Quick answers
What are the default Street Fighter 6 controls?
On Classic with a PlayStation pad: Square is light punch, Triangle medium punch, R2 heavy punch, Cross light kick, Circle medium kick, R1 heavy kick. L1 is Drive Parry and L2 is Drive Impact, both of which are shortcuts for two-button inputs. Throw has no dedicated button — it is light punch and light kick together.
Should I use Modern or Classic controls in Street Fighter 6?
It depends on what you are short of. Classic gives you the complete move list and no damage penalty on specials. Modern gives you every special from one button plus a direction, which is a genuine reduction in hand work and a genuine reduction in reaction time, at the cost of some moves and a small damage cut on assisted ones. The bench on the hub page measures the part nobody quantifies: how long your own motion input actually takes.
How do you do a quarter-circle in Street Fighter 6?
Roll the direction from down to forward through down-forward — written 236 in notation — and then press an attack. The roll has to reach forward before the button, and the game holds each direction briefly in a buffer so the sequence is forgiving in order but not in completeness: skip the down-forward and you have not made the motion.
Why does my dragon punch keep coming out as a fireball?
Because the motion is 623 — forward, then down, then down-forward — and the most common failure is missing the first forward or the final down-forward, which leaves a 236 the game happily reads as a quarter-circle. It is a completeness problem rather than a speed problem, which is why the bench on this page checks which directions actually registered rather than just timing you.
Is Modern actually worse in Street Fighter 6?
Not in a way that decides matches at most levels. Classic is stronger at the top because it reaches every move and takes no damage penalty, but Modern removes several hundred milliseconds of hand work from every special, and at reaction speed that is a real advantage. Both are legal in ranked.
Does this page read my Street Fighter settings?
No. Nothing in a browser can see the game. This page measures your own hand — how long your motion takes and which directions it actually produced — and compares that with what a single button would have cost.
How do you block in Street Fighter 6?
Hold back, away from your opponent. There is no block button: standing back blocks highs and mids, down-back blocks lows and mids, and doing nothing at all blocks nothing. Drive Parry is the separate option — it absorbs rather than blocks, and it costs Drive Gauge.
How do you Drive Impact and Drive Parry in Street Fighter 6?
Drive Impact is heavy punch and heavy kick together — on a pad it also sits on L2, and on Xbox on LT. Drive Parry is medium punch and medium kick, on L1 and LB. Both spend the Drive Gauge: Impact takes a bar outright, Parry drains it for as long as you hold it and gives some back when it actually catches something.