The only game here where one key legitimately means three things
Every other game has a binding table. Overwatch has a global layer and then lets every hero
override it, officially. Players fix one hero, then another, and end up with Left Shift as a
dash, a blink and a charge — each with a different urgency. Nobody decides to do that. This
page keeps the account so you can.
Add each hero profile you have actually changed. The page does not know what any hero’s
abilities are and does not pretend to — you say what the key does, and it keeps count of how
many jobs each key has picked up across your pool.
Divided keys 0
—
—
Heroes with a profile: none yet
02 / Before you customise anything
What each finger is already carrying
This is the shipped global layer, split by which finger reaches each key with a hand on WASD.
The result worth acting on is the little finger: it holds Ability 1 and Crouch, and this is a
game that asks for both together constantly.
index5
Quick melee · Reload · Interact · Ping · Emote
little3
Crouch · Ability 1 · Ultimate status
thumb2
Jump · Push to talk
middle2
Ability 2 · Communication wheel
ring2
Ultimate · Group up
Shading is how many shipped actions a digit carries, and it is not the problem — the left
index carries the most and is perfectly comfortable, because reload, interact and melee are
never wanted in the same instant.
The digit marked in red is the one asked for two things at once:
Ability 1 on Left Shift and Crouch on
Left Ctrl, both on the left little.
Shift and Ctrl are the same finger
Ability 1 and Crouch both land on the left little finger. Moving one of them — Ability 1 to
a mouse side button is the usual answer — is the single cheapest fix available in this
game, and it applies to every hero at once.
A profile is a debt, not a purchase
The first override costs nothing. The fourth one on the same key costs you the first ten
seconds after every hero swap, which is where matches are decided. The ledger above is
there so you take that on knowingly.
Spend the mouse first
Overrides that use keys the global layer leaves alone divide nothing. Two spare mouse
buttons will absorb most of a pool’s worth of hero-specific needs without any key
ever picking up a second meaning.
03 / Console arm
On a controller the same disease has an invisible symptom
Overwatch fragments controller players too, and arguably worse. What it lets you override per
hero on a pad is not what a button means — it is how the aim feels: sensitivity, aim technique,
ease in, smoothing, and a second sensitivity that only applies while scoped.
A divided key is at least visible. You can open the settings and see that Shift is a dash on
one hero and a blink on another. A divided sensitivity is not: nothing in this game
ever puts 42 and 30 next to each other, so a player does not conclude “these are
different”, they conclude “I am inconsistent.” Put yours side by side.
Spread —
Nothing listed yet
Add the heroes whose sensitivity you have actually changed. Two is enough — and two is usually all it takes for the problem to appear.
The pair you actually alternate between
Nobody plays their whole roster. Pick the two heroes you swap between inside a single match;
that pair is where a sensitivity gap is actually paid for.
and
—
Per-hero aim setting
What it changes
Horizontal / vertical sensitivity
Scales the fastest turn the stick can produce. The one that fragments most, because it is the one people reach for when a hero feels wrong.
Aim technique
Dual Zone, Exponential Ramp or Linear Ramp. Changes how stick position becomes turn rate — a different feel, not a different speed.
Aim ease in
Softens the very start of a movement. Small values are nearly invisible; large ones make flicks feel delayed.
Aim smoothing
Averages your input over time. Steadier tracking, later reactions.
Relative aim sensitivity while zoomed
A second sensitivity that only applies while scoped. On the heroes that have a scope this is effectively a second profile inside the profile.
Why there is no turn time on this page Blizzard has never published what a sensitivity of 42 is in degrees per second, so this page will not print one. What is documented is that the setting scales your maximum turn rate — which makes the ratio between two heroes meaningful and an absolute turn time a guess dressed as a measurement.
04 / Aim Smoothing
Smoothing costs delay. Does your stick have anything worth smoothing?
Aim Smoothing averages your recent stick movement to take the jitter out, and every average
costs delay — the output cannot know about a movement until part of it has already happened.
The argument about whether to use it is always conducted without the one number that decides
it: how much noise is actually riding on your movement. Sweep the stick the way you
track a target and the page measures it.
ControllerNot seenAim Smoothing is a controller setting, so this one needs a pad on the device you are reading on. The ledger above needs nothing.
Thin what your stick sent · thick the same movement through a filter this wide
Your jitter—
Filter removes—
Delay it costs—
Poll rate seen—
Move the stick first
A stick at rest is steady by definition. Sweep it the way you track a moving target and the page reads the noise riding on top of that movement.
What is measured and what is modelled
Your jitter is measured — it is your stick, through the browser, at whatever rate your pad
reports. The filter is modelled: a moving average is what smoothing is, and a box average of
n samples delays the signal by (n − 1) / 2 samples, which is signal processing
rather than anything about this game. Blizzard has not published the width Aim Smoothing
actually uses, so this page will not pretend to know it. What the slider shows you is the shape
of the trade — more smoothing, more delay — measured against noise that is genuinely yours.
Where to go next
The ledger above is about meaning. These are about the hardware sending it.
Can you set different keybinds per hero in Overwatch 2?+
Yes. Overwatch keeps a global control layer and lets every hero override it with its own profile. It is an official setting, not a workaround, and it is why two players with identical settings screens can still have completely different muscle memory.
Should I use per-hero control profiles?+
They are worth it when a hero genuinely needs a different shape — a key you must hold while moving, an ability you fire far more often than the global layer expects. They cost you when the same key ends up meaning three things across your pool, because every hero swap becomes a small re-learn. The ledger on this page puts a number on that cost so it is a decision rather than a drift.
Why does Ability 1 feel awkward when I crouch?+
Because in the shipped defaults both live on the left little finger — Ability 1 on Left Shift, Crouch on Left Ctrl — and Overwatch asks for them together constantly. That collision is in the global layer before any hero touches it, and it is the one thing on this page worth acting on even if you never make a single profile.
Do console players get the same per-hero settings?+
Controller players get their own hero-specific layer covering aim behaviour rather than key positions — sensitivity, response curve and aim assist values per hero. It solves a different problem than rebinding does, and it is why controller and mouse players in the same lobby are tuning genuinely different things.
Does Overwatch 2 have per-hero sensitivity?+
Sensitivity is a separate matter from bindings and is not what this page measures. If you want to move a sensitivity between Overwatch and another game, the converter uses the verified Overwatch yaw and will do it properly.
Is my hero pool data saved anywhere?+
It is kept in your own browser so the ledger survives a reload, and nowhere else. Nothing is uploaded and no account is involved; clearing your site data removes it.
Unofficial
Keymap Labs is not affiliated with, endorsed by or sponsored by Blizzard Entertainment.
Overwatch 2 is a trademark of Blizzard Entertainment, Inc. The global layer is read from the
in-game settings screen and dated above. This page ships no hero ability data — every
hero-specific line on it came from you.
New: ask me anything about this siteWhich test to run, a game's default keybinds, what a result means.
KayeeKeymap Labs assistant
I answer from this site only — the 28 browser tests, the controls library for 46 games, the sensitivity converters and the two games. I can tell you which page to open, how a tool works and what its result means.
I will not guess. If something is not on the site, I will say so.