Kunimitsu, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Kunimitsu

110 moves you can start on your own, 58 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
110
Launchers
57
Fastest
i9
Safe
84
Lows
23
Mids
93
Highs
35
Homing
0
Tornado
4
Heat engagers
5
Fastest move
f,F+4

You blocked it. What does Kunimitsu get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+2,3 32 +20a (+11)

Anything Kunimitsu can start from neutral inside the window.

  • uf+1+2 Manji Cartwheel throw i12 40
  • f+1+4 Manji Rana throw i11 38
  • 1+3 Tamaki throw i12 35
  • 2+4 Mizore throw i12 35
  • f,F+4 i9 11
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 34 +18a (+9)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Fox Toe Smash i11 15
  • ws2 i13 14
  • ws1 i12 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

110 of 168 rows
Input Name Level Startup Block Hit CH Damage
f,F+4 — Knee m i9~11 -17~-15 -1~+1 — 11
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 — 5
SET.1SET — Elbow h i10~11 -1 8 — 8
BT.1BT — Elbow h i11 -8 8 — 10
f+1+4 Manji Rana Throw break: 1 t i11 -3 BT +0d — 38
hFC.2hFC — sl i11 -4 7 — 8
KAT.1KAT — Has good left sidestep tracking h i11 -7 4 — 12
ws4 Fox Toe Smash m i11~12 -6 5 — 15
1+3 Tamaki Homing t i12~14 0 +0d — 35
2 — Weapon h i12 -5 1 — 12
2+4 Mizore Floor Break t i12~14 0 -3d — 35
4 — h i12~13 -9 -3 — 15
BT.1+4BT Skybound Falling Sakura Throw break: 1+2 t i12~14 0 -5d — 45
CH.SET.2CH.SET Souenzan Weapon m,t i12 — — +55a (+48) 20,10
df+4 — m i12 -9 2 — 13
hFC.4hFC — l i12 -15 -4 — 6
SET.2SET Kasumi Slash Balcony Break (airborne) m i12 -9 8 +55a (+48) 17
uf+1+2 Manji Cartwheel Throw break: 1+2 t i12 0 +0d — 40
ws1 — m i12 -7 4 — 11
df+1 — m i13~14 -2 5 — 10
f+2 — h i13 -9 2 — 12
MUS.4MUS Sasabi Kujiki Floor Break m i13~15 -14 -8a — 30
qcf+2 Oboro Engetsu Balcony Break M i13~14 -12c +8a — 24
SET.uf+4SET Chakra Drop Floor Break m,t i13~14 -14 +0d — 8,16
ws2 — Weapon m i13~14 -9 1 — 14
BT.1+2BT Lycoris Radiata Balcony Break (airborne) m,m i14 i10~11 -2 7 — 10,15
f,d,df+2 Tensho Kaisen Tornado M,h i14~15 i25~26 -17~-16 +73a (+57) — 15,21
H.2+3H Flame Riot: Lunar Mirror Heat Smash m,t i14~15 3 -5d — 50
b+1+2 Burning Petals Balcony Break (airborne) m,t i15~16 -7 -3a — 13,25
df+2 Rising Moon Slash Weapon M i15~16 -14 +30a (+20) — 13
f,f,F+2 Sword Smash Balcony Break (airborne) h,t i15~17 6 +0d — 20,20
f+3+4 Whirling Snapdragon Balcony Break m,h i15 i13 -5 +23a (+6) — 10,13
f+4 Kusabiyuki Knee m i15 -5 -1 7 12
qcf+1 Savage Kunai Throw Weapon sm,t i15~26 -13 -4d — 10,28
qcf+1,F Piercing Kunai Throw Weapon sm,t i15~26 -13 -4d — 10,28
SET.1+2SET Twin Crescent Slash Heat Engager m,m i15 i18 -5 +22a (+12) — 8,18
SET.1+4SET — — i15 — — — —
uf+3 Double Rising Knee Knee m,m i15~16 i13~14 -13~-12 +25a (+18) — 13,20
ws3 Kaede m i15~16 -13 +32a (+22) — 16
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
3 Crescent Kick Homing h i16~17 -7 7 — 17
BT.4BT Graceful Tail Whip Strong Aerial Tailspin h i16~17 6 +35d — 20
BT.f+1+2BT Shadow Strike Tornado m i16~17 -13 +54a — 21
d+2 — Floor Break m i16 -9 +2c — 11
d+3 — L i16~17 -14 -3 — 11
db+2 — Weapon M i16~17 -6 7 — 10
H.u+1+2H Flame Dance: Izayoi Moon Balcony Break m,m,m i16 i9 i20 5 +25a (+1) — 8,10,20
hFC.3hFC — L i16 -17 -6 — 10
SET.uf+1+2SET — — i16 — — — —
uf+1 Cloud Scorching Blossoms Tornado h,t i16~27 — +31a (+26) — 22,20
b+1 — Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. h i17 1 7 12 8
b+2 Hakkouen Balcony Break (airborne) m i17~18 -9 5 57 17
BT.d+2BT Sinking Thrust Floor Break L i17~18 -13 4 +8d 20
db+4 Yamashiro Kuzushi L i17 -12 0 8 13
df+3 — m i17~18 -6 2 4 14
df+3+4 Falling Hail Floor Break m,m i17~18 i7~9 -2 5 — 8,12
f+1+2 Gozuryu Heat Engager m i17~18 -6 +9a (+0) — 23
SS.2SS — Floor Break m i17~18 -5 6 11 13
uf+2 Ashura Blade Floor Break M,M i17~18 i22~24 -14~-12 +11a — 9,20
b+4 Tenrou M i18~19 -8 6 — 15
db+3 — l i18 -15 -14 — 8
H.db+1+2H Flame Dance: Waxing Moon Tornado M,M i18~19,i18 -9 +59a (+43) — 10,15
hFC.1+2hFC Yakouga Weapon l,sm i18 i15 -12 +5 BT — 8,15
KAT.3KAT — Floor Break M i18~25 -12~-5 +2c~+9c — 8
SET.3SET Frost Slide L i18~23 -16~-11 +0c~+5c +25a 17
SET.4SET — Hits grounded but can miss when too close vs small bodies M i18~19 -8 6 — 13
(Airborne).ub+3+4 Hiryu Falling Sakura Balcony Break m,t i19 -17 -5d — 15,15
b+1+3 Secret Flower Spike m! i19~20 — +3a — 25
BT.2BT Cross Strike Balcony Break (airborne) h,t i19~20 -7 -4d — 10,20
BT.3+4BT Secret Flower Ura Spike m! i19~20 — +3a — 25
d+1 Sakumaishi Spike m i19 3 6 +13c 23
f,F+2 Climbing Shadow Tornado M i19~20 -12 +19a (+2) +33a (+22) 18
ub+3+4 Hiryu Scorching Blossoms Tornado m,t i19 -17 +31a (+26) — 15,7,13
BT.d+4BT Araremaki Jail from 1st attack L,L i20~21 i26~27 -14 +5c — 10,18
d+1+2 Seneizan Weapon L i20 -14 0 +15g 17
d+3+4 Blazing Fire Lilies Balcony Break M i20~23 -13 +12a (-5) — 22
H.KAT.d+1+2H.KAT Flame Dance: Waning Moon Weapon L,m,m i20~21 i19~20 i7~8 -14 +23a (+5) — 8,8,14
qcf+1+2 Ensa Sogetsu Tornado m i20~21 -9 +6a — 25
R.df+1+2R Nine-Tailed Razing Lily Rage Art m,t i20 -18 +0d — 55+
SS.4SS Will-O-the-Wisp Clean Hit +13d l i20~22 -37 +4c — 16
3+4 Growling Jewel Strong Aerial Tailspin h i21~22 -1 +21a (+12) — 18
b+3 — Floor Break M i21~24 -10~-7 +1c~+4c — 10
KAT.4KAT — L i22~28 -16~-10 -2~+4 — 16
f,f,F+3 Kuga Balcony Break m i23~27 +3~+7 +18c — 30
KAT.2KAT Veil of Night Spike m i23~24 5 +20d +80a (+60) 21
BT.3BT Tobitengu Floor Break m i24~26 -3 +11d — 20
KAT.1+2KAT Fire Blossom Breath h! i24~36 — +0d~+12d — 20
uf,n,4 — Balcony Break m i24 -14 +17a (+7) — 15
uf+4 Crescent Moon Kick Balcony Break (airborne) m i24~25 -8 +20a — 22
MUS.2MUS Sasabi Barai Weapon L i25 -18 +21d +39a 25
uf,n,3 — Balcony Break m i31 -29 +2a (-8) — 25
u+2 Kurama Itto Weapon L i35~36 -16 6 +25a 25
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Floor Break M i37~38 -3c +15a — 21
u+3+4 Guillotine Crow Kick Spike M,M i39~42 i4~6 +1c +24a — 10,12
ub+2 Tenton Floor Break m! i51 — +10a — 21
1+2 Katon Actionable after 17f — — — — — —
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
1+3+4 Taunt 1 — — — — — —
2+3+4 Taunt 2 — — — — — —
b+3+4 Disengage Actionable after 20f — — — — — —
Back Throw Yamikazan Unbreakable t — — +0d — 50
f+3 Setsunagake Transition to r16 FC with D — — — — — —
KAT.UKAT Cumulonimbi Kunimitsu teleports upwards and lands in place — — — — — —
Left Throw Avalanche Throw break: 1 t — -3 -2d — 40
MUS.3+4MUS Sasabi Tobikage Initial uf+3+4 jump takes 35f — — — — — —
Right Throw Tornado Throw break: 2 t — -3 +0d — 40
SET.BSET Sliding Sweep Cancels to standing block (blocks at frame 12) — — — — — —
ub+3 Nigemizu Evasive — — — — — —
uf+3+4 Musasabi (MUS) Actionable after 18f — — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.