Test and understand your driving inputs. Nothing is uploaded and nothing is stored.
Input Lab
Keyboard
Controller
Wheel
● Waiting for input
Input map
W
ASD
ShiftQE
Space
Drive with the keys. Nothing is uploaded.
Live telemetry
Steering0.00
-10+1
Throttle0%
Brake0%
Measured
0
0
0
Active
—
Input history · last ten seconds
SteeringThrottleBrake
The diagnosis nobody else runs
Which device is first?
Another device — pedals on their own USB port, a shifter, a pad left connected — was registered first, and force feedback only goes to the first. The official remedy is to unplug devices one at a time until the
wheelbase lands first. The list in the instrument above is the same answer without
unplugging anything: the order your own machine reports is the order the game sees.
Symptom
The wheel steers and the motor is silent.
The slot that matters
Device 1 — the first device the game registers, and the only one force feedback is sent to.
Official remedy
Disconnect everything else, plug the wheelbase straight into the machine rather than through a hub, and check the steering input in the advanced wheel settings.
Explain this input
The same action on three devices.
Steering
Keyboard
Three states. Full left, centre, full right — nothing between them.
Controller
Continuous from -1.00 to +1.00 on one axis.
Wheel
Continuous, over whatever rotation the hardware is set to.
Related settings
Steering Axis Deadzone Inside
Steering Linearity
Steering Sensitivity
Throttle
Keyboard
Two states. Pressed or not.
Controller
Continuous. A trigger reports a value, not a state.
Wheel
Continuous, on its own pedal axis.
Related settings
Acceleration Axis Deadzone Inside
Acceleration Axis Deadzone Outside
Brake
Keyboard
Two states, and held past a standstill it becomes reverse.
Controller
Continuous on the left trigger.
Wheel
Continuous, and on a load cell it answers to pressure rather than travel.
Related settings
Deceleration Axis Deadzone Inside
Deceleration Axis Deadzone Outside
How few inputs can drive this game?
Fewer than any other game on this site.
Two independent controls decide how much of the driving loop is yours: which numbered
layout is selected, and how much the assists are doing. Together they take the floor to
1. All Assists with the default layout leaves the right trigger alone; Layout 14 puts the whole loop on the left stick.
Assist preset
Controls still needed
What the game is doing
No assists
3
Steering, braking and traction are entirely yours.
Medium (default)
3
The published default. Anti-lock braking on, standard steering, stability control on.
Assisted steering and braking
2
The game slows you into corners and damps the steering. You still steer, and you still steer around traffic.
All assists
1
Auto-steering holds the navigation line and assisted braking handles corners. Holding the throttle is enough to drive.
Layouts
The same floor from the other direction: Layout 14 puts
steering, throttle and brake on one stick.
How to use the Input Lab
Pick the device you actually play with, then use it. In keyboard mode just drive with the
keys; in controller or wheel mode, press something on the device first — browsers
deliberately hide a game device until it has been used, so a connected pad nobody has
touched genuinely does not exist yet as far as any web page is concerned.
Keyboard input testing
Watch the distinct-values counter while you steer. It will reach three and stop: full
left, centre, full right. That is not a fault in the keyboard or in this page — it is the
reason a keyboard is harder to be smooth with in a racing game, stated as a measurement
rather than as an opinion.
Controller input testing
The number to look at first is the resting drift, because it is reported in the same
units the game’s deadzone settings use. A stick that rests at four per cent will keep
pulling input focus away from your keyboard, and it is the one case where a centre
deadzone is the right answer rather than a habit. Take your hands off the device
entirely for a few seconds before reading it.
Understanding deadzones
This game exposes an inside and an outside deadzone on five separate axes — steering,
acceleration, deceleration, clutch and handbrake. Inside is how far the control moves
before anything happens; outside is how much of the far end stops being read. The inside
value has one honest purpose, which is to ignore a control that reports movement at rest.
Setting it by taste costs precision in the middle of the range, where almost all of the
driving happens.
Understanding steering input
A wheel and a stick both report a continuous position, but they do not report the same
thing: a stick returns to centre by spring and a wheel is turned back by you, which is why
the game’s centring and damping controls exist for one and not the other. The reach figure
above tells you how much of the available travel you actually used — a number that
frequently surprises people whose wheel is set to a rotation far wider than they turn.
New: ask me anything about this siteWhich test to run, a game's default keybinds, what a result means.
KayeeKeymap Labs assistant
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.