The conversion in one line
VALORANT = CS2 × 0.3143CS2 = VALORANT ÷ 0.3143
The factor is the ratio of the two games’ yaw constants — how many degrees one count of mouse movement turns the camera at sensitivity 1. It holds at any DPI, as long as the DPI is the same in both games.
The values people play at
At 800 DPI. The cm/360 column is the desk distance for one full turn — the same in both games, which is the whole point of converting.
| CS2 | VALORANT | cm/360 |
|---|---|---|
| 0.8 | 0.251 | 64.9 |
| 1 | 0.314 | 52 |
| 1.2 | 0.377 | 43.3 |
| 1.4 | 0.44 | 37.1 |
| 1.6 | 0.503 | 32.5 |
| 1.8 | 0.566 | 28.9 |
| 2 | 0.629 | 26 |
| 2.5 | 0.786 | 20.8 |
What each game’s number means
Counter-Strike 2
Default horizontal m_yaw 0.022. Custom console values change the result.
Engine console default; verified in-game 360° measurement.
Verified modelVALORANT
Hip-fire conversion. Scoped multipliers are intentionally excluded.
Riot-documented 0.07 yaw; verified 360° measurement.
Verified modelWhere professional players sit
Published VALORANT pro settings cluster between roughly 200 and 350 eDPI (0.25–0.45 at 800 DPI).
Counter-Strike pros mostly sit between 600 and 1100 eDPI (1.5–2.75 at 400 DPI).
A published pro setting is a description of what works for one player on one mouse, not a target. The eDPI calculator shows where your own number lands.
Frequently asked questions
What is CS2 1.6 in VALORANT?
VALORANT 0.503, at any DPI as long as it is the same in both games. At 800 DPI that is 32.5 cm of mouse movement for one full turn.
Why is the VALORANT number so different from CS2?
Each game multiplies your sensitivity by its own constant — 0.022° per count in CS2, 0.07° in VALORANT. The same hand movement needs a different number to turn the camera through the same angle.
Does this convert scoped or ADS sensitivity?
No. It converts hip-fire only. Zoomed sensitivity is a separate setting in most games and depends on the zoom’s field of view, so set it inside the new game once the hip-fire value feels right.
Should I type the exact number?
Type the closest value the menu accepts; the table already rounds to each game’s menu precision. Then check it with a slow 360° turn: the desk distance should match what you are used to.