Red toolbox
Code 214
The first village house: the room to the right, in a cabinet.
The toolbox in Following Orders, the three doors in Assassins, the safe in Escape and all eight locks in Stranded. In Stranded the note beside a lock lists the codes that came before it, and the code is just the next number — type your own note into the solver below and it finds it, even if your numbers differ.
Code 214
The first village house: the room to the right, in a cabinet.
Code 5523
Up the stairs at the far end of the library.
Code 7632
Past the main kitchen, the door out to the garden.
Code 9103
The far end of the garden, behind the large statue.
Code 0024
At Base Camp.
Tac map 644, 158
Code 0600
On the cliff north of Base Camp.
Note: 9300→6400→3500→0600 −2900
Tac map 646, 149
Code 8609
South of the Jamming Station.
Note: 5903→6805→7707→8609 +902
Tac map 667, 125
Code 0078
In the southeast village.
Note: 0012→0034→0056→0078 +22
Tac map 652, 187
Code 1234
Beside the big sign.
Note: 1000→1200→1230→1234 next digit
Tac map 634, 136
Code 6789
On the small island in the north-east.
Note: 3456→4567→5678→6789 +1111
Tac map 618, 132
Code 0330
Hidden in the farm field.
Note: The note points to the Logistics outposts: add their numbers, 10 + 20 + 100 + 200.
Tac map 631, 127
Code 0008
On the island in the south-west.
Note: The note points to the numbered Infantry Checkpoints along the river: add their numbers.
Tac map 615, 169
Code 8410
Past the barracks, the unlocked room on the right of the detention-centre hallway.
5 of Stranded’s notes list earlier codes. Enter them in order; the solver finds the step between them, or the digit being filled in, and gives the four digits to type.
0330 for the hidden bunker in the farm field — its note adds the Logistics outposts, 10 + 20 + 100 + 200 — and 0008 for the hidden bunker on the south-west island, the sum of the numbered Infantry Checkpoints along the river.
Base Camp container: 0024; Cliff container: 0600; Container south of the Jamming Station: 8609; Southeast Village container: 0078; Big Sign container: 1234; Small island container: 6789. 5 of the 6 notes list the codes before it, and the code is the next number in that list.
5523 for the library door, 7632 for the kitchen door to the garden and 9103 for the bunker behind the large statue. Each code works only on its own door.
8410. The safe is in the unlocked room on the right of the detention-centre hallway, past the barracks.
214, for the red toolbox in a cabinet in the first village house.
The guides published so far all report the same codes, and one reports that the numbers can change between playthroughs while the locks stay where they are. The Stranded notes settle it either way: the code is the next number after the ones the note lists, which is what the solver on this page works out from your own note.
The codes are the ones independent campaign guides published between 17 and 20 October 2026 report identically; the patterns are this page’s arithmetic on the notes they quote.
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