Jun, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Jun

92 moves you can start on your own, 57 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
71
Fastest
i10
Safe
79
Lows
22
Mids
84
Highs
32
Homing
0
Tornado
1
Heat engagers
5
Fastest move
1

You blocked it. What does Jun get?

Pick how minus they were.

Blocked standing

The punish people take
  • 1+2 26 HE/+28

Anything Jun can start from neutral inside the window.

  • df+2+3 White Mountain throw i12 40
  • uf+1+2 Riai throw i12 40
  • uf+1 Divine Exile - Heaven launch i10 36
  • 1+3 Shiho Nage throw i12 35
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 32 +19a (10)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Ichikaku launch i11 21
  • ws1 i12 14
  • ws2 launch i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 149 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 — 5
FC.df+1FC Divine Exile - Earth Deals 18 damage to self (12 recoverable) sl,m i10, i25~26 -19 +26a (+11) — 6,30
uf+1 Divine Exile - Heaven Balcony Break h,h i10 i26 -14 +12a (+3) — 6,30
ws4 Ichikaku m i11~12 -12 +18a (+11) — 21
1+3 Shiho Nage Homing t i12~14 0 +0d — 35
2 Right Jab h i12 -4 7 — 7
2+4 Katanuki Homing t i12~14 — +0d — 35
4 Magic Four h i12 -9 7 +32d 17
df+2+3 White Mountain Throw break 2 t i12 -6 -6d — 40
f+1+2 Inner Peace Balcony Break (airborne) h i12 2 +26g 23 (5)
H.f+1+2,PH — Sabaki, parries mid or high punches or kicks h i12 — +40g — 0
uf+1+2 Riai Throw break 1+2 t i12 -6 +0d — 40
ws1 — h i12~13 -6 5 — 14
1+2 Shunkei Balcony Break m i13 -12 +28a — 26
b+4 — Knee m i13~14 -7 5 — 14
df+1 Mid Check m i13~14 -3 8 — 10
H.2+3H Yomotsu Ooyumi Heat Smash m,m i13 i32~75 -6~+37g +21a~+64a (-5~+38) — 20,30
IZU.1IZU — Enter GEN -6, +5 r18 with F h i13~14 -7 4 — 7
ws2 — Hits grounded up-close only m i13~14 -8 5 +32a 12
1+4 — Jail from 1st attack SL,h i14 i17 -3 -3 4 5,8
3 Shion Balcony Break m i14~15 -10 2 — 14
b+2 — m i14~15 -9 2 — 10
d+3+4 Double Lift Kicks Combo from 1st CH l,h i14 i24~27 -25 +30a (+20) — 5,15
FC.db+1+2FC Falling Rain Throw break 1+2 t i14~15 -6 +56a (+28) — 15,15,15
IZU.1+3IZU Tsukuyomi Throw break 1+2 t i14 -6 +0d — 35
ws3 Gioh M i14~15 -13 +25a (+5) — 16
d+4 — L i15 -12 -1 — 10
db+1 — m i15~16 -8 1 — 7
df+4 Katabami Tornado m i15 -14 +48a (+17) +52a 22
2+3 Heat Burst Heat Burst m i16 1 +2c — [12;12]
b+3 Dragon Wheel Kick m i16~17 -19~-18 +22a (+12) — 20
df+2 Mizuho Launches crouching opponent m i16~17 -12 +29a (+19) — 14
f,F+2 — Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay m i16~17 -12 3 — 16
f+3 — Enter SS -16 +14g r21 with u_d m i16 -9 7 — 13
FC.df+2FC Grace L i16~17 -11 0 14 12
GEN.2GEN Kazama Style Spirit Transition to attack throw on front standing or airborne hit m,t i16~17 -13~-12 +0d — 16,32
IZU.3IZU Zuiun Renkyaku Heat Engager m,h i16~15 i14~15 -6 +12a (+3) — 10,16
IZU.f+1+2IZU Dianthus Garden Homing m i16~17 -6 5 25 21
MIA.2MIA Ame-no-Nuboko Heat Engager sm i16 -20 +26a (+0) — 28
SS.1+2SS Sankouchou Homing h,h,m i16 i17 i15~16 -4 +7c — 7,9,18
SS.2SS Kasanegasumi Balcony Break m i16 -9 +14a (+5) +34d (+26) 27
uf+4 — m i16~18 -20 -9 — 10
df+3 Kazakiri Homing m i17 -8 +19a (+10) — 22
f+2 Demon Slayer Cancel to r26 FC with D M i17~18 -18 +33a (+23) — 20
GEN.3GEN — Spike M i17~20 -4c~-1c +4c~+7c — 14
db+3 Leg Scythe L i18 -12 2 +6c 14
f,F+3 — Homing m i18~19 -9 2 — 23
SS.4SS Kagura Heat Engager m i18~20 6 +8c — 20
ws3+4 Flowing Moon Scent Tornado m i18~19 -21 +38a (+28) — 23
f+4 Getsukankyaku Balcony Break (airborne) h i19~21 +3~+5 +13~+15 — 21
IZU.4IZU — L i19 -37 -1c +23a 10
uf+2 Totsuka-no-Tsurugi Tornado M i19 -9 +30a (+15) +69a (+53) 24
d+2 Narumi Spike m i20~21 -4c +9c +18a 18
f+1 Izumo Smash Restores 2 health and 2 recoverable on hit m i20 0 9 14 15
GEN.1GEN Rurikoukai Has good left sidestep tracking L i20~21 -12 +3c +26a 22
H.GEN.1,1+2H.GEN Yomotsu Mihashira Reversal Break L,M i20~21 i26~41 -14 +25a (+7) — 14,35
MIA.1+2MIA Yakumodachi Homing m i20~21 4 +11g — 17
R.df+1+2R Amatsu Izanami Rage Art m,t i20 -18 +0d — 55+
uf+3 Iwato Balcony Break (airborne) m i20~21 -6 5 +30a 17
uf+3+4 Saiuntsui Spike m,M i20~23 i2~6 -8~-4 +18a — 5,21
FC.df+3FC Kanamegaeshi Clean hit +10a, 15 damage L i21 -19 +0c — 12
hFC.3+4hFC — Transition to r24 FC with D m,m i21~22 i23~24 -6 +5c — 10,10
IZU.1+2IZU Mihikarioroshi Balcony Break M i21~22 -12 +19a — 24
ws1+2 Sudare Nagashi Elbow m i21 -2 5 +14 +63a 20
b+3+4 Omoikane Balcony Break m i22~23 -12 +9a (+0) — 25
db+4 — Transition to r28 FC with D L i22~24 -11~-9 +0~+2 +3~+5 14
f,F+1+2 Tokkei - Misogi Balcony Break m i22 6 +23a (+13) — 32
u+4 Chikura Balcony Break (airborne) m i22~23 -3~-2 +22a — 21
3+4 Ryuuntsui - Misogi Spike m,M,M i23~24 i30~31 i16 -6 +26a (+8) — 6,18,20
db+2 Ayame L i23~24 -12 2 +14g 17
IZU.2IZU Setsurinbu - Misogi Tornado M i23~25 -13~-11 +34a (+24) — 24
u+2 Izumo Strike Homing h i23~24 4 11 +20c 17
df+3+4 — m i24~25 -11 1 — 17
f,f,F+3 Ame-no-Uzume Balcony Break m i24~28 +3~+7 +14a (+5) +46d (-1) 28
MIA.1MIA Ame-no-Sakahoko Tornado M i24~25 -9 +72a (+56) — 30
d+1+2 Kamudo-no-Tsurugi Tornado M i26 -9 +72a (+56) — 28
GEN.4GEN Nichiun Homing h i26~28 +4~+6 +26a (+17) — 24
f+2+3 Wheel Kick Balcony Break (airborne) h i28~29 0 +25a — 21
b+1 Violet Cancel to r39 FC with D on frame 25 L i29~30 -10~-9 +6~+7 +0d 19
(Back to wall).b,b,UB [[Wall Jump Attack]] m i39~41 +4c~+6c +22a — 21
ub+1+2 Shinki Balcony Break m! i57~58 — +6a — 50
1+2+3+4 Ki Charge Can't block for 5 seconds — — — — — —
b+1+2 Miare Enter SS r16 with u_d — — — — — —
b+1+3 Attack Reversal Parries mid or high punches or kicks — — — — — —
Back throw Twisted Limbs Unbreakable t — — +7d — 50
f+3+4 Genjitsu Cancel to r34 FC with D on frame 16 — — — — — —
GEN.P (Low)GEN Amaterasu Restores 14 health and 14 recoverable t — — +0d — 20
GEN.P (Throw)GEN Throw Reversal Restores 8 health and 8 recoverable t — — +0d — 40
Left throw Cloud Taste Throw break 1 t — -3 +0d — 40
MIA.FMIA Genjitsu Cancel to r34 FC with D on frame 16 — — — — — —
Right throw Wind Wheel Throw break 2 t — -3 +0d — 40
ub,b Back Handspring sp — — — — —

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.