Every other shooter asks for speed. Siege asks your hand to disagree with itself
Swinging an angle means strafing right while leaning left — two directions at once, held, while
you aim and usually crouch. No other game on this site demands opposed inputs like that, and it
has two consequences nobody tells you about: your keyboard may not physically deliver the
chord, and on a controller the lean button is also the knife.
Pick a peek and hold every key in it at once, exactly as you would in a round. A keyboard
matrix has limits, and when it hits one it does not warn you — the key simply never arrives.
This is not a general key test; each chord below is a thing you do in Siege, and the verdict is
in those terms.
Hold the chord
Click here first so the page receives your keys, then hold them all together.
—
Nothing held yet
Pick a peek above and hold every key in it at once.
What this can and cannot see
The browser reports a key when the keyboard delivers it. If a key never arrives, the matrix
dropped it — that is the case this bench exists to catch, and it is real. What it cannot
separate is a matrix limit from a key the operating system or browser swallowed first, which
is why Left Alt and the Windows key are left out of every chord here. If a chord
fails, try it again in another browser before buying anything.
02 / Swing reversal
The gap between one peek and its mirror
Reversing a swing means letting go of one opposed chord and building the other:
D+Q becomes A+E. Everything in between is time
spent in the open holding no lean at all. Under 180 ms it reads as one
movement; much over and it reads as a stop.
Swing right, lean leftDQ
Swing left, lean rightAE
Click here, hold one side, then switch to the other as fast as you can.
Reverse a swing
Hold one peek, then switch to its mirror as fast as you can. Three attempts before the number means anything.
Median—
Best—
Clean releases—
Attempts0
03 / Controller arm
On a pad, the lean button is also the knife
Everything above is a keyboard problem and a controller player does not have it — there is no
matrix to drop a key. What they have instead is stranger, and it is right there in the shipped
binds: lean is the right stick pressed while aiming, and melee is the right stick
pressed. One physical input, separated by whether a trigger happened to be down.
RS / R3
Aim trigger downLean, toward whichever side the stick is pushed
Aim trigger upMelee
On a controller, lean and melee are the same physical input. Lean is the right stick pressed while aiming; melee is the right stick pressed. Nothing separates them except whether the aim trigger was already down when the press landed — which is why leaning a fraction early swings a knife instead.
Lean state
Keyboard
Controller
What it costs on a pad
Lean while aiming
Q or E, at any time
Press the right stick, pushed toward the side you want
The same thumb is holding your aim, so the press and the aim share one input.
Lean without aiming
Q or E, at any time
Not available
Pressing the stick without the aim trigger down is melee, not lean. This is the shipped behaviour, not a mistake you are making.
Lean and turn at the same time
Separate finger, separate hand — free
Not really
Choosing the lean side is done by pushing the aiming stick, so the side you lean and the direction you look are the same control.
Switch lean side mid-peek
Release one key, press the other
Push the stick the other way and press again
Each switch is another stick press, and each press is another chance to get melee instead.
This is not a skill gap
Leaning without aiming is not harder on a controller — it does not exist. A keyboard player
leans while walking down a hallway for free; a pad player pressing the same button there
swings a knife. Worth separating from anything you might be doing wrong.
The side and the look are one control
You choose the lean side by pushing the aiming stick toward it, so the direction you lean
and the direction you look cannot be separated. On a keyboard those are different hands
entirely, which is why PC peeks look the way they do.
Toggle changes the whole problem
Options › Controls has separate Hold and Toggle settings for lean, crouch, prone and aim.
Toggle lean removes the chord entirely — you are no longer holding two opposed keys, you
are pressing one — which is a genuine fix for a board that fails the bench above.
04 / The movement layer
Every key this page is about, as the game ships it
Read from the verified entry behind
/controls/rainbow-six-siege/. These six are the ones
that end up in a chord together.
Action
Default key
In a chord with
Move
W / A / S / D
Swing right, lean left · Swing left, lean right · Crouch-swing left · Run-out, then lean · Gadget while strafing
Sprint
Left Shift
Run-out, then lean
Crouch
C
Crouch-swing left
Prone
Left Ctrl
Lean while going prone
Jump / vault
Space
Not part of a tested peek
Lean left / right
Q / E
Swing right, lean left · Swing left, lean right · Crouch-swing left · Lean while going prone · Run-out, then lean
Walk
Left Alt
Not part of a tested peek
Where to go next
The bench above tests the chords Siege asks for. These test the hardware underneath them.
Q leans left and E leans right on keyboard, held by default. On a controller you press the right stick while aiming and push it toward the side you want — which matters, because pressing the same stick without the aim trigger down is melee, not lean.
Why does my lean not work when I strafe?+
Two different causes and they need different fixes. If it fails only in one direction, your keyboard is probably dropping a key: holding a strafe and the opposite lean together is a demand on the keyboard matrix, and cheaper boards silently discard one of them. The bench on this page tests exactly those chords and tells you which key never arrived. If it fails in both directions, check whether sprint is being held — sprinting cancels lean in this game by design.
Should lean be hold or toggle in Siege?+
Hold is the default and keeps the lean tied to your finger, which is what most players want. Toggle is worth a serious look for one specific reason: it removes the chord. You are no longer holding two opposed keys at once, you are pressing one — so if the peek bench on this page shows your keyboard dropping a key during a crouch-swing, toggle lean is a genuine fix that costs nothing.
Why do I melee instead of leaning on controller?+
Because they are the same input. Lean is the right stick pressed while aiming; melee is the right stick pressed. Nothing separates them except whether the aim trigger was already down when the press landed, so leaning a fraction early swings a knife. It is shipped behaviour rather than something you are doing wrong.
Can you lean without aiming in Siege?+
On keyboard yes — Q and E work at any time, walking down a hallway included. On a controller no: there is no input for it, because the button that would do it means melee when the aim trigger is up. This is one of the few genuine capability differences between the two platforms in this game rather than a difference in difficulty.
What is a keyboard ghosting problem in Siege?+
A keyboard can only report a limited number of simultaneous keys, and which combinations fail depends on how the board is wired rather than on how many keys you press. Siege finds those limits faster than other shooters because a normal peek holds a strafe, a lean, an aim and often a crouch at the same time. When the matrix hits its limit it does not warn you — the key simply never reaches the game.
Does this page read my Siege settings?+
No. Nothing in the browser can see the game. The bindings shown are the verified defaults from the in-game settings screen, and everything measured is your own keyboard as the browser receives it.
Unofficial
Keymap Labs is not affiliated with, endorsed by or sponsored by Ubisoft. Rainbow Six Siege is a
trademark of Ubisoft Entertainment. Default bindings are read from the in-game settings screen
and dated above. Everything measured here is your own keyboard, read through the browser —
this page cannot see the game.
New: ask me anything about this siteWhich test to run, a game's default keybinds, what a result means.
KayeeKeymap Labs assistant
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.