H.RFS.f+4H.RFS | — Jail from 1st block | h,h | i8, i10 | 0 | 5 | — | 8,10 |
RFS.f+4RFS | — Jail from 1st block | h,h | i8, i10 | 0 | 2 | 5 | 8,8 |
1 | Jab Recovers 2f faster on hit or block (t27 r17) | h | i10 | 1 | 8 | — | 5 |
2 | Right Jab Transition to LFS with 3 (+3/+11g/+12) | h | i10 | 0 | 8 | 9 | 9 |
d+1 | Crouch Jab Transition to standing r24 with f | sl | i10 | -5 | 6 | — | 5 |
RFF.1RFF | — Remains in RFF | h | i10 | 0 | 6 | — | 10 |
RFF.2RFF | — Remains in RFF | h | i10 | 2 | 8 | — | 6 |
RFF.f+1RFF | — | h | i10 | 1 | 8 | — | 5 |
4 | — | h | i11~12 | -6 | 5 | — | 14 |
d+2 | Crouch Straight +7c on crouching hit | sl | i11 | -4 | 7 | — | 8 |
qcb+3 | Door Mat Floor Break | th(h) | i11 | -2 | -5d | — | 45 |
ws4 | — | m | i11~12 | -3 | 8 | — | 12 |
1+3 | Pickpocket Homing | th(h) | i12~14 | -3 | -5d | — | 35 |
2+4 | Falcon Dice Kick Floor Break | th(h) | i12~14 | -6 | -2d | — | 25 |
2+4,B | Roll and Choke Homing | th(h) | i12~14 | -2 | -6d | — | 40 |
Back throw | Slaughterhouse Break: none | th(h) | i12~14 | — | +1d | — | 60 |
f+2+3 | Human Cannonball Break: 1+2 | th(h) | i12 | 0 | +1d | — | 35 |
hFC.4hFC | Crouch Shin Kick -4c on crouching hit | l | i12 | -15 | -4 | — | 6 |
Left throw | Bring It On Break: 1 | th(h) | i12~14 | -3 | -1d | — | 45 |
RFF.1+3RFF | Jackknife Break: 1+2 | th(h) | i12 | -6 | -5d | — | 45 |
RFF.4RFF | — Remains in RFF | h | i12 | -8 | 3 | — | 9 |
Right throw | Dead-End Break: 2 | th(h) | i12~14 | -3 | +8d | — | 44 |
uf+1+2 | Leg Hook Throw Break: 1+2 | th(h) | i12 | -6 | -5d | — | 40 |
ws1 | — | m | i12~13 | -3 | 8 | — | 12 |
b+4 | Nose Bleeder Transition to RFF | h | i13~14 | -10 | 1 | +50a | 17 |
df+1 | — Also possible during RFF | m | i13~14 | -1 | 6 | — | 10 |
df+3+4 | Ignition Barrage Heat Engager | m,h,m | i13,i14,i24~25 | -14 | +4c | — | 7,4,17 |
LFS.1LFS | Left Flamingo > Back Hand | h | i13 | 5 | 7 | — | 6 |
RFF.b+3RFF | Nose Bleeder Sidesteps to the right | h | i13~14 | -10 | 1 | +50a | 17 |
RFF.df+4RFF | Right Sidekick Remains in RFF | m | i13 | -7 | +1g | 1 | 12 |
RFS.2RFS | Right Flamingo > Back Hand Transition to RFF | h | i13 | 5 | 7 | — | 6 |
u+2 | Knife Hand Strike Balcony Break | h | i13~15 | -9 | +15g | — | 18 |
3 | — | h | i14 | -7 | 4 | — | 15 |
b+2 | Right Back Elbow Elbow | h | i14 | -4 | 6 | +14c | 18 |
BT.3BT | Left Plasma Blade | M | i14~16 | -13 | +38a (+28) | — | 20 |
BT.4BT | Plasma Blade Transition to RFF | M | i14~16 | -13 | +40a (+30) | — | 20 |
LFS.3LFS | — Transition to r17 LFS with F (+2/+8/+13) | m | i14 | -13 | -7 | -2 | 10 |
LFS.4LFS | Right Step Kick Balcony Break | h | i14~16 | 4 | +27a (+18) | — | 24 |
LFS.uf+3+4LFS | — Jails from 1st block | m,h | i14, i9 | -10 | 1 | — | 10,8 |
RFF.b+1RFF | Left Back Elbow Elbow | h | i14 | -4 | 6 | +14c | 18 |
RFF.f+3RFF | Cheap Shot Transition to LFS | h | i14~17 | +12~+15 | +23~+26 | — | 21 |
RFS.3RFS | Left Step Kick Balcony Break | h | i14~16 | 4 | +27a (+18) | — | 24 |
RFS.4RFS | Right Kick Transition to RFF | m | i14 | -9 | 3 | — | 17 |
uf+3+4 | — Jail from 1st block | m,h | i14,i9 | -10 | 1 | — | 10,8 |
ws3 | Iron Heel | m | i14~16 | -12 | +14c | — | 22 |
AIR.ub+3+4AIR | Overhead Kick Break: none | th(m) | i15~16 | — | +10d | — | 26 |
b+1 | Stealth Needle Spike | m | i15 | -15 | -1 | — | 15 |
df+2 | Right Uppercut +4s on crouching normal hit | m | i15~16 | -7 | +34a (+24) | — | 13 |
f+1+2 | Push Hands Also possible during RFF | m | i15 | -9 | 2 | 14 | 17 |
LFS.1+2LFS | — | m | i15~16 | -10 | +4c | — | 13 |
LFS.4~3LFS | Lightning Halberd Balcony Break | h,h | i15~16 (i20~21), i8~9 | 6 | +24a (+14) | — | 17,26 |
LFS.b+1LFS | Stealth Needle Sidesteps to the right | m | i15 | -15 | -1 | — | 15 |
RFS.d+3RFS | — Transition to RFF | L | i15 | -13 | -5 | 2 | 13 |
ws2 | — | m | i15~16 | -7 | +4s | — | 12 |
2+3 | Heat Burst Heat Burst | m | i16 | 1 | +2c | — | [12;12] |
b+3 | Left Plasma Blade Tornado | M | i16~17 | -19 | +35a (+25) | — | 17 |
CD.4CD | Sky Rocket Tornado | m | i16 | -18 | +53a (+43) | — | 18 |
db+4 | — Transition to r20 RFS with F (-1/+3/+10) | L | i16 | -12 | -8 | -1 | 14 |
df+4 | Middle Claymore Homing | m | i16~17 | -8~-7 | +8~+9 | +18a (+9) | 20 |
f,n,df#4 | Lethal Sky Rocket Tornado | m | i16 | -8 | +59a (+49) | — | 18 |
f+2 | Rusty Knife Transition to RFF | m | i16 | -2 | 9 | — | 15 |
hFC.3hFC | Crouch Spin Kick -6c on crouching hit | L | i16 | -17 | -6 | — | 10 |
LFS.2LFS | Right Backhand Transition to RFF | m | i16 | -2 | 9 | — | 15 |
LFS.b+4LFS | Combat Middle Transition to RFF | m | i16~17 | -8 | 0 | — | 15 |
LFS.d+3LFS | — -6c on crouching hit | L | i16 | -17 | -6 | — | 7 |
RFF.3RFF | — | m | i16 | -4 | 7 | — | 13 |
RFF.b+2RFF | Blast Fist 5 chip damage on block | m | i16~17 | +4~+5 | +6c~+7c | +25d~+26d | 17 |
RFS.1RFS | Left Punch Links to 10-hit string | m | i16 | -2 | 9 | — | 15 |
RFS.3~4RFS | Flying Eagle Balcony Break | m,m | i16,i7 | -3 | +42a (+16) | — | 11,21 |
RFS.b+3RFS | Left Heel Lance Heat Engager | m | i16~17 | -9 | 7 | — | 21 |
u+4 | Scorpion Side Kick Also possible during RFF | m | i16~18 | 3 | +11g | 11 | 18 |
d+3 | — -2c on crouching hit | l | i17 | -13 | -2 | — | 7 |
f,F+4 | Peacekeeper Heat Engager | m | i17~18 | -7 | +19a (+10) | — | 22 |
f+4 | Right Hook Kick +11~+17 guaranteed on CH depending on frame advantage | h | i17~23 | +7~+13 | +18g~+24g | +18~+24 | 21 |
H.2+3H | Trinity Claymore Heat Smash | m,(t),m,h | i17~18, i18~19, i29 | 11 | +13d / +35d (+14) | — | 13,(14,24), 12,25 |
LFS.f+4LFS | Spinning Hook Kick Homing | m | i17~18 | -10 | 6 | +16a (+7) | 18 |
RFS.df+4RFS | Snap Kick 4 chip damage on block in heat | m | i17~19 | 1 | +8c | +26a | 17 |
RFS.uf+4RFS | Air Blade Tornado | m | i17~18 | -13 | +30a (+20) | — | 20 |
ub+4 | Fade-Away Kick Opponent recovers non-guarding on hit (situational guaranteed follow-up) | m | i17~20 | -8 | 10 | — | 18 |
BT.d+3BT | Spinning Low Kick | L | i18~19 | -13 | -2 | +31a | 20 |
CD.3CD | Phalanx Tornado | m | i18~19 | 4 | +25a (+16) | +57a (+10) | 27 |
f,f,F+4 | Torpedo Kick 11 chip damage on block | h | i18~19 | 5 | 8 | — | 28 |
RFF.b+4RFF | Spin Kick Balcony Break | h | i18~19 | -9 | +12g | +13c | 21 |
RFF.d+3RFF | — Transition to BT | L | i18 | -11 | 0 | — | 10 |
RFF.f+4~4RFF | Plasma Blade Tornado | M | i18~20 | -13 | +41a (+31) | — | 20 |
SS.3SS | — | m | i18~19 | -12 | -1 | +5s | 13 |
d+4 | — Also possible during RFF | l | i19 | -17 | -6 | +4s | 7 |
db+3 | Sweep Kick Also possible during RFF | L | i19 | -13 | -1 | +17g | 12 |
LFS.f+3LFS | Flamingo Rocket Balcony Break | m | i19~20 | 4 | +26a | — | 23 |
LFS.uf+4LFS | Switch Plasma Blade Tornado | M | i19~20 | -14 | +32a (+22) | — | 20 |
RFF.d+3+4RFF | Heel Screw Remains in RFF | L | i19 | -11 | 5 | +15g | 19 |
SS.4SS | Spinning Trip Kick Transition to RFF | l | i19~20 | -13 | +5c | +31a | 18 |
f,F+3 | Spinning Axe Kick Transition to RFF | M | i20~24 | 6 | +6c | — | 24 |
f+3~3 | Cheap Shot Snap Kick Balcony Break | m | i20 | -16 | +7a (-2) | — | 25 |
LFS.b+3LFS | Left Thunderbolt Balcony Break | m | i20~22 | -12 | 14 | — | 23 |
LFS.d+4LFS | Combat Low Transition to RFF | L | i20~21 | -12 | 4 | +14d | 17 |
R.df+1+2R | Sky Burial Rage Art | m,t | i20 | -18 | +0d | — | 55+ |
RFS.b+4RFS | Right Thunderbolt Balcony Break | m | i20~22 | -12 | +14g | — | 23 |
RFS.d+4RFS | — Transition to RFF | L | i20~21 | -23 | +7c | — | 15 |
RFS.f+3RFS | Screw Kick Homing | m | i20~21 | -10 | 5 | +15a (+6) | 18 |
u+3 | Jump Kick Also possible during RFF | h | i20 | 5 | +44a (+38) | — | 25 |
ws3+4 | — Alternate input: f,n,d,df+3+4 (CD.3+4) | m | i20~21 | -9 | 2 | — | 16 |
d+3+4 | Dark Halberd Homing | L | i21~22 | -14 | +6 LFS | — | 18 |
3~4 | Flying Eagle Balcony Break | m,m | i22,i7 | -3 | +26a (+16) | — | 11,21 |
df+3 | — Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup | m | i22~23 | -14~-13 | -4~-3 | — | 12 |
f,f,F+3 | Flying Nerichagi Balcony Break | m | i22~24 | 6 | +23a | — | 30 |
LFS.df+3LFS | — Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup | m | i22~23 | -14 | -4 | — | 12 |
RFF.df+2+3RFF | — Power up if an attack is absorbed | m | i22~23 | -14 | -4 | — | 12 |
RFF.df+3RFF | Black Kite Homing | m | i22~24 | 1 | 6 | — | 21 |
RFF.f,F+3RFF | Hunting Heel | M | i22~25 | -7 | +19d | — | 22 |
uf+4 | — Also possible during RFF | h | i22~23 | -2 | 4 | — | 12 |
uf,n,4 | Delayed Rising Toe Kick Also possible during RFF | m | i23~25 | -13 | +32a (+22) | — | 20 |
RFS.uf+3RFS | Flamingo Hunting Heel 6 chip damage on block in heat | M | i24~27 | -7 | +19d | — | 22 |
RFS.u+4RFS | Raptor Claw Homing | h | i25~26 | -2 | 8 | — | 17 |
u+3+4 | Bloody Guillotine Also possible during RFF | m | i25~26 | -7 | +24a | — | 20 |
uf+2 | Bone Stinger Also possible during RFF | m | i26 | +5c | +6c | +28d | 22 |
RFF.3~4RFF | Backlash Strong Aerial Tailspin | h | i27~30 | +4~+7 | +46a~+49 | — | 27 |
LFS.uf+3LFS | — | m | i28~29 | -6 | -7 | — | 11 |
uf+3 | — Also possible during RFF | m | i28~29 | -6 | -7 | — | 11 |
(Back to wall).b,b,UB | [[Wall Jump Attack]] | m | i36~38 | +0c | +8a | — | 21 |
b,B+2+3 | Dynamite Heel Also possible during RFF | m! | i61~62 | — | +17a | — | 40 |
LFS.1+4LFS | Power Blast Cancel with b,b | m! | i66~69 | — | -2a~+1a | — | 80 |
1+2 | Disrespect Transition to BT | — | — | — | — | — | — |
1+2+3+4 | Ki Charge | — | — | — | — | — | — |
3+4 | Motion Switch Transition to RFF | — | — | — | — | — | — |
b+1+3 | Parry Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle | — | — | — | 9 | — | — |
f+3 | Left Flamingo Feint Transition to LFS | — | — | — | — | — | — |
f,n,4 | Right Flamingo Feint Transition to RFS | — | — | — | — | — | — |
f,n,d,df | Shark Step Cannot be buffered | — | — | — | — | — | — |
LFS.3+4LFS | Flamingo Switch > Right Flamingo Transition to RFS | — | — | — | — | — | — |
RFF.3+4RFF | Motion Switch > Left Foot Forward Transition to LFF | — | — | — | — | — | — |
RFF.f+4RFF | Right Flamingo Feint Transition to RFS | — | — | — | — | — | — |
RFS.3+4RFS | Flamingo Switch > Left Flamingo Transition to LFS | — | — | — | — | — | — |
3 | Eruption Jail from 1st block | h | i9~10 | 3 | +14g | 14 | 16 |
4 | Air Raid Combo from 2nd CH | L | i9~10 | 1 | 7 | — | 12 |
1 | — Jail from 1st block with 2F delay | h | i10 | 0 | 6 | — | 10 |
2 | Left Right Combo Jail from 1st block with 4F delay | h | i10 | -3 | 6 | — | 10 |
2 | Left Right Combo Jail from 1st block with 4F delay | h | i10 | -3 | 6 | — | 10 |
4 | — Combo from 1st hit | m | i11~12 | 0 | 6 | — | 12 |
1 | — Jail from 1st block | h | i12 | -3 | 8 | — | 8 |
4 | — Jail from 1st block with 2F delay | h | i12 | -8 | +3g | 3 | 9 |
3 | 3rd Hit Combo from 2nd hit (1st active frame only) | h | i14~17 | -6~-3 | -3~+0 | — | 10 |
4 | Flamingo Flashing Trident Combo from 1st hit | m | i14~15 | -10 | 7 | — | 13 |
4 | Flashing Trident Combo from 1st hit | m | i14~15 | -10 | 7 | — | 13 |
4 | Tsunami Kick Jail from 1st block | M | i15~19 | -9 | +4c | — | 13 |
P.4P | Shotgun Shuffle Balcony Break | m,h,h | i15,i8,i9 | — | +17a (+8) | — | 10,8,10 |
3 | 10th Hit Balcony Break | h | i16~19 | 3 | +4a (-6) | — | 42 (21) |
3 | Flamingo Screw Kick Balcony Break | h | i16~19 | 0 | +20a (+11) | — | 20 |
4 | — Jail from 1st block | h | i16 | -1 | +10g | 10 | 13 |
4 | Ankle Biter > Crescent Kick Combo from 1st CH | h | i17~19 | -1~+1 | +24a~+26a | — | 21 |
3 | — Jail from 1st block | m | i18 | -13 | -7 | -2 | 12 |
4 | Right Reverse Kick Combo Balcony Break | h | i18~19 | -5 | +41a | — | 23 |
4 | Right Reverse Kick Balcony Break | h | i18~19 | -5 | +41a | — | 23 |
1 | Migraine Combo from 1st hit with 4F delay | m | i19 | -8 | 3 | — | 12 |
1 | Big Fists Combo from 1st hit with 4F delay | m | i19 | -8 | 3 | — | 12 |
3 | Hawk Strike Balcony Break | h | i19~20 | -9 | +20g | — | 24 |
4 | 7th Hit Interrupt from 6th block with i18 | l | i19 | -27 | -16 | — | 7 |
2 | 2nd Hit Combo from 1st hit | h | i20 | 0 | 4 | 9 | 7 |
3 | Home Surgery Combo from 3rd hit with 1F delay | h | i20 | -14 | 4 | — | 14 |
4 | Firecracker Tornado | h | i20 | -13 | +69a (+53) | — | 22 |
4 | — Available on hit or block only | m | i20~21 | 2 | 13 | — | 12 |
4 | — Available on hit or block only | m | i20~21 | 2 | 13 | — | 12 |
2 | Siege Mortar Combo Combo from 2nd CH with 8F delay | M | i21~22 | -11 | +1c | — | 20 |
2 | Flamingo Siege Combo Combo from 1st CH with 9?F delay | M | i21~22 | -11 | +1c | — | 20 |
3 | — Combo from 2nd CH | L | i21 | -12 | -1 | — | 10 |
3 | Left Kicks Balcony Break | m | i21 | -14 | +32d (+24) | — | 15 |
3 | Flamingo Kick Combo Middle Balcony Break | m | i21 | -14 | +32d (+24) | — | 15 |
3 | Spinning Scythe > Axe Heel Combo from 1st hit with 7F delay | M | i21~26 | -6 | +5c~+10c | +29d | 20 |
4 | Left Kicks > Right Hook Kick Transition to RFS | h | i21~23 | 8 | +19g | 19 | 15 |
4 | Smash Low Right Transition to RFS | h | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 13 |
4 | Flamingo Side Kick > Right Hook Kick Transition to RFS | h | i21~23 | 8 | +19g | 19 | 15 |
4 | Flamingo Low Right Combo from 1st hit with 1F delay | h | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 13 |
4 | Triumph Low Right Combo from 1st hit | h | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 13 |
f+3 | Rejector Wall Crush +21g on hit | m | i21 | -8 | 9 | — | 14 |
f+3 | Right Jab Side Kick Wall Crush +21g on hit | m | i21 | -8 | 9 | — | 14 |
f+4 | Left Kicks > Backlash Balcony Break | h | i21~27 | -1 | +40a (+14) | — | 20 |
f+4 | Flamingo Side Kick > Backlash Balcony Break | h | i21~27 | -1 | +40a (+14) | — | 20 |
3 | Right Left Kick Combo Balcony Break | m | i22 | -6 | 5 | +20a (+11) | 16 |
3 | Left Uppercut & Middle Kick Combo from 1st hit | m | i22~23 | -2 | 6 | — | 15 |
4 | 4th Hit | L | i22 | -14 | -3 | — | 7 |
4 | 6th Hit Combo from 5th hit | m | i22~24 | -21 | -10 | — | 8 |
4 | 9th Hit Airborne combo from 8th hit | m | i22 | -18 | -16 | — | 21 (14) |
4 | Twin Mustang Combo from 1st hit | m | i22~23 | 0 | 8 | — | 18 |
3 | Double Phalanx Tornado | m | i23~24 | 4 | +25a (+16) | — | 21 |
3 | Chonsan Spin Tornado | h | i23~25 | 3 | +72a (+56) / +10 | — | 10 (15) |
4 | Right Viper Combo > Right Sword Tornado | h | i23 | -6 | +39a | — | 9 |
4 | Spinning Axe Combo Spike | m | i23~27 | -13 | +5c | +28d | 16 |
4 | 8th Hit Interrupt from 7th block with i3 | h | i23 | -28 | +23a (+13) | — | 10 |
4 | Right Viper Combo > Right Sword Tornado | h | i23 | -6 | +75a (+59) | — | 9 |
4 | Double Claymore Combo from 1st hit with 7F delay | m | i24~25 | -14 | +4a | — | 20 |
4 | Flamingo Double Claymore Combo from 1st hit with 7F delay | m | i24~25 | -14 | 7 | — | 20 |
4 | Double Claymore Power up if an attack is absorbed by previous hit | m | i24~25 | -14 | 7 | — | 20 |
f+4 | Rejection Balcony Break | h | i24~25 | -2 | +35d (+27) | — | 20 |
f+4 | Right Jab > Spinning Back Kick Balcony Break | h | i24~25 | -2 | +35d (+27) | — | 20 |
3 | Right Kicks > Chainsaw Heel Transition to RFF | M | i25~31 | -14c | +14d | — | 20 |
3 | Chainsaw Kick Combo Combo from 2nd CH with 2F delay | M | i25~31 | -14c | +14d | — | 20 |
3 | Chainsaw Kick Remains in RFF | M | i25~31 | -14c | +14d | — | 20 |
3 | Teaser Balcony Break | h | i25~27 | -2 | +34a (+8) | — | 28 |
3 | — Combo from 1st hit | h | i25 | -9 | -1 / +20a (+13) | — | 12 (8) |
4 | — Transition to RFF | h | i25~26 | -2 | 8 | — | 17 |
H.3H | — Consumes 600F of remaining Heat time | h | i25 | -9 | -1 / +20a (+13) | — | 12 (8) |
3 | Flamingo Hunting Hawk Combo from 1st hit | m | i27~28 | -14 | +0c | — | 20 |
3 | Hunting Hawk Combo from 1st hit | m | i27~28 | -14 | +0c | — | 20 |
4 | Volcannon Combo from 1st hit | h | i27~28 | +10g~+11g | +21g~+22g | +11~+12 | 16 |
4 | Predator Bardiche Balcony Break | h | i27~28 | -9 | +28a (+2) / +10a (+9) | — | 20 (10) |
4 | Predator Bardiche Balcony Break | h | i27~28 | -9 | +28a (+2) / +10a (+9) | — | 25 (12) |
4 | Predator Bardiche Balcony Break | h | i27~28 | -9 | +28a (+2) / +10a (+9) | — | 25 (12) |
3 | 5th Hit Interrupt from 4th block with i13 | m | i31 | -9 | -9 | — | 7 |
4 | Right Kicks > Raptor Combo Balcony Break | h | i31~32 | 0 | +10cg | — | 20 |
4 | Right Kicks > Raptor Combo Balcony Break | h | i31~32 | 0 | +10cg | — | 20 |