Standard
$59.99- Base game
Steam Phantom Blade Zero came out on PC and PlayStation 5 at one moment worldwide: 28 October 2026, 19:00 Pacific — 29 October in Europe and Japan. Reviews went live on 26 October at 88 on Metacritic and 91 on OpenCritic, and eight hours after launch 445,030 people were playing it at once on Steam. S-GAME's Kungfupunk action RPG is built on Unreal Engine 5 around parry and dodge windows measured in single frames. Run the parry bench on this page to see the number that actually decides whether you land a short window, which is not your average reaction but your spread.
Launch moment: Thursday, 29 October 2026 at 02:00 UTC, the same instant everywhere.Launch moment for you One instant worldwide: 28 October at 19:00 Pacific, which is 29 October at 03:00 in central Europe and 11:00 in Japan. Steam and the US PlayStation Store show 28 October because both render that same moment on a Pacific clock.
Parry-led combat is judged in frames, and the number that decides whether you land a short window is not your average reaction — it is your spread. This bench measures both on your own screen, keyboard and hands, and feints at you so it cannot be beaten by mashing.
Press Begin, then strike the moment the blade flashes.
The bars are the share of your own swings that would have landed inside a six-, ten- and fifteen-frame window at 60 fps, measured from your best swing. Spread is what decides them: a tight hand at 220 ms beats a loose hand at 190 ms on a short window. Roughly one swing in five is a feint that never flashes — pressing on one counts as a break, because in the game it is a whiffed parry and a hit taken. Phantom Blade Zero's own windows are not published, so nothing here claims to be them.
Runs entirely in this tab. Nothing is uploaded or stored, and no claim is made about how Phantom Blade Zero itself handles your input. What it measures is your own hardware — the half you can fix yourself.
| Where | Local time | Local date |
|---|---|---|
| US PacificAmerica/Los Angeles | 19:00 | Wed 28 Oct — the day before |
| US EasternAmerica/New York | 22:00 | Wed 28 Oct — the day before |
| BrazilAmerica/Sao Paulo | 23:00 | Wed 28 Oct — the day before |
| UKEurope/London | 02:00 | Thu 29 Oct |
| Central EuropeEurope/Berlin | 03:00 | Thu 29 Oct |
| MoscowEurope/Moscow | 05:00 | Thu 29 Oct |
| IndiaAsia/Kolkata | 07:30 | Thu 29 Oct |
| PhilippinesAsia/Manila | 10:00 | Thu 29 Oct |
| Japan & KoreaAsia/Tokyo | 11:00 | Thu 29 Oct |
| Australia (east)Australia/Sydney | 13:00 | Thu 29 Oct |
| New ZealandPacific/Auckland | 15:00 | Thu 29 Oct |
Because it is one moment rather than a midnight in each region, switching your console or store region buys you nothing — there is no zone that reaches it first. The countdown above is this same instant read on your own device's clock.
One global instant, not a midnight in each region: 02:00 UTC on 29 October, which was 03:00 in central Europe and 11:00 in Japan.
Steam's own count at 10:10 UTC on 29 October, eight hours after launch. User reviews read Very Positive: 86% of the first 600 in English.
Steam lists full controller support; the game is designed around a pad rather than around mouse aim.
When the review embargo lifted on 26 October 2026, three days before launch.
16 GB of RAM at both tiers and an SSD required. The minimum is 1080p at 30 fps and the recommended 1440p at 60 fps, both with upscaling on.
Steam US list prices, checked 26 October 2026. Regional pricing differs, and no edition plays earlier than any other.
Frame pacing matters more than raw frame rate for a parry window — a stable 60 beats an unstable 90.
Plus 66 Days, which ends a run after 66 deaths. On Hellwalker the parry window is two frames shorter, S-GAME's combat director told PC Gamer.
The developer has not published the window length, and this site does not invent one. What is measurable is your own end-to-end delay.
Metacritic 88 and OpenCritic 91 when the embargo lifted, three days before launch.
Open from 02:00 UTC, two days before launch.
One instant worldwide: 28 October at 19:00 Pacific, which is 02:00 UTC on 29 October.
Prices are US list prices where the publisher has stated them; regional pricing differs.
Everything here runs in the browser and takes minutes, so the first hour with the game is spent playing.
Yes. It came out on PC and PlayStation 5 at one instant worldwide: 28 October 2026 at 19:00 Pacific, which was 02:00 UTC on 29 October, 03:00 in central Europe and 11:00 in Japan. Eight hours later 445,030 people were playing it at once on Steam.
Steam lists full controller support and the combat is built around directional parries and dodges, which a stick expresses more naturally than WASD. No keyboard and mouse binding list has been published, so this page does not print one.
S-GAME has not published it, so nobody outside the studio knows and this site will not invent a number. The one figure the studio has given is relative: on Hellwalker the window is two frames shorter. What you can measure is your own end-to-end delay: the milliseconds between your press and the screen changing, which come out of any window whatever its length.
The three things that cost frames and are fixable in advance: your click-to-photon latency, your controller's resting centre, and your deadzone floor. All three are measured on this site in about five minutes and none of them need the game installed.
Windows 10 or 11 64-bit, 16 GB of RAM and an SSD at both tiers. Minimum: a GeForce GTX 1660 6 GB or Radeon RX 5500 XT 8 GB with an Intel Core i7-8700K or Ryzen 5 3600, for 1080p at 30 fps with upscaling. Recommended: an RTX 3060 Ti 8 GB or RX 6700 XT 12 GB with a Core i5-10600K or Ryzen 5 5600X, for 1440p at 60 fps with upscaling.
Three, plus a challenge: Wayfarer, the most forgiving; Pathbreaker, the standard; and Hellwalker, where enemies change how they attack and defend. 66 Days leaves enemy strength alone but ends the run after 66 deaths. S-GAME's combat director told PC Gamer that the core timings move only a little between modes — the parry window is two frames shorter on Hellwalker.
88 on Metacritic and 91 on OpenCritic when the embargo lifted on 26 October 2026, three days before launch. Reviewers single out the combat and the bosses; the story drew the most criticism. On Steam, user reviews read Very Positive on launch morning: 86% of the first 600 in English.
Valve has not rated it yet. The publisher's minimum is a GTX 1660-class card with 16 GB of RAM, well above what the Deck has, so do not count on it before a rating appears.
The controller layout is on the Phantom Blade Zero controls page now, read from the game's own Controls menu. The keyboard and mouse defaults join it once they can be checked against the game's own key bindings — a guessed binding is worse than an empty row.
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.
Answers come from this site's pages.