Required by several browser device features.
Game Input Readiness Scan
Check browser capabilities, connected input paths and the right next diagnostic in one private, exportable readiness report.
Evidence not collected
The score counts only browser-observed capabilities and confirmed manual checks. Missing APIs remain visible.
Mouse and multi-touch event path.
Press any non-reserved key after scanning.
Connect a pad and press a button.
Browser-reported touch points and coarse pointer.
Availability only; permission is tested in the mobile lab.
Run the scan to receive a device-specific path.
How to use: Game Input Readiness Scan
Choose the platform, game type and primary input method.
Run the browser scan, interact with the selected device and complete the manual checks.
Export the local report or open the exact follow-up lab selected from the findings.
What the result actually measures
The scan inventories browser-exposed gamepad, keyboard, pointer, touch, motion, vibration and screen capabilities. It combines that inventory with your platform and intended input method to produce explicit passed, manual-check and unavailable states.
Measurement boundary: Capability detection shows what this browser exposes, not whether a specific game supports the device or whether hardware meets a laboratory latency specification.
How to interpret the output
Ready
The browser exposes the required API and received the expected interaction in this session.
Manual check
The browser cannot decide the condition automatically; the report keeps the unresolved step visible.
Unavailable
The capability is absent or blocked in this context. This does not alone prove a device fault.
Troubleshooting unexpected results
Controller stays hidden
Press a controller button, keep the tab focused, try wired mode and close software that may hold exclusive access.
Motion is unavailable
Use a secure mobile context, request permission from the tool button and test a current mobile browser.
Frequently asked questions
Does the readiness score certify my setup?
No. It summarizes browser-observed capabilities and completed checks with every unresolved limitation shown.
Is the report uploaded?
No. The scan and JSON export are created in the browser.
Why does a console selection still use browser tests?
The browser screens the connected hardware; the target console and game still require their own compatibility check.
Related labs
Move from observation to a narrower diagnostic without losing context.
Advanced Gamepad Analyzer
Analyze recenter stability, full-circle coverage, outer range, symmetry, triggers and two connected controllers in repeatable stages.
12Touchscreen & Gyro Lab
Map multi-touch contacts, edge reach, contact duration and browser-exposed motion data on the phone or tablet you actually play with.
17Gaming Input Problem Solver
Turn “my controls feel wrong” into a reproducible decision tree for controller, keyboard, mouse or touch problems.