The conversion in one line
R6 Siege = VALORANT × 12.22VALORANT = R6 Siege ÷ 12.22
The factor is the ratio of the two games’ yaw constants — how many degrees one count of mouse movement turns the camera at sensitivity 1. It holds at any DPI, as long as the DPI is the same in both games.
The values people play at
At 800 DPI. The cm/360 column is the desk distance for one full turn — the same in both games, which is the whole point of converting.
| VALORANT | R6 Siege | cm/360 |
|---|---|---|
| 0.2 | 2.44 | 81.6 |
| 0.25 | 3.05 | 65.3 |
| 0.3 | 3.67 | 54.4 |
| 0.35 | 4.28 | 46.7 |
| 0.4 | 4.89 | 40.8 |
| 0.45 | 5.5 | 36.3 |
| 0.5 | 6.11 | 32.7 |
| 0.6 | 7.33 | 27.2 |
What each game’s number means
VALORANT
Hip-fire conversion. Scoped multipliers are intentionally excluded.
Riot-documented 0.07 yaw; verified 360° measurement.
Verified modelRainbow Six Siege
Assumes the default MouseSensitivityMultiplierUnit of 0.02 in GameSettings.ini. Changing that multiplier scales the result.
Ubisoft config default and documented yaw 0.00572957 per unit.
Documented modelWhere professional players sit
Published VALORANT pro settings cluster between roughly 200 and 350 eDPI (0.25–0.45 at 800 DPI).
A published pro setting is a description of what works for one player on one mouse, not a target. The eDPI calculator shows where your own number lands.
Frequently asked questions
What is VALORANT 0.4 in R6 Siege?
R6 Siege 4.89, at any DPI as long as it is the same in both games. At 800 DPI that is 40.8 cm of mouse movement for one full turn.
Why is the R6 Siege number so different from VALORANT?
Each game multiplies your sensitivity by its own constant — 0.07° per count in VALORANT, 0.00572957° in R6 Siege. The same hand movement needs a different number to turn the camera through the same angle.
Does this convert scoped or ADS sensitivity?
No. It converts hip-fire only. Zoomed sensitivity is a separate setting in most games and depends on the zoom’s field of view, so set it inside the new game once the hip-fire value feels right.
Should I type the exact number?
Type the closest value the menu accepts; the table already rounds to each game’s menu precision. Then check it with a slow 360° turn: the desk distance should match what you are used to.