Game maths · CS2 and Source games

Stretched Resolution Calculator

Shows how much a stretched resolution widens the picture, and the m_yaw that evens out horizontal aim.

Stretched resolution calculatorUnits shown · formulas exposed · local

Stretched resolution and the m_yaw that evens it out

Monitor resolution
Game resolution
Horizontal stretch× 1.333
Matching m_yaw0.0165

For CS2 and other Source games, where the default m_yaw is 0.022. In CS2 the horizontal field of view also drops from about 106° at 16:9 to 90° at 4:3, so you see less to the sides. VALORANT has no m_yaw and handles 4:3 differently; this is not a VALORANT setting.

Inputs are valid. Result recalculated locally.
Words on this page
cm/360

How far you physically move the mouse to turn a full circle in game. It is the one number that stays true across games, which is why conversions are anchored to it.

What the result actually measures

A 4:3 image stretched across a 16:9 monitor is drawn wider by the ratio of the two aspect ratios — 1.333 — so a horizontal mouse movement moves the picture that much faster than a vertical one. Dividing the default m_yaw of 0.022 by the same factor evens the two out.

Measurement boundary: This is the geometry of the stretch, not a recommendation to play stretched. Field of view, the game’s scaling mode and the GPU’s scaling setting decide what you actually see.

How to interpret the output

Stretch factor

How much wider everything is drawn. 1.333 means models and the crosshair distance to a target are a third wider than on a native image.

Matching m_yaw

Lower than 0.022 slows horizontal turning so that it matches vertical on the stretched picture. It does not change your vertical sensitivity, and it changes your cm/360.

Troubleshooting unexpected results

The picture has black bars

Then it is not stretched: the GPU or game is set to keep the aspect ratio. Set scaling to full screen in the graphics driver and pick the stretched option in the game.

Frequently asked questions

What m_yaw should I use for 4:3 stretched?

On a 16:9 monitor, 0.022 ÷ 1.333 = 0.0165 makes horizontal and vertical movement feel the same. Many players keep 0.022 and adapt instead; either is legitimate.

Does stretched resolution make models bigger?

Wider, not bigger: they are drawn about a third wider on 16:9, while the horizontal field of view in CS2 drops from about 106° to 90°.

Does this work for VALORANT?

No. VALORANT has no m_yaw and handles 4:3 differently; this calculator is for CS2 and other Source-engine games.