mid) t — — +1d — 25
b+3 Feisty Rabbit Actionable after 20f — — — — — —
b+3* Feisty Rabbit Deuxiéme Actionable after 48f — — — — — —
b+3+4 Mirror Image Actionable after 16f — — — — — —
Back Throw Ravaging Beauty Unbreakable t — — +1d — 60
BT.b+3BT Feisty Rabbit Actionable after 20f — — — — — —
H.b+3*H — Actionable after 48f — — — — — —
H.f,F+3+4H Piercing Thorn (Heat) Balcony Break — — 5 +20~26a (-6~+0) — 36
H.RAB.2H.RAB Rabbit Song Heat Engager — — — — — 24
Left Throw Soleil Throw break 1 t — -3 +0d — 42
qcf Dew Glide Minimum 3f needed to enter (one for each directional, d can be buffered) — — — — — —
Right Throw Monaco Mixer Throw break 2 t — -3 +1d — 43
(Wall Splat).1+3 Larkspur Unbreakable t — — +0d — 39

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.