Kunimitsu, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Kunimitsu

110 moves you can start on your own, 58 follow-ups inside strings, and 10 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
110
Launchers
57
Fastest
i9
Safe
84

You blocked it. What does Kunimitsu get?

Pick how minus they were.

Blocked standing

The punish people take
  • f+2,3 32 +20a (+11)

Anything Kunimitsu can start from neutral inside the window.

  • uf+1+2 Manji Cartwheel throw i12 40
  • f+1+4 Manji Rana throw i11 38
  • 1+3 Tamaki throw i12 35
  • 2+4 Mizore throw i12 35
  • f,F+4 i9 11
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 34 +18a (+9)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Fox Toe Smash i11 15
  • ws2 i13 14
  • ws1 i12 11

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

110 of 168 rows
Input Name Level Startup Block Hit CH Damage
f,F+4 Knee m i9~11 -17~-15 -1~+1 11
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
hFC.1hFC Crouch Jab Transition to standing r24 with f sl i10 -5 6 5
SET.1SET Elbow h i10~11 -1 8 8
BT.1BT Elbow h i11 -8 8 10
f+1+4 Manji Rana Throw break: 1 t i11 -3 BT +0d 38
hFC.2hFC sl i11 -4 7 8
KAT.1KAT Has good left sidestep tracking h i11 -7 4 12
ws4 Fox Toe Smash m i11~12 -6 5 15
1+3 Tamaki Homing t i12~14 0 +0d 35
2 Weapon h i12 -5 1 12
2+4 Mizore Floor Break t i12~14 0 -3d 35
4 h i12~13 -9 -3 15
BT.1+4BT Skybound Falling Sakura Throw break: 1+2 t i12~14 0 -5d 45
CH.SET.2CH.SET Souenzan Weapon m,t i12 +55a (+48) 20,10
df+4 m i12 -9 2 13
hFC.4hFC l i12 -15 -4 6
SET.2SET Kasumi Slash Balcony Break (airborne) m i12 -9 8 +55a (+48) 17
uf+1+2 Manji Cartwheel Throw break: 1+2 t i12 0 +0d 40
ws1 m i12 -7 4 11
df+1 m i13~14 -2 5 10
f+2 h i13 -9 2 12
MUS.4MUS Sasabi Kujiki Floor Break m i13~15 -14 -8a 30
qcf+2 Oboro Engetsu Balcony Break M i13~14 -12c +8a 24
SET.uf+4SET Chakra Drop Floor Break m,t i13~14 -14 +0d 8,16
ws2 Weapon m i13~14 -9 1 14
BT.1+2BT Lycoris Radiata Balcony Break (airborne) m,m i14 i10~11 -2 7 10,15
f,d,df+2 Tensho Kaisen Tornado M,h i14~15 i25~26 -17~-16 +73a (+57) 15,21
H.2+3H Flame Riot: Lunar Mirror Heat Smash m,t i14~15 3 -5d 50
b+1+2 Burning Petals Balcony Break (airborne) m,t i15~16 -7 -3a 13,25
df+2 Rising Moon Slash Weapon M i15~16 -14 +30a (+20) 13
f,f,F+2 Sword Smash Balcony Break (airborne) h,t i15~17 6 +0d 20,20
f+3+4 Whirling Snapdragon Balcony Break m,h i15 i13 -5 +23a (+6) 10,13
f+4 Kusabiyuki Knee m i15 -5 -1 7 12
qcf+1 Savage Kunai Throw Weapon sm,t i15~26 -13 -4d 10,28
qcf+1,F Piercing Kunai Throw Weapon sm,t i15~26 -13 -4d 10,28
SET.1+2SET Twin Crescent Slash Heat Engager m,m i15 i18 -5 +22a (+12) 8,18
SET.1+4SET i15
uf+3 Double Rising Knee Knee m,m i15~16 i13~14 -13~-12 +25a (+18) 13,20
ws3 Kaede m i15~16 -13 +32a (+22) 16
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
3 Crescent Kick Homing h i16~17 -7 7 17
BT.4BT Graceful Tail Whip Strong Aerial Tailspin h i16~17 6 +35d 20
BT.f+1+2BT Shadow Strike Tornado m i16~17 -13 +54a 21
d+2 Floor Break m i16 -9 +2c 11
d+3 L i16~17 -14 -3 11
db+2 Weapon M i16~17 -6 7 10
H.u+1+2H Flame Dance: Izayoi Moon Balcony Break m,m,m i16 i9 i20 5 +25a (+1) 8,10,20
hFC.3hFC L i16 -17 -6 10
SET.uf+1+2SET i16
uf+1 Cloud Scorching Blossoms Tornado h,t i16~27 +31a (+26) 22,20
b+1 Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. h i17 1 7 12 8
b+2 Hakkouen Balcony Break (airborne) m i17~18 -9 5 57 17
BT.d+2BT Sinking Thrust Floor Break L i17~18 -13 4 +8d 20
db+4 Yamashiro Kuzushi L i17 -12 0 8 13
df+3 m i17~18 -6 2 4 14
df+3+4 Falling Hail Floor Break m,m i17~18 i7~9 -2 5 8,12
f+1+2 Gozuryu Heat Engager m i17~18 -6 +9a (+0) 23
SS.2SS Floor Break m i17~18 -5 6 11 13
uf+2 Ashura Blade Floor Break M,M i17~18 i22~24 -14~-12 +11a 9,20
b+4 Tenrou M i18~19 -8 6 15
db+3 l i18 -15 -14 8
H.db+1+2H Flame Dance: Waxing Moon Tornado M,M i18~19,i18 -9 +59a (+43) 10,15
hFC.1+2hFC Yakouga Weapon l,sm i18 i15 -12 +5 BT 8,15
KAT.3KAT Floor Break M i18~25 -12~-5 +2c~+9c 8
SET.3SET Frost Slide L i18~23 -16~-11 +0c~+5c +25a 17
SET.4SET Hits grounded but can miss when too close vs small bodies M i18~19 -8 6 13
(Airborne).ub+3+4 Hiryu Falling Sakura Balcony Break m,t i19 -17 -5d 15,15
b+1+3 Secret Flower Spike m! i19~20 +3a 25
BT.2BT Cross Strike Balcony Break (airborne) h,t i19~20 -7 -4d 10,20
BT.3+4BT Secret Flower Ura Spike m! i19~20 +3a 25
d+1 Sakumaishi Spike m i19 3 6 +13c 23
f,F+2 Climbing Shadow Tornado M i19~20 -12 +19a (+2) +33a (+22) 18
ub+3+4 Hiryu Scorching Blossoms Tornado m,t i19 -17 +31a (+26) 15,7,13
BT.d+4BT Araremaki Jail from 1st attack L,L i20~21 i26~27 -14 +5c 10,18
d+1+2 Seneizan Weapon L i20 -14 0 +15g 17
d+3+4 Blazing Fire Lilies Balcony Break M i20~23 -13 +12a (-5) 22
H.KAT.d+1+2H.KAT Flame Dance: Waning Moon Weapon L,m,m i20~21 i19~20 i7~8 -14 +23a (+5) 8,8,14
qcf+1+2 Ensa Sogetsu Tornado m i20~21 -9 +6a 25
R.df+1+2R Nine-Tailed Razing Lily Rage Art m,t i20 -18 +0d 55+
SS.4SS Will-O-the-Wisp Clean Hit +13d l i20~22 -37 +4c 16
3+4 Growling Jewel Strong Aerial Tailspin h i21~22 -1 +21a (+12) 18
b+3 Floor Break M i21~24 -10~-7 +1c~+4c 10
KAT.4KAT L i22~28 -16~-10 -2~+4 16
f,f,F+3 Kuga Balcony Break m i23~27 +3~+7 +18c 30
KAT.2KAT Veil of Night Spike m i23~24 5 +20d +80a (+60) 21
BT.3BT Tobitengu Floor Break m i24~26 -3 +11d 20
KAT.1+2KAT Fire Blossom Breath h! i24~36 +0d~+12d 20
uf,n,4 Balcony Break m i24 -14 +17a (+7) 15
uf+4 Crescent Moon Kick Balcony Break (airborne) m i24~25 -8 +20a 22
MUS.2MUS Sasabi Barai Weapon L i25 -18 +21d +39a 25
uf,n,3 Balcony Break m i31 -29 +2a (-8) 25
u+2 Kurama Itto Weapon L i35~36 -16 6 +25a 25
(Back to wall).b,​b,​UB [[Wall Jump Attack]] Floor Break M i37~38 -3c +15a 21
u+3+4 Guillotine Crow Kick Spike M,M i39~42 i4~6 +1c +24a 10,12
ub+2 Tenton Floor Break m! i51 +10a 21
1+2 Katon Actionable after 17f
1+2+3+4 Ki Charge Can't block for 5 seconds
1+3+4 Taunt 1
2+3+4 Taunt 2
b+3+4 Disengage Actionable after 20f
Back Throw Yamikazan Unbreakable t +0d 50
f+3 Setsunagake Transition to r16 FC with D
KAT.UKAT Cumulonimbi Kunimitsu teleports upwards and lands in place
Left Throw Avalanche Throw break: 1 t -3 -2d 40
MUS.3+4MUS Sasabi Tobikage Initial uf+3+4 jump takes 35f
Right Throw Tornado Throw break: 2 t -3 +0d 40
SET.BSET Sliding Sweep Cancels to standing block (blocks at frame 12)
ub+3 Nigemizu Evasive
uf+3+4 Musasabi (MUS) Actionable after 18f

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.