Clive, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Clive

73 moves you can start on your own, 49 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
73
Launchers
50
Fastest
i10
Safe
49
Lows
10
Mids
81
Highs
17
Homing
15
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Clive get?

Pick how minus they were.

Blocked standing

The punish people take
  • 1+2 21 +2

Anything Clive can start from neutral inside the window.

  • Left throw Fangs of Ruin throw i12 40
  • Right throw Punisher throw i12 40
  • uf+1+2 Gigaflare throw i12 40
  • 1+3 Fangs of Ruin throw i12 35
  • d+2 Crouch Straight i11 8
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws1,2 30 +9
  • 1+2 21 +2

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Sabaton Smash i11 14
  • ws1 i13 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

73 of 122 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
FC.1FC Crouch Jab Transition to r24 with f sl i10 -5 6 — 5
GAR.4GAR Sky Kick Balcony Break h i10 -4 2 — 10
d+2 Crouch Straight +5c on crouching hit sl i11 -6 5 — 8
ws4 Sabaton Smash Enter PHX -5 +6 r23 with F or 4 on hit or block m i11~12 -5 6 — 14
1+3 Fangs of Ruin Homing t i12~14 -5 +0d — 35
2 — Weapon h i12 0 7 — 11
2+4 Punisher Homing t i12~14 -5 +0d — 35
4 — m i12 -10 1 — 8
d+4 Crouch Shin Kick -4c on crouching hit l i12 -15 -4 — 6
GAR.3GAR Lift Kick Balcony Break h i12 -3 +21a (-4a) — 12
Left throw Fangs of Ruin Throw break 1 t i12~14 -3 +0d — 40
Right throw Punisher Throw break 2 t i12~14 -3 +0d — 40
uf+1+2 Gigaflare Throw break 1+2 t i12~14 -5 +0d — 40
1+2 Flame Bash Heat Engager m i13 -9 2 — 21
ws1 — Elbow m i13~14 -4 3 8 11
df+1 Mid Check m i14~15 -3 4 — 10
df+4 Door Knocker m i14 -9 5 — 13
df+2 Wyrm Killer Weapon m,m i15~16 i26~27 -13 +30a (+20) — 5,10
f+2 — Weapon m i15 -12 -4 — 10
GAR.1GAR Griffin Hunter Balcony Break m i15~17 -5~-3 +17a — 18
H.PHX.2+3H.PHX Dancing Steel Heat Smash m i15~16 8 0 — 42
PHX.2PHX Shift Strike Balcony Break m i15 -9 +4c +35d (+27) 12
PHX.4PHX Firestarter L i15~16 -13 -1c +13c 15
ws2 Echo Breaker Weapon m i15~16 -14~-13 +53a — 15
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
3 — m i16 -13 -2 — 16
d+3 Crouch Spin Kick -6c on crouching hit L i16 -17 -6 — 10
f+1+2 Prominence Heat Engager m,m i16~17 i19 -12 +20a (+10) — 10,18
b+1 Blue Bolt Homing m i17~18 -13 +10g +57a 18
db+1 — Homing h i17~18 0 4 +12a 10
db+1+2 — Weapon M,m i17~18 i23 -11 -2c — 12,10
db+2 — Weapon m i17~18 -12 -1 — 10
SS.2SS — Weapon M i17~18 -9 -2 — 12
b+4 Mercenary Kick Balcony Break M i18~19 -9 +16cg +25a (+19a) 20
d+1 Scorching Sweep L i18~19 -13 2 — 14
GAR.2GAR — Weapon m i18~19 -15 -13 — 20
H.2+3H Infernal Flames of Rebirth Heat Smash m,t,m,m,m,m,m,m i18 5 -10 — 55
WOL.1WOL Dia Weapon sm i18~27 -20~-11 +8~+17 — 23
db+4 Cold Cyclone Effectively homing? L i19~20 -18 +4c +67a (+51a) 20
f,F+2 Soul Cleave Balcony Break m i19~20 -7 +13a +38a 21
FC.df+2FC Swift Edge Weapon L i19~20 -13 +3c — 18
H.u+1+2H — Weapon M,m i19~20,i20~21 -12 +3c — 18,21
b+2 Executioner Strong Aerial Tailspin h i20~21 -6 9 — 20
CH.f,F+1+2CH Judgment Bolt Weapon m i20 — — +0d 50
f,F+1+2 Staff of Judgment Spike m i20 3 +9c — 22
f+3 Knight's Gambit Spike M i20~21 -14 +37a — 15
qcf+1 Deadly Embrace Balcony Break h i20-31 -12~-10 +8cg~+10cg — 5
R.df+1+2R Hellfire Rage Art m,t i20 -18 +0d — 55+
uf+2 — 3 chip damage on block m,m,m i20, i4, i3 -17 +14a (+7) — 10,12 (8),12 (6)
ws3 Fame Wolf Homing m,m i20~21, i28~41 -8 +21a (+11a) — 20,15(20)
PHX.1PHX Heatwave Weapon M,m,t i21 -14 +0d — 16,15,10
PHX.3PHX — Stagger on block L i21 -26 -3c — 8
1+4 <div class="dotlist"> * Arm of Darkness (ZAN1) * Zantetsuken (ZAN2-4) * Ultimate Zantetsuken (ZAN5) </div> Removes Recoverable Health (ZAN5 only) m i22 -15 +9a (ZAN1) — 10-75
d+1+2 Pile Driver Tornado M i22~23 -6 +9a (-8) +63a (+47) 23
PHX.1+2PHX Scarlet Cyclone Heat Engager m,m i23~24, i19~20 -7 +9a (+0) — 10,23
b+1+2 <div class="dotlist"> * Windup * Windup Counter </div> Balcony Break m i24~25 -14 +14a (+4a) — 25
f,f,F+2 Lunge Balcony Break m i24~26 -4 +31d (+10) — 20
SS.1+2SS Stone Smite Spike M i25~26 2 +49a — 21
WOL.2WOL <div class="dotlist"> * Impulse * Follow Up Flare </div> Weapon sm,t i25~40 -38~-23 -12cg~+3cg — 30,70
WOL.3WOL Radiant Backflip Tornado M i27~28 -15~-14 +61a (+45) — 20
PHX.3+4PHX Bolt Boot Homing m i28~29 7 +18a (+8) — 20
df+3 — Homing L i29~30 -26 +3c — 20
qcf+1* Deadly Embrace (hold) Balcony Break h i30-41 -5~-3 +16a~+18a (+6~+8) — 10
b,B+1+4 Pulverize Hitstop on frame 80 for 20f m! i80~81 — +56a — 40
1+2+3+4 Ki Charge Can&#039;t block for 5 seconds — — — — — —
3+4 Wings of Light Strong low parry effect (active while moving) — — — — — —
b+3 Precision Dodge Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves — — — — — —
Back throw Judgment Bolt Unbreakable t — — +0d — 50
f+4 Phoenix Shift Actionable after 15f — — — — — —
PHX.1+4PHX — Increases ZAN gauge by 0.20 on ZAN1 hit — — — — — 8-63
uf Updraft — — — — — —
WOL.4WOL Phoenix Shift Actionable after 15f — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.