Sensitivity converter · same cm/360

VALORANT to Overwatch 2 sensitivity

Multiply your VALORANT sensitivity by 10.61 to get the Overwatch 2 value that turns the same distance on your desk: VALORANT 0.4 is Overwatch 2 4.24.

VALORANT → Overwatch 2Same cm/360 · hip-fire
Overwatch 2 sensitivity4.2440.8 cm per 360°

The conversion in one line

Overwatch 2 = VALORANT × 10.61VALORANT = Overwatch 2 ÷ 10.61

The factor is the ratio of the two games’ yaw constants — how many degrees one count of mouse movement turns the camera at sensitivity 1. It holds at any DPI, as long as the DPI is the same in both games.

The values people play at

At 800 DPI. The cm/360 column is the desk distance for one full turn — the same in both games, which is the whole point of converting.

VALORANTOverwatch 2cm/360
0.22.1281.6
0.252.6565.3
0.33.1854.4
0.353.7146.7
0.44.2440.8
0.454.7736.3
0.55.332.7
0.66.3627.2

What each game’s number means

VALORANT

Hip-fire conversion. Scoped multipliers are intentionally excluded.

Riot-documented 0.07 yaw; verified 360° measurement.

Verified model

Overwatch 2

Hip-fire conversion. Hero-specific zoom settings require separate treatment.

Community-verified 0.0066 yaw; matches in-game 360° measurement.

Verified model

Where professional players sit

Overwatch 2 uses a 1–100 slider, so pro eDPI runs from about 3500 to 6500 (800 DPI × 4.4–8.1).

Published VALORANT pro settings cluster between roughly 200 and 350 eDPI (0.25–0.45 at 800 DPI).

A published pro setting is a description of what works for one player on one mouse, not a target. The eDPI calculator shows where your own number lands.

Frequently asked questions

What is VALORANT 0.4 in Overwatch 2?

Overwatch 2 4.24, at any DPI as long as it is the same in both games. At 800 DPI that is 40.8 cm of mouse movement for one full turn.

Why is the Overwatch 2 number so different from VALORANT?

Each game multiplies your sensitivity by its own constant — 0.07° per count in VALORANT, 0.0066° in Overwatch 2. The same hand movement needs a different number to turn the camera through the same angle.

Does this convert scoped or ADS sensitivity?

No. It converts hip-fire only. Zoomed sensitivity is a separate setting in most games and depends on the zoom’s field of view, so set it inside the new game once the hip-fire value feels right.

Should I type the exact number?

Type the closest value the menu accepts; the table already rounds to each game’s menu precision. Then check it with a slow 360° turn: the desk distance should match what you are used to.