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Overwatch 2 controls & keybinds

Overwatch 2 uses two ability keys on Shift and E, the ultimate on Q and melee on V. Every hero can override these in its own control profile, so the defaults below are the global layer.

The keys people look up first

Overwatch 2 controls at a glance

Default bindings for the actions searched for most. The full lists, the settings that change how they feel and the printable layout are below.

ActionPCPlayStationXbox
CrouchLeft CtrlCircleB
JumpSpaceCrossA
MeleeVR3 (press)RS (press)
ReloadRSquareX
InteractFSquare (hold)X (hold)
EmoteT
Chat / voiceLeft Alt
ScoreboardTabTouchpadView

The rest of this game, drawn

Two pages, and they are not interchangeable: this is the reference you look a binding up in, the other measures the hand pressing it. Both figures below are counted from what each page holds.

EscEscapeF1Hero iF1: Hero information / abilitiesF2F2F3F3F4F4F5F5F6F6F7F7F8F8F9F9F10F10F11F11F12F12``11223344556677889900--==⌫BackspaceTabScoreboarTab: ScoreboardQUltimaQ: UltimateWMoveW: MoveEAbilitE: Ability 2RReloadR: ReloadTEmoteT: EmoteYYUUIIOOPP[[]]\\CapsCaps LockAMoveA: MoveSMoveS: MoveDMoveD: MoveFInteraF: InteractGPingG: PingHChangeH: Change heroJJKKLL;;''EnterChat / team chEnter: Chat / team chatShiftAbility 1Left Shift: Ability 1ZUltimaZ: Ultimate statusXGroup X: Group up, Need healingCCommunC: Communication wheelVQuick V: Quick meleeBBNNMM,,..//ShiftRight ShiftCtrlCrouchLeft Ctrl: CrouchWinWinAltPush toLeft Alt: Push to talkSpaceJumpSpace: JumpAltRight AltFnFnMenuMenuCtrlRight Ctrl
LMBPrimary fireRMBSecondary fireMMBunboundM4unboundM5unboundScroll ↑unboundScroll ↓unbound
Highlighted keys carry a default action; hover or tap a key for every action bound to it.
ActionDefault key
Movement
Move W / A / S / D
Jump Space
CrouchHold by default; toggle available. Left Ctrl
Combat
Primary fire Mouse 1
Secondary fire Mouse 2
Ability 1 Left Shift
Ability 2 E
Ultimate Q
Quick melee V
Reload R
Interact F
Interface
Hero information / abilities F1
Scoreboard Tab
Communication wheel C
PingHold for the ping wheel; aim at an enemy to ping them. G
Ultimate status Z
Group up X
Need healing X (hold)
Push to talk Left Alt
Chat / team chat Enter
Emote T
Change hero H
Settings that change how the bindings feel

Recommended starting settings

Half of Overwatch's control settings are not in the Controls tab you are looking at. They are behind Change Hero, where a sniper gets a different sensitivity from a tank and Lúcio gets a wall-riding option that exists nowhere else in the game.

Controls → General

Sensitivity 3 – 8 at 800 DPI 0.01 – 100.00

Overwatch is played at a lower effective sensitivity than most shooters because so many heroes track rather than flick. The slider is per hero as well as global, so a number set here is only a starting point you then break for the sniper. PC

Crouch Hold HoldToggle

Hold, and for a reason specific to this game: crouching cancels several movement abilities, so a crouch you forgot is on will eat a Dash or a Leap rather than merely slow you down.

Controls → Change Hero

Per-hero controls Change Hero, top of the Controls tab GlobalAny hero

The half of this menu most players never open. Every binding and every sensitivity on this page can be set again per hero, which is the only way one profile can suit both a hitscan sniper and a tank you play with your palm. It is also where the options that exist on one hero and nowhere else live.

Controls → hero (Widowmaker, Ana, Ashe)

Relative Aim Sensitivity While Zoomed 37.89 0.01 – 100.00

The number every scoped player eventually looks up. At 37.89 the same hand movement covers the same distance on screen scoped as it does unscoped, so the scope stops being a second aim you have to learn. PC

Toggle Zoom Off OnOff

A hero-specific switch, which is why searching the global settings for it finds nothing. Off means hold, and holding is right for the same reason it is right in every shooter: leaving the scope is the time-critical half.

Controls → Lúcio

Wall Ride Requires Jump Mobility On OnOff

Set to Off, Lúcio sticks to a wall without you holding Space, which frees the thumb for the boop and the amp. It exists on exactly one hero, and it is the clearest example of why the per-hero menu is worth opening.

Controls → Controller

Aim Technique Dual-Zone Dual-ZoneExponential RampLinear Ramp

How stick travel becomes turn speed. Dual-Zone gives a slow inner ring for tracking and a fast outer one for turning, which is the shape most console players want; Linear Ramp is the one that feels like a mouse and takes a week to stop feeling wrong. Controller

Aim Smoothing 0 – 10 0 – 100

Averages your stick input over time to hide jitter. It also averages away the correction you meant to make, so the low end is where aim stays yours. Raise it only if a stick reads rough — and check that first rather than assuming it. Controller

Reach check · your keyboard, this game

Can your board actually play Overwatch 2?

Every default bind, re-scored against the keyboard you own. Distance is measured from the left hand resting on WASD, because that is where it stays while you play.

On a 60% board Overwatch 2 loses a key. F1 is not on that board at all — so hero information / abilities has nowhere to live until you rebind it. How that compares with every other game.

  • W / A / S / D Move
  • Space Jump
  • Left Ctrl Crouch
  • Mouse 1 Primary fire
  • Mouse 2 Secondary fire
  • Left Shift Ability 1
  • E Ability 2
  • Q Ultimate
  • V Quick melee
  • R Reload
  • F Interact
  • F1 Hero information / abilities
  • Tab Scoreboard
  • C Communication wheel
  • G Ping
  • Z Ultimate status
  • X Group up
  • X (hold) Need healing
  • Left Alt Push to talk
  • Enter Chat / team chat
  • T Emote
  • H Change hero
On the keys
your hand is already there
Comfortable
a finger moves, the hand does not
Stretch
the hand lifts, movement wobbles
Off movement
you let go of A and D to press it
Not on this board
the key does not physically exist

Reach uses the same key geometry as BindIQ, which can rebuild the whole layout for you once you know what is out of reach. Mouse buttons always count as reachable — your right hand is already there.

Overwatch 2 control lab

Four keys, forty different meanings

Overwatch has the shortest keybind list on this site and the least useful one, because the keys never change but what they do changes with every hero you pick. Shift is a dash, a charge or a flight depending on who you locked in. This is why searching for Overwatch keybinds is unsatisfying — the list is six lines long and tells you almost nothing.

KeyAs GenjiAs ReinhardtAs Mercy
Left ShiftSwift Strike — a dash through everything in front of youCharge — you pin the first thing you hit into a wallGuardian Angel — you fly to whoever you are looking at
EDeflect — bullets go back where they came fromFire Strike — a projectile through shieldsResurrect — a long channel that stops you moving properly
QDragonbladeEarthshatterValkyrie
Mouse 2A burst of three shurikenBarrier Field — held up, not tappedThe damage-boost beam instead of the healing one
Left CtrlCrouchCrouchAngelic Descent — a slow fall, not a crouch
VQuick meleeQuick meleeQuick melee — the one key that means the same thing on all forty heroes

There is no Overwatch keybind layout to learn, only a hand position: Shift, E and Q must all be reachable without letting go of movement, because on some heroes you will use all three within two seconds. That is the whole optimisation. What is worth more of your time is the setting underneath it — per-hero sensitivity, which lets a sniper and a tank feel different without you touching the mouse. Set that before you rebind anything.

One line per question

How to do the things people search for in Overwatch 2

Generated from the default bindings above, so an action and its key can never disagree.

How to crouch in Overwatch 2 on PC and controller?

To crouch in Overwatch 2, press Left Ctrl on PC, Circle on PlayStation and B on Xbox. Hold by default; toggle available.

How to jump in Overwatch 2 on PC and controller?

To jump in Overwatch 2, press Space on PC, Cross on PlayStation and A on Xbox.

How to melee in Overwatch 2 on PC and controller?

To melee in Overwatch 2, press V on PC, R3 (press) on PlayStation and RS (press) on Xbox.

How to reload in Overwatch 2 on PC and controller?

To reload in Overwatch 2, press R on PC, Square on PlayStation and X on Xbox.

How to interact or pick things up in Overwatch 2 on PC and controller?

To interact or pick things up in Overwatch 2, press F on PC, Square (hold) on PlayStation and X (hold) on Xbox.

How to emote in Overwatch 2 on PC?

To emote in Overwatch 2, press T on PC.

How to open chat in Overwatch 2 on PC?

To open chat in Overwatch 2, press Left Alt on PC.

How to open the scoreboard in Overwatch 2 on PC and controller?

To open the scoreboard in Overwatch 2, press Tab on PC, Touchpad on PlayStation and View on Xbox.

Quick answers

What are the default ability keys in Overwatch 2?

Left Shift for Ability 1, E for Ability 2, Q for the ultimate and V for quick melee. Heroes with a passive or a third ability show it on the F1 info screen.

How do I ping enemies?

Aim at them and tap G (D-pad Up on controller). Hold G for the wheel with location, defend, attack and other pings; ping spam is rate-limited.

How do I change my hero mid-game?

Press H (Options/Menu on controller) while inside your spawn room. Outside spawn the swap waits until you return.

Can I set different keys per hero?

Yes. Options › Controls has a hero dropdown; each hero keeps its own binds and sensitivity, which is how players give Lucio a wall-ride toggle or Mercy a beam swap key.

What is the ultimate status key?

Z asks your team for ultimate charge; hold it to see everyone's percentage in the chat log.

Why can I not find Toggle Zoom in the Overwatch settings?

It is a per-hero option rather than a global one. Open Controls, use Change Hero at the top and pick Widowmaker, Ana or Ashe; the row only exists on heroes with a scope.

What is 37.89 in Overwatch?

The Relative Aim Sensitivity While Zoomed value at which the same hand movement covers the same distance on screen scoped as it does unscoped, so the scope stops being a second aim you have to learn.