Arena shooter · PC · PlayStation · Xbox

THE FINALS controls & keybinds

THE FINALS keeps gadgets on Q, E and C, the class specialization on Shift and interact on F. Destruction and movement matter more than most shooters, so the crouch, slide and mantle keys get heavy use.

The keys people look up first

THE FINALS controls at a glance

Default bindings for the actions searched for most. The full lists, the settings that change how they feel and the printable layout are below.

ActionPCPlayStationXbox
CrouchLeft CtrlCircleB
JumpSpaceCrossA
MeleeVR3 (press)RS (press)
ReloadRSquareX
Aim / ADSMouse 2L2LT
InteractF
Ping / markMouse 3D-pad UpD-pad Up
EmoteB
EscEscapeF1F1F2F2F3F3F4F4F5F5F6F6F7F7F8F8F9F9F10F10F11F11F12F12``1Weapon1: Weapon22334Gadget4: Gadget 1 / 2 / 3556677889900--==⌫BackspaceTabScoreboarTab: ScoreboardQSpeciaQ: SpecializationWMoveW: MoveEGadgetE: Gadget 1 / 2 / 3RReloadR: ReloadTPush tT: Push to talkYYUUIIOOPP[[]]\\CapsCaps LockAMoveA: MoveSMoveS: MoveDMoveD: MoveFInteraF: Interact / pick up / reviveGGHHJJKKLL;;''EnterChatEnter: ChatShiftSprintLeft Shift: SprintZZXXCGadgetC: Gadget 1 / 2 / 3VMeleeV: MeleeBEmoteB: EmoteNNMM,,..//ShiftRight ShiftCtrlCrouch / Left Ctrl: Crouch / slideWinWinAltLeft AltSpaceJump / mantle / ziplineSpace: Jump / mantle / ziplineAltRight AltFnFnMenuMenuCtrlRight Ctrl
LMBFireRMBAim down sightsMMBPing, Communication wheelM4unboundM5unboundScroll ↑unboundScroll ↓unbound
Highlighted keys carry a default action; hover or tap a key for every action bound to it.
ActionDefault key
Movement
Move W / A / S / D
SprintHold; auto-sprint available in settings. Left Shift
Jump / mantle / zipline Space
Crouch / slideTap while sprinting to slide. Left Ctrl
Combat
Fire Mouse 1
Aim down sights Mouse 2
Reload R
Weapon 1
SpecializationThe class ability: grapple, heal beam, mesh shield and others. Q
Gadget 1 / 2 / 3Gadget slots follow the loadout order; the HUD shows the key under each icon. E / C / 4
Melee V
Interface
Interact / pick up / revive F
Ping Mouse 3
Communication wheel Mouse 3 (hold)
Scoreboard Tab
Push to talk T
Chat Enter
Emote B
Settings that change how the bindings feel

Recommended starting settings

The Finals builds in the thing most players do by hand with a converter: focal-length sensitivity scaling, which keeps one hand movement covering the same distance on screen through every sight. On a pad it offers four different answers to how five gadgets reach a controller with no number row.

Controls → Mouse

Mouse focal length sensitivity scaling On OnOff

Rare enough to be worth finding the menu for. On, the game scales your aimed sensitivity by the scope's own magnification, so a hand movement covers the same distance on screen through every sight. It is the match most players do by hand with a converter, built into the game. PC

Mouse zoom sensitivity multiplier 1.0 0.1 – 2.0

Leave it at one if the scaling above is on, because the two are solving the same problem and stacking them gives you a third feel that matches nothing. PC

Controls

Sprint Behaviour Mobility Toggle ToggleHold

This game is played at a sprint between every objective, and the sprint key sits beside the slide key and the gadget keys. Toggle is what frees that finger for the other three.

Crouch Behaviour Toggle ToggleHold

Crouch here is mostly the front half of a slide, which is a tap. Toggle makes the slide the same length every time rather than as long as your finger happened to stay down.

Zoom Behaviour Hold ToggleHold

Hold, and in this game more firmly than in most: the walls move. Leaving a sight the instant the floor under a fight disappears is worth more than the finger it costs.

Interact Behaviour Mobility Hold ToggleHold

Carrying a cashout and reviving are both holds by design, so this one matches the game rather than fights it. Toggle is the accessibility answer and it is a real one — a fifteen-second revive is a long time to keep a key down.

Controls → Controller

Equipping preset Directional Equipping Directional EquippingEquipment WheelModifier Button EquippingEquipment Cycling

Four different answers to a hard question: how does a pad reach five gadgets without a number row. Directional puts them on the d-pad, the wheel slows time and costs a thumb, cycling is the one that will eventually hand you the wrong gadget in a fight. Controller

Aiming Inner Deadzone As low as your sticks allow 0 – 30

Separate from the movement deadzone, which is the correct way round: a movement stick can afford a dead centre and an aiming stick cannot. Measure the drift before you set it rather than raising it until the crosshair stops moving. Controller

Look Response Curve Linear LinearExponential

Linear means stick travel and turn speed stay proportional the whole way. Exponential gives a softer centre for tracking, and in a game where cover collapses mid-fight the faster full turn is usually worth more. Controller

Video

Field of View Visual 90 – 105 60 – 120

The arenas are vertical and things arrive from above. A wider view costs frames and gives back the ceiling, which in this game is where half the danger is.

Reach check · your keyboard, this game

Can your board actually play THE FINALS?

Every default bind, re-scored against the keyboard you own. Distance is measured from the left hand resting on WASD, because that is where it stays while you play.

A 60% board has every key THE FINALS asks for. 1 of its 18 default binds still need the left hand to leave WASD, so the board is not what holds you back here — the layout is. How that compares with every other game.

  • W / A / S / D Move
  • Left Shift Sprint
  • Space Jump / mantle / zipline
  • Left Ctrl Crouch / slide
  • Mouse 1 Fire
  • Mouse 2 Aim down sights
  • R Reload
  • 1 Weapon
  • Q Specialization
  • E / C / 4 Gadget 1 / 2 / 3
  • V Melee
  • F Interact / pick up / revive
  • Mouse 3 Ping
  • Mouse 3 (hold) Communication wheel
  • Tab Scoreboard
  • T Push to talk
  • Enter Chat
  • B Emote
On the keys
your hand is already there
Comfortable
a finger moves, the hand does not
Stretch
the hand lifts, movement wobbles
Off movement
you let go of A and D to press it
Not on this board
the key does not physically exist

Reach uses the same key geometry as BindIQ, which can rebuild the whole layout for you once you know what is out of reach. Mouse buttons always count as reachable — your right hand is already there.

One line per question

How to do the things people search for in THE FINALS

Generated from the default bindings above, so an action and its key can never disagree.

How to crouch in THE FINALS on PC and controller?

To crouch in THE FINALS, press Left Ctrl on PC, Circle on PlayStation and B on Xbox. Tap while sprinting to slide.

How to jump in THE FINALS on PC and controller?

To jump in THE FINALS, press Space on PC, Cross on PlayStation and A on Xbox.

How to melee in THE FINALS on PC and controller?

To melee in THE FINALS, press V on PC, R3 (press) on PlayStation and RS (press) on Xbox.

How to reload in THE FINALS on PC and controller?

To reload in THE FINALS, press R on PC, Square on PlayStation and X on Xbox.

How to aim down sights in THE FINALS on PC and controller?

To aim down sights in THE FINALS, press Mouse 2 on PC, L2 on PlayStation and LT on Xbox.

How to interact or pick things up in THE FINALS on PC?

To interact or pick things up in THE FINALS, press F on PC.

How to ping or mark something in THE FINALS on PC and controller?

To ping or mark something in THE FINALS, press Mouse 3 on PC, D-pad Up on PlayStation and D-pad Up on Xbox.

How to emote in THE FINALS on PC?

To emote in THE FINALS, press B on PC.

How to open chat in THE FINALS on PC?

To open chat in THE FINALS, press T on PC.

Quick answers

How do I revive a teammate?

Walk to their statue and hold F (Square/X). Picking the statue up first (tap F) lets you carry it to cover before reviving.

What key is the specialization?

Q on keyboard and L1/LB on controller. It is the class-defining ability: Light gets grapple or cloak, Medium the heal beam or turret, Heavy the mesh shield or charge.

How do I slide?

Sprint and tap Left Ctrl (Circle/B). Sliding down slopes keeps speed and lets you shoot; jumping out of a slide preserves momentum.

How do I use the zipline?

Jump into it with Space (Cross/A); press Space again to drop. You can shoot while riding.

Can I rebind gadgets?

Yes: Settings › Controls › Gadget 1–3. Many players put the most used gadget on a mouse side button and keep the others on E and C.

What is focal length sensitivity scaling in The Finals?

It scales your aimed sensitivity by each sight's magnification, so one hand movement covers the same distance on screen through every scope. It is the match most players do by hand with a converter, built into the game.

Should sprint be toggle in The Finals?

Yes. The game is played at a sprint between objectives and the sprint key sits beside the slide and the gadget keys — a toggle is what frees that finger for the other three.