Open-world · 42 days to launch · Inputs verified 7 September 2026

Does GTA 6 have auto-aim? Test your free aim hold

GTA VI took the auto-aim away. Can your thumb do the job?

Every Grand Theft Auto since 2001 has snapped your reticle onto a body. VI does not — manual aiming with aim assist, free aim on by default, and enough recoil that holding the trigger throws your shot. Placing a reticle, holding it still and releasing a trigger cleanly are skills this series has never asked for. They are skills of the hand, and your hand is here right now.

Rockstar Games
Layer 1 · MeasuredRead off your own controller in this browser. It does not depend on GTA VI at all.

Sprint moved onto the stick you steer with

For twenty-five years sprinting meant tapping Cross or A. In VI it is a click of the left stick — the same stick pointing you down the street. Pressing down on a stick you are holding off-centre moves it. Push the stick, hold it, then click.

Sprint L3 (click)LS (click)

Confirmed by creators who played the preview build: sprint is a stick click by default, not repeated taps of Cross/A.

Heading moved — Push the stick and click it
Counted—
Median—
Worst—
Push the stick, then click it

The page measures how far your heading moves at the moment the click lands.

Why degrees. The game is not out and a number in game terms would be invented. Degrees of heading change is a property of your hand on your controller. As plain trigonometry, 10° of error puts you 1.8 m off line over ten metres of running, whatever Rockstar's movement code turns out to do.

Layer 1 · MeasuredRead off your own controller in this browser. It does not depend on GTA VI at all.

The auto-lock is gone. How still is your thumb?

Holding a reticle on a distant head is holding the right stick at a small, constant deflection — and a thumb at 35% deflection is doing something quite different from a thumb at rest or one at full lock. Push the right stick until the dot sits on the ring, then hold it there. The wander is the radius your aim would travel while you believe you are holding still.

Wander while holding — Push the right stick out to the ring and hold it
On the ring—
Worst—
Samples—
Nothing measured yet

Start the hold, push the right stick out to the ring, and keep it there until the timer ends.

What this is not. It is not a model of GTA VI's aim assist, its sensitivity curve or its bullet spread — none of those are published and all of them would be invented. It is your own thumb, on your own stick, doing the thing the game will start asking for in November.

Layer 1 · MeasuredRead off your own controller in this browser. It does not depend on GTA VI at all.

Recoil punishes a held trigger. Can you let go on time?

Assault rifles in VI are reported to reward controlled bursts and tap-firing, because holding the trigger throws your aim off. Pull the right trigger the way you would fire a three-round burst, eight or ten times. The finding is not how long you hold — it is whether your hold is the same length every time.

Burst consistency — Mean deviation from your own median hold
Pulls—
Median hold—
Controlled—
Pull the right trigger in short bursts

Eight to ten pulls is enough. Each one is timed from the frame it crosses the press point to the frame it falls back below it.

About the round count. Rounds are this page's arithmetic on your own hold at a stated 10 rounds per second, not a claim about any GTA VI weapon. No rate, spread or recoil figure for this game has been published, and none is invented here.

Layer 1 · MeasuredRead off your own controller in this browser. It does not depend on GTA VI at all.

Shoulder switching is back. Can you reach it mid-aim?

Flipping the camera to the other shoulder is a button pressed while aiming. Which button has not been shown and this test does not need to know — every candidate is a shoulder. Hold the right stick as if aiming, then press any bumper. The page reports how far your aim travelled while your index finger moved.

Aim moved — Median, as a share of full stick travel
Counted—
Worst—
From centre—
Hold the right stick, then press a bumper

A press made with the stick at rest has no aim to disturb, so it is counted separately rather than folded in.

This is the same finding as the sprint bench one floor up, and that is not a coincidence. VI asks one hand to do two things at once in more places than any Grand Theft Auto before it.

Layer 2 · ConfirmedShown by Rockstar or reported by creators who played the build, and dated.

What actually changed between V and VI

This table is computed from the two verified control entries behind the GTA V control reference and the GTA VI one rather than typed out, so editing either one moves it. Actions only one game has are left out — a new thing is not a change.

And the shortness of it is the finding. Only 3 confirmed VI inputs have a GTA V counterpart at all, and 2 of those moved. Almost everything Rockstar has shown is not a remapped old button — it is an action GTA V had no equivalent for: knocking on a door, slim-jimming a lock, hurrying a partner, petting a dog. That is a game adding verbs rather than shuffling keys, and it is why a page comparing the two control schemes runs out of rows so quickly.

Sprint
GTA VCross (tap) → GTA VIL3 (click)
changed
Look / camera
GTA VR3 (press) → GTA VIR3
changed
Move
GTA VL3 → GTA VIL3
unchanged
Layer 2 · ConfirmedShown by Rockstar or reported by creators who played the build, and dated.

Same object. Two buttons. Two outcomes.

The clearest thing the Extended Look showed, and a design rule rather than a list to memorise: Triangle is the careful reading of whatever you are standing in front of, Circle is the forceful one. Both columns are read from the verified GTA VI control reference, not typed here.

TriangleYCareful, friendly, precise
  • Knock on a door
  • Pick up a mission item or duffel bag
  • Slim-jim a car door
  • Pet the dog / scold the dog
CircleBForceful, fast, rough
  • Smash a car window
  • Pet the dog / scold the dog
  • Hurry your partner
  • Standing takedown · break a grapple

The same subject on both buttons: the button decides which version of you turns up.

  • TrianglePet the dog Circlescold the dog
Layer 2 · ConfirmedShown by Rockstar or reported by creators who played the build, and dated.

Every fact, dated and sourced

12 things published by Rockstar and 9 reported by people who played the build at a preview event. Those are not the same kind of claim and the board marks them differently. Where a fact means something for a hand on a controller, that is stated beside it — which is most of why this board is here rather than a news list.

Where and whenThe things a reader can act on today — a date, a platform, a price. All of it from Rockstar rather than from a preview.
Launch Rockstar

19 November 2026

Sixty-odd days to get the hand you will play it with into shape, which is the whole reason this page has benches on it.

Platforms Rockstar

PlayStation 5 and Xbox Series X|S

Console pads only at launch, so every measurement on this page is a pad measurement.

PC Rockstar

Not at launch

No keyboard arm on this page, and no mouse sensitivity to convert. GTA V took nineteen months to reach PC; Red Dead Redemption 2 took thirteen.

Pre-orders Rockstar

Opened 25 June 2026

Standard edition Rockstar

$79.99 / €79.99

Ultimate edition Rockstar

$99.99 / €99.99

Adds vehicles, weapons and apparel through the story. Nothing in it changes an input.

Pre-order bonus Rockstar

Vintage Vice City pack

Mode Rockstar

Single-player only

The next Grand Theft Auto Online is a separate game, so nothing here has to hold up against other players.

The state of LeonidaWhere it is set. Included because it is the most-asked question about the game and because two of the regions are water, which decides what a controller spends its time doing.
The state Rockstar

Leonida, a Florida of Rockstar’s own

The city Rockstar

Vice City

Named regions Rockstar

Leonida Keys, Grassrivers, Port Gellhorn, Mount Kalaga, Ambrosia

Keys and wetlands mean boats and aircraft, which are the two vehicle classes a worn stick shows up in first.

Leads Rockstar

Jason and Lucia

Switching Preview

Instant while they are together; a transition when they are apart

An instant swap is an input you make mid-firefight, which is one more thing a thumb has to do without disturbing an aim.

The combat overhaulThe most consequential thing reported about this game for anybody holding a controller, and the reason three of the benches on this page exist. All of it from the preview event rather than from Rockstar directly.
Auto-aim Preview

Gone. Manual aiming with aim assist, free aim on by default

Every GTA since III has snapped the reticle to a body. Placing and holding one is a skill this series has never asked for, and it is a skill of the thumb — measurable today on the pad you already own.

Recoil Preview

Noticeably heavier kick and impact than GTA V

Recoil punishes a held trigger, which turns trigger discipline from a preference into a requirement.

Automatic fire Preview

Assault rifles reward controlled bursts and tap-firing; holding throws your aim off

A burst you can repeat is worth more than a burst you can manage once. That is consistency, and it is what the trigger bench measures.

Shoulder switching Preview

Returns — flips which side the camera sits behind

A button pressed WHILE aiming. Whether your index finger can reach it without taking your aim stick with it is the bumper bench.

Kill cams Preview

Return, and can be switched off

Weapon handoff Preview

Jason and Lucia can pass a weapon to each other

NPC awareness Preview

Civilians react to a visible weapon

Movement Preview

More control over movement speed than GTA V offered

Graded movement on a stick that also sprints on a click — the two are the same piece of plastic, which is what the sprint bench is about.

Layer 3 · ExpectedHas been in every Grand Theft Auto so far. Nothing here is confirmed for VI.

What the series has always brought with it

Cheats have been in every mainline Grand Theft Auto since 2001, and so have the same handful of functions. That is a fact about the series and a reasonable basis for expecting them in VI. The lineage is printed beside each one so you can weigh the claim yourself rather than taking this page's word for it.

Cheat codes at all
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

Every mainline game has shipped with them, entered by pad in the older ones and by in-game phone since IV.

Invincibility
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

The oldest cheat in the series and the one every game has kept.

Max health and armour
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

Present in every game, usually on the same button family as invincibility.

All weapons
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

Every game has had one, though the tiers differ — Vice City had three separate weapon cheats.

Wanted level up and down
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

Both directions have existed since the series had a star system to move.

Change the weather
GTA IIIVice CitySan AndreasGTA IVGTA V GTA VI?

Every game with a weather cycle has shipped a cheat to skip through it.

Spawn a vehicle
Vice CitySan AndreasGTA IVGTA V GTA VI?

The vehicles change every game; the existence of a spawn cheat has not since Vice City.

Cheats disable achievements
GTA IVGTA V GTA VI?

Both games that had achievements to disable did exactly this, and Rockstar states it plainly for V.

None of this is confirmed. Not one GTA VI cheat has been shown. What this page will never print is a predicted code or button sequence: every game in the series has used its own — Vice City's is not San Andreas's, which is not GTA V's — so a guessed sequence would be an invention sitting beside verified data, and it would spend the trust the verified data earned. Functions and lineage only, until launch.

Layer 4 · UnknownNot shown, not reported, and not guessed at on this page.

What Rockstar has not shown

Named rather than filled. A page about an unreleased game that never admits a gap is a page that is guessing somewhere and not telling you where.

Driving

No driving prompts appeared in the Extended Look. Accelerate, brake, handbrake and the camera are all unconfirmed — which matters more than usual, because V put the throttle on a trigger and the steering on a stick and this site has measured what that costs.

Aiming and cover

Cinematic kills were shown without their inputs. Aim assist options, free aim and the cover button are unconfirmed.

Remapping

GTA V offered preset layouts rather than free remapping. Whether VI changes that is unknown; console-level remapping on PS5 and Xbox always works as a fallback.

Keyboard and mouse

There is no PC version at launch, so there is no keyboard arm on this page. Red Dead Redemption 2 took thirteen months to reach PC and GTA V took nineteen.

Cheat codes

Not one has been shown. The series lineage makes their existence likely and says nothing at all about what they will be.

Layer 1 · MeasuredRead off your own controller in this browser. It does not depend on GTA VI at all.

42 days to get your hand ready

The benches on this page measure four things VI will ask of you that V never did. None of them need the game. All of them need the controller you will actually play it with — so run them on that pad, not on the spare.

42 days
  1. Sprint clickA click that moves your heading is a click that steers you off a pavement every time you break into a run.
  2. Free aim holdThe auto-lock is gone. A thumb that wanders at a small deflection is the one skill this series has never trained.
  3. Trigger disciplineRecoil punishes a held trigger. A burst you can repeat beats a burst you managed once.
  4. Bumper reachShoulder switching is a button pressed while aiming. Check your index finger can get there alone.
  5. A worn stickIf any bench reads badly, run the stick drift test before blaming your hand — the two look identical from inside a game.

Launch is 2026-11-19 on PlayStation 5 and Xbox Series X|S. There is no PC version at launch, so there is no keyboard arm on this page and no mouse sensitivity to convert.

Questions

What people ask about GTA VI input

How do you sprint in GTA 6?

By clicking the left stick — L3 on PlayStation, LS on Xbox. Creators who played the preview build confirmed it, and it replaces the tap-Cross-or-A rhythm every GTA has used since 2001. Rockstar has not said whether tap-to-sprint survives as an option. The consequence nobody has measured is that the sprint input and the steering input are now the same stick: pressing down on a stick you are holding off-centre moves it, and the bench on this page tells you how far yours moves.

Does clicking the stick to sprint make you veer off course?

For some hands, yes, and it is measurable right now on any controller you own. If your thumb presses through the stick, the heading barely changes. If it presses across it, the stick is deflected as it goes down. Ten degrees of error puts you 1.8 metres off line over ten metres of running — that is plain trigonometry, and it holds whatever GTA VI’s movement code turns out to do.

What are the confirmed GTA 6 buttons?

From the Extended Look: Triangle for careful or friendly contextual actions — knocking, petting, picking up, slim-jimming a door — and Circle for the forceful counterpart of the same thing, such as smashing a window, hurrying your partner or a standing takedown. Square is quick-use pills, L1 picks up a weapon, L2 focuses or throws cash, R1 consumes or examines and switches weapon-wheel tabs, and R2 held covers sustained physical actions. Driving, aiming and cover were not shown with prompts.

What is the Triangle and Circle rule in GTA 6?

Same object, two buttons, two outcomes: Triangle is the careful reading of whatever you are standing in front of, Circle is the forceful one. Pet the dog on Triangle, scold it on Circle. If the rule holds across the game it is worth more than a button list, because you can walk up to something you have never seen and already know what each button will do to it.

Is GTA 6 coming to PC?

Not at launch. It releases on 19 November 2026 for PlayStation 5 and Xbox Series X|S only, and Rockstar has not announced a PC version. Red Dead Redemption 2 took thirteen months to reach PC and GTA V nineteen, so late 2027 into 2028 is the realistic window. That is also why there is no keyboard bench on this page.

Will GTA 6 have full button remapping?

Unconfirmed. GTA V on consoles offers preset layouts rather than free remapping, and Rockstar has not published VI’s settings menu. Console-level remapping on PS5 and Xbox always works as a fallback, so a stick click you cannot live with is not a life sentence.

Should I replace my controller before GTA 6?

Check it rather than replace it. The new sprint sits on the same stick that already carries your movement, so a stick that rests off centre or a click that has gone soft stops being an annoyance and becomes something you feel constantly. Both are visible today — the drift at rest and the click itself — and the controller tools on this site find them in about two minutes.

Is anything on this page a leak?

No. Every binding comes from Rockstar’s own Extended Look and from creators who played the preview build, with the sources listed on the verified entry. Where something has not been shown — driving, aiming, cover, the settings menu — this page lists it as unknown rather than filling the gap.

How to read this page

1 · Measured

Read off your own controller in this browser. It does not depend on GTA VI at all.

2 · Confirmed

Shown by Rockstar or reported by creators who played the build, and dated.

3 · Expected

Has been in every Grand Theft Auto so far. Nothing here is confirmed for VI.

4 · Unknown

Not shown, not reported, and not guessed at on this page.