Clive, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Clive

73 moves you can start on your own, 49 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
73
Launchers
50
Fastest
i10
Safe
49

You blocked it. What does Clive get?

Pick how minus they were.

Blocked standing

The punish people take
  • 1+2 21 +2

Anything Clive can start from neutral inside the window.

  • Left throw Fangs of Ruin throw i12 40
  • Right throw Punisher throw i12 40
  • uf+1+2 Gigaflare throw i12 40
  • 1+3 Fangs of Ruin throw i12 35
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,2 30 +9
  • 1+2 21 +2

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Sabaton Smash i11 14
  • ws1 i13 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

73 of 122 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
FC.1FC Crouch Jab Transition to r24 with f sl i10 -5 6 5
GAR.4GAR Sky Kick Balcony Break h i10 -4 2 10
d+2 Crouch Straight +5c on crouching hit sl i11 -6 5 8
ws4 Sabaton Smash Enter PHX -5 +6 r23 with F or 4 on hit or block m i11~12 -5 6 14
1+3 Fangs of Ruin Homing t i12~14 -5 +0d 35
2 Weapon h i12 0 7 11
2+4 Punisher Homing t i12~14 -5 +0d 35
4 m i12 -10 1 8
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 6
GAR.3GAR Lift Kick Balcony Break h i12 -3 +21a (-4a) 12
Left throw Fangs of Ruin Throw break 1 t i12~14 -3 +0d 40
Right throw Punisher Throw break 2 t i12~14 -3 +0d 40
uf+1+2 Gigaflare Throw break 1+2 t i12~14 -5 +0d 40
1+2 Flame Bash Heat Engager m i13 -9 2 21
ws1 Elbow m i13~14 -4 3 8 11
df+1 Mid Check m i14~15 -3 4 10
df+4 Door Knocker m i14 -9 5 13
df+2 Wyrm Killer Weapon m,m i15~16 i26~27 -13 +30a (+20) 5,10
f+2 Weapon m i15 -12 -4 10
GAR.1GAR Griffin Hunter Balcony Break m i15~17 -5~-3 +17a 18
H.PHX.2+3H.PHX Dancing Steel Heat Smash m i15~16 8 0 42
PHX.2PHX Shift Strike Balcony Break m i15 -9 +4c +35d (+27) 12
PHX.4PHX Firestarter L i15~16 -13 -1c +13c 15
ws2 Echo Breaker Weapon m i15~16 -14~-13 +53a 15
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
3 m i16 -13 -2 16
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 10
f+1+2 Prominence Heat Engager m,m i16~17 i19 -12 +20a (+10) 10,18
b+1 Blue Bolt Homing m i17~18 -13 +10g +57a 18
db+1 Homing h i17~18 0 4 +12a 10
db+1+2 Weapon M,m i17~18 i23 -11 -2c 12,10
db+2 Weapon m i17~18 -12 -1 10
SS.2SS Weapon M i17~18 -9 -2 12
b+4 Mercenary Kick Balcony Break M i18~19 -9 +16cg +25a (+19a) 20
d+1 Scorching Sweep L i18~19 -13 2 14
GAR.2GAR Weapon m i18~19 -15 -13 20
H.2+3H Infernal Flames of Rebirth Heat Smash m,t,m,m,m,m,m,m i18 5 -10 55
WOL.1WOL Dia Weapon sm i18~27 -20~-11 +8~+17 23
db+4 Cold Cyclone Effectively homing? L i19~20 -18 +4c +67a (+51a) 20
f,F+2 Soul Cleave Balcony Break m i19~20 -7 +13a +38a 21
FC.df+2FC Swift Edge Weapon L i19~20 -13 +3c 18
H.u+1+2H Weapon M,m i19~20,i20~21 -12 +3c 18,21
b+2 Executioner Strong Aerial Tailspin h i20~21 -6 9 20
CH.f,F+1+2CH Judgment Bolt Weapon m i20 +0d 50
f,F+1+2 Staff of Judgment Spike m i20 3 +9c 22
f+3 Knight's Gambit Spike M i20~21 -14 +37a 15
qcf+1 Deadly Embrace Balcony Break h i20-31 -12~-10 +8cg~+10cg 5
R.df+1+2R Hellfire Rage Art m,t i20 -18 +0d 55+
uf+2 3 chip damage on block m,m,m i20, i4, i3 -17 +14a (+7) 10,12 (8),12 (6)
ws3 Fame Wolf Homing m,m i20~21, i28~41 -8 +21a (+11a) 20,15(20)
PHX.1PHX Heatwave Weapon M,m,t i21 -14 +0d 16,15,10
PHX.3PHX Stagger on block L i21 -26 -3c 8
1+4 <div class="dotlist"> * Arm of Darkness (ZAN1) * Zantetsuken (ZAN2-4) * Ultimate Zantetsuken (ZAN5) </div> Removes Recoverable Health (ZAN5 only) m i22 -15 +9a (ZAN1) 10-75
d+1+2 Pile Driver Tornado M i22~23 -6 +9a (-8) +63a (+47) 23
PHX.1+2PHX Scarlet Cyclone Heat Engager m,m i23~24, i19~20 -7 +9a (+0) 10,23
b+1+2 <div class="dotlist"> * Windup * Windup Counter </div> Balcony Break m i24~25 -14 +14a (+4a) 25
f,f,F+2 Lunge Balcony Break m i24~26 -4 +31d (+10) 20
SS.1+2SS Stone Smite Spike M i25~26 2 +49a 21
WOL.2WOL <div class="dotlist"> * Impulse * Follow Up Flare </div> Weapon sm,t i25~40 -38~-23 -12cg~+3cg 30,70
WOL.3WOL Radiant Backflip Tornado M i27~28 -15~-14 +61a (+45) 20
PHX.3+4PHX Bolt Boot Homing m i28~29 7 +18a (+8) 20
df+3 Homing L i29~30 -26 +3c 20
qcf+1* Deadly Embrace (hold) Balcony Break h i30-41 -5~-3 +16a~+18a (+6~+8) 10
b,B+1+4 Pulverize Hitstop on frame 80 for 20f m! i80~81 +56a 40
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds
3+4 Wings of Light Strong low parry effect (active while moving)
b+3 Precision Dodge Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Back throw Judgment Bolt Unbreakable t +0d 50
f+4 Phoenix Shift Actionable after 15f
PHX.1+4PHX Increases ZAN gauge by 0.20 on ZAN1 hit 8-63
uf Updraft
WOL.4WOL Phoenix Shift Actionable after 15f

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.