Lars, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Lars

87 moves you can start on your own, 34 follow-ups inside strings, and 11 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
87
Launchers
22
Fastest
i10
Safe
62
Lows
14
Mids
66
Highs
25
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Lars get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+1,2 21 +6
  • f+1+4 28 +18a (+8)

Anything Lars can start from neutral inside the window.

  • Back throw Swift Silence throw i12 50
  • f,f,F+2+4 SHB throw i11 40
  • Left throw Tactical Knee throw i12 40
  • Right throw Lethal Force throw i12 40
  • 2 i10 10
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 30 +2c
  • ws2,3,D 33 +6 LEN

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Shell Smash i11 16
  • ws2 i13 13

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

87 of 121 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
2 — h i10 0 8 — 10
(airborne).f,f,F+2+4 Rejection Throw break: none t i11 — 0 — 31 (21)
DEN.1DEN — Elbow h i11~12 1 8 — 14
f,f,F+2+4 SHB Throw break: 1+2 t i11 -3 0 — 40
ws4 Shell Smash m i11~12 -6 5 — 16
1+3 Hostile Takedown Spike t i12~14 -3 1 — 35
2+4 Raging Thunder Homing t i12~14 -3 0 — 35
Back throw Swift Silence Throw break: none t i12~14 — 0 — 50
DEN.1+2DEN Into the Storm Tornado h i12~13 -1 +29a — 24
f+2 — h i12 -6 3 — 10
Left throw Tactical Knee Throw break: 1 t i12~14 -3 0 — 40
Right throw Lethal Force Throw break: 2 t i12~14 -3 1 — 40
SEN.1SEN Lightning Thrust Heat Engager m i12~13 -9 +23a (+13) — 26
uf+1+2 Apocalypse Throw break: 1+2 t i12~14 -3 0 — 35
df+1 Alert L Recovers 2F faster on hit (t33 r20) m i13 -3 5 — 12
f+1 — h i13 -5 6 — 10
f+1+4 Power Slug Balcony Break m i13~14 -18 +18a (+8) — 28
SEN.3+4SEN Lightning Axle Floor Break m,m i13~14,i18~19 +0c +22d (-13) — 6,16 (23)
ws2 — Transition to DEN r30 with D (-12/-1) m i13~14 -8 3 — 13
df+2 Flash Bullet Elbow m i14 -3 9 +13c 15
f,n,b+2 — m i14 -12 0 — 10
SEN.1+2SEN Entangling Ejector Tornado m i14~16 -14 +20a (+13) — 21
SEN.3SEN Rising Storm Recovers 3F faster on hit (t45 r29) M i14~16 -13 +29a (+19) — 20
3 Kick Start Transition to LEN -11 +6 r34 with D h i15 -17 0 — 16
b+1 Chevron Slash Homing m i15~17 -9 4 +14a (+5) 17
b+2 — Has good left sidestep tracking m i15 -7 4 — 12
b+4 Magnetic Knee Knee m i15 -8 8 — 23
d+3 — l i15 -14 -3 — 8
db+2 — Transition to SEN with input F (-5/+6) m i15 -8 3 — 12
df+4 — m i15~16 -8 2 — 16
f+1+2 Ark Blast m i15~16 -13 [[Lars_combos#Staples|+28]] — 20
FC.df+2FC Power Spike m i15~16 -8 5 +63a 19
uf+1 Alternating Current Combo from 1st hit m,m i15,i25 -12 3 — 10,20
uf+2 — Normal hit offsets opponent slightly to the left of the axis and rotates them. h i15-i16 -12 9 — 17
ws1 Streamer Tornado m i15~16 -12 [[Lars combos#Staples|+38a]] — 16
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
df+3 — Transition to DEN with D (-4/+15) m i16 -11 8 — 15
f,F+1+2 Elbow Corona Elbow m i16~17 -9 +14 (+5) +59a (+39) 20
H.LEN.1H.LEN Blue Jet Consumes 600F of remaining Heat time L,t i16~17 -12c +5d — 20,10
H.LEN.2H.LEN Rising Force (Heat) Tornado m i16~17 -9 +29d — 25
H.SS.2H.SS Shockwave Insurgence 6 chip damage on block m,SM i16~17, i8 +6c +27d — 20,10
LEN.1LEN Blasting Smack L i16~17 -12 +4c — 20
LEN.2LEN Rising Force Tornado m i16~17 -9 +25 (+15) — 25
SS.2SS Shockwave 4 chip damage on block m i16~17 -7 +22d — 20
uf+3 Lightning Screw Knee m,m i16~17,i15~18 -26 [[Lars_combos#Staples|+33a (+15)]] — 12,14 (20)
3+4 Electric Jolt Heat Engager m i17~18 -8 +17d — 22
4 Spinning Cutter Balcony Break h i17~18 -7 +18a (+9) — 27
b+3 — Transition to SEN with input F (-5/+11) m i17 -12 4 — 14
db+1 — l i17 -12 -1 — 9
DEN.2DEN Rimfire Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) M i17~19 -7 7 +62a 17
f+4 — Knee m i17 -9 7 — 12
SEN.2SEN Turbine Hook Tornado L i17~19 -12 +6c +27d 23
SEN.4SEN Electric Volley Strong Aerial Tailspin h i17~18 4 +31a — 19
d+2 Tactical Sword Spike m i18~19 +0c +8c +30d 17
f,f,F+1 Flash Blade Balcony Break h i18~20 4 +36a — 23
H.2+3H Thunderbird Descent Heat Smash m,M i18~19, i38~41 +12c +0d / +81a — 55
H.f+3+4H Rebellion Transition to SEN sm i18~24 5 10 — 5
hFC.1+2hFC Double Smack Transition to LEN on hit with input n,D (+3c) l,l i18,i14~i15 -12 +1c — 9,15
f,F+3+4 Double Action l,l i19~20 -16 +0c — 26
db+4 Shadow Cutter l i20~21 -26 +5c +29a 19
f,f,F+3 Red Sprite Balcony Break m i20~26 6 +15a (+5) — 30
R.df+1+2R Zeus Unlimited Rage Art m,t i20 -18 +0d — 55+
ws3 Tower Cannon Transition to LEN r34 with input D (+4/+26a (+20)) h i20 0 +21a (+15) — 30
b+1+2 Wind Liger Balcony Break m,m i21~22,i8~9 -9 9 — 4,20
f,F+2 Surge Blast Tornado M i21~22 -13 [[Lars_combos#Staples|+35a]] — 20
f,F+4 — l i21 -31 5 — 12
DEN.3DEN Bow Shock Heat Engager m i22~23 5 5 — 23
DEN.3+4DEN Stack Up Transition to SEN with input F (-7/+4/+12c) L i22~23 -14 -3 +5c 21
H.DEN.3+4H.DEN Stack Up Insurgence Available only on 1st hit L,SM i22~23, i9 -14? +21d — 11,5
DEN.4DEN Legionnaire's Shot Transition to LEN with input D (-12/+3) l i23~25 -12 1 — 14
uf,n,4 Delayed Rising Toe Kick m i23~25 -13 [[Lars_combos#Staples|+32a (+22)]] — 20
d+1+2 Earth Battery l i24~25 -20 +9d — 25
1+2 X-Ray Spike m i25 -12 +7d — 25
uf+4 Storm Axle Has high and mid evasive frames from frames 4? to 10? m i25~27 -8 [[Lars_combos#Staples|+42a]] — 20
db+1+2 Inductance Transition to DEN with input D (-6/+11) m i26 -13 8 — 12
(Back to wall).b,b,UB Wall Jump Divekick Balcony Break m i29~33 -1 +19cg — 25
ub+1+2 Zeus m! i84~85 — +61a — 45
1+2+3+4 Ki Charge sp — — — — —
(airborne).DEN.2+4 — — — — — — —
DEN.2+4DEN — — — — — — —
DEN.BDEN Dynamic Entry Transition to DEN sp — — — — —
DEN.n,FDEN Silent Entry Transition to SEN sp — — — — —
f+3 Dynamic Entry Transition to DEN sp — — — — —
SEN.BSEN Dynamic Entry Transition to DEN (backwards movement) sp — — — — —
SEN.DSEN Limited Entry Transition to LEN sp — — — — —
uf+3+4 Avalanche Flip sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.