Open-world · Defaults verified 7 September 2026

GTA 5 driving test: is your throttle hand steering?

Your right index finger is steering the car

The throttle is a trigger, the steering is a stick, and they sit on opposite sides of the pad. Squeezing a trigger tightens a whole hand — the shell turns, and the thumb on the left stick goes with it. Nobody has measured that. Your controller can, right now.

Steam

Hold a turn, then squeeze the throttle

Push the left stick as if you were steering through a long corner and hold it, then pull the right trigger the way you would accelerate out of it. The pad below is yours: it leans where you lean, the trigger presses as you press, and the shell twists by the disturbance the bench measures.

Waiting for a controller
Median disturbance — Hold a turn, then squeeze
Counted—
Worst—
From centre—
Hold the stick, then pull the trigger

The page measures how far your steering thumb moves at the moment the throttle goes down.

Why degrees, and why a lane. Rockstar does not publish GTA V's steering model, so a number built on a guess about it would be decoration. Degrees of stick movement is a property of your hand and is measurable today. As plain trigonometry, 6° held over 100 m is 10.5 m across — 2.9 lanes of 3.66 m. Geometry, not a prediction about how a car behaves.

Let go of the stick. Does the car keep steering?

Take your thumb off the left stick and leave it alone. Whatever reads now is a steering input GTA V receives every second you are not correcting it. Two faults look alike here and the plot separates them: a stick that leans is worn, a stick that wobbles evenly around centre is noisy but straight.

Resting offset
—
Leaning
—
Wander
—
Range left on the far side
—
Take your hand off the stick

Let go completely and wait three seconds. The cloud is every sample; the filled dot is their average.

About that inner ring. It is drawn at 10%, and that is this page's assumption rather than GTA V's — games do not publish their deadzones. 10% is the common floor across the pads this site has measured, so a stick resting outside it steers under almost any deadzone a game is likely to use. Inside it may still be worn; it is simply below the point where this page will claim anything.

GTA V's keyboard is a console pad in disguise

Each console input was mapped to whatever key was free, so a two-stick click became Caps Lock and a bumper became a key you hold while steering with WASD. Several keys do two jobs, decided by whether you are standing or driving. Press one — the real key — and the pair lights.

Press one of these keys — or click it — to light the pair.

Special abilityL3 + R3→Caps Lock

Clicking both sticks had no keyboard equivalent, so it landed on the one key nobody else uses — and the one push-to-talk software often claims

PhoneD-pad Up→Up arrow

A thumb direction became an arrow key at the far right, so answering a call means letting go of movement

Character wheelD-pad Down, held→Left Alt, held

A held key that Windows also wants; releasing it over the wrong slice switches you to Trevor mid-mission

Weapon wheelL1, held→Tab, held

A bumper your finger rests on became a key your left hand must hold while still steering with WASD

Melee and reloadCircle and R2 — two separate buttons→R for both

Two console buttons collapsed into one PC key, decided by whether a gun is equipped

HornL3 press→E

Shares interact and talk, which is why you sound the horn when you meant to speak to someone

HandbrakeR1→Space

Jump and handbrake on one key, separated only by whether you are in a car

Read from the verified controls entry rather than typed here, so the two pages cannot drift apart: the full GTA V control reference

Four fingers. Thirty-odd jobs.

This page began by measuring one hand interfering with the other, so it ends by asking which finger is carrying the game. Every binding is placed on the finger that reaches it, and the three moments where one finger is asked for two things at once are named.

Left thumb 6
  • MoveL3
  • Special abilityL3 + R3
  • Character wheelD-pad Down (hold)
  • HornL3 (press)
  • RadioD-pad Left / Right
  • PhoneD-pad Up
Left index 3
  • AimL2
  • Weapon wheelL1 (hold)
  • Accelerate / brakeR2 / L2
A drive-by, the other hand

Brake / reverse — L2 / LTand at the same timeAim — L1 / LB, held

The mirror image, and slightly worse: the aim is a HOLD, not a tap, so the left index finger is committed to the bumper for as long as you are shooting. Braking mid-drive-by means letting go of the aim.

Right index 3
  • Take coverR1
  • FireR2
  • HandbrakeR1
A drive-by

Accelerate — R2 / RT, heldand at the same timeFire — R1 / RB, tapped

Rockstar moved drive-by shooting onto the bumpers so it would not fight the throttle for the same trigger, and on a pad the bumper sits directly above that trigger. One index finger now holds the accelerator down and taps the button above it. This is why almost everybody slows down the moment they start shooting from a car.

Right thumb 7
  • SprintCross (tap)
  • Jump / climbSquare
  • Enter / exit vehicleTriangle
  • Special abilityL3 + R3
  • Look behindR3 (press)
  • Change cameraTouchpad
  • Interaction menu (Online)Touchpad (hold)
Any fight on foot

Camera — right stickand at the same timeJump, enter a vehicle, quick actions — face buttons

The oldest collision on a console pad and the one GTA V never solved: the thumb that looks around is the thumb that presses every face button. You cannot turn the camera while you are jumping, which is why cover-to-cover movement in a firefight reads as a series of blind hops.

Every GTA V cheat, and it plays itself

Thirty-five cheats, four ways in: a sequence on PlayStation, the same in Xbox buttons, a word typed into the PC console, and a phone number that works everywhere including PC. Pick one and it plays through button by button — ten letters is a code, ten buttons lighting in order is an instruction.

Invincibility 10 presses

Five minutes of god mode. It runs out — it does not toggle off.

RightCrossRightLeftRightR1RightLeftCrossTriangle

Phone1-999-724-654-5537

Max health and armour 12 presses

Refills both bars to full.

CircleL1TriangleR2CrossSquareCircleRightSquareL1L1L1

Phone1-999-887-853

Recharge special ability 9 presses

Refills the character ability bar.

CrossCrossSquareR1L1CrossRightLeftCross

Phone1-999-769-3787

Fast run 7 presses

Sprints far faster on foot.

TriangleLeftRightRightL2L1Square

Phone1-999-228-2463

Fast swim 9 presses

Swims far faster.

LeftLeftL1RightRightR2LeftL2Right

Phone1-999-468-44557

Super jump 11 presses

Jumps several storeys. Fall damage still applies.

LeftLeftTriangleTriangleRightRightLeftRightSquareR1R2

Phone1-999-467-86-48

Moon gravity 9 presses

Low gravity for the player and every vehicle.

LeftLeftL1R1L1RightLeftL1Left

Phone1-999-356-2837

Drunk mode 8 presses

Stumbling camera and movement.

TriangleRightRightLeftRightSquareCircleLeft

Phone1-999-547-861

Skyfall 16 presses

Drops you into the sky above the map.

L1L2R1R2LeftRightLeftRightL1L2R1R2LeftRightLeftRight

Phone1-999-759-3255

Parachute 11 presses

Puts a parachute in your inventory.

LeftRightL1L2R1R2R2LeftLeftRightL1

Phone1-999-759-3483

Slow motion 7 presses

Slows the whole world. Stacks three times.

TriangleLeftRightRightSquareR2R1

Phone1-999-756-966

Slow motion aim 9 presses

Slows time while aiming. Stacks four times.

SquareL2R1TriangleLeftSquareL2RightCross

Phone1-999-332-3393

All weapons and ammo 12 presses

Every weapon with full ammunition.

TriangleR2LeftL1CrossRightTriangleDownSquareL1L1L1

Phone1-999-8665-87

Explosive bullets 12 presses

Every round detonates on impact.

RightSquareCrossLeftR1R2LeftRightRightL1L1L1

Phone1-999-444-439

Flaming bullets 12 presses

Rounds set what they hit on fire.

L1R1SquareR1LeftR2R1LeftSquareRightL1L1

Phone1-999-462-363-4279

Explosive melee 9 presses

Punches send people flying and detonate.

RightLeftCrossTriangleR1CircleCircleCircleL2

Phone1-999-4684-2637

Lower wanted level 10 presses

Removes one star each time it is entered.

R1R1CircleR2RightLeftRightLeftRightLeft

Phone1-999-5299-3787

Raise wanted level 10 presses

Adds one star each time it is entered.

R1R1CircleR2LeftRightLeftRightLeftRight

Phone1-999-3844-8483

Change weather 8 presses

Cycles sunny, clear, cloudy, smoggy, overcast, rainy, thunder, snow.

R2CrossL1L1L2L2L2Square

Phone1-999-625-348-7246

Slippery cars 8 presses

Every vehicle drives as if on ice.

TriangleR1R1LeftR1L1R2L1

Phone1-999-766-9329

Spawn BMX 11 presses

A BMX bicycle.

LeftLeftRightRightLeftRightSquareCircleTriangleR1R2

Phone1-999-226-348

Spawn PCJ-600 12 presses

A sports motorcycle.

R1RightLeftRightR2LeftRightSquareRightL2L1L1

Phone1-999-762-538

Spawn Sanchez 12 presses

A dirt bike.

CircleCrossL1CircleCircleL1CircleR1R2L2L1L1

Phone1-999-633-7623

Spawn Comet 10 presses

A two-door sports car.

R1CircleR2RightL1L2CrossCrossSquareR1

Phone1-999-266-38

Spawn Rapid GT 10 presses

A convertible sports car.

R2L1CircleRightL1R1RightLeftCircleR2

Phone1-999-727-4348

Spawn Limo 9 presses

A stretch limousine.

R2RightL2LeftLeftR1L1CircleRight

Phone1-999-846-39663

Spawn Caddy 10 presses

A golf cart.

CircleL1LeftR1L2CrossR1L1CircleCross

Phone1-999-4653-46-1

Spawn Trashmaster 10 presses

A rubbish truck.

CircleR1CircleR1LeftLeftR1L1CircleRight

Phone1-999-872-433

Spawn Buzzard 12 presses

An armed attack helicopter.

CircleCircleL1CircleCircleCircleL1L2R1TriangleCircleTriangle

Phone1-999-289-9633

Spawn Stunt Plane 12 presses

A single-seat stunt aircraft.

CircleRightL1L2LeftR1L1L1LeftLeftCrossTriangle

Phone1-999-2276-78676

Spawn Duster 12 presses

A crop-dusting biplane.

RightLeftR1R1R1LeftTriangleTriangleCrossCircleL1L1

Phone1-999-359-77729

Spawn Dodo phone or console only

An amphibious light aircraft. No pad entry.

Phone1-999-398-4628

Spawn Duke O’Death phone or console only

An armoured muscle car. No pad entry.

Phone1-999-3328-4227

Spawn Kraken phone or console only

A submarine. No pad entry.

Phone1-999-282-2537

Director Mode phone or console only

Opens Director Mode. No pad entry.

Phone1-999-57-825368

What turning one on costs you. Rockstar states this part plainly: you can still save with a cheat active, but achievements and trophies are disabled while one runs, and entering the same cheat again usually — not always — turns it off. Invincibility expires after about five minutes rather than toggling.

Not every task is worth the same

Every checklist prints these flat, implying the items are equal. Sixteen Miscellaneous objectives carry a fifth of the game at 1.25% each; forty-two Hobbies share a tenth at 0.24% apiece. One Miscellaneous item is worth more than five hobbies.

Miscellaneous 1.25%
20%
/ 16

The category everybody underestimates. Sixteen items for a fifth of the game, which makes each one worth 1.25% — more than a story mission and five times a hobby. Half of them take under a minute.

Story missions 0.80%
55%
/ 69

The spine of the game. They are the only category you cannot reorder — each one unlocks the next — and at 0.80% apiece they are also the most percentage per hour if you are playing the game rather than farming it.

Strangers & Freaks 0.50%
10%
/ 20

The question-mark icons on the map. They appear as you progress the story, so they cannot all be done early, and several are multi-part chains that count once.

Random events 0.36%
5%
/ 14

The only category where you choose which ones count. Fourteen successful encounters out of the many that spawn around Los Santos and Blaine County, so there is no fixed list to hunt.

Hobbies & Pastimes 0.24%
10%
/ 42

The longest list and the thinnest reward: forty-two entries for a tenth of the game, 0.24% each. Bronze is enough for every one of them — going for gold earns nothing towards completion.

One thing this ranking is not. It is not advice about how to play. Ordering by percentage per task is the fastest route to a number, and the number is not the reason the game exists — the story carries 55% precisely because it is the game.

Half of what you are collecting does not count

No collectible guide leads with this. Of the ten hunts in GTA V, only 5 carry any completion percentage — 6.25% between them — and two of the most-farmed, peyote plants and nuclear waste, carry none at all. The board separates them, tracks what you have found, and says what each one actually pays.

Spaceship parts 1.25% of the game
/ 50

All fifty are required — this is one of the sixteen Miscellaneous objectives, so the whole hunt is worth 1.25%. Finishing it also unlocks a mission, which is the only collectible hunt in the game that does.

Los SantosVinewood HillsBlaine CountyPaleto Bay & ChiliadThe sea floor
Letter scraps 1.25% of the game
/ 50

The other fifty-piece hunt, and the other 1.25%. Same shape of job: all fifty, spread over the whole map, and they read as a murder confession once assembled.

Los SantosVinewood HillsBlaine CountyPaleto Bay & Chiliad
Stunt jumps 1.25% of the game
/ 25 of 50

Half of them, not all: twenty-five of the fifty is the requirement. Several sit within a minute of each other along the freeways, so the first fifteen are much faster than the last ten.

Los SantosVinewood HillsBlaine County
Under the bridges 1.25% of the game
/ 25 of 50

Fly under twenty-five of the fifty. Best done as one continuous helicopter run along the river and the coast rather than as fifty separate trips.

Los SantosBlaine CountyThe sea floor
Knife flights 1.25% of the game
/ 8 of 15

Fly a plane sideways through a narrow gap, eight times out of the fifteen available. The bar is eight, and picking the eight easiest is a legitimate strategy.

Los SantosBlaine County
Peyote plants pays nothing
/ 27

Twenty-seven plants that turn you into an animal for a few minutes. Genuinely one of the best things in the game and worth exactly zero per cent — it is not in the requirements at all.

Vinewood HillsBlaine CountyPaleto Bay & ChiliadThe sea floor
Nuclear waste pays nothing
/ 30

Thirty barrels on the sea floor, collected in a submarine. It pays money and unlocks a discount, and it moves the completion number by nothing.

The sea floor
Submarine parts pays nothing
/ 30

A second underwater hunt, also outside the requirements. It is a Stranger chain reward rather than a completion item.

The sea floor
Epsilon tracts pays nothing
/ 10

Ten scattered pages for the Epsilon Program chain. The chain itself is a Stranger mission that counts; the tracts are not separately required.

Los SantosVinewood HillsBlaine County
Hidden packages pays nothing
/ 12

Floating briefcases of cash at sea. They respawn, so there is no fixed set to finish — and no percentage attached to any of them.

The sea floor

Where the hunts live

Los Santos 6 hunts

The city itself. Dense, quick to cover on foot or by car, and where most of the stunt jumps and a third of both fifty-piece hunts sit.

Vinewood Hills 5 hunts

The ridge above the city. Awkward on wheels and fast in a helicopter, which is why most routes do it as one air leg.

Blaine County 7 hunts

The desert, Sandy Shores and the Alamo Sea. The longest driving between items anywhere on the map.

Paleto Bay & Chiliad 3 hunts

The north coast and the mountain. Few items, far apart, and usually the leg people leave until last.

The sea floor 6 hunts

Everything underwater. Needs a submarine or a dive suit, and — apart from the bridges run — almost nothing down here counts towards completion.

Why regions and not pins, for now. A map with a marker in the wrong place is worse than no map — somebody drives across Blaine County on it. What is here comes from the same verified reading as the rest of the page. Exact coordinates, and the thing worth building on them, are the next layer, and they are not going up until each set has been checked.

Questions

What people ask about GTA V input

Why does my car pull to one side in GTA 5?

Two different faults produce that, and they need different repairs. The first is a left stick that no longer returns to centre: it rests off-centre, and every second you are not correcting it the game receives a steering input you never gave. The second is your own grip — squeezing the right trigger tightens the whole hand, rotates the pad slightly and drags the steering thumb with it, so the car turns a little every time you accelerate. The two panels on this page separate them: the hands-off plot shows where your stick sits with nobody holding it, and the throttle bench measures how far your thumb travels when you squeeze.

Does squeezing the trigger really move the stick?

For a lot of hands, yes, and it is measurable on any controller in a browser. The page samples your left stick in the frames before the right trigger crosses its press point and again while it is down, then reports how far the stick turned. Under two degrees is your thumb holding its line. Past six degrees, acceleration and steering have effectively become one input — usually a grip that squeezes the shell rather than supporting it, which is a thing you can change without buying anything.

How much stick drift is too much for GTA 5?

The honest answer is that Rockstar does not publish GTA V’s deadzone, so nobody can tell you the exact point where the game starts listening. What can be said without guessing is arithmetic about the stick itself. This page draws a ring at 10%, the common floor across the pads it has measured, and a stick resting outside that ring is one that steers under almost any deadzone a game is likely to use. It also costs you travel: a stick resting 14% to the left has only 86% of its range left going right.

Why is Q the cover key on foot and the radio in a car?

Because GTA V’s PC controls are a console pad in disguise. Each console input was mapped to whatever keyboard key was free, and the console pad reuses the same button in both contexts — so the keyboard inherited the reuse. Q, Space, R, E and F all do two jobs, decided by whether you are standing or driving. The panel on this page lights the pair when you press the real key, and the table under it says what each one cost.

Should I play GTA 5 on controller or keyboard and mouse?

The split most players land on is not a compromise, it is the correct answer: a pad for driving and flying, mouse and keyboard for shooting on foot. GTA V switches between them instantly, with no menu, so you can genuinely change mid-mission. The reason is that driving wants an analogue steering axis and a trigger with travel, and neither exists on a keyboard; aiming wants a pointing device, and a stick is not one. What this page measures — whether your throttle hand disturbs your steering hand — only applies to the pad half.