Epic Games Store
Input lab · verified 7 September 2026

VALORANT crosshair builder, sens & keys

Build a crosshair and see it at the size it will really be on your monitor — in pixels and in millimetres. Carry your sensitivity over without losing the distance your arm already knows. Find out which abilities your fingers cannot hold while strafing, and whether your keyboard is releasing keys on your behalf.

Reticle width
—
On a 27" 1440p screen
—
Ability keys
C Q E X
Server tick
128
Range / 1:1 previewActual size
YoursGame default, behind
Game pixels · — on your screen
Width—
Centre gap—
Colour—
01 / CROSSHAIR

A reticle you judge at its real size

Every other builder shows the crosshair magnified. That is the one view that lies: a reticle that looks balanced at four times its size can cover a head at ten metres. This one draws it at one game pixel per screen pixel and then tells you how wide it is in millimetres on your actual panel.

Crosshair studioPrimary reticle · local only
Colour
Use it in CS2

Preview zoom (does not change the code)
Reticle width—
On your screen—
Centre gap—
Centre dot—

Paste any shared code to load it. Parameters this page does not recognise are kept and written back untouched, so editing a pro’s code never quietly damages the rest of it.

02 / SENSITIVITY

Bring the distance, not the number

Your arm learned a distance, not a slider value. Convert on centimetres per 360° and the muscle memory survives the move. The panel also checks the answer is one VALORANT will actually accept — the slider stops at 0.01 and 10, and at a high DPI the number you need can fall outside it.

Sensitivity migrationcm/360 anchored · nothing leaves your browser

— — this is how far your hand travels for one full turn. Measure it on your desk once; the number stops being abstract immediately.

Distance per 360°—
VALORANT sensitivity—
Resulting eDPI—

Confirm it in the range before you trust it: line up on a wall mark, sweep one full turn, and check you land back on the same pixel. A converter is a calculation record, not permission to skip the check.

03 / HANDS

The abilities your fingers cannot hold

Key conflicts are a solved problem — the game refuses them. Finger conflicts are not, and nobody checks them. C and D never clash; the index finger holding both does. Below is a left hand on WASD with VALORANT’s defaults on it, and the moments where one finger is asked to do two things at once.

Finger load · default binds0 collisions found
little ring middle index thumb

A model of the common hand position, not a law. If you rest differently, read the finger names rather than the colours.

Fix 01

Many players move Walk to a mouse side button so Shift is free for Ability keys; others swap Ability 1 to a thumb button.

Fix 02

Bind Ping to a key you can reach mid-fight (Mouse 4 or Left Alt); Z takes the ring finger off A.

Fix 03

Keep Crouch on hold; a toggle crouch gets players killed when they forget it is on.

04 / COUNTER-STRAFE

Is your keyboard letting go of keys for you?

Counter-strafing means releasing one direction and tapping the other. Some keyboards do the releasing for you when the opposite key goes down — sold as Snap Tap, Rapid Snap or SOCD handling, and moved against by both Riot and Valve. A browser can see it, because the board sends a real key-up your finger never made.

SOCD behaviour testA and D only · keys are not stored

Hold A. Without letting go, press D. Then release both. Your keyboard may only behave this way in its game mode or on a specific profile — test the one you play on.

—
Not run yet

The result names the behaviour, not the feature. We can see that a key was released for you; we cannot see which setting did it.

Browser timestamps are deliberately coarsened, but the gap here is not close: a hand needs tens of milliseconds to lift, a keyboard needs none.

05 / TIMING

How far behind you hold an angle

The player rounding the corner sees you first, and the gap is not one number — it is a chain of waits. Three of the five links are yours. The last row compares the total to your own reaction time, because a disadvantage smaller than your reaction is a positioning problem, not a hardware one.

Peeker’s advantage · model128-tick · each term named

A model, not a measurement. Server processing and panel response are deliberately left out rather than guessed, so the real gap is a little larger than the total below.

Total behind—
Yours to fix—
Of your reaction—

06 / CONSOLE

VALORANT on a controller

The console build puts fire and scope on the triggers, abilities on the bumpers and Circle/B, and the ultimate on both bumpers together. Stick behaviour, not aim, is what most players lose here — a drifting stick eats the deadzone you need for slow tracking.

Sticks

Check for drift first

A stick that creeps forces you into a larger deadzone, and a larger deadzone is exactly what kills slow crosshair placement.

Stick drift test
Deadzone

Set the smallest one that holds

Find the lowest deadzone your stick stays quiet in, rather than copying a number from a video.

Deadzone tuner
Pad

Confirm every input registers

Bumpers carry two abilities and the ultimate. A lazy bumper is a lost round, and it is worth knowing before ranked.

Gamepad tester
Keyboard on console

Is mouse and keyboard allowed?

Support differs by title and by platform. The matrix records what actually works rather than what is rumoured.

Support matrix
07 / REFERENCE

Every default, and what you may move

The last column is the one no other page carries: whether the game lets you rebind that action at all. Verified 7 September 2026 against the in-game settings screen.

ActionKeyGroupRebindNote
Move W / A / S / D Movement free
Walk (quiet) Left Shift Movement free Hold; footsteps become silent.
Crouch Left Ctrl Movement free Hold by default.
Jump Space Movement free
Fire Mouse 1 Combat free
Alternate fire / scope Mouse 2 Combat free
Reload R Combat free
Primary weapon 1 Combat free
Secondary weapon 2 Combat free
Melee 3 Combat free
Spike 4 Combat free Equip, then hold Mouse 1 on a site to plant; hold F on an enemy spike to defuse.
Cycle weapons Scroll Up / Scroll Down Combat free
Drop weapon G Combat free
Inspect weapon Y Combat free
Ability 1 C Abilities free
Ability 2 Q Abilities free
Signature ability (3) E Abilities free
Ultimate X Abilities free
Use object / interact F Interface free Defuse, pick up orbs, open doors.
Ping Z Interface free Hold for the ping wheel.
Map M Interface free
Scoreboard Tab Interface free
Shop B Interface free
Team voice (push to talk) V Interface free
Party voice U Interface free
Chat Enter Interface fixed
08 / ANSWERS

Straight answers

Short, checked, and the same wording the reference page uses.

What are the default ability keys in VALORANT?+

C for Ability 1, Q for Ability 2, E for the Signature ability and X for the Ultimate. They sit around WASD so every ability is one finger away.

How do I plant and defuse the spike?+

Press 4 to equip the spike and hold Mouse 1 while standing inside the site marker. To defuse, look at the planted spike and hold F; releasing early keeps the progress at the halfway point only.

How do I walk silently?+

Hold Left Shift while moving. Walking removes footstep audio and stops the minimap from showing you; it is slower, so release it before you need to reposition fast.

Is there a ping key?+

Yes: tap Z to place a marker where you look, or hold Z for the wheel with enemy, caution and watching-here pings. Teammates hear and see it.

What is the VALORANT console layout?+

Fire and scope on the triggers, abilities on the bumpers and Circle/B, ultimate on both bumpers together, with Focus mode on the right stick for slower precise aiming.

Where did Raw Input Buffer go in VALORANT?+

It was removed in patch 11.06. Raw input is now always on for every PC player, so there is nothing left to enable — if the option is missing from Settings › General › Mouse, the game is working as intended.

What sensitivity do VALORANT pros use?+

Most of the field sits between 200 and 360 eDPI, which is 0.25 to 0.45 at 800 DPI. Keeping one number matters more than finding the right one: VALORANT is aimed with the arm, and an aim you change weekly never becomes muscle memory.

Unofficial Keymap Labs is not affiliated with, endorsed by or sponsored by Riot Games. VALORANT is a trademark of Riot Games, Inc. Default keys are read from the in-game settings screen and dated on this page; the crosshair code table is community-derived, so any parameter this page does not recognise is preserved rather than rewritten.