Jun, official Tekken 8 character render
Render: Bandai Namco Entertainment
Tekken 8 frame data · character

Jun

92 moves you can start on your own, 57 follow-ups inside strings, and 9 stances they come out of. Ask the table a question rather than reading it top to bottom.

Moves
92
Launchers
71
Fastest
i10
Safe
79

You blocked it. What does Jun get?

Pick how minus they were.

Blocked standing

The punish people take
  • 1+2 26 HE/+28

Anything Jun can start from neutral inside the window.

  • df+2+3 White Mountain throw i12 40
  • uf+1+2 Riai throw i12 40
  • uf+1 Divine Exile - Heaven launch i10 36
  • 1+3 Shiho Nage throw i12 35
  • 1 Jab i10 5

Blocked a low

The punish people take
  • ws2,1 32 +19a (10)

You are crouching, so the punish comes out while you rise — the ws moves.

  • ws4 Ichikaku launch i11 21
  • ws1 i12 14
  • ws2 launch i13 12

Sorted by damage, highest first, and the top one at each window is marked. Frames are necessary and not sufficient: pushback is not in the source, so a move listed here can still whiff at the distance the blocked attack left you at.

92 of 149 rows
Input Name Level Startup Block Hit CH Damage
1 Jab Recovers 2f faster on hit or block (t27 r17) h i10 1 8 5
FC.df+1FC Divine Exile - Earth Deals 18 damage to self (12 recoverable) sl,m i10, i25~26 -19 +26a (+11) 6,30
uf+1 Divine Exile - Heaven Balcony Break h,h i10 i26 -14 +12a (+3) 6,30
ws4 Ichikaku m i11~12 -12 +18a (+11) 21
1+3 Shiho Nage Homing t i12~14 0 +0d 35
2 Right Jab h i12 -4 7 7
2+4 Katanuki Homing t i12~14 +0d 35
4 Magic Four h i12 -9 7 +32d 17
df+2+3 White Mountain Throw break 2 t i12 -6 -6d 40
f+1+2 Inner Peace Balcony Break (airborne) h i12 2 +26g 23 (5)
H.f+1+2,PH Sabaki, parries mid or high punches or kicks h i12 +40g 0
uf+1+2 Riai Throw break 1+2 t i12 -6 +0d 40
ws1 h i12~13 -6 5 14
1+2 Shunkei Balcony Break m i13 -12 +28a 26
b+4 Knee m i13~14 -7 5 14
df+1 Mid Check m i13~14 -3 8 10
H.2+3H Yomotsu Ooyumi Heat Smash m,m i13 i32~75 -6~+37g +21a~+64a (-5~+38) 20,30
IZU.1IZU Enter GEN -6, +5 r18 with F h i13~14 -7 4 7
ws2 Hits grounded up-close only m i13~14 -8 5 +32a 12
1+4 Jail from 1st attack SL,h i14 i17 -3 -3 4 5,8
3 Shion Balcony Break m i14~15 -10 2 14
b+2 m i14~15 -9 2 10
d+3+4 Double Lift Kicks Combo from 1st CH l,h i14 i24~27 -25 +30a (+20) 5,15
FC.db+1+2FC Falling Rain Throw break 1+2 t i14~15 -6 +56a (+28) 15,15,15
IZU.1+3IZU Tsukuyomi Throw break 1+2 t i14 -6 +0d 35
ws3 Gioh M i14~15 -13 +25a (+5) 16
d+4 L i15 -12 -1 10
db+1 m i15~16 -8 1 7
df+4 Katabami Tornado m i15 -14 +48a (+17) +52a 22
2+3 Heat Burst Heat Burst m i16 1 +2c [12;12]
b+3 Dragon Wheel Kick m i16~17 -19~-18 +22a (+12) 20
df+2 Mizuho Launches crouching opponent m i16~17 -12 +29a (+19) 14
f,F+2 Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay m i16~17 -12 3 16
f+3 Enter SS -16 +14g r21 with u_d m i16 -9 7 13
FC.df+2FC Grace L i16~17 -11 0 14 12
GEN.2GEN Kazama Style Spirit Transition to attack throw on front standing or airborne hit m,t i16~17 -13~-12 +0d 16,32
IZU.3IZU Zuiun Renkyaku Heat Engager m,h i16~15 i14~15 -6 +12a (+3) 10,16
IZU.f+1+2IZU Dianthus Garden Homing m i16~17 -6 5 25 21
MIA.2MIA Ame-no-Nuboko Heat Engager sm i16 -20 +26a (+0) 28
SS.1+2SS Sankouchou Homing h,h,m i16 i17 i15~16 -4 +7c 7,9,18
SS.2SS Kasanegasumi Balcony Break m i16 -9 +14a (+5) +34d (+26) 27
uf+4 m i16~18 -20 -9 10
df+3 Kazakiri Homing m i17 -8 +19a (+10) 22
f+2 Demon Slayer Cancel to r26 FC with D M i17~18 -18 +33a (+23) 20
GEN.3GEN Spike M i17~20 -4c~-1c +4c~+7c 14
db+3 Leg Scythe L i18 -12 2 +6c 14
f,F+3 Homing m i18~19 -9 2 23
SS.4SS Kagura Heat Engager m i18~20 6 +8c 20
ws3+4 Flowing Moon Scent Tornado m i18~19 -21 +38a (+28) 23
f+4 Getsukankyaku Balcony Break (airborne) h i19~21 +3~+5 +13~+15 21
IZU.4IZU L i19 -37 -1c +23a 10
uf+2 Totsuka-no-Tsurugi Tornado M i19 -9 +30a (+15) +69a (+53) 24
d+2 Narumi Spike m i20~21 -4c +9c +18a 18
f+1 Izumo Smash Restores 2 health and 2 recoverable on hit m i20 0 9 14 15
GEN.1GEN Rurikoukai Has good left sidestep tracking L i20~21 -12 +3c +26a 22
H.GEN.1,1+2H.GEN Yomotsu Mihashira Reversal Break L,M i20~21 i26~41 -14 +25a (+7) 14,35
MIA.1+2MIA Yakumodachi Homing m i20~21 4 +11g 17
R.df+1+2R Amatsu Izanami Rage Art m,t i20 -18 +0d 55+
uf+3 Iwato Balcony Break (airborne) m i20~21 -6 5 +30a 17
uf+3+4 Saiuntsui Spike m,M i20~23 i2~6 -8~-4 +18a 5,21
FC.df+3FC Kanamegaeshi Clean hit +10a, 15 damage L i21 -19 +0c 12
hFC.3+4hFC Transition to r24 FC with D m,m i21~22 i23~24 -6 +5c 10,10
IZU.1+2IZU Mihikarioroshi Balcony Break M i21~22 -12 +19a 24
ws1+2 Sudare Nagashi Elbow m i21 -2 5 +14 +63a 20
b+3+4 Omoikane Balcony Break m i22~23 -12 +9a (+0) 25
db+4 Transition to r28 FC with D L i22~24 -11~-9 +0~+2 +3~+5 14
f,F+1+2 Tokkei - Misogi Balcony Break m i22 6 +23a (+13) 32
u+4 Chikura Balcony Break (airborne) m i22~23 -3~-2 +22a 21
3+4 Ryuuntsui - Misogi Spike m,M,M i23~24 i30~31 i16 -6 +26a (+8) 6,18,20
db+2 Ayame L i23~24 -12 2 +14g 17
IZU.2IZU Setsurinbu - Misogi Tornado M i23~25 -13~-11 +34a (+24) 24
u+2 Izumo Strike Homing h i23~24 4 11 +20c 17
df+3+4 m i24~25 -11 1 17
f,f,F+3 Ame-no-Uzume Balcony Break m i24~28 +3~+7 +14a (+5) +46d (-1) 28
MIA.1MIA Ame-no-Sakahoko Tornado M i24~25 -9 +72a (+56) 30
d+1+2 Kamudo-no-Tsurugi Tornado M i26 -9 +72a (+56) 28
GEN.4GEN Nichiun Homing h i26~28 +4~+6 +26a (+17) 24
f+2+3 Wheel Kick Balcony Break (airborne) h i28~29 0 +25a 21
b+1 Violet Cancel to r39 FC with D on frame 25 L i29~30 -10~-9 +6~+7 +0d 19
(Back to wall).b,b,UB [[Wall Jump Attack]] m i39~41 +4c~+6c +22a 21
ub+1+2 Shinki Balcony Break m! i57~58 +6a 50
1+2+3+4 Ki Charge Can't block for 5 seconds
b+1+2 Miare Enter SS r16 with u_d
b+1+3 Attack Reversal Parries mid or high punches or kicks
Back throw Twisted Limbs Unbreakable t +7d 50
f+3+4 Genjitsu Cancel to r34 FC with D on frame 16
GEN.P (Low)GEN Amaterasu Restores 14 health and 14 recoverable t +0d 20
GEN.P (Throw)GEN Throw Reversal Restores 8 health and 8 recoverable t +0d 40
Left throw Cloud Taste Throw break 1 t -3 +0d 40
MIA.FMIA Genjitsu Cancel to r34 FC with D on frame 16
Right throw Wind Wheel Throw break 2 t -3 +0d 40
ub,b Back Handspring sp

Move data and the published punish tables are imported once from a community frame-data project that releases its text into the public domain (CC0). Numbers are theirs; the grouping, the derived flags and any mistake in them are ours. Character renders are Bandai Namco Entertainment’s, shown to identify the fighter. TEKKEN is a trademark of Bandai Namco Entertainment Inc., which is not affiliated with this site. A dash means the source does not record that column for that move — it is not a zero, and the filters treat it as unknown.